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clay_ghost

Member
Oct 25, 2017
3,368
It's so difficult to explain the power of presence in VR - on top of what makes Astro Bot such a powerful use of that presence - and how that affects the "gameplay".

In a traditional sense, it doesn't. It operates on a deeper level.

When we play Mario we, at times 'feel' like we are Mario, and at times feel like we are controlling Mario - the latter is less immersive, even if it is highly engaging.

Astro Bot's 'trick' is so clever - not only because of how the latter "puppeteer" subconcious feeling remains highly immersive, but how the game actually folds that fluctuation between puppet and puppeteer into it's design, as your mind plays around with where it's 'seated' in the game world. The affect is that you are together, player and character, and it's a truly astounding sensation.

I feel bad for everyone eager to dismiss that this game, or any VR title can have a profound, watershed moment without understanding the power of these cheap mind-tricks can have in the hands of capable designers.

Agree. Do hope that the final game expand greatly upon the playroom slice since I did not felt the magic then. Hope they will demo this game in stores in my region so I can give it another try. Also, to be fair, you can't blame others from doubting the impact of this game when they tried many VR games and experience and none of them are transformative experience to them. Idk, maybe some of us just can't get VR =/. I rather hope VR have something that can give me the experiences you guys are enjoying so much then just oh this is OK.
 

Sarobi

Banned
Oct 25, 2017
1,982
I haven't touched VR in months, but I'll buy into his hype and give this a shot. While I'm sure the comparison to SM64 is a bit over the top, this seems like this could be PSVR's best game yet, and that's ball that matters really.
 

Kalentan

Member
Oct 25, 2017
44,671
I think the best way to describe the presence in the start of Moss.

If you don't know Moss is a game about a tiny mouse character, very early on in the game you visit the town the character, Quill, is from. You control Quill but also play as this spirit being that watches from above, you can even see your own reflection in the water.

But what makes this so amazing is how it really makes everything so 'small'. They're mice, the world around them is huge and so when your traveling through this town it really sells you that this is a tiny village that might be lost on a player if the game was just a flat screen experience. You really feel like your watching down at this tiny character exploring a massive world.
 

RF Switch

Banned
Oct 31, 2017
4,118
Just pulled the PSVR out the closet to hook back up and get ready for this game....forgot all about the lack of HDR pass through
 

cnorwood

Banned
Oct 28, 2017
3,345
If you were not impressed by it that is fine. You already beat it at least 3 times, your impression of the game is valid for you. No amount of explaining by other people should change your impression of it since you already experienced it first hand. Others had a different impression of the game than you and that is also fine.
Im not saying that as in people who like it are over hyping it but maybe they see something I don't. Maybe go back and notice something I missed
 

everyer

Banned
Oct 29, 2017
1,242
I will be playing it in 3 days.

K8GhRnU.jpg
 

Ryengeku

Member
Oct 26, 2017
5,661
Georgia, US
Im not saying that as in people who like it are over hyping it but maybe they see something I don't. Maybe go back and notice something I missed
Unless you somehow made it through the game with your eyes closed, we saw the same thing you did but felt it differently than you. Simple as that. We're not saying your impression of the game is wrong but if you try and say that our impressions are wrong because you don't feel the same way, then that would be another factor.

An anecdotal example of mine. I was LTTP playing Destiny with a friend and I was just running through an apocalyptic train station killing and whatnot but he told me to slow down a bit and smell the roses. I was like "huh?"....He pointed out some detail of a skeleton couple sitting down holding hands and deduced that something killed them instantly since their bodies never moved from that position. He also had some more information regarding the lore but I would have needed to exit the game to get that info on their website.

Within the game itself, we played the same game but he just experienced it differently. I couldn't care less about that skeleton couple at first but ended up understanding what he was getting at regarding the lore.
 

everyer

Banned
Oct 29, 2017
1,242
I think the best way to describe the presence in the start of Moss.

If you don't know Moss is a game about a tiny mouse character, very early on in the game you visit the town the character, Quill, is from. You control Quill but also play as this spirit being that watches from above, you can even see your own reflection in the water.

But what makes this so amazing is how it really makes everything so 'small'. They're mice, the world around them is huge and so when your traveling through this town it really sells you that this is a tiny village that might be lost on a player if the game was just a flat screen experience. You really feel like your watching down at this tiny character exploring a massive world.

I love Moss.
That is the first time I realise my head's position is the key to find the puzzle solutions and something I need to bow my body to see clear from a closer position.
 

cakefoo

Member
Nov 2, 2017
1,407
I've played VR games that cater to the actual point of VR - first person experiences
I take mild offense to you suggesting first person games are THE point of VR. VR isn't just about putting you into the role of the character you're controlling. It's about enhancing interactivity, visual awareness, immersion, emotion, and more, which Astro Bot does.
 

Oniletter

Banned
Oct 27, 2017
1,245
His tweets do nothing to convince me, that this game even approaches what SM64 accomplished.

" Here are some neat gimmicky interactions and the platforming itself is pretty good" doesn't cut it, when you are comparing it to one of the most influential games of all time.
 

everyer

Banned
Oct 29, 2017
1,242
His tweets do nothing to convince me, that this game even approaches what SM64 accomplished.

" Here are some neat gimmicky interactions and the platforming itself is pretty good" doesn't cut it, when you are comparing it to one of the most influential games of all time.

what you said made me think of Bible... lmao

It's a pity that some of you always live in the past and are fear to hug the future.
 

Deleted member 27315

User requested account closure
Banned
Oct 30, 2017
1,795
His tweets do nothing to convince me, that this game even approaches what SM64 accomplished.

" Here are some neat gimmicky interactions and the platforming itself is pretty good" doesn't cut it, when you are comparing it to one of the most influential games of all time.

You say this now. Because back then not all people thought that mario 64 was revolutionary.

Blurry emptyness, plastic( not realistic) graphics. Kiddie gameplay and art direction was some of the reactions.
 

TheUnseenTheUnheard

Attempted to circumvent ban with alt account
Banned
May 25, 2018
9,647
So did we actually learn something? I looked through the thread, I just see mentions of a rollercoaster of emotion.
 

Oniletter

Banned
Oct 27, 2017
1,245
You say this now. Because back then not all people thought that mario 64 was revolutionary.

Blurry emptyness, plastic( not realistic) graphics. Kiddie gameplay and art direction was some of the reactions.
This is absolute revisionist bullshit. Look at basically any magazine of that era, people were excited and the critical reaction was unanimously great. It very much was treated as the paradigm shift it's still hailed to be today.

Kiddie gameplay, please. It was released in the same year as Crash Bandicoot. Platformers and pseudo-exploration platformers were the dominant genre that generation.
 

Deleted member 27315

User requested account closure
Banned
Oct 30, 2017
1,795
This is absolute revisionist bullshit. Look at basically any magazine of that era, people were excited and the critical reaction was unanimously great. It very much was treated as the paradigm shift it's still hailed to be today.

Kiddie gameplay, please. It was released in the same year as Crash Bandicoot.
Maybe you where young. Unfortunately we haven't a resetera in 1996. It would be fan to go back and see some posts.

I don't talk about magazines but people. I remember a great amount of people bashing it.
 
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Oct 25, 2017
2,935
So, he literally means like Super Mario 64, but in VR?

Seems more like "Super Mario 64's VR Moment", rather than "VR's Super Mario 64 Moment". The former can still be very fun, carry a strong sense of immersion, and have decent level of player involvement; but the later carries a whole other level of context far beyond this game's scope and the PSVR's capability.
 

Ferrio

Member
Oct 25, 2017
18,071
So, he literally means like Super Mario 64, but in VR?

Seems more like "Super Mario 64's VR Moment", rather than "VR's Super Mario 64 Moment". The former can still be very fun, carry a strong sense of immersion, and have decent level of player involvement; but the later carries a whole other level of context far beyond this game's scope and the PSVR's capability.

No, I think he means the latter. I have a vive and I'm jealous as hell, the game looks beyond amazing. It could be the game that finally shows to the masses how VR can fundamentally change gaming, much like Mario 64 did. Not saying it will be, but so far it looks like one of the best attempts.
 

Ryengeku

Member
Oct 26, 2017
5,661
Georgia, US
I don't remember any reputable video game magazines having that opinion on Mario 64...
This is absolute revisionist bullshit. Look at basically any magazine of that era, people were excited and the critical reaction was unanimously great. It very much was treated as the paradigm shift it's still hailed to be today.

Kiddie gameplay, please. It was released in the same year as Crash Bandicoot. Platformers and pseudo-exploration platformers were the dominant genre that generation.
But do you see any reputable companies as of now shitting all over Astrobot like Era is doing at the moment? All I see are glowing previews and why its a must have for VR and someone saying it reminds them of their 64 moment.
 
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KratosEnergyDrink

Using an alt account to circumvent a ban
Banned
Oct 27, 2017
1,523
A disappointment was inevitable, otherwise not only a random Twitter guy would have written about an upcoming "sensation".
 
Oct 25, 2017
1,844
But do you see any reputable companies as of now shitting all over Astrobot like Era is doing at the moment? All I see if glowing previews and why its a must have for VR and someone saying it reminds them of their 64 moment.
Mostly what you get is major sites completely ignoring covering VR. There's like 3 games a year get covered. One of those that did get coverage was Moss, a great, charming 3rd person platformer that reviewed really well. But you still see heaps of people baffled at how 3rd person can work in VR.
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
Why do people get so upset with those that are skeptical about this over the top comparison? Do they really believe this game is gonna have the impact of Mario 64? I mean, come on. Seriously?
lol, seriously. people are so adamant on shutting down anyone who doesn't believe this is gonna be the best thing since sliced bread. the funny thing is those same people [very likely] won't really care about this game a few weeks after it launches.

Blurry emptyness, plastic( not realistic) graphics. Kiddie gameplay and art direction was some of the reactions.
people didn't think about the game that way when it launched, what are you talking about?
this is what the YOU think about the game in 2018
 

VanDoughnut

Member
Oct 30, 2017
3,424
People were praising and comparing it to having a "Super Mario 64 moment" when the free demo was out in Playroom VR. So its not all too surprising with people that already experienced it.

Just let people be exicted. I'd rather have a little hyperbolic claim that's positive and backed up with reasoning, than all this "rational" negativity I've seen in this thread.
 

Deleted member 27315

User requested account closure
Banned
Oct 30, 2017
1,795
people didn't think about the game that way when it launched, what are you talking about?
this is what the YOU think about the game in 2018
Omg i didnt mean ALL people. I wrote it ... NOT ALL people......

People bashing in forums every game cosidered game of the decade. Even if takes 99.9 in metacritic you will see shitposting.


I am really tired. Astrobot will be shit. I am out.
 
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Razor Mom

Member
Jan 2, 2018
2,547
United Kingdom
You say this now. Because back then not all people thought that mario 64 was revolutionary.

Blurry emptyness, plastic( not realistic) graphics. Kiddie gameplay and art direction was some of the reactions.
Can you give a single receipt? This is absolute bullshit, and you know it. Kiddie gameplay? Plastic graphics? Which reputable bastion of game criticism dropped those flaming takes back in 1996?
 
Aug 9, 2018
666
You know it quite well why. This game is gonna get either praised by era or blasted on how the reviews go for this game. That tweet has pretty much put unwanted expectations on a small game. Even with a good score like 80 it'll have many driveby posts.

It would most likely get those even without the tweet. Besides most threads. if not all. will have those drive-by posts.

lol, seriously. people are so adamant on shutting down anyone who doesn't believe this is gonna be the best thing since sliced bread. the funny thing is those same people [very likely] won't really care about this game a few weeks after it launches.

Well you can say the same thing to those adamant on shutting down anyone who is hyped for the game, I would say it applies even more so to them than the ones who are really hyped for the game.
 
Oct 25, 2017
2,935
No, I think he means the latter. I have a vive and I'm jealous as hell, the game looks beyond amazing. It could be the game that finally shows to the masses how VR can fundamentally change gaming, much like Mario 64 did. Not saying it will be, but so far it looks like one of the best attempts.
Change how platformers work, I can understand.
VR gaming as a whole? All of VR? Umm... I haven't played this game or its demo on my PSVR yet, but it really does seem like a better designed and more involved Lucky's Tale (so, SM64, but in VR).

I see 'VR's SM64 Moment' more as a generalized, and yet more drastic concept - a perfect meshing of revolutionary hardware design combined with software design that completely changes how you play the same old games you've always played, without getting in the way of the player. Like this:


This is the marketing they're using for Astro Bot.
astro-bot-key-visual-360.jpg

VR as a whole medium is a ton more expressive than that, I feel.

An Oculus Quest game focused on it's strengths as an un-tethered platform would have greater mainstream appeal, I think.

It changes modern VR significantly by just cutting the wire.

Now, can Astro Bot otherwise endear itself to people by being fun, friendly, intuitive, and focused on the things the DS4 tracking does well? Of course, it looks like a lot of fun!
 
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Mr.Deadshot

Member
Oct 27, 2017
20,285
You know it quite well why. This game is gonna get either praised by era or blasted on how the reviews go for this game. That tweet has pretty much put unwanted expectations on a small game. Even with a good score like 80 it'll have many driveby posts.
It will have driveby posts anyways because it's both an exclusive and a VR game.

But yeah, this Horwitz guy didn't do the game any favors with hyping it up in that way. People are already mad, lol.
 
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starfox

Banned
Oct 28, 2017
1,341
Portugal
User Banned (2 Weeks): Platform war drive-by post, long history of similar.
Sony failed mascosts still tryna swing at Mario with PR BS?

 

Ninjadom

Member
Oct 25, 2017
5,195
London, UK
You say this now. Because back then not all people thought that mario 64 was revolutionary.

Blurry emptyness, plastic( not realistic) graphics. Kiddie gameplay and art direction was some of the reactions.

I was there, gaming in 1996 when Mario 64 came out. It was first shown off at the Shoshonkai show in 1995. The whole world fell on the floor. I don't remember any of those quotes you mention being said in 1996.

If you can, read the gaming publications at the time. Edge magazine June 1996 is an especially good read.

IGN's 1996 review of Super Mario 64 is indicative of what ALL console gaming media was saying about the game.

https://m.uk.ign.com/articles/1996/09/26/super-mario-64
 

Deleted member 27315

User requested account closure
Banned
Oct 30, 2017
1,795
It's cool man, you can just admit you don't think Mario 64 deserves its praise, no need to pretend there was a legion of people in 1996 who thought it looked like plastic and was limited by being made for young children.

I dont think it deserves the praise I already told this. Yes there was that legion of people(not me, I disagree with those statements). I dont understand why it feels so strange to you. Like you didnt see in this forum shitposting for games considered best of the decade.

Back then bashing was even worst for the big games imo. Mario was not an exception.
 

Raijinto

self-requested ban
Banned
Oct 28, 2017
10,091
You say this now. Because back then not all people thought that mario 64 was revolutionary.

Blurry emptyness, plastic( not realistic) graphics. Kiddie gameplay and art direction was some of the reactions.

OK so now blatant lies are now a thing ITT. Cool I guess.

And what the heck were 'realistic' graphics in 1996 lol. You're going off the deep end here I think.
 

DangerMouse

Member
Oct 25, 2017
22,402
I think the best way to describe the presence in the start of Moss.

If you don't know Moss is a game about a tiny mouse character, very early on in the game you visit the town the character, Quill, is from. You control Quill but also play as this spirit being that watches from above, you can even see your own reflection in the water.

But what makes this so amazing is how it really makes everything so 'small'. They're mice, the world around them is huge and so when your traveling through this town it really sells you that this is a tiny village that might be lost on a player if the game was just a flat screen experience. You really feel like your watching down at this tiny character exploring a massive world.
Moss is so good :)
 

Ninjadom

Member
Oct 25, 2017
5,195
London, UK
I dont think it deserves the praise I already told this. Yes there was that legion of people(not me, I disagree with those statements). I dont understand why it feels so strange to you. Like you didnt see in this forum shitposting for games considered best of the decade.

Tell me, when you saw and played Super Mario 64 back in 1996, what did you think?
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
Because back then not all people thought that mario 64 was revolutionary.

Blurry emptyness, plastic( not realistic) graphics. Kiddie gameplay and art direction was some of the reactions.
is it too much for you to bring an example of a magazine or website saying this about the game when it launched? it's not hard to admit you were bullshitting.

I don't talk about magazines but people. I remember a great amount of people bashing it.
lol, people walking in the street going like "fuck that super mario sixty four!"
 
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