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fanboy

Banned
Oct 27, 2017
4,452
Slovakia
According to an E3 interview, I believe over 550 people are working on Halo Infinite right now? Most of the team at 343 Industries and Skybox Labs support studio.
How long are they this big? Even if some part of studio is working on an engine.. this is just ridiculous number of devs and staff for making like 2 big games in 5-6years.

And how big is infinite gonna be? Like 50 hours of singleplayer, with coop, raids and big multiplayer?

Jesus, its just.. 550?:D
 
OP
OP
Rychu

Rychu

Member
Oct 25, 2017
8,260
Utah, USA
400 developers isn't really enough to make an open world RPG and something else like Forza. Now it's going to make an open world RPG, Forza, and something something else? When do they plan to put these games out, 2025?
Playground Games has never missed a deadline, has exceptional polish, amazing optimization and releases Forza Horizon game every two years with a team of 100+ and every game being more critically acclaimed than the previous game.

Fable is going to be worked on with 200+ devs and I expect it will take 3 years to make.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,102
Are not a considerable chunk of 343 industries employees people related to jobs like handling the ip through crossovers, licensing and things like that?
 

elenarie

Game Developer
Verified
Jun 10, 2018
9,798
Is 400 people enough to make 3 AAA games at the same time?
3rd studio might be some small AA thing or a support studio.

It is doable if not all projects are releasing at the same time. The scope is also important. We for example were working on Battlefield, Battlefront, and Mirror's Edge at the same time with similar head count.

The Coalition now have multiple projects in dev yet they are smaller studio. Again, scope matters. :)
 

SageShinigami

Member
Oct 27, 2017
30,458
Playground Games has never missed a deadline, has exceptional polish, amazing optimization and releases Forza Horizon game every two years with a team of 100+ and every game being more critically acclaimed than the previous game.

Fable is going to be worked on with 200+ devs and I expect it will take 3 years to make.

No disrespect to them. Quality racing games on a frequent basis don't really happen anymore outside the Forza series.

But a racing game is not an open world RPG. Roughly 200~ developers but only three years? That's something CDPR can't do. Bethesda can't do it, that's why they staffed way up. Guerilla Games couldn't do it. The only people who've even churned games out in that short a time span are Ubisoft, and they use absurd numbers of people to help them develop their games. Are you saying they'll do a bunch of outsourcing?
 

Superman2x7

Banned
Nov 4, 2017
1,692
343 being that big and only working on one game is insane!!!! I love myself some Halo but once Infinity is out, they should be able to work on 2 games while a small team continues to create content for Infinity. One massive team of 500 employees working on one game baffles me.

The Coalition makes sense as a 300 ish employee team. That's enough to make a triple A game and have a think group coming up with ideas and working on the next thing.

If playgrounds is truly expanding to 400+ that's massive. Probably 2 main groups and a brainstorming group. 400+ is a lot of employees but not enough to work on 3 big major projects when resources and assets are so expensive and time consuming.

Forza Horizon 4 LOOKS AMAZING, which brings me to what that specific team should work on next. Can't over saturate the market with Forza's. Let that team breathe and work on something else while a small think group ponders ideas for a 5th installment in 6 years!
 

christocolus

Member
Oct 27, 2017
14,932
It is doable if not all projects are releasing at the same time. The scope is also important. We for example were working on Battlefield, Battlefront, and Mirror's Edge at the same time with similar head count.

The Coalition now have multiple projects in dev yet they are smaller studio. Again, scope matters. :)
Wow. Thanks for the insights.
 
OP
OP
Rychu

Rychu

Member
Oct 25, 2017
8,260
Utah, USA
Are not a considerable chunk of 343 industries employees people related to jobs like handling the ip through crossovers, licensing and things like that?
They have a lot more than 500 employees.

https://www.pressreader.com/australia/edge/20161110/282677571850633

According to this interview, they had 450 developers working on Halo 5 content and the next Halo game in 2016. They've grown since two years.

Also there's an interview from June (E3) where 343 Industries says majority of their devs are working on Halo Infinite as well as a support studio (Skybox Studios), total of 550+ devs on Halo Infinite.
 

Marano

Member
Mar 30, 2018
4,893
Rio de Janeiro
I was wondering when someone was gonna post this lol. The dude that twitted this said the job listings aren't his only source he's basing it off of something else, so he's got some evidence of this third studio but I don't know how reliable he is.
 

Benji

Self Requested Ban
Banned
Oct 25, 2017
8,114
Playground is quite literally maybe the best managed studio in the entire industry. Zero hyperbole

You are talking about a studio that has put out 3 open world games this generation, all in different settings / locations. 2 of those games are over 90 Metacritic. The team in charge of running that studio are outstanding at their jobs.

I have no trepidation at all about their expansion
 

OneBadMutha

Member
Nov 2, 2017
6,059
We have already seen three incubation projects announced.

The Coalition: Gears Tactics and Gears Pop
Rare: Battletoads

Didn't know those were incubation projects. Either way, I think it's a good thing. Just trying to make the point that I don't believe there will be 3 even teams trying to create AAA games at the same time.
 

Marano

Member
Mar 30, 2018
4,893
Rio de Janeiro
I can pretty much guarantee what will happen is that they have these ambitious goals to have 2.5 games in development at the same time, but then a project falls behind schedule, and a bunch of talent gets pulled to the project with the closest deadline, the farthest off project starts languishing without proper resourcing and then it turns into a 1.5 game studio instead.

400 for 1 game isn't even that huge if it's a big open world game in 2018. Quite often the headcounts are outsourced, but 3 games at once seems crazy ambitious unless one or two of those are small projects, comparatively. Maybe the 3rd game is just a small prototyping strike force or something.
Before we knew about any of this, we knew they were building a second team to work on an open world game and that second team is in a separate studio, they are pretty much two studios right there, the horizon team will keep working on horizon and they're building the other team in a separate building, so it's safe to assume horizon and that game will be developed alongside each other by different teams, this supposed third team though is new news, so we don't know much about them.
 

Strings

Member
Oct 27, 2017
31,381
I mean, that Berserk game isn't going to develop itself :P!

This seems a bit risky though. While they're definitely Microsoft's golden goose at the moment, it might be too much too quickly.
 

matimeo

UI/UX Game Industry Veteran
Verified
Oct 26, 2017
979
T10 is also pretty small and we had multiple projects in production as well as assisting Playground Games. an entire sub team was dedicated to Playground. Don't forget things like Forza app,website which also have to be managed. There is also lots of outsourcing as well which has to be managed.
 

daniel77733

Banned
Oct 27, 2017
4,639
NICE. Playground is arguably Microsoft's best internal studio. Can't wait to see what they do with Fable and a third studio which will be a new IP??? Hell yeah!!!
 

Pancracio17

▲ Legend ▲
Avenger
Oct 29, 2017
18,699
It is doable if not all projects are releasing at the same time. The scope is also important. We for example were working on Battlefield, Battlefront, and Mirror's Edge at the same time with similar head count.

The Coalition now have multiple projects in dev yet they are smaller studio. Again, scope matters. :)
I see. Thats really interesting, I could see them more or less working on prototypes, concepts and just getting the game of the ground in general, while staff starts getting freed up from other projects. Kinda like how Guerrilla worked on Horizon while KZ:SF was still in development.
 

JINX

Member
Oct 25, 2017
7,472
I assume it's a satellite studio to grab talent from other areas of the UK, helping on the Fable project. You have to remember that both teams, the Horizon and Fable team are suppose to grow to two hundred. This is obviously for next gen, it's going to take more people and more time. It should also be pointed out that Playground had over 175 employees back in September 2017, so no missing 100. 200 hires for Fable, plus growing the Horizon team up to 200 for next gen. There is no reason currently to believe that Playground intends to have a third standalone studio, or to set up a third project. It seems the twitter post you have in the OP is just guessing that a third building must mean a third studio, somehow grabbing a new IP out of thin air.
 
Oct 27, 2017
6,942
343 being that big and only working on one game is insane!!!! I love myself some Halo but once Infinity is out, they should be able to work on 2 games while a small team continues to create content for Infinity. One massive team of 500 employees working on one game baffles me.

The Coalition makes sense as a 300 ish employee team. That's enough to make a triple A game and have a think group coming up with ideas and working on the next thing.

If playgrounds is truly expanding to 400+ that's massive. Probably 2 main groups and a brainstorming group. 400+ is a lot of employees but not enough to work on 3 big major projects when resources and assets are so expensive and time consuming.

Forza Horizon 4 LOOKS AMAZING, which brings me to what that specific team should work on next. Can't over saturate the market with Forza's. Let that team breathe and work on something else while a small think group ponders ideas for a 5th installment in 6 years!
I mean they do do other stuff. They worked on MCC fixes, still have a small team working on Halo 5 and MCC tuning, slip space engine, helped with halo wars 2, and Halo 6 is going to have an Xbox and pc version that has a single player and a robust multiplayer
 

FelipeMGM

#Skate4
Moderator
Oct 25, 2017
3,012
Three locations does not equate to three teams, we have plenty of examples in the industry of studios having multiple studio locations to work on a single game.

These guys ship the best racing games in the world in every two years and are presumably rebooting a staple open-world RPG franchise and need to staff up quickly. Having more available working locations means a bigger pool of talent available to choose from, you can get a better variety of talent and recruit more quickly, that's likely the reason. For today's standards, 400 people for two AAA projects is almost the floor amount of staff you need, so I personally don't see this indicating a third game being worked on.
 
Nov 8, 2017
13,097
They have a lot more than 500 employees.

https://www.pressreader.com/australia/edge/20161110/282677571850633

According to this interview, they had 450 developers working on Halo 5 content and the next Halo game in 2016. They've grown since two years.

Also there's an interview from June (E3) where 343 Industries says majority of their devs are working on Halo Infinite as well as a support studio (Skybox Studios), total of 550+ devs on Halo Infinite.

Jesus. Either it was a troubled production or is going to be ambitious as hell. Or both!
 

Marano

Member
Mar 30, 2018
4,893
Rio de Janeiro
Three locations does not equate to three teams, we have plenty of examples in the industry of studios having multiple studio locations to work on a single game.

These guys ship the best racing games in the world in every two years and are presumably rebooting a staple open-world RPG franchise and need to staff up quickly. Having more available working locations means a bigger pool of talent available to choose from, you can get a better variety of talent and recruit more quickly, that's likely the reason. For today's standards, 400 people for two AAA projects is almost the floor amount of staff you need, so I personally don't see this indicating a third game being worked on.
Apparently there are 4 locations.
 

Kasey

Member
Nov 1, 2017
10,822
Boise
Jesus. Either it was a troubled production or is going to be ambitious as hell. Or both!
Signs point to an open world Halo. Pie in the sky prediction is a full Halo ring being explorable, which would be the coolest thing ever.

Either way, the amount of time since Halo 5, plus the creation of the Slip Space engine points to an incredibly ambitious game. This ain't Halo 5.5
 
Oct 27, 2017
2,030
Playground and Turn 10?
I'm not sure I follow. Turn 10 is involved in 2 games at most, the Horizon and Motorsport games they work on concurrently. The question was about a hypothetical 3 AAA games being made at the same time by one studio. The 3rd game for Playground is pure speculation at this point. So, those don't actually count for the aforementioned reasons.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
Their portfolio doesn't lie: at least as far as racing and technical aspects go, they are one of the most talented developers out there, definitely top 3 at least. Even if they stick to racing forever (which they aren't) means these guys will lead the genre for long, providing incredible quality experiences. I'm cautiously optimistic about them branching towards other genres, there's definitely studios only really familiar with one genre ending up doing excellent things in another (Criterion and Guerilla pop to mind). They definitely deserve to grow, I mean they've done 4 of the best racing games ever in 4 tries.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,102
Cmon PG, do that Berserk Game that one of your artists was drawing
 

TheBeardedOne

Banned
Oct 27, 2017
22,189
Derry
They are one of the best in the business, and make the best racing games of all time. They deserve to expand. I look forward to more from them.
 

unfashionable

Member
Oct 29, 2017
2,072
Makes sense. Outstanding work on FH4.

I'd love a modern day RPG with the driving but being able to get out the car and explore and do missions etc.
 

JayWood2010

Member
Oct 27, 2017
3,120
I think anything is possible, but it would more likely be more devs for the 2nd studio, and not a third. I dont know much about this stuff, but I would think an open world RPG takes a lot of devs, and could end up putting them over 300.

Personally, i think its an interesting topic that they are hiring so many people so we can speculate, but not a fan of saying its three studios without any proof. I would have probably went with another title.