I saw that movieI want bears who can imitate human voices through eating human beings.
That's something nobody has done before!
https://wccftech.com/sony-bend-story-huge-part-of-days-gone/
Sony Bend Director and Writer John Garvin openly said:
"[…] so in the grand scheme of zombies, yeah, we're like, infected. So we're like 28 Days Later zombies, instead of Walking Dead zombies. And that's, to my mind at least, that's a huge difference.
"
I mean like... so?
Am I gonna be able to "The End" this, and move my system clock forward a few weeks to kill them all? Is them being "totally not zombies for really real!" actually going to DO anything meaningful?
You don't think there's a huge difference between Walking Dead zombies and 28 Days infected? You realize that just because they both aggressively attack humans, that doesn't make them the sameA "Huge" difference hunh? Sure John........ Sure:
Still gonna play the fuck out of it though
https://wccftech.com/sony-bend-story-huge-part-of-days-gone/
Sony Bend Director and Writer John Garvin openly said:
"It's definitely… we haven't been focusing too much on story yet. There will be a lot more to come on that, coming soon. I'm the writer, and the director, and I've written all the games for SIE Bend, and they are all narrative, story-driven games. So this is a huge part of the game. We're just not talking about it yet.
[…] so in the grand scheme of zombies, yeah, we're like, infected. So we're like 28 Days Later zombies, instead of Walking Dead zombies. And that's, to my mind at least, that's a huge difference.
Because what that allowed us to do was to create an ecosystem; you're in an open world, with a day/night cycle, and you've got creatures that need to eat, they need to sleep, they need to drink… all of that is built into the daily cycles of the horde. You find a horde den – a cave or a mine – you can track what they've done during the day. You can actually find where they go to feed, because we have all of these mass graves in the world. That's why they are out here in the wilderness. And then you can find out where they feed, where they drink, and you can follow them and learn their habits, and that's important, because later on there's going to be missions where you have to take them out. And they're just dangerous all the time. If you run into one while you're on the highway trying to do something else, good things don't come of that."
Reminds me as well.
It says in the OP what the difference is and why that matters and it's not just fast zombies.
So we're like 28 Days Later zombies, instead of Walking Dead zombies. And that's, to my mind at least, that's a huge difference.
In that 28 Days Later were living infected that could starve to death, and Walking Dead are decaying undead husks. Like that entire quote explains the context.
...so in the grand scheme of zombies, yeah, we're like, infected. So we're like 28 Days Later zombies, instead of Walking Dead zombies. And that's, to my mind at least, that's a huge difference. Because what that allowed us to do was to create an ecosystem; you're in an open world, with a day/night cycle, and you've got creatures that need to eat, they need to sleep, they need to drink… all of that is built into the daily cycles of the horde. You find a horde den – a cave or a mine – you can track what they've done during the day. You can actually find where they go to feed, because we have all of these mass graves in the world. That's why they are out here in the wilderness. And then you can find out where they feed, where they drink, and you can follow them and learn their habits
I personally don't see a "Huge" difference between running agile zombies and slower shambling zombies other than just that. Especially in terms of how he implied it. He made it seem like 28 days infected has never been done before, but it has....in 28 days, left 4 dead, world war z etc. Also both types of zombies have been already well established in many forms of media. So it's hard for me to believe that he's going to be able to do something different than that. Now I'd love to be proved wrong but I really don't see that happening.You don't think there's a huge difference between Walking Dead zombies and 28 Days infected? You realize that just because they both aggressively attack humans, that doesn't make them the same
Man, my thirst will be through the roof when TLOU2 comes out. Believe it or not, I enjoy the hell out of zombie games if done right. It's the low quality cashgrabs that have caused the fatigue.Thats cool, cant wait to get this. My zombie fatigue has pretty much gone, things go round in circles right.
It's literally been repeated like a dozen times already that speed - fast or slow zombies - wasn't the point of the comparison.I personally don't see a "Huge" difference between running agile zombies and slower shambling zombies other than just that. Especially in terms of how he implied it. He made it seem like 28 days infected has never been done before, but it has....in 28 days, left 4 dead, world war z etc. Also both types of zombies have been already well established in many forms of media. So it's hard for me to believe that he's going to be able to do something different than that. Now I'd love to be proved wrong but I really don't see that happening.
I personally don't see a "Huge" difference between running agile zombies and slower shambling zombies other than just that. Especially in terms of how he implied it. He made it seem like 28 days infected has never been done before, but it has....in 28 days, left 4 dead, world war z etc. Also both types of zombies have been already well established in many forms of media. So it's hard for me to believe that he's going to be able to do something different than that. Now I'd love to be proved wrong but I really don't see that happening.
I mean regardless of how they are presented it's only going to matter so much in gameplay. It's okay, you can like the zombies people. No skin off my back.
Compared to other "zombies" probably not but it's okay if I don't believe the differentiation will matter much.Considering it's an open world sandbox fairly hardcore survival game then it's going to tie directly into the gameplay quite a bit and should have a sizable impact.
So what if you follow them around and find out their daily routine?
They're still zombies and you will kill a mindless horde after mindless horde of them.
I've read the previews and watched all the gameplay demos out there. I understand what they're saying, but when I sit for a moment and think of how ot would actually feel to play the game and engage with these things they described... still a variation of an open world zombie game.
You see "our zombies" are so much better then "their zombies". Zombies are still cool in 2019! Don't forget the story, it's going to be Huge!
Meh on the game. TLOU2 may be too gory but it's an exciting game, Dying Light 2 is going to try a lot of things. This one, well, got fast zombies, please be excited.
What other open world zombie game exist besides Dead Rising and Dying Light? Where the zombies are an actual threat and not just fodder than you can easily wipe out with wacky weapons?So what if you follow them around and find out their daily routine?
They're still zombies and you will kill a mindless horde after mindless horde of them.
I've read the previews and watched all the gameplay demos out there. I understand what they're saying, but when I sit for a moment and think of how ot would actually feel to play the game and engage with these things they described... still a variation of an open world zombie game.
Compared to other "zombies" probably not but it's okay if I don't believe the differentiation will matter much.
It's okay but I'm pointing out that creating enemies with this kind of nuance in such an open game will greatly help to flesh out the experience. It's not just some arbitrary aspect.
They're vampires.The freakers reminds me of those creatures in I Am Legend (2007) though.
Provided of course that these nuanced enemies actually have an impact on the gameplay. It's very easy to talk about how the cycles and needs of your enemies are going to be a big factor, but it's another to see that play out in meaningful ways in the game world.
I really hope this game is good, and I expect that it will be, but I do see where the negativity comes from. Nothing they show or say about the game has that pop that really gets me excited. Saying you game is going to have a large story focus? Well, ok, a lot of people say that about their games and it often doesn't amount to much.
It's the same reason why basically all Westerns that release today are revisionist takes or twists on the genre.I will never understand the zombie genre insecurity. Nobody is going to think lesser
if you just do zombies. If anything, the "they're not zombies, they're "infected"" thing is way more played out then just straight up zombies now a days.
What even is the typical zombie anymore? Even the classic Romero zombies started developing more intelligance in the later films.
I'm not sure I understand your point about the western film aspect. I'm not saying you can't or shouldn't do anything beyond the norm of zombies, but you also don't see said western directors going "no no no, thats not a cowboy or this isn't a western film".It's the same reason why basically all Westerns that release today are revisionist takes or twists on the genre.
And having infected instead of traditional zombies isn't "insecurity" anymore than a revenge thriller not just being a exploitation genre flick is "insecurity" about that genre
You dared to actually read more than just half of the OP? You don't seem like you're a good fit for this place. We're gonna have to let you go. You'll receive your severance package in the mail in approximately 5 business days.I didn't have any interest until now. Pretty cool that they're not just your typical run-of-the-mill zombies and are like actual living things.
The point of note that everything about Days Gone looks similar to other zombie games, the character/story bits that were shown look bland and the game doesn't really hype or excite unlike the other two zombie games I mentioned.Did you actually have anything of note to discuss or just wanted to sounded cool?
We have had people talk how cool ME Andromeda story was going to be. What sounds exciting to one person may not be so exciting to others.We have a translator working on the game on this very forum who has basically confirmed this aspect.
I'm not sure I understand your point about the western film aspect. I'm not saying you can't or shouldn't do anything beyond the norm of zombies, but you also don't see said western directors going "no no no, thats not a cowboy or this isn't a western film".
If they feel compelled to specifiy that they're not zombies, now multiple times, its because they take issue with them being refered to zombies. There's no objective definition of what a zombie or infected are. So, to me, it comes off as them simply not wanting to have the freakers/infected be labeled as zombies.
I'm just saying I dont why Bend cares if people call them zombies. Its so vague as to what a zombie actually is now a days. I mean they even refered the infected from 28 days later as zombies because its largely interchangeable.
You might think that until you actually read what they're saying and realize it's not because they don't want to use "zombie". Or you could ignore the context and just assume it's because they have issue with the term.I'm not sure I understand your point about the western film aspect. I'm not saying you can't or shouldn't do anything beyond the norm of zombies, but you also don't see said western directors going "no no no, thats not a cowboy or this isn't a western film".
If they feel compelled to specifiy that they're not zombies, now multiple times, its because they take issue with them being refered to zombies. There's no objective definition of what a zombie or infected are. So, to me, it comes off as them simply not wanting to have the freakers/infected be labeled as zombies.
I'm just saying I dont why Bend cares if people call them zombies. Its so vague as to what a zombie actually is now a days. I mean they even refered the infected from 28 days later as zombies because its largely interchangeable.
LolYou dared to actually read more than just half of the OP? You don't seem like you're a good fit for this place. We're gonna have to let you go. You'll receive your severance package in the mail in approximately 5 business days.
Again, I don't have a problem with the infected and zombie difference. Its just weird to see them bring this up multiple times now. Like you don't see people from Valve going on about how the infected from Left 4 Dead aren't zombies.I'm not sure why you are being so obtuse. Saying "infected" instead of "zombies" immediately is saying they are more like rabid dogs than mindless wandering drones. It's a well known archetype within the zombie genre.
Because the "infected" in L4D is just a mindless horde that charges you. It doesn't matter what they are. It's a prime example of just using a different name for the sake of a different nameAgain, I don't have a problem with the infected and zombie difference. Its just weird to see them bring this up multiple times now. Like you don't see people from Valve going on about how the infected from Left 4 Dead aren't zombies.