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Aswitch

Member
Nov 27, 2017
5,125
Los Angeles, CA
https://wccftech.com/sony-bend-story-huge-part-of-days-gone/

Sony Bend Director and Writer John Garvin openly said:

"[…] so in the grand scheme of zombies, yeah, we're like, infected. So we're like 28 Days Later zombies, instead of Walking Dead zombies. And that's, to my mind at least, that's a huge difference.
"

A "Huge" difference hunh? Sure John........ Sure:
giphy.gif



Still gonna play the fuck out of it though
tenor.gif
 

Alexious

Executive Editor for Games at Wccftech
Verified
Oct 26, 2017
909
I mean like... so?

Am I gonna be able to "The End" this, and move my system clock forward a few weeks to kill them all? Is them being "totally not zombies for really real!" actually going to DO anything meaningful?

My takeaway is that they have created a whole ecosystem and that's explained with them being living, infected beings rather than just the usual zombies.

In that way it reminds me of I Am Legend.
 

ThePhoque

Member
Jun 6, 2018
228
Novigrad
https://wccftech.com/sony-bend-story-huge-part-of-days-gone/

Sony Bend Director and Writer John Garvin openly said:

"It's definitely… we haven't been focusing too much on story yet. There will be a lot more to come on that, coming soon. I'm the writer, and the director, and I've written all the games for SIE Bend, and they are all narrative, story-driven games. So this is a huge part of the game. We're just not talking about it yet.

[…] so in the grand scheme of zombies, yeah, we're like, infected. So we're like 28 Days Later zombies, instead of Walking Dead zombies. And that's, to my mind at least, that's a huge difference.

Because what that allowed us to do was to create an ecosystem; you're in an open world, with a day/night cycle, and you've got creatures that need to eat, they need to sleep, they need to drink… all of that is built into the daily cycles of the horde. You find a horde den – a cave or a mine – you can track what they've done during the day. You can actually find where they go to feed, because we have all of these mass graves in the world. That's why they are out here in the wilderness. And then you can find out where they feed, where they drink, and you can follow them and learn their habits, and that's important, because later on there's going to be missions where you have to take them out. And they're just dangerous all the time. If you run into one while you're on the highway trying to do something else, good things don't come of that."

Well now that's really interesting. Because i was not expecting Bend to put so much detail in to the world. ( since this is their first big game in a long while )
 

Deleted member 18347

User requested account closure
Banned
Oct 27, 2017
2,572
They're still zombies though, even if they changed their behavior a bit.

I dunno... the fact that's their thought process, and judging by what I've seen of the gameplay loop thus far, game is probably going to get too boring past the first hour or two.
 

Ringten

Member
Nov 15, 2017
6,195
Am I stupid because from what I understand they are saying zombies and just explaining what kind of.

Why are people claiming that bend is denying them being zombies? Does it even matter tbh. They look unique, and interact with the world like we haven't seen before.
 

HStallion

Banned
Oct 25, 2017
62,262
That's what he says is the huge difference: speed

No he doesn't. They state it's not just speed but goes into the fact they aren't just shambling around mindlessly like most zombies are depicted as doing but are more like animals that need to rest, find shelter and hunt. This is pretty straight to the point.
 

More_Badass

Member
Oct 25, 2017
23,623
That's what he says is the huge difference: speed
In that 28 Days Later were living infected that could starve to death, and Walking Dead are decaying undead husks. Like that entire quote explains the context.

Did you somehow miss this?
...so in the grand scheme of zombies, yeah, we're like, infected. So we're like 28 Days Later zombies, instead of Walking Dead zombies. And that's, to my mind at least, that's a huge difference. Because what that allowed us to do was to create an ecosystem; you're in an open world, with a day/night cycle, and you've got creatures that need to eat, they need to sleep, they need to drink… all of that is built into the daily cycles of the horde. You find a horde den – a cave or a mine – you can track what they've done during the day. You can actually find where they go to feed, because we have all of these mass graves in the world. That's why they are out here in the wilderness. And then you can find out where they feed, where they drink, and you can follow them and learn their habits
 

8byte

Attempted to circumvent ban with alt-account
Banned
Oct 28, 2017
9,880
Kansas
For all intents and purposes, they are "zombies", but there are key differences between standard zombies (the living dead, need to destroy the brain, etc) and what is presented here (living infected humans, can die like normal humans, need to feed & sleep to survive).
 

Aswitch

Member
Nov 27, 2017
5,125
Los Angeles, CA
You don't think there's a huge difference between Walking Dead zombies and 28 Days infected? You realize that just because they both aggressively attack humans, that doesn't make them the same
I personally don't see a "Huge" difference between running agile zombies and slower shambling zombies other than just that. Especially in terms of how he implied it. He made it seem like 28 days infected has never been done before, but it has....in 28 days, left 4 dead, world war z etc. Also both types of zombies have been already well established in many forms of media. So it's hard for me to believe that he's going to be able to do something different than that. Now I'd love to be proved wrong but I really don't see that happening.
 

Deleted member 9317

User requested account closure
Banned
Oct 26, 2017
9,451
New York
Thats cool, cant wait to get this. My zombie fatigue has pretty much gone, things go round in circles right.
Man, my thirst will be through the roof when TLOU2 comes out. Believe it or not, I enjoy the hell out of zombie games if done right. It's the low quality cashgrabs that have caused the fatigue.

Between this, RE2, and TLOU2, my fatigue is long gone.
 

More_Badass

Member
Oct 25, 2017
23,623
I personally don't see a "Huge" difference between running agile zombies and slower shambling zombies other than just that. Especially in terms of how he implied it. He made it seem like 28 days infected has never been done before, but it has....in 28 days, left 4 dead, world war z etc. Also both types of zombies have been already well established in many forms of media. So it's hard for me to believe that he's going to be able to do something different than that. Now I'd love to be proved wrong but I really don't see that happening.
It's literally been repeated like a dozen times already that speed - fast or slow zombies - wasn't the point of the comparison.
 

HStallion

Banned
Oct 25, 2017
62,262
I personally don't see a "Huge" difference between running agile zombies and slower shambling zombies other than just that. Especially in terms of how he implied it. He made it seem like 28 days infected has never been done before, but it has....in 28 days, left 4 dead, world war z etc. Also both types of zombies have been already well established in many forms of media. So it's hard for me to believe that he's going to be able to do something different than that. Now I'd love to be proved wrong but I really don't see that happening.

And they made a clear point about how it's not just about how fast they are. Why are people being so damn obtuse about this? It's not even a long or confusing OP.
 

Wandu

Member
Oct 27, 2017
2,163
Yeah I can't wait for the Story trailer to come. I like the explanation of what they are going for as far as "zombies" go. I will still call them freakers since that is what they originally called them.
 

Richietto

One Winged Slayer
Member
Oct 25, 2017
22,994
North Carolina
I mean regardless of how they are presented it's only going to matter so much in gameplay. It's okay, you can like the zombies people. No skin off my back.
 

Deleted member 18347

User requested account closure
Banned
Oct 27, 2017
2,572
So what if you follow them around and find out their daily routine?

They're still zombies and you will kill a mindless horde after mindless horde of them.

I've read the previews and watched all the gameplay demos out there. I understand what they're saying, but when I sit for a moment and think of how it would actually feel to play the game and engage with these things they described... still a variation of an open world zombie game and I doubt it'd entertain for long.
 

HStallion

Banned
Oct 25, 2017
62,262
So what if you follow them around and find out their daily routine?

They're still zombies and you will kill a mindless horde after mindless horde of them.

I've read the previews and watched all the gameplay demos out there. I understand what they're saying, but when I sit for a moment and think of how ot would actually feel to play the game and engage with these things they described... still a variation of an open world zombie game.

They aren't saying they're not zombies in that sense. It's a sandbox open world survival game. Making the freakers this dynamic and fleshed out translates to a deeper more nuanced gameplay experience as the enemies exist in the world and create all kinds of unexpected and interesting situations.
 
Oct 27, 2017
3,297
You see "our zombies" are so much better then "their zombies". Zombies are still cool in 2019! Don't forget the story, it's going to be Huge!

Meh on the game. TLOU2 may be too gory but it's an exciting game, Dying Light 2 is going to try a lot of things. This one, well, got fast zombies, please be excited.

Did you actually have anything of note to discuss or just wanted to sounded cool?
 

More_Badass

Member
Oct 25, 2017
23,623
So what if you follow them around and find out their daily routine?

They're still zombies and you will kill a mindless horde after mindless horde of them.

I've read the previews and watched all the gameplay demos out there. I understand what they're saying, but when I sit for a moment and think of how ot would actually feel to play the game and engage with these things they described... still a variation of an open world zombie game.
What other open world zombie game exist besides Dead Rising and Dying Light? Where the zombies are an actual threat and not just fodder than you can easily wipe out with wacky weapons?

As for the infected, you're going to die if you try to take them on directly without proper weapon or gear, so avoiding them or distracting them will be your main tactics rather than combat. Also the horde is just one type of infected, there are other versions that act differently and have their own ecosystem relationships with other types that you can use to your advantage
 

Deleted member 41931

User requested account closure
Member
Apr 10, 2018
3,744
I will never understand the zombie genre insecurity. Nobody is going to think lesser
if you just do zombies. If anything, the "they're not zombies, they're "infected"" thing is way more played out then just straight up zombies now a days.

What even is the typical zombie anymore? Even the classic Romero zombies started developing more intelligance in the later films.
 

BashNasty

Member
Oct 30, 2017
1,899
It's okay but I'm pointing out that creating enemies with this kind of nuance in such an open game will greatly help to flesh out the experience. It's not just some arbitrary aspect.

Provided of course that these nuanced enemies actually have an impact on the gameplay. It's very easy to talk about how the cycles and needs of your enemies are going to be a big factor, but it's another to see that play out in meaningful ways in the game world.

I really hope this game is good, and I expect that it will be, but I do see where the negativity comes from. Nothing they show or say about the game has that pop that really gets me excited. Saying you game is going to have a large story focus? Well, ok, a lot of people say that about their games and it often doesn't amount to much.
 

HStallion

Banned
Oct 25, 2017
62,262
Provided of course that these nuanced enemies actually have an impact on the gameplay. It's very easy to talk about how the cycles and needs of your enemies are going to be a big factor, but it's another to see that play out in meaningful ways in the game world.

I really hope this game is good, and I expect that it will be, but I do see where the negativity comes from. Nothing they show or say about the game has that pop that really gets me excited. Saying you game is going to have a large story focus? Well, ok, a lot of people say that about their games and it often doesn't amount to much.

We have a translator working on the game on this very forum who has basically confirmed this aspect.
 

BashNasty

Member
Oct 30, 2017
1,899
Cool, where did he post that? Not saying you're lying, I'm legit curious to see what he says about it.
 

More_Badass

Member
Oct 25, 2017
23,623
I will never understand the zombie genre insecurity. Nobody is going to think lesser
if you just do zombies. If anything, the "they're not zombies, they're "infected"" thing is way more played out then just straight up zombies now a days.

What even is the typical zombie anymore? Even the classic Romero zombies started developing more intelligance in the later films.
It's the same reason why basically all Westerns that release today are revisionist takes or twists on the genre.

And having infected instead of traditional zombies isn't "insecurity" anymore than a revenge thriller not just being a exploitation genre flick is "insecurity" about that genre
 
Oct 25, 2017
3,960
Osaka, Osaka
This game can take it's time. I'm glad the story isn't being overlooked, but Spider-Man is showing me just how exhausted of open world checklisting I am, regardless of how good the overall gameplay is.
 

StayMe7o

Member
May 11, 2018
1,016
Kamurocho
I didn't have any interest until now. Pretty cool that they're not just your typical run-of-the-mill zombies and are like actual living things.
 

Deleted member 41931

User requested account closure
Member
Apr 10, 2018
3,744
It's the same reason why basically all Westerns that release today are revisionist takes or twists on the genre.

And having infected instead of traditional zombies isn't "insecurity" anymore than a revenge thriller not just being a exploitation genre flick is "insecurity" about that genre
I'm not sure I understand your point about the western film aspect. I'm not saying you can't or shouldn't do anything beyond the norm of zombies, but you also don't see said western directors going "no no no, thats not a cowboy or this isn't a western film".

If they feel compelled to specifiy that they're not zombies, now multiple times, its because they take issue with them being refered to zombies. There's no objective definition of what a zombie or infected are. So, to me, it comes off as them simply not wanting to have the freakers/infected be labeled as zombies.

I'm just saying I dont why Bend cares if people call them zombies. Its so vague as to what a zombie actually is now a days. I mean they even refered the infected from 28 days later as zombies because its largely interchangeable.
 
Oct 25, 2017
1,575
I didn't have any interest until now. Pretty cool that they're not just your typical run-of-the-mill zombies and are like actual living things.
You dared to actually read more than just half of the OP? You don't seem like you're a good fit for this place. We're gonna have to let you go. You'll receive your severance package in the mail in approximately 5 business days.
 

StereoVSN

Member
Nov 1, 2017
13,620
Eastern US
Did you actually have anything of note to discuss or just wanted to sounded cool?
The point of note that everything about Days Gone looks similar to other zombie games, the character/story bits that were shown look bland and the game doesn't really hype or excite unlike the other two zombie games I mentioned.

How in the world you got "sounded cool" out of it k have no idea.
 

Bunkles

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
5,663
I'm not sure I understand your point about the western film aspect. I'm not saying you can't or shouldn't do anything beyond the norm of zombies, but you also don't see said western directors going "no no no, thats not a cowboy or this isn't a western film".

If they feel compelled to specifiy that they're not zombies, now multiple times, its because they take issue with them being refered to zombies. There's no objective definition of what a zombie or infected are. So, to me, it comes off as them simply not wanting to have the freakers/infected be labeled as zombies.

I'm just saying I dont why Bend cares if people call them zombies. Its so vague as to what a zombie actually is now a days. I mean they even refered the infected from 28 days later as zombies because its largely interchangeable.

I'm not sure why you are being so obtuse. Saying "infected" instead of "zombies" immediately is saying they are more like rabid dogs than mindless wandering drones. It's a well known archetype within the zombie genre.
 

smurfx

Banned
Oct 25, 2017
10,578
cant wait for this game. i haven't played too many zombie games so i'm not burned out on the genre.
 

More_Badass

Member
Oct 25, 2017
23,623
I'm not sure I understand your point about the western film aspect. I'm not saying you can't or shouldn't do anything beyond the norm of zombies, but you also don't see said western directors going "no no no, thats not a cowboy or this isn't a western film".

If they feel compelled to specifiy that they're not zombies, now multiple times, its because they take issue with them being refered to zombies. There's no objective definition of what a zombie or infected are. So, to me, it comes off as them simply not wanting to have the freakers/infected be labeled as zombies.

I'm just saying I dont why Bend cares if people call them zombies. Its so vague as to what a zombie actually is now a days. I mean they even refered the infected from 28 days later as zombies because its largely interchangeable.
You might think that until you actually read what they're saying and realize it's not because they don't want to use "zombie". Or you could ignore the context and just assume it's because they have issue with the term.

"Infected" and the names of the different types here have context within the work and the behaviors of the enemies. Hence the usage. Same as "clickers", same as "Strigoi", same as "reapers", and so on. Narrative context matters if it actually informs the name
 

Tygerjaw

Member
Oct 25, 2017
749
I'm not saying they are zombies, but they are zombies, smarter zombies.

I hope you can't cure it or something, that would be really lame.
 

Deleted member 41931

User requested account closure
Member
Apr 10, 2018
3,744
I'm not sure why you are being so obtuse. Saying "infected" instead of "zombies" immediately is saying they are more like rabid dogs than mindless wandering drones. It's a well known archetype within the zombie genre.
Again, I don't have a problem with the infected and zombie difference. Its just weird to see them bring this up multiple times now. Like you don't see people from Valve going on about how the infected from Left 4 Dead aren't zombies.
 

More_Badass

Member
Oct 25, 2017
23,623
Again, I don't have a problem with the infected and zombie difference. Its just weird to see them bring this up multiple times now. Like you don't see people from Valve going on about how the infected from Left 4 Dead aren't zombies.
Because the "infected" in L4D is just a mindless horde that charges you. It doesn't matter what they are. It's a prime example of just using a different name for the sake of a different name

Them being infected rather than mindless undead here actually matters to the gameplay and ideally the narrative.