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Jan 4, 2018
1,651
I feel like that's exactly the wrong way to look at it. You'll never reach 90+ million players if you stay exclusive to a high end gaming platform, no matter how great your game is. Minecraft is this successful cause it's a great game that's available on everything. If the industry wants to grow, the answer isn't to bank on exclusives. It's a bad saddening to see how hot people are for exclusives in general - Why is it great that some people miss out on great games cause they can't afford to buy platform X?
At least for me, exclusive games are not about someone else missing out a game, but about me feeling... "special", rewarded if you prefer, for putting your trust in a company and investing in their platform
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
Exclusives sell consoles, and if a console is successful more games start to arrive to the platform, it's as simple as that. A Minecraft 2 as a console exclusive could help to sell consoles.
That's kinda his point, Ms is more interested in having super big franchises than to have the console that sells the most.

That's why they are bringing their games to PC and soon to mobile. And of course, that's better for us as well because the healthier the platform more games will come to it, even if the console isn't particularly strong in one region.
 

litebrite

Banned
Oct 27, 2017
21,832
Exclusives sell consoles, and if a console is successful more games start to arrive to the platform, it's as simple as that. A Minecraft 2 as a console exclusive could help to sell consoles.
In general I agree, however Microsoft didn't spend 2 billion on a multi-platform phenomenon in Minecraft so they could make it exclusive only to their platform. It would a stupid business decision no matter how many more Xbox's they could sell.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,376
Minecraft would never be the juggernaut it is today if they didnt have massive appeal and were in every platform known to man to take advantage of said appeal. And microsoft knows that, and bought mojang knowing that. The drop to the bottom happens way faster than the rise to the top, a single dumb decision/mistake like MC2 being exclusive could cost the series its popularity and microsoft a ton of money (mojang is minecraft after all)

Also page 300 yay
 
Apr 6, 2018
1,859
2014 was the first PSX and based around mostly Indies but it did reveal Uncharted 4 which in of itself made the show worth it for me at the time even though I was disappointed with the final game. SFV was huge because like Titanfall and Bayonetta 2, if it wasn't for the hardware manufacturer which in this case was Sony, the game wouldn't have happened since Sony helped fund the game.

2015 had FF7R new video, Uncharted 4 announced that it had dialogue options in some parts, Yakuza Zero, Nioh, Ratchet and Clank release date and some other stuff. For what are simply meant to be fan events, I thought they were pretty decent. 2016 was the best one though. I believe that both Sony and Microsoft know when they're releasing their consoles. Only difference is that Microsoft's new internal studios will take some time before we see games from them which to be honest, is expected. I'm not expecting to see anything until E3 2020 which is fine by me. Let them take their time and get the games that they're working on right.



No official source but most articles referenced Days Gone as late 2018 when it was delayed. Rockstar delayed RDR 2 to October 26th on February 1st. COD which releases the second week of November every year releases on October 12th this year, four weeks earlier than normal due to RDR 2. This was announced on May 17th. Spider Man was announced for September 7th on April 4th. Days Gone was delayed on March 9th. RDR 2 eliminated late October. Sony obviously knew when COD was being released and already knew what the date was for Spider Man. Add in Battlefield before the delay and ACO which let's face it, the big three know everything months in advance if not more before we ever learn any of it.

You can just look at it and simply know. Just like Crackdown 3. Get them out of a busy packed Fall season while giving both games more time in development because they both needed it. Me personally, Days Gone getting delayed was disappointed six months ago but after the GI coverage and seeing what the Fall was packed with, it's not only better for the game but it was also better for me personally.



Meh. Two games out of probably a hundred if not more isn't a big deal plus LBP3 was developed by Sumo Digital as opposed to Media Molecule and FH2 is a sports game which like Madden and others is always cross-gen for the first two years if not beyond because they sell.

In general, has there ever been an Uncharted/TLOU/Halo/Gears major top tier AAA games that was cross-gen on the same day? From what I have seen, nope.
I'm not a big UC fan so actually while I appreciated the showdown, past psexp remains too long for the contenent

So the Ultimate Edition of FH4 is already #1 in the UK store and even has 14k votes.
Wich is like crazy more then other games.

https://www.microsoft.com/en-gb/store/top-paid/games/xbox

And 24k votes in the US store.
https://www.microsoft.com/en-us/store/top-paid/games/xbox
oh god
Good to know Mojang was indeed working on a second project. Hope it works out for them so the Minecraft brand can grow even further.
How a game that had 91 mln active players could grow?

I don't understand battletoads. I need a new viva piñata and banjo kazooie instead.
everyone need viva pinata 3

Completely agree!

Even a proper expansion for SoT. I have so far been disappointed with the expansions, we need a 'Taken King' or 'Forsaken' type expansion to bring back SoT to its potential.
Forsaken shores is almost the taken king equivalent, it's pretty huge and realy enhanced the gameplay adding a more complex zone. The only meh part is the absence of a spectacular showdown like the skeleton crews and the megalodon.
IHMO the next focus should be adding new weapons, both for melee and ranged attacks
 

SuikerBrood

Member
Jan 21, 2018
15,487
The Minecraft franchise can grow by putting it in more diverse titles, tv shows, etc.

It won't have 91 million players forever.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,376
The Minecraft franchise can grow by putting it in more diverse titles, tv shows, etc.

They can do all these things, remain multiplat and grow even further
I'm not seeing how this is a point for exclusivity in a sequel. It wouldnt retain the 91M players either way but surely would have a hard time to do that being only on xbox.

(not directly answering you like you said it yourself it should be exclusive, just using your comment to further a point)
 

SuikerBrood

Member
Jan 21, 2018
15,487
They can do all these things, remain multiplat and grow even further
I'm not seeing how this is a point for exclusivity in a sequel. It wouldnt retain the 91M players either way but surely would have a hard time to do that being only on xbox.

Oh, I wasn't talking about exclusivity. Merely about growing the Minecraft franchise.

They have to keep Minecraft multiplatform. And I'd prefer a Minecraft 2 to be multiplayer too. Wouldn't mind if smaller Minecraft games like the Minecraft:Dungeon ones are exclusive.
 

christocolus

Member
Oct 27, 2017
14,932
I'm really psyched for this XO event. Also it's good to see FH4 has been received well by critics and gamers alike. I mean we have Xbox and Pc gamers who have never played any of the games in the franchise jumping on 4. This is a good sign. Proud of PG Games.
 

litebrite

Banned
Oct 27, 2017
21,832
Oh, I wasn't talking about exclusivity. Merely about growing the Minecraft franchise.

They have to keep Minecraft multiplatform. And I'd prefer a Minecraft 2 to be multiplayer too. Wouldn't mind if smaller Minecraft games like the Minecraft:Dungeon ones are exclusive.
They would be limiting the growth of the brand if they started making any game that's related to Minecraft exclusive to a platform. Minecraft is it's own thing beyond Xbox.
 

Leocarian

Banned
May 13, 2018
234
I'm not a big UC fan so actually while I appreciated the showdown, past psexp remains too long for the contenent


oh god

How a game that had 91 mln active players could grow?


everyone need viva pinata 3


Forsaken shores is almost the taken king equivalent, it's pretty huge and realy enhanced the gameplay adding a more complex zone. The only meh part is the absence of a spectacular showdown like the skeleton crews and the megalodon.
IHMO the next focus should be adding new weapons, both for melee and ranged attacks

There is an AI threat in The Forsaken Shores. It's coming later as the story progresses in weeks or so. I believe it's the Phoenix fire bird.
 

peepers

Member
Dec 10, 2017
707
Biscay
Way more spanish Xbox players than I thought, very cool.
I'm sorry that my English is not very good. This paragraph is also translated with translation software.


Born and living in China, where mobile games and PC games dominate, PS4 and Switch users are plentiful, compared to a small number of Xbox players.However, after the release of the Xbox One X, the number of Xbox players in China has increased significantly.

The reason for xbox's poor development in China is that many games don't have Chinese language support, and even first-party games like SOD2 don't have Chinese language.

Developers do not know China's policy, Chinese players will switch to Hong Kong to buy games, of course, China's IP can switch to any country to buy games without the need to use a VPN.

In several BBS's in China, the FH4 seems to have tens of thousands of players, and many people have bought the Xbox One X.
In China, where Japanese games are so popular, SONY adopted a Chinese language monopoly and lockdown policy in greater China to prevent the development of the Xbox in China, such as Monster Hunters and Warriors Orochi 3.

Chinese Xbox players are eager to get their Xbox One titles in Chinese, including Japanese games. This is good for the development of Chinese Xbox, but it looks like Microsoft has given up on Asia due to SONY's strength and the rise of nintendo Switch.There is no Fanfest on the Xbox in ChinaJoy(Shanghai) this year, Which Aaron Greenberg arrived in Shanghai last year.
I like reading about these things, thanks for taking the time to translate it. It's interesting to see how the Xbox One X has increased the interest towards the brand over there in China.
 

SuikerBrood

Member
Jan 21, 2018
15,487
It fascinates me that Minecraft:Adventures hasn't been built as a Play Anywhere title. Mojang is really a different part of MS Studios..
 

TiagoCosta

User requested ban
Banned
Aug 3, 2018
2,844
we will see a lot of projects from 3rd party devs next gen similar to Nintendo's deal with Platinum G on Bayo 3.

I hope so, Shannon team with some big guns for early next gen. I have to wonder if the budget increase also went to the global publishing team, it's something I expect to have happen but can't really be sure for now.
 

Deleted member 19924

User requested account closure
Banned
Oct 28, 2017
3,543
I feel like that's exactly the wrong way to look at it. You'll never reach 90+ million players if you stay exclusive to a high end gaming platform, no matter how great your game is. Minecraft is this successful cause it's a great game that's available on everything. If the industry wants to grow, the answer isn't to bank on exclusives. It's a bad saddening to see how hot people are for exclusives in general - Why is it great that some people miss out on great games cause they can't afford to buy platform X?

What? It was merely an observation, not a wish. I don't want or care if there is a Minecraft 2 exclusive but you cannot doubt it would help Microsoft massively in improving console sales. Minecraft is one of the biggest games on the market.
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
I hope so, Shannon team with some big guns for early next gen. I have to wonder if the budget increase also went to the global publishing team, it's something I expect to have happen but can't really be sure for now.
I honestly have no faith in Shannon. Not only she brought almost nothing to the table since she took over, she apparently didn't do a good job managing the games they already had as well.

Sure, perhaps she was operating on a tight budget, but I don't know... She doesn't strikes me as a gamer as well. Looking at her tweet account she almost never talks about games, unlike the others.

Though I guess we will know soon enough because money is definitely not a problem anymore, so if her team keeps underdelivering it will be on her.
 

matimeo

UI/UX Game Industry Veteran
Verified
Oct 26, 2017
979
Sure, perhaps she was operating on a tight budget, but I don't know... She doesn't strikes me as a gamer as well. Looking at her tweet account she almost never talks about games, unlike the others.

lol. Shannon plays games, just because she doesn't share on her twitter account does not make her less of a gamer. She plays on more than just xbox.
 

pswii60

Member
Oct 27, 2017
26,667
The Milky Way
I honestly have no faith in Shannon. Not only she brought almost nothing to the table since she took over, she apparently didn't do a good job managing the games they already had as well.

Sure, perhaps she was operating on a tight budget, but I don't know... She doesn't strikes me as a gamer as well. Looking at her tweet account she almost never talks about games, unlike the others.

Though I guess we will know soon enough because money is definitely not a problem anymore, so if her team keeps underdelivering it will be on her.
Shannon Loftis has been in the Microsoft gaming division for more than 20 years, being involved and working on games as early as Midtown Madness.

Not talking about games on her Twitter account is probably for the best, given how tweets from the likes of Spencer, Ybarra and Greenberg are frequently taken out of context and blown out of all proportion.
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
lol. Shannon plays games, just because she doesn't share on her twitter account does not make her less of a gamer. She plays on more than just xbox.
Every now and then she does post about playing something but she doesn't sound excited, do you know what I mean?

I've seen more tweets from her complaining about a long/hard day at work than I've seen her excited about something on it.

Also her own stats of she receiving more than 300 pitches per year really rubbed me in the wrong way. How is it possible that she receives so many proposals and her output is so almost non existent? Even this year, Booty said Id@Xbox and Sharon teams would be super important to fill the gaps of Ms 1st party launching on the service. Id@xbox did its part, it managed to bring some games including Ashen and Below being confirmed to launch on pass day one. And Sharon team didn't released a single game.
 

Camonna Tong

Member
Mar 2, 2018
1,449
For extra fun, you can look at some MS threads from a year ago to see the same people suggest MS do exactly what they're complaining about.
What gets me is people saying that Microsoft needs to build studios when they've already done so several times in the past. They haven't gotten to the point where they can afford to only do that, and if they did, they'd be years behind the competition. Microsoft needs something here and now, and that's what they are doing. They're not going to be ready for next-gen if they simply build studios, especially since it's harder and harder to find the talent needed to do so.

If I recall right, around the Xbox One launch (2014 or so), Phil said they found several new studios (one was strategy if I recall) and invested in them, but those fell through because of budget issues.

It's actually funny when you think about it, if Microsoft would only build studios and we have to wait years for it, we are still going to get the complaints. They're going to come regardless, so who cares?

If you were to ask me, Microsoft needs 2 - 3 more AAA studios (100+) and at least 4 more AA studios (50 - 100) before they exclusively invest in building their own studios. With MSGP, you never know when a contracted studio might get another contract and are unable to do more games you would like from them. If they're first party, they won't have that issue. Heck, over 2/3rds of Sony's first party were bought, and for good reasons (easiest and best way to build a brand), so why shouldn't Microsoft do the same?
 

pswii60

Member
Oct 27, 2017
26,667
The Milky Way
Every now and then she does post about playing something but she doesn't sound excited, do you know what I mean?

I've seen more tweets from her complaining about a long/hard day at work than I've seen her excited about something on it.

Also her own stats of she receiving more than 300 pitches per year really rubbed me in the wrong way. How is it possible that she receives so many proposals and her output is so almost non existent? Even this year, Booty said Id@Xbox and Sharon teams would be super important to fill the gaps of Ms 1st party launching on the service. Id@xbox did its part, it managed to bring some games including Ashen and Below being confirmed to launch on pass day one. And Sharon team didn't released a single game.
It's really not fair to judge someone on their Twitter account output. It seems more of a personal account, rather than a PR account, given her position.

I agree there's been a lack of "second party" (I realise that's not an official term) games releasing, although SoD2 would have come under Shannon's team prior to the acquisition. Next year Crackdown 3, Ori 2 and Battletoads are all coming from external studios.
 

Kasey

Member
Nov 1, 2017
10,822
Boise
What gets me is people saying that Microsoft needs to build studios when they've already done so several times in the past. They haven't gotten to the point where they can afford to only do that, and if they did, they'd be years behind the competition. Microsoft needs something here and now, and that's what they are doing. They're not going to be ready for next-gen if they simply build studios, especially since it's harder and harder to find the talent needed to do so.

It's actually funny when you think about it, if Microsoft would only build studios and we have to wait years for it, we are still going to get the complaints. They're going to come regardless, so who cares?
Even when they build new studios, they still get complaints for "poaching talent". Like, apparently MS needs to lab-grow game devs now lol.
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
Shannon Loftis has been in the Microsoft gaming division for more than 20 years, being involved and working on games as early as Midtown Madness.

Not talking about games on her Twitter account is probably for the best, given how tweets from the likes of Spencer, Ybarra and Greenberg are frequently taken out of context and blown out of all proportion.
Ok, that's a good point, but perhaps she doesn't have at it takes to manage a publishing division?

When Phil was the head of MGS we had many games announced, no year would pass by without an AAA being externally developed being announced. Then he becomes the head of Xbox, with Shannon taking his place on the publishing side and not only almost all ongoing projects faced management issues (Recore, Scalebound, Crackdown 3), nothing of note was announced. In the 4 years since she took this job the only games I can say were definitely because of her was the Phanton Dust remaster and now Battletoads.

I know Ms wasn't throwing money around Xbox until very recently, but there were no reports of budgets cuts, she should have money to fund other games, instead of having practically no output this entire time, either by not having new games or by having the games already announced taking a lot longer than expected.
 

Camonna Tong

Member
Mar 2, 2018
1,449
Even when they build new studios, they still get complaints for "poaching talent". Like, apparently MS needs to lab-grow game devs now lol.
Oh, yeah those complaints. Let's all make undergrads run a studio!

Seriously though, Microsoft has quite a bit of undergrad positions, especially in the gaming division. I saw several entry positions for Playground alone. You can't say they're not doing their part. I graduate in Spring, and I don't expect to go somewhere and get a management position because I have no idea what it is like and what to do.
 

JINX

Member
Oct 25, 2017
7,472
I honestly have no faith in Shannon. Not only she brought almost nothing to the table since she took over, she apparently didn't do a good job managing the games they already had as well.

Sure, perhaps she was operating on a tight budget, but I don't know... She doesn't strikes me as a gamer as well. Looking at her tweet account she almost never talks about games, unlike the others.

Though I guess we will know soon enough because money is definitely not a problem anymore, so if her team keeps underdelivering it will be on her.
She is one of the oldest gaming members of MS, she has been working in the gaming department at MS for 25 years. You should read up on the games she was producer on, it would be quite the shock to you. She didn't get her job because of luck, she has worked closely with Spencer for a long...... time. People seem to bring this up all the time with Shannon, which is funny because it's quite the opposite.
 
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JINX

Member
Oct 25, 2017
7,472
Imo, the best years of Xbox gaming for me was when Mattrick was there.
tenor.gif


Oh you were big into Kinect and entertainment I see/s
 
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pswii60

Member
Oct 27, 2017
26,667
The Milky Way
Imo, the best years of Xbox gaming for me was when Mattrick was there.
I simply can't understand how you could possibly think that. The casual-focused second half of the 360 gen, the XBO strategy, a complete mess.

Compare that to the Peter Moore years, from the crazy marketing of the Halo 2 tattoo reveal, MTV 360 launch reveal, the Xboat. The incarnation of XBLA, games like Ninja Gaiden Black, Blue Dragon, Mass Effect, Gears of War all getting greenlit and funded under him, and 1vs100. Those were the Xbox golden days, it's never been the same since he left.

Peter Moore is a fucking legend. He's the reason I got so invested in Xbox back in the day.

 
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Camonna Tong

Member
Mar 2, 2018
1,449
Wat

You mean Peter Moore?
Pretty much. Most of the good that happened after Mattrick came in was because of Peter Moore. Mattrick had some good ideas (Game Pass was his), but Peter Moore is still the best candidate between the two, and wouldn't have butchered the Xbox One launch like Mattrick did.

Kinect, while interesting, should have never been placed front and center of the Xbox.
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
It's really not fair to judge someone on their Twitter account output. It seems more of a personal account, rather than a PR account, given her position.

I agree there's been a lack of "second party" (I realise that's not an official term) games releasing, although SoD2 would have come under Shannon's team prior to the acquisition. Next year Crackdown 3, Ori 2 and Battletoads are all coming from external studios.
I'm judging her more of her work, her twitter account just gives me the impression she doesn't like her job, but I'm using it more as trying to understand why she is seemingly so bad at it.

And that list speaks very well, SoD2 was signed even before SoD came out, Crackdown 3 was very likely signed by Phil going by the timeline, and Ori 2 is a sequel of a very successful game that Phil signed as well.

We have literally not a single example of a great game she had a keen eye to grab, the ongoing projects that were on her hands seemingly badly managed (not entirely her fault, I know, and it's not like Phil was doing spectacularly on 1st party as well, but at least he had the excuse of running Xbox as a whole, so it's acceptable he would less time to manage the teams), there were acclaimed games that got no sequel, and even now that we were told earlier in the year that her team would have a very important role into keeping content flowing on gamepass they delivered nothing.
 

Deleted member 3897

User requested account closure
Banned
Oct 25, 2017
9,638
Might have been Moore, Im talking about the initial lanch of the 360 till before Kinect arrived.

However, I also found the Xbones first 2 year to be great.
 

JINX

Member
Oct 25, 2017
7,472
Pretty much. Most of the good that happened after Mattrick came in was because of Peter Moore. Mattrick had some good ideas (Game Pass was his), but Peter Moore is still the best candidate between the two, and wouldn't have butchered the Xbox One launch like Mattrick did.

Kinect, while interesting, should have never been placed front and center of the Xbox.
Are you sure? I remember Spencer said it started development in 2015/2014?
 

Camonna Tong

Member
Mar 2, 2018
1,449
Might have been Moore, Im talking about the initial lanch of the 360 till before Kinect arrived.

However, I also found the Xbones first 2 year to be great.
Yeah, it was Moore. It was 2009 when the Kinect was revealed, but a lot of things even up to 2009 were because of the things Peter Moore greenlit.
Are you sure? I remember Spencer said it started development in 2015/2014?
It started then, but the original concept and idea of Game Pass was Don Mattrick's.
 

pswii60

Member
Oct 27, 2017
26,667
The Milky Way
Might have been Moore, Im talking about the initial lanch of the 360 till before Kinect arrived.

However, I also found the Xbones first 2 year to be great.
That's Peter Moore. And you can thank Phil Spencer for the first party output on XBO for the first couple of years, because that was his role up until his promotion; anything that came out during that time will have been greenlit by Spencer during 2011-13.
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
She is one of the oldest gaming members of MS, she has been working in the gaming department at MS for 25 years. You should read up on the games she was producer on, it would be quite the shock to you. She didn't get her job because of luck, she has worked closely with Spencer for a long time. People seem to bring this up all the time with Shannon, which is funny because it's quite the opposite.
pswii60 said something similar, but why is she handling the publishing arm so badly then? Like I said, she wasn't swimming in money I get that, but it was not like she had no money at all. Her team had budget to fund several AAA projects at once, and then without any budget reduction (at least I've never seen reported that xbox budget was cut) it suddenly doesn't have money for anything other than keeping Crackdown in development for 3 more years?
 
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