lmao. Is it 2017 already? ;DThis coming from you means it has to be true. Just like back then, when you told people Bloodborne 2 will be at E3 2017.
lmao. Is it 2017 already? ;DThis coming from you means it has to be true. Just like back then, when you told people Bloodborne 2 will be at E3 2017.
Just crawl away. Parasite Unit pt. 2.That was awesome,albeit short. So we are gonna have boss fights like this one? I wonder how they'll work out,since the gameplay so far seems methodical and slow. Of course we haven't seen any gun shooting yet,so....
Not to be an ass here, and I know a ton of people have already replied to you, but you're talking about a guy who's been the game director on more than 17 successfully launched games in the past 30 years. And he's not only the Director for Death Stranding, but also Producer and Game Designer. So My guess is that Kojima enjoys working on all aspects of the game, and that his team has worked on more than just cutscenes and assets in the past two and a half years.
Yikes. I guess even developers make ignorantly stupid comments like this sooner or later on this forum. Been away from gaming side for awhile. I come back and yep, nothing's changed. Way to show your bias against Kojima, all while ignoring MGS5's amazing gameplay. Will be avoiding all games from Moon Studios, thanks.
Microsoft will need to do a little work to make it clear to everyone that Scorpio isn't just a half-assed upgrade (which the PS4 Pro kinda is…), but a full-blown next-gen machine that's just backwards-compatible to your current library
Wonder where he thought that info was from...This coming from you means it has to be true. Just like back then, when you told people Bloodborne 2 will be at E3 2017.
Well, that's what we got in the final product.Kojima can show a 20 minute trailer and we will still have no idea what's going on.
MGS5 had a bunch of shots from the final scene in the game yet we had no idea.
Thomas sure is unfiltered but I'm not sure what's wrong with that comment you posted from the other site? Pretty much what we were all thinking at the time? I got a Pro at launch and half-assed upgrade is exactly how I felt at that time, especially when I was playing Nier Automata 'Pro patched' at a whopping 1080p. It's not until more recently that we've seen its juice put to better use.His comment doesn't surprise me at all.
From the old site:
https://segmentnext.com/2017/01/25/project-scorpio-not-half-assed-upgrade-like-ps4-pro-ori-dev/
It has nothing to do with fanboyism, you made a poor comment and followed it out by yet another one nowJesus Christ there's some strong Kojima fanboyism going on here :D
It's fine to be a fan of Kojima, I'm a fan of his work too. I still think the MGS Level Designs are some of the most iconic levels ever made in games. I haven't been much of a fan of MGS V, which is why I'm also a bit cautious of Death Stranding, especially because we haven't seen any videos yet that have shown an actual, strong core gameplay loop. Is there ANY information Kojima released that hints towards what kinda gameplay Death Stranding will have other than 'It'll have pretty complex puzzles!'? It's fine if a director first wants to get a feel for his new baby by doing what he enjoys - I'm just hoping he'll surprise us with some awesome gameplay soon.
So settle down, freakboys :D My comment wasn't ignorant, I would totally not be surprised if they don't have the gameplay really figured out yet - Which is fine, at this point they're probably still in pre-pro. But I sure hope we see some of that stuff soon instead of just cutscene after cutscene.
Jesus Christ there's some strong Kojima fanboyism going on here :D
It's fine to be a fan of Kojima, I'm a fan of his work too. I still think the MGS Level Designs are some of the most iconic levels ever made in games. I haven't been much of a fan of MGS V, which is why I'm also a bit cautious of Death Stranding, especially because we haven't seen any videos yet that have shown an actual, strong core gameplay loop. Is there ANY information Kojima released that hints towards what kinda gameplay Death Stranding will have other than 'It'll have pretty complex puzzles!'? It's fine if a director first wants to get a feel for his new baby by doing what he enjoys - I'm just hoping he'll surprise us with some awesome gameplay soon.
So settle down, freakboys :D My comment wasn't ignorant, I would totally not be surprised if they don't have the gameplay really figured out yet - Which is fine, at this point they're probably still in pre-pro. But I sure hope we see some of that stuff soon instead of just cutscene after cutscene.
Its alarming to see a dev post about other devs like a deluded fanboy and typical forum poster. I mean, who knows what sites and blogs will run those comments...Thomas sure is unfiltered but I'm not sure what's wrong with that comment you posted from the other site? Pretty much what we were all thinking at the time?
I didn't think your first post was that bad but the "My guess is that Kojima enjoys putting these cutscenes together way more than working on the actual gameplay" line was weird. Just pushes the "wishes he were a director! mgs games are movies!" meme.Jesus Christ there's some strong Kojima fanboyism going on here :D
It's fine to be a fan of Kojima, I'm a fan of his work too. I still think the MGS Level Designs are some of the most iconic levels ever made in games. I haven't been much of a fan of MGS V, which is why I'm also a bit cautious of Death Stranding, especially because we haven't seen any videos yet that have shown an actual, strong core gameplay loop. Is there ANY information Kojima released that hints towards what kinda gameplay Death Stranding will have other than 'It'll have pretty complex puzzles!'? It's fine if a director first wants to get a feel for his new baby by doing what he enjoys - I'm just hoping he'll surprise us with some awesome gameplay soon.
So settle down, freakboys :D My comment wasn't ignorant, I would totally not be surprised if they don't have the gameplay really figured out yet - Which is fine, at this point they're probably still in pre-pro. But I sure hope we see some of that stuff soon instead of just cutscene after cutscene.
It's weird and premature to criticize him on gameplay when u haven't seen it yet,don't you think ?Jesus Christ there's some strong Kojima fanboyism going on here :D
It's fine to be a fan of Kojima, I'm a fan of his work too. I still think the MGS Level Designs are some of the most iconic levels ever made in games. I haven't been much of a fan of MGS V, which is why I'm also a bit cautious of Death Stranding, especially because we haven't seen any videos yet that have shown an actual, strong core gameplay loop. Is there ANY information Kojima released that hints towards what kinda gameplay Death Stranding will have other than 'It'll have pretty complex puzzles!'? It's fine if a director first wants to get a feel for his new baby by doing what he enjoys - I'm just hoping he'll surprise us with some awesome gameplay soon.
So settle down, freakboys :D My comment wasn't ignorant, I would totally not be surprised if they don't have the gameplay really figured out yet - Which is fine, at this point they're probably still in pre-pro. But I sure hope we see some of that stuff soon instead of just cutscene after cutscene. I'm pretty certain this game won't be out for a good, long time (my bet is on 2021) and it sounds like me suggesting that they don't have the gameplay nailed down yet has everyone up in arms cause I'd guess most people here probably think it'll be out sometime soon? When have they started actual development? It hasn't been that long and it's a completely new IP and I'd bet since Kojima has been tired of making MGS after MGS, he probably doesn't want to stick to his tried and true stealth formula. This shit takes time.
Damn I just noticed there is third character in the video, on the back of Sam, seems that she is alive.
Yeah. I am glad Kojima is doing it like this. Better than having nothing for two years.
I didn't think your first post was that bad but the "My guess is that Kojima enjoys putting these cutscenes together way more than working on the actual gameplay" line was weird. Just pushes the "wishes he were a director! mgs games are movies!" meme.
It's amazing how you try to be civil yet condescending at the same time.Jesus Christ there's some strong Kojima fanboyism going on here :D
It's fine to be a fan of Kojima, I'm a fan of his work too. I still think the MGS Level Designs are some of the most iconic levels ever made in games. I haven't been much of a fan of MGS V, which is why I'm also a bit cautious of Death Stranding, especially because we haven't seen any videos yet that have shown an actual, strong core gameplay loop. Is there ANY information Kojima released that hints towards what kinda gameplay Death Stranding will have other than 'It'll have pretty complex puzzles!'? It's fine if a director first wants to get a feel for his new baby by doing what he enjoys - I'm just hoping he'll surprise us with some awesome gameplay soon.
So settle down, freakboys :D My comment wasn't ignorant, I would totally not be surprised if they don't have the gameplay really figured out yet - Which is fine, at this point they're probably still in pre-pro. But I sure hope we see some of that stuff soon instead of just cutscene after cutscene. I'm pretty certain this game won't be out for a good, long time (my bet is on 2021) and it sounds like me suggesting that they don't have the gameplay nailed down yet has everyone up in arms cause I'd guess most people here probably think it'll be out sometime soon? When have they started actual development? It hasn't been that long and it's a completely new IP and I'd bet since Kojima has been tired of making MGS after MGS, he probably doesn't want to stick to his tried and true stealth formula. This shit takes time.
Fap to it?
Someone break down the lore of the gold mask guy's striped cloak inner matching those egyptian headdress things.
There's nothing wrong with it but the tone of your initial post made it sound like you were implying he was wasting time trying to make cinematic trailers and actively ignoring working on gameplay because he disliked it. It seems like you're acknowledging this likely isn't the case with him (well it might be the case but the end product would still have enjoyable gameplay) so not sure what's being criticized anymore.What's wrong with that? To this day, he still edits his trailers himself, so there's probably quite a lot of passion there. This is a whole new IP and it's okay if his way of figuring it out is by putting these characters together and have them act with one another in order to figure out how they'd interact, what they'd do in the world, etc. I know lots of programmers who don't like to work on gameplay cause it's 'no challenge'. Kojima probably sees himself as a guy who's awesome at storytelling and toying with his fans, subverting expectations. He's done that again and again. He also built games since the MSX days, so it could very well be that he first wants to make sure that what he's building is interesting and then figures out the 'play' aspect.
My only problem with that approach is that I've seen designers before that worked for years on a series and then were surprised by how difficult it is to find a satisfying gameplay loop in a different genre, which is why I'm hoping they'll show that soon.
Dear lord. He literally said that he's been playing and tweaking the game morning until night this after noon in front of thousands of people.What's wrong with that? To this day, he still edits his trailers himself, so there's probably quite a lot of passion there. This is a whole new IP and it's okay if his way of figuring it out is by putting these characters together and have them act with one another in order to figure out how they'd interact, what they'd do in the world, etc. I know lots of programmers who don't like to work on gameplay cause it's 'no challenge'. Kojima probably sees himself as a guy who's awesome at storytelling and toying with his fans, subverting expectations. He's done that again and again. He also built games since the MSX days, so it could very well be that he first wants to make sure that what he's building is interesting and then figures out the 'play' aspect.
My only problem with that approach is that I've seen designers before that worked for years on a series and then were surprised by how difficult it is to find a satisfying gameplay loop in a different genre, which is why I'm hoping they'll show that soon.
Sony as the publisher will no doubt be keeping tight hold of the development process and honestly I don't think the gameplay design is likely to be lagging here. The fact we're seeing so little of the gameplay is much more likely due to the marketing strategy than a reflection of where they're up to with development. It seems Sony want to keep as much mystery around the game as long as possible, to keep the conversation and hype going.What's wrong with that? To this day, he still edits his trailers himself, so there's probably quite a lot of passion there. This is a whole new IP and it's okay if his way of figuring it out is by putting these characters together and have them act with one another in order to figure out how they'd interact, what they'd do in the world, etc. I know lots of programmers who don't like to work on gameplay cause it's 'no challenge'. Kojima probably sees himself as a guy who's awesome at storytelling and toying with his fans, subverting expectations. He's done that again and again. He also built games since the MSX days, so it could very well be that he first wants to make sure that what he's building is interesting and then figures out the 'play' aspect.
My only problem with that approach is that I've seen designers before that worked for years on a series and then were surprised by how difficult it is to find a satisfying gameplay loop in a different genre, which is why I'm hoping they'll show that soon.
I have still have no idea what is happening. I still love it. Day zero.
What's wrong with that? To this day, he still edits his trailers himself, so there's probably quite a lot of passion there. This is a whole new IP and it's okay if his way of figuring it out is by putting these characters together and have them act with one another in order to figure out how they'd interact, what they'd do in the world, etc. I know lots of programmers who don't like to work on gameplay cause it's 'no challenge'. Kojima probably sees himself as a guy who's awesome at storytelling and toying with his fans, subverting expectations. He's done that again and again. He also built games since the MSX days, so it could very well be that he first wants to make sure that what he's building is interesting and then figures out the 'play' aspect.
My only problem with that approach is that I've seen designers before that worked for years on a series and then were surprised by how difficult it is to find a satisfying gameplay loop in a different genre, which is why I'm hoping they'll show that soon.
NanomachinesI have still have no idea what is happening. I still love it. Day zero.
Joosten voicing him and he is voicing her. Screenshot this.Do we have confirmation on who is voicing del Toro in the game ? As he said they are just using his likeness.
There's nothing wrong with it but the tone of your initial post made it sound like you were implying he was wasting time trying to make cinematic trailers and actively ignoring working on gameplay because he disliked it. It seems like you're acknowledging this likely isn't the case with him (well it might be the case but the end product would still have enjoyable gameplay) so not sure what's being criticized anymore.
I mean you're telling us you think it will release in 2021 when the guy actually working on this game has said otherwise.
I don't think anybody can doubt that the guy knows how to make a fun game, he's been making good stuff for over 2 decades now,
Is there a quote on that or something? Has he ever mentioned a release window? I haven't seen that.
What's wrong with that? To this day, he still edits his trailers himself, so there's probably quite a lot of passion there. This is a whole new IP and it's okay if his way of figuring it out is by putting these characters together and have them act with one another in order to figure out how they'd interact, what they'd do in the world, etc. I know lots of programmers who don't like to work on gameplay cause it's 'no challenge'. Kojima probably sees himself as a guy who's awesome at storytelling and toying with his fans, subverting expectations. He's done that again and again. He also built games since the MSX days, so it could very well be that he first wants to make sure that what he's building is interesting and then figures out the 'play' aspect.
I don't know, like I said the tone of the initial post was a bit weird. I'm not reading as much malice into it as some people here but you came across as a bit dismissive with:I don't think anybody can doubt that the guy knows how to make a fun game, he's been making good stuff for over 2 decades now, so why even jump to that conclusion? I'd guess that at this point it's harder for him to make sure his new IP is really interesting and could have the same effect on people that MGS had and he's probably pretty confident in terms of putting together a fun game. I'm even copying some of his shit in our unannounced project, so I have a lot of respect for him as a designer. But based on what we've seen so far, my bet is that they spent more time on building the world and ensuring that there's a lot they can do with what they're building instead of just focusing on the 'local' stuff and because of that this game will probably still need a good, long time in the oven.
Yeah I'd rather what Kojima is doing to show off his game than shit like this:
Show me something