Just seen the bio. That guy's a member of the BGST podcast of Crapgamer fame.Not an insider. From what I can see just someone making an educated guess based on LinkedIn info.
It's a monumental reach. Can be discounted.
Just seen the bio. That guy's a member of the BGST podcast of Crapgamer fame.Not an insider. From what I can see just someone making an educated guess based on LinkedIn info.
How long are they this big? Even if some part of studio is working on an engine.. this is just ridiculous number of devs and staff for making like 2 big games in 5-6years.According to an E3 interview, I believe over 550 people are working on Halo Infinite right now? Most of the team at 343 Industries and Skybox Labs support studio.
Playground Games has never missed a deadline, has exceptional polish, amazing optimization and releases Forza Horizon game every two years with a team of 100+ and every game being more critically acclaimed than the previous game.400 developers isn't really enough to make an open world RPG and something else like Forza. Now it's going to make an open world RPG, Forza, and something something else? When do they plan to put these games out, 2025?
Is 400 people enough to make 3 AAA games at the same time?
3rd studio might be some small AA thing or a support studio.
Playground Games has never missed a deadline, has exceptional polish, amazing optimization and releases Forza Horizon game every two years with a team of 100+ and every game being more critically acclaimed than the previous game.
Fable is going to be worked on with 200+ devs and I expect it will take 3 years to make.
Wow. Thanks for the insights.It is doable if not all projects are releasing at the same time. The scope is also important. We for example were working on Battlefield, Battlefront, and Mirror's Edge at the same time with similar head count.
The Coalition now have multiple projects in dev yet they are smaller studio. Again, scope matters. :)
They have a lot more than 500 employees.Are not a considerable chunk of 343 industries employees people related to jobs like handling the ip through crossovers, licensing and things like that?
We have already seen three incubation projects announced.
The Coalition: Gears Tactics and Gears Pop
Rare: Battletoads
Before we knew about any of this, we knew they were building a second team to work on an open world game and that second team is in a separate studio, they are pretty much two studios right there, the horizon team will keep working on horizon and they're building the other team in a separate building, so it's safe to assume horizon and that game will be developed alongside each other by different teams, this supposed third team though is new news, so we don't know much about them.I can pretty much guarantee what will happen is that they have these ambitious goals to have 2.5 games in development at the same time, but then a project falls behind schedule, and a bunch of talent gets pulled to the project with the closest deadline, the farthest off project starts languishing without proper resourcing and then it turns into a 1.5 game studio instead.
400 for 1 game isn't even that huge if it's a big open world game in 2018. Quite often the headcounts are outsourced, but 3 games at once seems crazy ambitious unless one or two of those are small projects, comparatively. Maybe the 3rd game is just a small prototyping strike force or something.
I see. Thats really interesting, I could see them more or less working on prototypes, concepts and just getting the game of the ground in general, while staff starts getting freed up from other projects. Kinda like how Guerrilla worked on Horizon while KZ:SF was still in development.It is doable if not all projects are releasing at the same time. The scope is also important. We for example were working on Battlefield, Battlefront, and Mirror's Edge at the same time with similar head count.
The Coalition now have multiple projects in dev yet they are smaller studio. Again, scope matters. :)
I mean they do do other stuff. They worked on MCC fixes, still have a small team working on Halo 5 and MCC tuning, slip space engine, helped with halo wars 2, and Halo 6 is going to have an Xbox and pc version that has a single player and a robust multiplayer343 being that big and only working on one game is insane!!!! I love myself some Halo but once Infinity is out, they should be able to work on 2 games while a small team continues to create content for Infinity. One massive team of 500 employees working on one game baffles me.
The Coalition makes sense as a 300 ish employee team. That's enough to make a triple A game and have a think group coming up with ideas and working on the next thing.
If playgrounds is truly expanding to 400+ that's massive. Probably 2 main groups and a brainstorming group. 400+ is a lot of employees but not enough to work on 3 big major projects when resources and assets are so expensive and time consuming.
Forza Horizon 4 LOOKS AMAZING, which brings me to what that specific team should work on next. Can't over saturate the market with Forza's. Let that team breathe and work on something else while a small think group ponders ideas for a 5th installment in 6 years!
They have a lot more than 500 employees.
https://www.pressreader.com/australia/edge/20161110/282677571850633
According to this interview, they had 450 developers working on Halo 5 content and the next Halo game in 2016. They've grown since two years.
Also there's an interview from June (E3) where 343 Industries says majority of their devs are working on Halo Infinite as well as a support studio (Skybox Studios), total of 550+ devs on Halo Infinite.
Apparently there are 4 locations.Three locations does not equate to three teams, we have plenty of examples in the industry of studios having multiple studio locations to work on a single game.
These guys ship the best racing games in the world in every two years and are presumably rebooting a staple open-world RPG franchise and need to staff up quickly. Having more available working locations means a bigger pool of talent available to choose from, you can get a better variety of talent and recruit more quickly, that's likely the reason. For today's standards, 400 people for two AAA projects is almost the floor amount of staff you need, so I personally don't see this indicating a third game being worked on.
Signs point to an open world Halo. Pie in the sky prediction is a full Halo ring being explorable, which would be the coolest thing ever.Jesus. Either it was a troubled production or is going to be ambitious as hell. Or both!
If you share assets and tech then I'm sure it's possible.I don't think you can make 3 AAA games with only 400 people, c'mon now. Not unless you outsource like a motherfucker.
Would you be able to name one studio that has managed to do this?If you share assets and tech then I'm sure it's possible.
Communication between the studios would then be vital.
Playground and Turn 10?Would you be able to name one studio that has managed to do this?
I'm not sure I follow. Turn 10 is involved in 2 games at most, the Horizon and Motorsport games they work on concurrently. The question was about a hypothetical 3 AAA games being made at the same time by one studio. The 3rd game for Playground is pure speculation at this point. So, those don't actually count for the aforementioned reasons.
Would you be able to name one studio that has managed to do this?
As long as Microsoft is willing to support them financially and quality doesn't suffer there is not much that could go wrong.
The area being the... UK? Yeah, there's likely 400 people with enough talent.Might be a dumb question, is there enough good talent out there in that area to fill that out?
That's a good answer. I forgot about Mirrors Edge being worked on along with their usually released titles.
Cmon PG, do that Berserk Game that one of your artists was drawing
I think a Fast & Furious inspired action adventure driving game would be up Playground Games alley.Makes sense. Outstanding work on FH4.
I'd love a modern day RPG with the driving but being able to get out the car and explore and do missions etc.