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AwShucks

Member
Oct 27, 2017
2,942
As much as I'd like that too, I wouldn't hold my Switch by one joycon. I used to do that and now the left grey one I have doesn't latch.
I'm pretty sure the plastic anchor can't support the weight that long.

That's a good point and makes me wonder if that ended up being the reason they don't allow it. I do hope impressions are good as I'd still love to replay it and see the new content, but I'm holding out until I see more "reviews"
 

Cloud-Hidden

Member
Oct 30, 2017
4,983
Another hard pass from me. First MHS being $20 on mobile and now TWEWY being bad. Not a good week.

Off-topic, but yall are buggin. $20 for monster hunter stories with updated graphics is great, considering the current price on 3DS, where you're welcome to pay double to play the game in 240p. Like... What at all is there to complain about?

On-topic, I have no idea if I want to pick this up or not now. All of this pushback is bumming me out. =/
 

Rhiwion

Member
Oct 28, 2017
173
Germany
Sucks to say that about the new and """definitive""" version of my literal favorite game of all time but I'm just gonna have to pass on the Switch version then until it gets a hefty price drop. I enjoyed the iOS version for what it was but this really screams "lazy Square Enix port" that they're just outright ignoring any attempt to recapture what made the original DS version such a delight to play.

I'll eventually see what the new scenario is about for myself I guess but this rerelease just went from most anticipated title of the year for me to rock bottom within the blink of an eye, lol.
 

Braaier

Banned
Oct 29, 2017
13,237
I have it preordered but think I'll wait on reviews. This sounds bad, but it's been so long since I've played it so I'm not sure how bad it truly is
 

chronos4590

One Winged Slayer
Member
Oct 25, 2017
1,356
Sigh i hope it's not true or they change something if not.. i might cancel my preorder. Maybe wait for a price drop if anything.

Glad i have that spare ds version a few years back to replay on anyway
 

AwShucks

Member
Oct 27, 2017
2,942
That and some characters and endings are either cut short or altogether

Ah, yeah that's unfortunate. I just finished Muv Luv Alternative and it didn't reach the heights that Steins;Gate did for me. Steins;Gate is my favorite VN and while I wouldn't bother replaying a Switch port (having done the VN, Steins;Gate 0 and the series and first OVA I don't feel the need to play it on a different system other than Vita), it's surprising to hear they'd cut anything from it. But I guess that's what you get when wanting to animate everything.

this rerelease just went from most anticipated title of the year for me to rock bottom within the blink of an eye, lol.

That's pretty much my feeling, I'm so bummed. I'm hoping my opinion is changed somehow, be that really positive feedback about the controls or Square announcing they will patch in the d-pad partner controls.
 

Deleted member 15326

User requested account closure
Banned
Oct 27, 2017
4,219
Because the initial trailer showed the d-pad partner controls on the single screen. https://gfycat.com/gifs/SecondhandJointCatbird

Maybe they come into play later? I'm still only on day 2 with Shiki and I don't have synch supers yet

But yeah, not including that in the final trailer would make me think they had d-pad controls and scrapped them later, limited d-pad input to certain situations only, or that the arrows shown weren't corresponding to d-pad inputs
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,493
Ehh, only the lack of non-touch movement in handheld will bother me since undocked is basically exclusively how I use my Switch, though I guess I'll see how detached joycons works. I haven't played stuff that way much this year due to the games I'm playing feeling a bit better purely handheld, but I used to use that a lot more...

It will be weird replaying it with the new battle system but I expect to get used to it soon enough; I'm just excited to be in that world again and hear that new/arranged music.

Because the initial trailer showed the d-pad partner controls on the single screen. https://gfycat.com/gifs/SecondhandJointCatbird

Serious question because I don't know the different: is this at all different than what's shown during co-op? Because that's why I'm having trouble buying "they cut this", if it was just them showing off co-op and people misunderstood.
 

Deleted member 15326

User requested account closure
Banned
Oct 27, 2017
4,219
Ehh, only the lack of non-touch movement in handheld will bother me since undocked is basically exclusively how I use my Switch, though I guess I'll see how detached joycons works. I haven't played stuff that way much this year due to the games I'm playing feeling a bit better purely handheld, but I used to use that a lot more...

It will be weird replaying it with the new battle system but I expect to get used to it soon enough; I'm just excited to be in that world again and hear that new/arranged music.



Serious question because I don't know the different: is this at all different than what's shown during co-op? Because that's why I'm having trouble buying "they cut this", if it was just them showing off co-op and people misunderstood.

That's single player.
 

AwShucks

Member
Oct 27, 2017
2,942
I'm wondering if the reason for lack of d-pad / stick movement is the same for lack of d-pad partner controls. Somebody either here or on reddit mentioned holding the Switch with only the left JoyCon caused the connecting piece to bend, and I wonder if they noticed something like that during development and had to not include functionality that would have you holding it with only one JoyCon.

I mean, coming out and saying that would be better if it was the case, but it wouldn't explain why it's not available in joycon mode.
 
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Oct 27, 2017
3,297
Off-topic, but yall are buggin. $20 for monster hunter stories with updated graphics is great, considering the current price on 3DS, where you're welcome to pay double to play the game in 240p. Like... What at all is there to complain about?

On-topic, I have no idea if I want to pick this up or not now. All of this pushback is bumming me out. =/

Aye B, not all of us want to pay $20 for a mobile game even if it's an update lol
 

Deleted member 15326

User requested account closure
Banned
Oct 27, 2017
4,219
Actually coming around on the motion controls, just had to drop pointer sensitivity. Might play more docked honestly


I'm wondering if the reason for lack of d-pad / stick movement is the same for lack of d-pad partner controls. Somebody either here or on reddit mentioned holding the Switch with only the left JoyCon caused the connecting piece to bend, and I wonder if they noticed something like that during development and had to no include functionality that would have you holding it with only one JoyCon.

I mean, coming out and saying that would be better if it was the case, but it wouldn't explain why it's not available in joycon mode.

Do people really hold the switch with one joycon in handheld mode? Seems like an odd way to play lol
 

Watershed

Member
Oct 26, 2017
7,807
Even more surprising, I don't understand the decision to disable the analog stick and d-pad for movement outside of combat while in handheld mode. That makes no sense to me at all. This and the combat controls are giving me second thoughts about buying this.
 

Kaz Mk II

Banned
Oct 27, 2017
1,635
Wait, did people think D pad controls were in?

It's a different system now. They arent on 2 plans but on the same screen. And you were basically just doing light puzzles on the D pad as opposed to actual combat.

That wouldn't work on the 1 screen set up unless they split the screen in 2, or had them right next to neku the entire time.

This "news" and the lack of pro controller support really make it seem like Era is trying to hate on everything this game is trying to do. Hell, they added Co Op now which thematically works better than having you control 2 characters at once doing different things. Personally while I love TWEWY to death I dont think it's partner combat is one of it's better aspects. Neku's stuff was fleshed out but the partner combat has always felt more of a gimmick to me that I wish you could circumvent. Though passing the puck around was cool.

It's probably possible to just play the Co Op mode solo if you want a similarly hectic experience. Regardless, as this is on the switch and not a console with 2 screens I wouldn't have expected the dual screen gameplay to be 1-1.
 
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Vishmarx

Banned
Oct 26, 2017
5,043
Off-topic, but yall are buggin. $20 for monster hunter stories with updated graphics is great, considering the current price on 3DS, where you're welcome to pay double to play the game in 240p. Like... What at all is there to complain about?

On-topic, I have no idea if I want to pick this up or not now. All of this pushback is bumming me out. =/

This is a surprise to me. People would pay $60 for mhs in a heartbeat. Not sure how many but i doubt people would complain about it being overpriced.
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,493
Wait, did people think D pad controls were in?

It's a different system now. They arent on 2 plans but on the same screen. And you were basically just doing light puzzles on the D pad as opposed to actual combat.

That wouldn't work on the 1 screen set up unless they split the screen in 2, or had them right next to neku the entire time.

This "news" and the lack of pro controller support really make it seem like Era is trying to hate on everything this game is trying to do. Hell, they added Co Op now which thematically works better than having you control 2 characters at once doing different things. Personally while I love TWEWY to death I dont think it's partner combat is one of it's better aspects. Neku's stuff was fleshed out but the partner combat has always felt more of a gimmick to me that I wish you could circumvent. Though passing the puck around was cool.

It's probably possible to just play the Co Op mode solo if you want a similarly hectic experience. Regardless, as this is on the switch and not a console with 2 screens I wouldn't have expected the dual screen gameplay to be 1-1.

Well, personally I did expect the co-op mode to use the traditional partner controls, but that doesn't appear to be the case. I'm guessing, then, that there's no real point to playing co-op yourself since it seems like you'd largely be activating their pins the same way anyway, just with two pointers...? Unless I'm missing something; I never played the iOS version, just the DS version, and so am not super familiar with how the remade system works.

I don't plan on playing co-op though, and I guess it does make much more sense balance-wise to retain the regular partner pins for that vs having to figure out how to make the old d-pad behavior still work fairly with the completely redone combat on Neku. Hmm.
 
Oct 26, 2017
5,109
Been playing for a bit and the game is pretty infuriating right now. I guess I skipped through the part where it teaches you to use pins because I can't use shiki or alternate pins. The game is limited to a single joycon and there are only so many buttons so I don't know what the problem is but I flat out can't switch pins and the game doesn't have a menu that I can find as of yet. Been years since I played the original but I'm starting to get really frustrated with this version
 

MrPanic

Member
Oct 25, 2017
943
Yeah, it was pretty obvious we were getting just the new controls, the trailers were pretty clear about what control schemes were available. Unless they were gonna implement some weird splitscreen solution that kind of control scheme wouldn't make sense anyway. It's definitely a shame as it definitely gave the game a unique combat system that felt satisfying to master, but I do feel like the dual gimmick would've felt forced on a single screen. This would've been the perfect WiiU port that we never got. I do wish they actually tried to adopt a new two character gimmick into a revamped battle system, maybe in moments where you would actively swap out Neku for your partner character where you would use a fighting system unique to your partner, so it wouldn't just be Neku's gameplay with some extra attacks. Unfortunately it just seems like a somewhat lazy port of the mobile version.

Oh well, it is what it is. I do think this was the better choice than just forcing the old battle system onto one screen, because that would've definitely been a mess. That said, the way they changed it definitely makes the switch version feel like a straight downgrade and I wish they would've gone the extra mile to reinterpret the old battle system into something new. I'll still get it though, I came to terms with this reality a long time ago.

Because the initial trailer showed the d-pad partner controls on the single screen. https://gfycat.com/gifs/SecondhandJointCatbird

Oh snap, I forgot this existed. The fact they had it working and then removed it probably speaks to the idea I had about the control scheme just not being intuitive or fun to play on a single screen, especially with the seemingly missing green puck system. That said, that still should've been there as a option, partners just being delegated to extra attacks is an extremely unfortunate design choice.
 
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Oct 26, 2017
8,734
Wait, did people think D pad controls were in?

It's a different system now. They arent on 2 plans but on the same screen. And you were basically just doing light puzzles on the D pad as opposed to actual combat.

That wouldn't work on the 1 screen set up unless they split the screen in 2, or had them right next to neku the entire time.

This "news" and the lack of pro controller support really make it seem like Era is trying to hate on everything this game is trying to do. Hell, they added Co Op now which thematically works better than having you control 2 characters at once doing different things. Personally while I love TWEWY to death I dont think it's partner combat is one of it's better aspects. Neku's stuff was fleshed out but the partner combat has always felt more of a gimmick to me that I wish you could circumvent. Though passing the puck around was cool.

It's probably possible to just play the Co Op mode solo if you want a similarly hectic experience. Regardless, as this is on the switch and not a console with 2 screens I wouldn't have expected the dual screen gameplay to be 1-1.

Why do you have to assume that people are "just trying to hate on the game"? Just because you don't feel that the criticisms are valid, doesn't mean that you can handwave them as people hating on the game just for the sake of hating on the game. That's not only an lazy argument with no logical merit, but also arguing in bad faith. There's no reason why Square Enix couldn't have supported the Pro Controller considering that 1) It has the same technology as Joy Cons, and 2) Would have been very feasible to use the D-Pad + Gyro/Motion controls because of the seamless transition. Not to mention, the dual screen argument is so overrated considering how much easier it is to communicate visual cues all in one screen.

The entire point of TWEWY's combat is to find an ebb and flow between Neku's attacks and Shiki's attacks. You're not supposed to just button mash your way or ignore them and pray that the AI would help get your combos off (by selecting the right cards for Shiki's build-up meter), although you can certainly play that way. You can easily accomplish this by having D-Pad controls for Shiki and regular controls for Neku, while still staying true to the ebb-flow combat system under one screen. It's why the whole dual-screen argument doesn't hold up. Furthermore, the fact that Square Enix couldn't be arsed to add in analog/D-Pad for movement is just absolutely stupid. There's no reason why we couldn't use directional inputs, especially when the DS version gave you the opportunity to move either by D-Pad or stylus. Or better yet, simply make movement accessible by touchscreen + d-pad + analog stick depending on what the user is comfortable with. **gasp** what a novel idea. They unnecessarily convoluted control options if the reddit user is telling the truth.
 

JCal

Member
Oct 27, 2017
8,334
Los Alfheim
I haven't really kept up with the control scheme news, so bear with me here. How do you use your partner in solo play? Is it just auto partner now, permanantly?

Also, weren't there pins where you had to blow/speak into the DS microphone? Any info on how those work now?
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
This "news" and the lack of pro controller support really make it seem like Era is trying to hate on everything this game is trying to do.
people have way better and more lucrative things to hate for no reason than this niche game. most of the people talking negatively about this port do it because they love the original and see the flaws in this port.
 
OP
OP
HylianSeven

HylianSeven

Shin Megami TC - Community Resetter
Member
Oct 25, 2017
19,026
Yeah, seems to be it. Makes the pins that require tapping summon her as well. Seems pretty clumsy but frustration is down at least
If you're playing solo and it's the same as the mobile version, yes, Shiki is activated by tapping enemies.

Joshua is downward slashes, there's one thing in particular that bothers me about how he was handled in that version that goes into spoilers. I'm also curious if this thing is different in co-op.

When you get the "Jesus beams", Joshua permanently uses them after that. It's really disappointing to see the layer of strategy that went away with that, because you could stay on the ground and levitate to dodge certain attacks, and you also couldn't dodge in midair. I'm curious if his pins in co-op mode permanently use it, but I'm betting that's the case.

Beat is activated by dragging a line on empty space toward an enemy. His is the most cumbersome IMO.
 
Oct 26, 2017
5,109
So I tried playing co-op by myself. Extremely difficult imo. Not impossible and may be a great way, but extremely difficult at first

Joshua is downward slashes, there's one thing in particular that bothers me about how he was handled in that version that goes into spoilers. I'm also curious if this thing is different in co-op.

When you get the "Jesus beams", Joshua permanently uses them after that. It's really disappointing to see the layer of strategy that went away with that, because you could stay on the ground and levitate to dodge certain attacks, and you also couldn't dodge in midair. I'm curious if his pins in co-op mode permanently use it, but I'm betting that's the case.
Beat is activated by dragging a line on empty space toward an enemy. His is the most cumbersome IMO.
Ah, thanks for the tips. I don't know what happened but I completely missed where it explained what to do with Shiki and it was driving me crazy.
 
Oct 26, 2017
5,109
Actually 1p co op isn't so terrible. Biggest problem is keeping track of both pointers and the fact my damn joycons drag so bad. Definitely doable
 

Deleted member 34949

Account closed at user request
Banned
Nov 30, 2017
19,101
Since this is seemingly the only active thread for it for now, and I don't know if it justifies a new thread, but someone on Twitter already got to A New Day and is posting updates along with screencaps explaining what's going on so far.

- You unlock A New Day by finding and defeating a special purple colored noise on the final day of each week.
- Seems like there's some memory tampering going on, no one seems to recognize each other at first and even Joshua is seemingly affected (And has new confused/surprised/etc. portrait art as well)
- Hanekoma seems aware of the weirdness going on
- Apparently some of the new missions have a nice challenge
- The new pins seem pretty damn good
https://twitter.com/RablaTWEWYFR

They're posting updates here every few minutes or so.
 

AwShucks

Member
Oct 27, 2017
2,942
Since this is seemingly the only active thread for it for now, and I don't know if it justifies a new thread, but someone on Twitter already got to A New Day and is posting updates along with screencaps explaining what's going on so far.

- You unlock A New Day by finding and defeating a special purple colored noise on the final day of each week.
- Seems like there's some memory tampering going on, no one seems to recognize each other at first and even Joshua is seemingly affected (And has new confused/surprised/etc. portrait art as well)
- Hanekoma seems aware of the weirdness going on
- Apparently some of the new missions have a nice challenge
- The new pins seem pretty damn good
https://twitter.com/RablaTWEWYFR

They're posting updates here every few minutes or so.

I'm curious how long A New Day will end up being. If it's super short, that'll be the nail in the coffin for me. If it's a decent length, it'll probably convince me to actually pick this up regardless of controls.
 

ObbyDent

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
1,910
Los Angeles
User Warned - Lazy Dev Rhetoric
So essentially they ported the smartphone version and were too lazy to put back the DS controls? Sounds like a typical lazy Square Enix port
 

citrusred

Member
Oct 28, 2017
1,963
That's a shame especially since the switch is set up to offer multiple control options as part of its hook.

So essentially they ported the smartphone version and were too lazy to put back the DS controls? Sounds like a typical lazy Square Enix port
It had brand new content so no.

Unfortunately even when it came out most didn't get or like the dual screen combat. I don't think people realised the utility of the light puck and how you were meant to alternate quickly between screens rather than literally doing everything at once.
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,493
So essentially they ported the smartphone version and were too lazy to put back the DS controls? Sounds like a typical lazy Square Enix port

It's not laziness, assuming you're talking about more than just the dpad/analog movement in handheld, and even then I can see the concern people have said for that. I didn't play the iOS version, but my understanding is that entire way pins work was changed to reflect the new control scheme on phones. It's not anywhere near so simple as just configuring it to have DS controls again; they'd have to rebalance everything to work with both modes of combat.

I do wish they'd at least handled partners better for this release, but it's foolish to act like it would have been so easy to do what you're asking.