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scarlet

Member
Oct 25, 2017
2,623
It'd be fun if it lasts for few turns.

Basically you just have 8 mana 6/6 and waste your opponent turn.
 
Oct 27, 2017
4,432
But its not even wasting their turn...they could use card draw in hand to draw your cards, then give you back a thinned deck. Ill watch some youtube meme highighlights but its never getting play.
 

Ketch

Member
Oct 25, 2017
2,287
You're missing an important difference here between finja and just playing 2 murlocs. When you recruit off finja, you're drawing those murlocs. In essence you're playing 3 cards, not one. If you just played 2 murlocs, you'd be playing 2 cards not one and certainly not getting 3 minions on board.

Second, it's important to point out that as a druid card they aren't paying mana at the normal price as other classes do, since they have ramp cards they'll play this card a lot sooner than other classes. You could see this card as soon as like turn 4 or 5.

I think these are important aspects to card analysis. Recruit is worth 1 draw and the power you put on the board, not just the power you put on the board. So if you play that 7 mana card, 3/3 deathrattle recruit an 8 cost minion, you're both drawing and playing the 8 cost minion which is worth 9 +1/2, maybe 10 mana since it tutors specifically 8 cost cards always. And you get a 3/3 to start with which is worth a little more than 2 mana, so all said and done you're getting about 12 mana off an 7 mana card. I am not saying it's good because of this, I am saying it's important to understand that recruit is not just playing the card you would summon, it's drawing and playing the card like patches.


Yea I get it. It is worth more then playing those 2 cards, but I still think the problem is that it costs too much (same with the 7 mana 3/3). Like the first neutral recruit minion they showed makes sense to me, even though it's stats are garbage for the mana cost... like finja, it's manageable mana cost at least let's it be playable. That's why I think it would just be better to have the two 4 cost minions.... because I don't think it's really viable to play a 3/3 and pass on turn 8 or 9... even if it is a super powerful affect.

So yea, I agree the effect is stronger then just playing two 4 cost cards, I still don't think it's better then playing two 4 cost cards.
 

rahji

Member
Oct 25, 2017
3,563
The reveals today are really crazy. At first I was really disappointed by the cards but the more I think of it the more I like it. More cards please.
 

zoukka

Game Developer
Verified
Oct 28, 2017
2,361
That druid recruiter is legit. Imagine the ass when you pull two tar creepers or even better taunters. So. Much. Ass.

Oh and all of the recruit cards synergize with Keleseth, so expect more bullshit snowballs.
 

Nordicus

Member
Oct 29, 2017
1,496
Finland
All these deathrattle recruit effects.

Blizzard really wants people to play some kind of Spiritsinger Umbra deck and chain with them?
 
Oct 27, 2017
5,947
Las Vegas
Well this set just went off the rails.

Temporus and Togwaggle are just complete fuckery. Togwaggle would actually be cool if it was a bit cheaper but the fact that you spend 8 mana and probably can't do anything meaningful afterwards makes it kind of useless. If it was cheaper I'd put it in my deck just so I could ruin Quest Mage's day.

Grizzled Guardian seems pretty bad. Maybe there's something I'm not thinking of that makes it actually worthwhile but off the top of my head I can't think of two cheap minions you'd want out that make running an 8 mana 3/5 worth it.

Benevolent Djinn though looks like it will be an amazing card against aggro. Reasonable stats and your opponent is forced to kill it immediately.
 

Deleted member 4367

User requested account closure
Banned
Oct 25, 2017
12,226
I think drygulch jailer is one of the more impactful cards on a class. Really helps to enable handbuff/dude decks in standard.


Though i guess any hand buffing paladin will have trouble not playing keleseth at this point so maybe it's not good enough.
 

Wiibomb

The Fallen
Oct 25, 2017
4,711
I think drygulch jailer is one of the more impactful cards on a class. Really helps to enable handbuff/dude decks in standard.


Though i guess any hand buffing paladin will have trouble not playing keleseth at this point so maybe it's not good enough.

oddly enough, zelae, kibler and firebat all aggreed that was one of the worst card revealed so far. and I kind of agree, the card is absurdly slow and doesn't accomplish anything more than clogging your hand with 3 more mana to spend, all for the terrible price of 2 mana? nah. and just image getting that thing potion of madnessed.
 

Boddy

User Requested Ban
Banned
Oct 25, 2017
2,160
Togwaggle in arena shoud be fun.
"Jokes on you, the rest of my deck is garbage!"
 

squidyj

Member
Oct 25, 2017
2,670
is this ransom card added to the deck? if so here's what you do, you play warlock with this card and gnomeferatu and burn through your entire deck. then you drop this dude + gnome and there's no take-backsies

also, sick rin counter! You rinned my deck!? no, you rinned YOUR deck.

If it goes into the hand, maybe druid? You run naturalize so you can fill up a 6 card hand and burn the ransom
 

Darkflight

Member
Oct 27, 2017
91
I'm super intrigued by Dungeon Runs, I've liked the Adventures but always found that Normal was way too easy and then Heroic was way too "hard" - read luck/trial and error deck building dependant (I get too bored to do this)

Frozen Throne was pretty good, Lana'thel was fun, but also super easy - Putricide was a blast not knowing how that would go, but then the Lich King fight felt like the old Heroic encounters where if I had what I needed on turn 7 I'd win, if I didn't, I'd lose - which sucks, so I only did 3 or so (one being a Murloc deck which I won with, but I didn't enjoy doing that one bit)

I actually won first time with my Priest deck (really the only thing I play [and even then I just get to 20 every month and then watch Day[9]/Kripp/Kibler play instead lol]) as I happened to have Horror in it at the time

Building the deck as you go actually seems like it'll feel like an Adventure by introducing deck progression not just encounter progression and I always love when PVE is separate from PVP and is then allowed to "break" the game.

I didn't get on with Gwent, but I'm intrigued by what they're planning to do with the single-player.

Thoughts sparked by the Dungeon Run video that new collectible card came from

 
Oct 25, 2017
3,686
is this ransom card added to the deck? if so here's what you do, you play warlock with this card and gnomeferatu and burn through your entire deck. then you drop this dude + gnome and there's no take-backsies
Card text seems to imply it goes straight to their hand so they just draw 1 of your cards and immediately trade back.

Hemet + full hand could put someone in fatigue as suggested, but you would have to survive and they would need a full hand so it's quite silly.
 

Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
Control and Fatigue Warrior are on the very bottom of Tier 4 in Wild.

This won't be a reliable approach unless Warrior gets some good control cards.

So it probably won't be a thing.
 

Wiibomb

The Fallen
Oct 25, 2017
4,711
it look way too complicated. you need to have a card that's dead until you get no more cards in your deck. basically, wait about 20 turns before doing this.

I'm not convinced, however I now look forward to the day I see this pulled off in one of those meme videos
 
Oct 27, 2017
2,165
You know someone will make a terrible deck, swap it and have a mana bind or counterspell to stop the ransom. It's a fun card. Seems too expensive to be a combo breaker like dirty rat. The priest dragon seems like it will just throw the game. Fun though.
 

Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
1) Draw through your deck with Fatigue Warrior.
2) Have DMH x2, Explore Ungoro, that new legendary, and Skulking Geist in your hand (plus whatever else).
3) Play the legendary and swap decks.
4) Play Explore Un'goro.
5) If they swap back, Skulking Geist.
6) If they don't swap back, they're in Fatigue.

There's your meme combo.
 

QFNS

The Fallen
Oct 26, 2017
935
That is a really meme-y card. I can't see a legit use for it other than to be annoying.

That benevolent djinn though actually looks good for a defensive deck. That's strong healing.
 
Oct 27, 2017
2,165
1) Draw through your deck with Fatigue Warrior.
2) Have DMH x2, Explore Ungoro, that new legendary, and Skulking Geist in your hand (plus whatever else).
3) Play the legendary and swap decks.
4) Play Explore Un'goro.
5) If they swap back, Skulking Geist.
6) If they don't swap back, they're in Fatigue.

There's your meme combo.
Hell yeah. That is pretty cool. Dead man warrior is my favorite deck right now so I will be happy to try it.
 
Oct 25, 2017
3,686
e7d77ab0.png


I guess upgraded is 2 random Mage Spells, or 3 random Mage Spells?

Didn't I say I was going to riot if more random mage spell generation gets added? >_>
 

NoirSuede

Banned
Oct 25, 2017
414
Before Togwaggle all mill decks have a problem of not being able to run draw cards even tho they're a combo deck, but now thanks to Togwaggle it's fine to run draw power in mill decks because now you want to deck yourself out to start the mill.

I don't know how good this would be but i think it would be more consistent than the current mill rogue:

http://www.hearthstonetopdecks.com/decks/everything-is-gone/

p.s i only play wild so dont ask me about standars
 

BabyMurloc

Member
Oct 29, 2017
1,890
I'm happy with anything that makes elemental mage better. And it's just a rare too, perfectly craftable without too much hassle!
 

bunbun777

Member
Oct 29, 2017
1,798
Nw
Well of course you are going to want to play the elementals but the post i originally quoted had you mentioning 3 mana. Sorry if i misunderstood.
 

Bunga

Banned
Oct 29, 2017
1,251
Seems like a cool card. Glad I crafted Jaina DK - should be able to squeeze it into a new elemental Mage deck.
 

fertygo

Member
Oct 25, 2017
8,558
Firefly in mage is so bad you cannot buff it and when you kill enemy minion that chipped by fly its ton of overkill that you losea lot of value not sure that card alone made you want deck slot for firefly
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,102
The elemental decks are getting good pushes in this expansion
 
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