- Goodwill for saving TWD S4 and TWAU S2
- Future income for all existing titles
- A recognizable brand name within the genre and industry
- Depending on the new owner, potentially a stronger bargaining position for licensing
- Easily improved efficiency by switching to Unreal 4 as the engine used
The issue on profitability doesn't seem to lie in the sales numbers, but rather mismanagement by rapidly expanding the studio to several times its original size and apparently expensive licensing.
But most of those things are more long term than sort or mid term, it would be expensive to do that, even more knowing that the games don't sell enough. If you want to spend that much money why not make a new studio and get rid of the bad image done by this?