I liked Lucky, and didn't play Yooka-Laylee yet, but if you also didn't play A Hat in Time, that should be your priority.
I play Lucky and Yooka-Laylee. Both game are ok. Super Lucky is easy.
I liked Lucky, and didn't play Yooka-Laylee yet, but if you also didn't play A Hat in Time, that should be your priority.
At least for me, exclusive games are not about someone else missing out a game, but about me feeling... "special", rewarded if you prefer, for putting your trust in a company and investing in their platformI feel like that's exactly the wrong way to look at it. You'll never reach 90+ million players if you stay exclusive to a high end gaming platform, no matter how great your game is. Minecraft is this successful cause it's a great game that's available on everything. If the industry wants to grow, the answer isn't to bank on exclusives. It's a bad saddening to see how hot people are for exclusives in general - Why is it great that some people miss out on great games cause they can't afford to buy platform X?
That's kinda his point, Ms is more interested in having super big franchises than to have the console that sells the most.Exclusives sell consoles, and if a console is successful more games start to arrive to the platform, it's as simple as that. A Minecraft 2 as a console exclusive could help to sell consoles.
In general I agree, however Microsoft didn't spend 2 billion on a multi-platform phenomenon in Minecraft so they could make it exclusive only to their platform. It would a stupid business decision no matter how many more Xbox's they could sell.Exclusives sell consoles, and if a console is successful more games start to arrive to the platform, it's as simple as that. A Minecraft 2 as a console exclusive could help to sell consoles.
I'm not a big UC fan so actually while I appreciated the showdown, past psexp remains too long for the contenent2014 was the first PSX and based around mostly Indies but it did reveal Uncharted 4 which in of itself made the show worth it for me at the time even though I was disappointed with the final game. SFV was huge because like Titanfall and Bayonetta 2, if it wasn't for the hardware manufacturer which in this case was Sony, the game wouldn't have happened since Sony helped fund the game.
2015 had FF7R new video, Uncharted 4 announced that it had dialogue options in some parts, Yakuza Zero, Nioh, Ratchet and Clank release date and some other stuff. For what are simply meant to be fan events, I thought they were pretty decent. 2016 was the best one though. I believe that both Sony and Microsoft know when they're releasing their consoles. Only difference is that Microsoft's new internal studios will take some time before we see games from them which to be honest, is expected. I'm not expecting to see anything until E3 2020 which is fine by me. Let them take their time and get the games that they're working on right.
No official source but most articles referenced Days Gone as late 2018 when it was delayed. Rockstar delayed RDR 2 to October 26th on February 1st. COD which releases the second week of November every year releases on October 12th this year, four weeks earlier than normal due to RDR 2. This was announced on May 17th. Spider Man was announced for September 7th on April 4th. Days Gone was delayed on March 9th. RDR 2 eliminated late October. Sony obviously knew when COD was being released and already knew what the date was for Spider Man. Add in Battlefield before the delay and ACO which let's face it, the big three know everything months in advance if not more before we ever learn any of it.
You can just look at it and simply know. Just like Crackdown 3. Get them out of a busy packed Fall season while giving both games more time in development because they both needed it. Me personally, Days Gone getting delayed was disappointed six months ago but after the GI coverage and seeing what the Fall was packed with, it's not only better for the game but it was also better for me personally.
Meh. Two games out of probably a hundred if not more isn't a big deal plus LBP3 was developed by Sumo Digital as opposed to Media Molecule and FH2 is a sports game which like Madden and others is always cross-gen for the first two years if not beyond because they sell.
In general, has there ever been an Uncharted/TLOU/Halo/Gears major top tier AAA games that was cross-gen on the same day? From what I have seen, nope.
oh godSo the Ultimate Edition of FH4 is already #1 in the UK store and even has 14k votes.
Wich is like crazy more then other games.
https://www.microsoft.com/en-gb/store/top-paid/games/xbox
And 24k votes in the US store.
https://www.microsoft.com/en-us/store/top-paid/games/xbox
How a game that had 91 mln active players could grow?Good to know Mojang was indeed working on a second project. Hope it works out for them so the Minecraft brand can grow even further.
everyone need viva pinata 3I don't understand battletoads. I need a new viva piñata and banjo kazooie instead.
Forsaken shores is almost the taken king equivalent, it's pretty huge and realy enhanced the gameplay adding a more complex zone. The only meh part is the absence of a spectacular showdown like the skeleton crews and the megalodon.Completely agree!
Even a proper expansion for SoT. I have so far been disappointed with the expansions, we need a 'Taken King' or 'Forsaken' type expansion to bring back SoT to its potential.
The Minecraft franchise can grow by putting it in more diverse titles, tv shows, etc.
They can do all these things, remain multiplat and grow even further
I'm not seeing how this is a point for exclusivity in a sequel. It wouldnt retain the 91M players either way but surely would have a hard time to do that being only on xbox.
I never got that far. I played for 2 hours and gave up.Did you tried the Guardian trials? It has better level design and more challenging than any stage on the regular game.
They would be limiting the growth of the brand if they started making any game that's related to Minecraft exclusive to a platform. Minecraft is it's own thing beyond Xbox.Oh, I wasn't talking about exclusivity. Merely about growing the Minecraft franchise.
They have to keep Minecraft multiplatform. And I'd prefer a Minecraft 2 to be multiplayer too. Wouldn't mind if smaller Minecraft games like the Minecraft:Dungeon ones are exclusive.
I'm not a big UC fan so actually while I appreciated the showdown, past psexp remains too long for the contenent
oh god
How a game that had 91 mln active players could grow?
everyone need viva pinata 3
Forsaken shores is almost the taken king equivalent, it's pretty huge and realy enhanced the gameplay adding a more complex zone. The only meh part is the absence of a spectacular showdown like the skeleton crews and the megalodon.
IHMO the next focus should be adding new weapons, both for melee and ranged attacks
I like reading about these things, thanks for taking the time to translate it. It's interesting to see how the Xbox One X has increased the interest towards the brand over there in China.I'm sorry that my English is not very good. This paragraph is also translated with translation software.
Born and living in China, where mobile games and PC games dominate, PS4 and Switch users are plentiful, compared to a small number of Xbox players.However, after the release of the Xbox One X, the number of Xbox players in China has increased significantly.
The reason for xbox's poor development in China is that many games don't have Chinese language support, and even first-party games like SOD2 don't have Chinese language.
Developers do not know China's policy, Chinese players will switch to Hong Kong to buy games, of course, China's IP can switch to any country to buy games without the need to use a VPN.
In several BBS's in China, the FH4 seems to have tens of thousands of players, and many people have bought the Xbox One X.
In China, where Japanese games are so popular, SONY adopted a Chinese language monopoly and lockdown policy in greater China to prevent the development of the Xbox in China, such as Monster Hunters and Warriors Orochi 3.
Chinese Xbox players are eager to get their Xbox One titles in Chinese, including Japanese games. This is good for the development of Chinese Xbox, but it looks like Microsoft has given up on Asia due to SONY's strength and the rise of nintendo Switch.There is no Fanfest on the Xbox in ChinaJoy(Shanghai) this year, Which Aaron Greenberg arrived in Shanghai last year.
I hope we get some bombshells so I can bask in all the upset posts on how Microsoft is somehow ruining the industry by doing what every major video game publisher has done to expand.Can't wait to see the new xO18 with the rumours of acquisitions ... i can't wait
Lol. Same here.I hope we get some bombshells so I can bask in all the upset posts on how Microsoft is somehow ruining the industry by doing what every major video game publisher has done to expand.
Just got a feeling Microsoft will be back next generation like beginning of 360 generationI hope we get some bombshells so I can bask in all the upset posts on how Microsoft is somehow ruining the industry by doing what every major video game publisher has done to expand.
we will see a lot of projects from 3rd party devs next gen similar to Nintendo's deal with Platinum G on Bayo 3.Just got a feeling Microsoft will be back next generation like beginning of 360 generation
we will see a lot of projects from 3rd party devs next gen similar to Nintendo's deal with Platinum G on Bayo 3.
The guardian trials is a DLC, though it should definitely be a part of the main package because it is better than the main game XD
I feel like that's exactly the wrong way to look at it. You'll never reach 90+ million players if you stay exclusive to a high end gaming platform, no matter how great your game is. Minecraft is this successful cause it's a great game that's available on everything. If the industry wants to grow, the answer isn't to bank on exclusives. It's a bad saddening to see how hot people are for exclusives in general - Why is it great that some people miss out on great games cause they can't afford to buy platform X?
I honestly have no faith in Shannon. Not only she brought almost nothing to the table since she took over, she apparently didn't do a good job managing the games they already had as well.I hope so, Shannon team with some big guns for early next gen. I have to wonder if the budget increase also went to the global publishing team, it's something I expect to have happen but can't really be sure for now.
For extra fun, you can look at some MS threads from a year ago to see the same people suggest MS do exactly what they're complaining about.
I don't have to. I have seen those comments. They never believed MS would actually open up their war chest. LolFor extra fun, you can look at some MS threads from a year ago to see the same people suggest MS do exactly what they're complaining about.
Sure, perhaps she was operating on a tight budget, but I don't know... She doesn't strikes me as a gamer as well. Looking at her tweet account she almost never talks about games, unlike the others.
Shannon Loftis has been in the Microsoft gaming division for more than 20 years, being involved and working on games as early as Midtown Madness.I honestly have no faith in Shannon. Not only she brought almost nothing to the table since she took over, she apparently didn't do a good job managing the games they already had as well.
Sure, perhaps she was operating on a tight budget, but I don't know... She doesn't strikes me as a gamer as well. Looking at her tweet account she almost never talks about games, unlike the others.
Though I guess we will know soon enough because money is definitely not a problem anymore, so if her team keeps underdelivering it will be on her.
Every now and then she does post about playing something but she doesn't sound excited, do you know what I mean?lol. Shannon plays games, just because she doesn't share on her twitter account does not make her less of a gamer. She plays on more than just xbox.
What gets me is people saying that Microsoft needs to build studios when they've already done so several times in the past. They haven't gotten to the point where they can afford to only do that, and if they did, they'd be years behind the competition. Microsoft needs something here and now, and that's what they are doing. They're not going to be ready for next-gen if they simply build studios, especially since it's harder and harder to find the talent needed to do so.For extra fun, you can look at some MS threads from a year ago to see the same people suggest MS do exactly what they're complaining about.
It's really not fair to judge someone on their Twitter account output. It seems more of a personal account, rather than a PR account, given her position.Every now and then she does post about playing something but she doesn't sound excited, do you know what I mean?
I've seen more tweets from her complaining about a long/hard day at work than I've seen her excited about something on it.
Also her own stats of she receiving more than 300 pitches per year really rubbed me in the wrong way. How is it possible that she receives so many proposals and her output is so almost non existent? Even this year, Booty said Id@Xbox and Sharon teams would be super important to fill the gaps of Ms 1st party launching on the service. Id@xbox did its part, it managed to bring some games including Ashen and Below being confirmed to launch on pass day one. And Sharon team didn't released a single game.
Even when they build new studios, they still get complaints for "poaching talent". Like, apparently MS needs to lab-grow game devs now lol.What gets me is people saying that Microsoft needs to build studios when they've already done so several times in the past. They haven't gotten to the point where they can afford to only do that, and if they did, they'd be years behind the competition. Microsoft needs something here and now, and that's what they are doing. They're not going to be ready for next-gen if they simply build studios, especially since it's harder and harder to find the talent needed to do so.
It's actually funny when you think about it, if Microsoft would only build studios and we have to wait years for it, we are still going to get the complaints. They're going to come regardless, so who cares?
Ok, that's a good point, but perhaps she doesn't have at it takes to manage a publishing division?Shannon Loftis has been in the Microsoft gaming division for more than 20 years, being involved and working on games as early as Midtown Madness.
Not talking about games on her Twitter account is probably for the best, given how tweets from the likes of Spencer, Ybarra and Greenberg are frequently taken out of context and blown out of all proportion.
Oh, yeah those complaints. Let's all make undergrads run a studio!Even when they build new studios, they still get complaints for "poaching talent". Like, apparently MS needs to lab-grow game devs now lol.
She is one of the oldest gaming members of MS, she has been working in the gaming department at MS for 25 years. You should read up on the games she was producer on, it would be quite the shock to you. She didn't get her job because of luck, she has worked closely with Spencer for a long...... time. People seem to bring this up all the time with Shannon, which is funny because it's quite the opposite.I honestly have no faith in Shannon. Not only she brought almost nothing to the table since she took over, she apparently didn't do a good job managing the games they already had as well.
Sure, perhaps she was operating on a tight budget, but I don't know... She doesn't strikes me as a gamer as well. Looking at her tweet account she almost never talks about games, unlike the others.
Though I guess we will know soon enough because money is definitely not a problem anymore, so if her team keeps underdelivering it will be on her.
WatImo, the best years of Xbox gaming for me was when Mattrick was there.
Imo, the best years of Xbox gaming for me was when Mattrick was there.
I simply can't understand how you could possibly think that. The casual-focused second half of the 360 gen, the XBO strategy, a complete mess.Imo, the best years of Xbox gaming for me was when Mattrick was there.
Pretty much. Most of the good that happened after Mattrick came in was because of Peter Moore. Mattrick had some good ideas (Game Pass was his), but Peter Moore is still the best candidate between the two, and wouldn't have butchered the Xbox One launch like Mattrick did.
I'm judging her more of her work, her twitter account just gives me the impression she doesn't like her job, but I'm using it more as trying to understand why she is seemingly so bad at it.It's really not fair to judge someone on their Twitter account output. It seems more of a personal account, rather than a PR account, given her position.
I agree there's been a lack of "second party" (I realise that's not an official term) games releasing, although SoD2 would have come under Shannon's team prior to the acquisition. Next year Crackdown 3, Ori 2 and Battletoads are all coming from external studios.
Are you sure? I remember Spencer said it started development in 2015/2014?Pretty much. Most of the good that happened after Mattrick came in was because of Peter Moore. Mattrick had some good ideas (Game Pass was his), but Peter Moore is still the best candidate between the two, and wouldn't have butchered the Xbox One launch like Mattrick did.
Kinect, while interesting, should have never been placed front and center of the Xbox.
Yeah, it was Moore. It was 2009 when the Kinect was revealed, but a lot of things even up to 2009 were because of the things Peter Moore greenlit.Might have been Moore, Im talking about the initial lanch of the 360 till before Kinect arrived.
However, I also found the Xbones first 2 year to be great.
It started then, but the original concept and idea of Game Pass was Don Mattrick's.Are you sure? I remember Spencer said it started development in 2015/2014?
Yeah, it was Moore. It was 2009 when the Kinect was revealed, but a lot of things even up to 2009 were because of the things Peter Moore greenlit.
That's Peter Moore. And you can thank Phil Spencer for the first party output on XBO for the first couple of years, because that was his role up until his promotion; anything that came out during that time will have been greenlit by Spencer during 2011-13.Might have been Moore, Im talking about the initial lanch of the 360 till before Kinect arrived.
However, I also found the Xbones first 2 year to be great.
Peter Moore. It was in development for about 5 years before release. It was revealed back in 2005 at E3.
Yeah, it was Moore. It was 2009 when the Kinect was revealed, but a lot of things even up to 2009 were because of the things Peter Moore greenlit.
It started then, but the original concept and idea of Game Pass was Don Mattrick's.
pswii60 said something similar, but why is she handling the publishing arm so badly then? Like I said, she wasn't swimming in money I get that, but it was not like she had no money at all. Her team had budget to fund several AAA projects at once, and then without any budget reduction (at least I've never seen reported that xbox budget was cut) it suddenly doesn't have money for anything other than keeping Crackdown in development for 3 more years?She is one of the oldest gaming members of MS, she has been working in the gaming department at MS for 25 years. You should read up on the games she was producer on, it would be quite the shock to you. She didn't get her job because of luck, she has worked closely with Spencer for a long time. People seem to bring this up all the time with Shannon, which is funny because it's quite the opposite.