Eurogamer published today an article for Rick Lane about Sleeping Dogs. For someone who is not very avidly into open-world games, Sleeping Dogs felt like a beautifully-made new coat of paint, as it ended being one of my most-replayed games ever. Seeing it receives some long-due love is really nice!
I've never played Yakuza, but I don't exactly think that comparing the two, which is one visible aspect of this article, is valid in light of the different emphasis both games had. in gameplay Other than that, the article does a good job of looking back at what I think was one of the most interesting Sleeping Dogs we've ever had. The game trumped a lot of high-profile open world games in many regards. It is sad, really, that it is most likely a sequel will never be a thing
Here are some interesting snippets:
Via Eurogamer
I've never played Yakuza, but I don't exactly think that comparing the two, which is one visible aspect of this article, is valid in light of the different emphasis both games had. in gameplay Other than that, the article does a good job of looking back at what I think was one of the most interesting Sleeping Dogs we've ever had. The game trumped a lot of high-profile open world games in many regards. It is sad, really, that it is most likely a sequel will never be a thing
Here are some interesting snippets:
Sleeping Dogs has all of these too. Indeed, what makes Sleeping Dogs stand out isn't so much its choice of setting, but United Front's dedication to making its Hong Kong feel as authentic as possible. Sleeping Dogs' city is drawn from over 25,000 photos United Front took as they spent a week exploring the city. The result is a stunning recreation of Hong Kong's unique cultural mesh, where Chinese shop signs sit alongside British road-signs. Hong Kong is the fourth most densely populated area on Earth, and Sleeping Dogs reflects this density on screen. You can feel the urban crush as tower blocks and sky-scrapers loom over you everywhere you go, while the dozens of shop signs protruding over the roads act almost like an ad-hoc rooftop in some areas.
Sleeping Dogs was also criticised for being structurally unambitious. It's true that it mimics the GTA format fairly heavily, blending a two-pronged story that charts Wei Shen's double-life as an undercover police offers, with a multifaceted array of side-activities that include races, drug-busts, and "cop jobs". But I prefer United Front's crime caper to that of Rockstar's. Both possess a similar written quality and recruit Hollywood actors to provide the voicework (in Sleeping Dogs' case this includes James Hong, Lucy Liu, and Altered Carbon's Will Yun Lee as Wei).
Yet where GTA is scathingly satirical in a way that often comes off as misanthropic, Sleeping Dogs is keen to humanise its characters, Winston, the aggressive, musclebound Lieutenant of the Sun On Yee, initially comes off as both a hothead and a meathead. Yet when Wei escorts Winston to a potentially fatal encounter with Winston's boss Uncle Po, we're given a glimpse of Winston's underlying vulnerabilities, as he discusses the importance of family, and asks Wei to take care of his should the worst happen.
These little touches are what, for me, make Sleeping Dogs so interesting, over and above the broader strokes. It's a theme that runs through the game's mechanics too. Sleeping Dogs' systems are also derived largely from other games. The melee combat blends Arkham-Aslyum counters with Yazuza-esque environmental finishers, while the game's parkour-esque chases borrow from Mirror's Edge, and the cover system could be from any third-person game of the last ten years.
But Sleeping Dogs isn't content to let these systems lie, making small but significant changes that help make these systems more nuanced and fluid. While the combat uses both counters and environmental attacks, these are bound together by a new grappling ability that lets Wei grab enemies by the shirt and drag them around, slamming them into walls, throwing them at other enemies, or finishing them off with a car-door or a desktop.
Via Eurogamer