It'd be fun if it lasts for few turns.
Basically you just have 8 mana 6/6 and waste your opponent turn.
You're missing an important difference here between finja and just playing 2 murlocs. When you recruit off finja, you're drawing those murlocs. In essence you're playing 3 cards, not one. If you just played 2 murlocs, you'd be playing 2 cards not one and certainly not getting 3 minions on board.
Second, it's important to point out that as a druid card they aren't paying mana at the normal price as other classes do, since they have ramp cards they'll play this card a lot sooner than other classes. You could see this card as soon as like turn 4 or 5.
I think these are important aspects to card analysis. Recruit is worth 1 draw and the power you put on the board, not just the power you put on the board. So if you play that 7 mana card, 3/3 deathrattle recruit an 8 cost minion, you're both drawing and playing the 8 cost minion which is worth 9 +1/2, maybe 10 mana since it tutors specifically 8 cost cards always. And you get a 3/3 to start with which is worth a little more than 2 mana, so all said and done you're getting about 12 mana off an 7 mana card. I am not saying it's good because of this, I am saying it's important to understand that recruit is not just playing the card you would summon, it's drawing and playing the card like patches.
It's a real reach and a half, but I guess you could make a mill deck with Hemet and then switch decks when their hand is full?
I think drygulch jailer is one of the more impactful cards on a class. Really helps to enable handbuff/dude decks in standard.
Though i guess any hand buffing paladin will have trouble not playing keleseth at this point so maybe it's not good enough.
Card text seems to imply it goes straight to their hand so they just draw 1 of your cards and immediately trade back.is this ransom card added to the deck? if so here's what you do, you play warlock with this card and gnomeferatu and burn through your entire deck. then you drop this dude + gnome and there's no take-backsies
Hell yeah. That is pretty cool. Dead man warrior is my favorite deck right now so I will be happy to try it.1) Draw through your deck with Fatigue Warrior.
2) Have DMH x2, Explore Ungoro, that new legendary, and Skulking Geist in your hand (plus whatever else).
3) Play the legendary and swap decks.
4) Play Explore Un'goro.
5) If they swap back, Skulking Geist.
6) If they don't swap back, they're in Fatigue.
There's your meme combo.
This card might be better than it looks.
Firefly -> 3 mana for 2 spells, cabalist's tome is 5 mana. Yeah that's nasty.
Firefly -> 3 mana for 2 spells, cabalist's tome is 5 mana. Yeah that's nasty.
Actually wouldn't it be 4 mana for 2 spells? And best case scenario 6 mana for 3?
I just meant the card itself becomes a 2-mana card that gives you 2 spells.Actually wouldn't it be 4 mana for 2 spells? And best case scenario 6 mana for 3?
Precisely. The upgrade cost is not an actual cost if you were going to do it anyway and your deck quality doesn't suffer from the cards it wants.I just meant the card itself becomes a 2-mana card that gives you 2 spells.
Yes the initial elementals would cost 2 mana, but you might want to play those anyway.
Firefly in mage is so bad you cannot buff it and when you kill enemy minion that chipped by fly with mage spell its ton of overkill that you losea lot of value from the spell and the firefly itself not sure that card alone made you want deck slot for firefly