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GameZone

Banned
Oct 27, 2017
1,838
Norway
Let's hope this thread ends the fable that Valve doesn't do anything once and for all. Of course we need competition, but Steam is still by far the best option for PC gaming. While GoG Galaxy, Origin, uPlay and B.net aren't bad at all, they still lack many features that Steam already has for years.

The other launchers aren't Steam competitors. The upcoming Discord Store might be.
 

Deleted member 2840

User requested account closure
Banned
Oct 25, 2017
5,400
I think 30% is too high for what they do.

They don't have to recover the enormous cost of hardware R&D. They don't have to make up for any losses that they take on hardware - from your normal early gen losses to your regular warranty repairs and all the way to you RROD repairs. They don't have to foot any of that.
They don't have to manufacture any disks. They don't have have the same marketing budget. They don't pay for exclusives. They barely make any first party games. They don't handle and of the non-valve servers. They don't do any of the matchmaking.

If Valve deservers a 30% cut, Sony, Microsoft and Nintendo deserve a 50% cut.


Oh shit you're right, I forgot that Sony, Microsoft and Nintendo just give me for free their consoles, so I don't have to buy one for 299-499. Forgot that they also give me their controllers for free, and that 3rd parties making their own controllers pay nothing to them. Also forgot that console manufacturers just give away their 1st party games, and they let developers sell their games on 3rd party sites for free. Incredible how I also forgot that console companies give dedicated servers for free to devs and don't charge a dime to their users to play online games.

Let's be honest, Sony Microsoft and Nintendo are literally Buddha, Dalai Lama and Mother Theresa combined in company form.
 

ethomaz

Banned
Oct 25, 2017
4,851
Santa Albertina
It is really fair.

It is a basically number reached across to the industry to cover maintenance cost, development costs and have profit... anything lower you will probably suffer to not go bankruptcy.
 

Nzyme32

Member
Oct 28, 2017
5,245
a private company can still have share holders.

Yes, but the original quoted sentence is more of a reference to public shareholders. It makes no sense in the context of Valve where one person has ownership of a private company that was never publicly traded. It may have made more sense back when Harrington was involved
 

Jacobson

Banned
Oct 25, 2017
1,444
Steam offers regional pricing, that alone makes them a step above their competitors. Although Origin also has regional pricing, bought DA:I GOTY on sale, pleasantly surprised that it was in SGD.
 

Ge0force

Self-requested ban.
Banned
Oct 28, 2017
5,265
Belgium
I think 30% is too high for what they do.

They don't have to recover the enormous cost of hardware R&D. They don't have to make up for any losses that they take on hardware - from your normal early gen losses to your regular warranty repairs and all the way to you RROD repairs. They don't have to foot any of that.
They don't have to manufacture any disks. They don't have have the same marketing budget. They don't pay for exclusives. They barely make any first party games. They don't handle and of the non-valve servers. They don't do any of the matchmaking.

If Valve deservers a 30% cut, Sony, Microsoft and Nintendo deserve a 50% cut.

True, consoles have costs that Valve doesn't have, but they also have revenue streams that Valve doesn't have: paid online subscription, branded accessories + licenses to other companies, revenue from 1st party games etc. Also, console manufacturers get a cut of EVERY game sold for their console, both digital and retail. Valve only takes 30% if the game is sold in their own store on Steam; devs are allowed to generate free game keys to sell on their own website, as part of a bundle or in competing 3rd party keystores without having to pay Valve anything.

If we add that publishers have to pay for retail disks and that Valve does plenty of hardware and software R&D as well, I think that 30% is justified.


Let's be honest, Sony Microsoft and Nintendo are literally Buddha, Dalai Lama and Mother Theresa combined in company form.

Don't forget the Pope ;)
 

Jaded Alyx

Member
Oct 25, 2017
35,383
Steam offers regional pricing, that alone makes them a step above their competitors. Although Origin also has regional pricing, bought DA:I GOTY on sale, pleasantly surprised that it was in SGD.
Origin has a long way to go. I'm charged in Euros. I live in the Caribbean. No other global store does this without any option to change it.
 

Dest

Has seen more 10s than EA ever will
Coward
Jun 4, 2018
14,063
Work
Considering at least a million people, based on those who open up to the store page, will see your game the day it comes out, the fact that you can see your friends playing a game, sales... Steam provides a platform that generates sales that probably far outweigh any platform to make that 30% more than worth it. I also never understood why Valve always gets the shit for this considering 30% is a pretty common number in regards to digital sales like Microsoft Store, PlayStaiton Store, Origin, Uplay...
 

Nzyme32

Member
Oct 28, 2017
5,245
Since everyone else (Sony, MS, Nintendo) charges 30% , it is fair for Valve to do it as well.

Technically those companies take more than 30% from royalty fees and further fees for specific services in different cases eg ad space, cloud use etc - all of which Steam provides as part of its own cost (or doesn't charge for in the case of royalties)

All of these companies have decided credentials business models to justify this, but it is very hard to argue against Valves 30%, which is only from direct store sales, whilst it takes 0% from keys devs choose to sell on their own or via 3rd parties

All these businesses
 

Karppuuna

Banned
Oct 27, 2017
332
Every retailer take their cut. Game companies can always sell their PC games independently, but usually consumer are the ones how suffer then.
 
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CharMomone

Member
Oct 27, 2017
385
Considering steaminput, steamplay, community, matchmaking features, cloud service, and a lot of other stuff steam provides as a part of it's service the 30% is entirely reasonable. Any other platform would charge 30% and still double dip on the consumers for providing the rest of the features that steam does.
 

m0dus

Truant Pixel
Verified
Oct 27, 2017
1,034
I would argue that other companies, like Sony, give you a bit more for your cut—one on one guidance with third party relations, more opportunities for store visibility, and such. At least that's been my experience.
 

BoosterDuck

Banned
Oct 25, 2017
1,681
I think 30% is too high for what they do.

They don't have to recover the enormous cost of hardware R&D. They don't have to make up for any losses that they take on hardware - from your normal early gen losses to your regular warranty repairs and all the way to you RROD repairs. They don't have to foot any of that.
They don't have to manufacture any disks. They don't have have the same marketing budget. They don't pay for exclusives. They barely make any first party games. They don't handle and of the non-valve servers. They don't do any of the matchmaking.

If Valve deservers a 30% cut, Sony, Microsoft and Nintendo deserve a 50% cut.
since when does Valve make consoles
 
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saenima

Banned
Oct 25, 2017
11,892
30% is the norm in the industry.
30% is the cut Valve, Nintendo, Sony, Microsoft, Apple, Google, GoG are taking.
The exception being Humble Bundle (25%) and Itch.io (decided by the devs).

Although, Valve are the ones giving the most for that 30% cut. And to my knowledge, they may be the only one allowing devs to bypass this 30% cut by selling steam keys generated at no cost and sold elsewhere.

All of this. I have some problems with Steam but this certainly isn't one of them.
 

Igniz12

Member
Oct 25, 2017
7,445
This.

Publishers can also sell Steam keys trough others, and Valve doesn't receive any of the revenue from that.
Correct me if I am wrong but just to put this in perspective, this would be like if Sony allowed third parties to sell digital PS4 games on the Microsoft store and not see a single cent from any sale. That's kinda huge and a big incentive for Valve to make their prices competitive at the same time. They can't compete with grey market key sellers but they can offer decent prices vs other digital stores while not adding restrictions and what not.
 

bbq of doom

Member
Oct 25, 2017
10,606
Just dipping in to say you can absolutely have shares—and shareholders—in a nonpublicly traded private company in the US. I don't know why some think you cannot.
 

Schnitzelfee

Member
Oct 25, 2017
361
Germany
Correct me if I am wrong but just to put this in perspective, this would be like if Sony allowed third parties to sell digital PS4 games on the Microsoft store and not see a single cent from any sale. That's kinda huge and a big incentive for Valve to make their prices competitive at the same time. They can't compete with grey market key sellers but they can offer decent prices vs other digital stores while not adding restrictions and what not.

There have been a few games in the past that you could not buy through Steam itself but only as retail versions that then had to be activated on Steam...

EA could ad their games to Steam but only sell them through Origin as Steam-Keys if they wanted, in theory... but I guess thats more for small pubs and Valve would stop EA from doing that in that special case...
 

GhostTrick

Member
Oct 25, 2017
11,316
I think 30% is too high for what they do.

They don't have to recover the enormous cost of hardware R&D. They don't have to make up for any losses that they take on hardware - from your normal early gen losses to your regular warranty repairs and all the way to you RROD repairs. They don't have to foot any of that.
They don't have to manufacture any disks. They don't have have the same marketing budget. They don't pay for exclusives. They barely make any first party games. They don't handle and of the non-valve servers. They don't do any of the matchmaking.

If Valve deservers a 30% cut, Sony, Microsoft and Nintendo deserve a 50% cut.


Neither does Sony, Microsoft and Nintendo. And for the Hardware stuff, this is unrelated to the digital cut.
 

bbq of doom

Member
Oct 25, 2017
10,606
Yes, but the original quoted sentence is more of a reference to public shareholders. It makes no sense in the context of Valve where one person has ownership of a private company that was never publicly traded. It may have made more sense back when Harrington was involved

Why are you assuming that Newell owns 100% of the shares? Do you have a source for this?
 

Marukoban

Self-requested ban
Banned
Oct 29, 2017
2,298
Yes, but the original quoted sentence is more of a reference to public shareholders. It makes no sense in the context of Valve where one person has ownership of a private company that was never publicly traded. It may have made more sense back when Harrington was involved

Private company usually still have more than 1 shareholder unless it's very very small.
The difference with public company (public company does not have to be listed by the way) is usually there is a cap in number of non-employee shareholders for the company to be classified as private.
 

AmFreak

Member
Oct 26, 2017
2,506
I think 30% is too high for what they do.

They don't have to recover the enormous cost of hardware R&D. They don't have to make up for any losses that they take on hardware - from your normal early gen losses to your regular warranty repairs and all the way to you RROD repairs. They don't have to foot any of that.
They don't have to manufacture any disks. They don't have have the same marketing budget. They don't pay for exclusives. They barely make any first party games. They don't handle and of the non-valve servers. They don't do any of the matchmaking.

If Valve deservers a 30% cut, Sony, Microsoft and Nintendo deserve a 50% cut.
I agree it's too high. The margin is insane. But your point about the console manufactures doesn't hold.
What huge hardware R&D? The cost of putting low-end pc hardware into a closed box that they then sell with a profit?
They also get more from an online sell than a traditional retail sell.
On top of that they have an online fee.
Everything else solely depends on the company, using money hats as a justification for higher cuts is crazy.
 

MistaTwo

SNK Gaming Division Studio 1
Verified
Oct 24, 2017
2,456
I had no idea some people though Steam charged too much for their platform fee.

That's just silly. Y'all stop goofin.
 

Deleted member 1759

User requested account closure
Banned
Oct 25, 2017
3,582
Europe
I think 30% is too high for what they do.

They don't have to recover the enormous cost of hardware R&D. They don't have to make up for any losses that they take on hardware - from your normal early gen losses to your regular warranty repairs and all the way to you RROD repairs. They don't have to foot any of that.
They don't have to manufacture any disks. They don't have have the same marketing budget. They don't pay for exclusives. They barely make any first party games. They don't handle and of the non-valve servers. They don't do any of the matchmaking.

If Valve deservers a 30% cut, Sony, Microsoft and Nintendo deserve a 50% cut.
Took some time but this thread actually delivers.

lmao
 

Mivey

Member
Oct 25, 2017
17,828
I find these discussions on "fairness" so tiring. If Valve would lose developers because their cut was so high, and other platforms offered was Valve could offer them, while having a lower cut, then guess what, they'd change their business model pretty quickly. They don't, because they don't need to.
It's telling that devs never have an issue with this, it's only concern trolling from armchair analysts.
 

GhostTrick

Member
Oct 25, 2017
11,316
I had no idea some people though Steam charged too much for their platform fee.

That's just silly. Y'all stop goofin.


There's a lot of people claiming so. Not a lot of them are actual devs though.

If Steam only took 30% of the initial sale and didn't take an additional cut on all DLC sales, yeah maybe.

But DLC sales are enormous now and publishers aren't as willing to give up 30% on those sales.


Everyone takes a cut on the DLC sales too.
 

Nzyme32

Member
Oct 28, 2017
5,245
Why are you assuming that Newell owns 100% of the shares? Do you have a source for this?

Well that is what is publicly known at least, is that Gabe and Mike founded the company upon leaving MS. And now it's just Gabe. Unless there is some evidence that shares exist and someone else has ownership. Could be that they do and are shared amongst staff, but I don't think anything is public knowledge.
 

LuigiV

One Winged Slayer
Member
Oct 27, 2017
2,686
Perth, Australia
Origin has a long way to go. I'm charged in Euros. I live in the Caribbean. No other global store does this without any option to change it.
Except steam does too. in Australia, Steam's pricing is in USD despite the fact there technically is Au specific regional pricing. So back when the AUD was strong you'd see games selling for 80 or 90 USD. Dumbest shit I've ever seen.
 

Duxxy3

Member
Oct 27, 2017
21,763
USA
There's a lot of people claiming so. Not a lot of them are actual devs though.




Everyone takes a cut on the DLC sales too.

Sure, but on PC the publishers have an option to open up their own stores. They don't have that option on console and mobile. Which is why Ubisoft, EA, ActiBlizzion, Bethesda and Epic have made their own platforms. In my opinion, if steam didn't take 30% of DLC those other platforms might not exist.
 

Deleted member 1759

User requested account closure
Banned
Oct 25, 2017
3,582
Europe
Sure, but on PC the publishers have an option to open up their own stores. They don't have that option on console and mobile. Which is why Ubisoft, EA, ActiBlizzion, Bethesda and Epic have made their own platforms. In my opinion, if steam didn't take 30% of DLC those other platforms might not exist.
Ubi, Activision and Bethesda still sell their games on Steam, though.
 

Silky

Banned
Oct 25, 2017
10,522
Georgia

Jaded Alyx

Member
Oct 25, 2017
35,383
Except steam does too. in Australia, Steam's pricing is in USD despite the fact there technically is Au specific regional pricing. So back when the AUD was strong you'd see games selling for 80 or 90 USD. Dumbest shit I've ever seen.
No, I mean, other stores charge in US. I've come to expect that, as I don't expect every single currency in the World to be covered like that. So I can accept that.

But Euros?
 

Fanta

Member
May 27, 2018
508
I'd say Steam is the reason a lot of formally console exclusive japanese games are finally coming to PC, especially in recent years.
 

RionaaM

Banned
Oct 25, 2017
1,852
I think 30% is too high for what they do.

They don't have to recover the enormous cost of hardware R&D. They don't have to make up for any losses that they take on hardware - from your normal early gen losses to your regular warranty repairs and all the way to you RROD repairs. They don't have to foot any of that.
They don't have to manufacture any disks. They don't have have the same marketing budget. They don't pay for exclusives. They barely make any first party games. They don't handle and of the non-valve servers. They don't do any of the matchmaking.

If Valve deservers a 30% cut, Sony, Microsoft and Nintendo deserve a 50% cut.
Have you ever used Steam? It provides more services than all console makers combined, and doesn't charge its customers a subscription for that. Valve also doesn't charge a licensing fee to develop games for Steam, just a 30% for every copy sold through their store. There are no devkits either, so that's another cash influx they aren't getting.

As for the hardware, those consoles aren't free. Those losses you mentioned are part of any business; if thet can't bear them they should budget accordingly or maybe think of going third party. It's not up to devs to subsidize their hardware efforts and first party games.

Seriously, half of the stuff you mentioned are things done purely to earn console makers more money, with zero benefit for anyone else. None of that should matter to third party devs, and it certainly doesn't deserve a higher cut.
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
That's a lot of people for a storefront with a hell of a lot of games

(My issue with Steam is more with it's awful curation of titles across its storefront than the price cut)



it better be good

It's fascinating.

And when you're done play Divinity Original Sin (if you haven't already), it's even more fascinating. I'm on a second playthrough now on PS4 (my first was on a PC) and I'm still figuring out new shit.