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Ferdie

Member
Jul 16, 2018
1,363
I would love to know this as well. I loved how they used Euphoria in GTA 4, it was kind of annoying at times but it was pretty fun and a neat addition. Didn't they use it in GTA 5 as well but it was really scaled back? I feel like I read that somewhere.
Yep, it was heavily reduced in GTA 5. This is my biggest fear for this game and lack of info on this doesn't look good.
 

Lackless

Banned
Oct 27, 2017
4,137
I would love to know this as well. I loved how they used Euphoria in GTA 4, it was kind of annoying at times but it was pretty fun and a neat addition. Didn't they use it in GTA 5 as well but it was really scaled back? I feel like I read that somewhere.

Scaled back in a good way. Everyone was too floaty in GTA IV.
 

PaJeppy

Banned
Nov 8, 2017
1,094
I'm going pre order this next week when I get paid and make sure I get the day off on release.

I like the survival elements and how they aren't intrusive. Put a bit of effort into maintaining things and it pays off. Don't want to feel like it's forced on me. If oiling and cleaning your gun makes it do a bit more damage, or reload quicker I'll definitely take advantage of that.
 

Katarn343

Member
Jan 22, 2018
1,678
México - United States
I love the intimacy they're trying to convey with this game. There were some details like these in GTA V, but you rarely had the time to notice because of the speed and pace of the game. You, quite literally, drive by unique things and miss out on them. Now having some much needed downtime and sim management, you can reward yourself a moment to take the world and atmosphere in. I adore that shit.
 
Last edited:

Benita

Banned
Aug 27, 2018
862
Dniw0fnXsAAynia.jpg:large


Game of the.....
I know some people are into this stuff, but it just seems like a bunch of chores/micromanagement I don't want to deal with.
 

More_Badass

Member
Oct 25, 2017
23,622
I know some people are into this stuff, but it just seems like a bunch of chores/micromanagement I don't want to deal with.
Most of it is stuff you're going to be doing anywhere. I wouldn't be surprised if sleeping saves your game like in the past games. There was already consumables to restore health and Dead Eye in the first game. You're going to running places. You're going to be in towns regularly.

I think people are drastically overthinking and making knee-jerk reactions to these stat elements. It's not a survival game; you're not going to be starving to death.
 

username.ymt

Member
Nov 15, 2017
582
Yep, it was heavily reduced in GTA 5. This is my biggest fear for this game and lack of info on this doesn't look good.

For what it's worth, myself and others who have spent hundreds of hours modding NaturalMotion(Euphoria) tasks and RageRagdolls (Rockstar's proprietary ragdolls) have been comparing notes concerning the presence of Euphoria in the trailers, and we overall agree on some type of Euphoria being present in the often posted "gunfight GIF".
Especially the way one ped is stumbling after being shot, and then sticking his arms out, looks a LOT like the results of certain CtaskNMbalance message params being enabled.

Or maybe we are all cimpletely wrong, and are simply observing what we want to see, instead of accepting that R lost their license to use NM products when Zynga bought NM in 2014.

Perhaps the truth can be found somewhere in the middle of these two claims.
 

username.ymt

Member
Nov 15, 2017
582
vZk1nk8r.jpg



So first OPM claimed in a video, that the map was the largest Rockstar had ever built. Now it's in print, which to me means that it's a fact that the 5 states of RDR2 are larger than GTA V's San Andreas.
 

Deleted member 2595

Account closed at user request
Banned
Oct 25, 2017
5,475
For what it's worth, myself and others who have spent hundreds of hours modding NaturalMotion(Euphoria) tasks and RageRagdolls (Rockstar's proprietary ragdolls) have been comparing notes concerning the presence of Euphoria in the trailers, and we overall agree on some type of Euphoria being present in the often posted "gunfight GIF".
Especially the way one ped is stumbling after being shot, and then sticking his arms out, looks a LOT like the results of certain CtaskNMbalance message params being enabled.

Or maybe we are all cimpletely wrong, and are simply observing what we want to see, instead of accepting that R lost their license to use NM products when Zynga bought NM in 2014.

Perhaps the truth can be found somewhere in the middle of these two claims.
I like you
 

Black Chamber

Banned
Oct 27, 2017
6,811
United States
Wasn't Euphoria essentially built into the RAGE engine?

This was an interesting retrospective about Euphoria via Eurogamer written fairly recently.

https://www.eurogamer.net/articles/2017-02-12-one-thing-about-gta4-has-never-been-bettered

And why wouldn't Rockstar continue licensing Euphoria from Zynga?
Exactly!

Rockstar isn't oblivious to our cries wanting the Euphoria Engine to be used in RDRII and they have probably licensed and improved upon it significantly since Red Dead Redemption in 2010.
 

Simo

Member
Oct 26, 2017
4,884
Michigan, USA
I'm trying to catch up on the video previews. The Game Informer Show was great and hilarious and I'm watching the GameSpot one now and their random encounters and how some of them escalated sound great and hilarious. lol
 

Black Chamber

Banned
Oct 27, 2017
6,811
United States
"probably"

I want hard info from people that got to experience it hands on
Look at it this way, this is Rockstar we're talking about. Euphoria was amazing back in 2008 when Grand Theft Auto IV was the shit; but Rockstar could have easily taken what made Euphoria great and commenced to make it even better and then incorporated that new, perfected, refined code circa 2018 into their new RAGE engine.

Just sayin' ;)
 

Simo

Member
Oct 26, 2017
4,884
Michigan, USA
so many video previews I can't keep up lol

They've been quite good too. I started with Brandon Jones' Easy Allies preview and then watched The Game Informer Show, GameSpot preview and a little bit of Red Dead O Clock that so far has been the most comprehensive. They saw the map in the menu but mentioned locations you visit are only visible and everything else is covered or a "Fog of War" like some other titles do.
 

username.ymt

Member
Nov 15, 2017
582
Having Euphoria would be great.

but it doesn't bode well when it's not in GTAV

Okay, so once and for all it needs to be said and hopefully understood and accepted, that Euphoria is not only present in GTA V, but enabled for every single person in the game.

It's also important to understand what that statement means and exactly HOW Euphoria in GTA V(and IV,RDR and MP3) works.

When I say Euphoria is enabled for every person in the game, what I am saying is that every person has a NaturalMotion(NM, from here on) brain and nervous system.

So, if that is the case, why does the "physics"
In GTA V look a lot less impressive and natural than in the other games?

To answer this, in the least technical way possible, i think the best way to explain it is this :

To activate a NM reaction(CtaskNM) in an Euphoria enabled ped, the force of the physical contact (refered to as Impulse) has to exceed a certain preset threshold.

In GTA V, this preset threshold is X1(a high number), wheras it is X2( a significantly lower number in the for instance IV).

That is part of the reason why you can walk into pedestrians in IV, and when you touch them they react to the force of your motion(Impulse).

In GTA V you need to at least jog to build up enough force to exceed the preset activation threshold.

Also, and this is perhaps even more crucial, in GTA V, there are several additions to the combat systems( both melee and ballistic), which very effectively limits and curtails Euphoria reactions both in range, depth and duration. These additions are not NM based, but are different game tasks Rockstar likely implemented to better manage memory usage, and in my personal opinion, to ensure the game always presents itself as polished as possible.

What I mean by that is that NM reactions can look messy, even janky, just like people bumbling into each other in real life. The difference is that we don't clip through each other the same way in real life.

So Rockstar made a conscious decision and decided only to have a maximum of 3 NM enabled people ACTIVATED at the same time, as well as created a new version of their CtaskWrithe system that rules with an iron fist in GTA V.

CtaskWrithe is the main culprit behind why almost every person shot in GTA V rolls over and die almost instantly after falling down.

Other game tasks enforcing "order" are Killshots and RapidFireCount, making sure Euphoria is only activated for a very small window of time, before the Writhe task takes over.

The end result of all these additions is arguably a overall "neater looking" game.

Finally, if anyone of you wants to test out how prevalent Euphoria is in GTA V, and don't want to have to learn how to mod, you can just do the following.

Activate the low gravity cheat and shoot a pedestrian with a single bullet to the leg.
You will now see how the pedestrian desperately flails his arms around, trying to grab on to anything within reach, including other pedestrians, while he slowly ascends into the air. Then shoot him a couple of more times, and you will be able to watch how he suddenly goes limp, like a regular ragdoll, and now floats quietly around like a body in outer space.

As for RDR2, obviously nobody really knows yet to which extent and using which thresholds, Rockstar decided to implement Euphoria into the game.

All us Euphoria modders can agree on is that at least it looks like, there is some presence of Euphoria seen in the trailers.

Thank you for reading all this(if you did, that is), and if you didn't read all this :

Too long, didn' read : Euphoria is EVERYWHERE...and nowhere in GTA V.
 
Last edited:

Deleted member 46641

User requested account closure
Banned
Aug 12, 2018
3,494
I wonder how viable a playthrough with little hunting will be. That stuff about hyper gory animal kills and skinning just sounds like it'd make me depressed. Well more so than I already am.
 

Simo

Member
Oct 26, 2017
4,884
Michigan, USA
I wonder how viable a playthrough with little hunting will be. That stuff about hyper gory animal kills and skinning just sounds like it'd make me depressed. Well more so than I already am.

You could probably do it but the game will likely be tougher as hunting provides not only food for you and the camp but also resources and money as you can sell the pelt and meat. If you're buying food for Arthur you're going to need a different steady income but I'd imagine it's still doable.

The OPM previewer accidentally ran over a rabbit with his horse and the death cry was so sudden and horrific that even the Rockstar devs in the room were taken aback...

The OPM issue seems to be a little bit more in depth and has words and a interview with Rockstar too. They did a podcast yesterday and spoke a little about the cover story.
https://opmpodcast.wordpress.com/20...-dead-retalker/amp/?__twitter_impression=true

There are a few interesting tidbits there but the bulk is in the magazine:
  • The "Deluxe" bath house switches to a different camera angle with Arthur looking very "Geralt", IE his feet hanging over the side of the tub and relaxing. You can then pick which area to clean and promptly mash the buttons.
  • When the "lady" enters the bath house you can direct her which area to clean so you no longer have to mash the buttons. You can then use the L2 button to interact and make conversation. Arthur brings up that he likes, or liked, taking baths with his dog. lol
  • Staffer also encountered 2 rival gang members out in the wilds who tried warning him off. He shot them both down and then jumped off his horse to pick up the 2 dead gang members and proceeded to throw their corpses off the cliff to hide the bodies.
  • He also messed around in the Gun Store and made his revolver golden.
  • ...and bought all the beans in the general store....lol
He also made an interesting comment about the weapon degradation that i hadn't seen yet: Yes you have to upkeep your weapons to get the maximum effectiveness out of them but they'll never drop below a certain level of use or break.
 

username.ymt

Member
Nov 15, 2017
582
I wonder how viable a playthrough with little hunting will be. That stuff about hyper gory animal kills and skinning just sounds like it'd make me depressed. Well more so than I already am.

I really don't think it will be that essential. It will probably serve the dual purpose as a source of income, and as a way too boost your standing at the camp. But the game will no doubt contain a ton of other days to earn money and improve the living conditions at the camp.

So I would not worry too much about having to hurt any animals :0)
 

Adryuu

Master of the Wind
Member
Oct 27, 2017
5,599
Okay, so once and for all it needs to be said and hopefully understood and accepted, that Euphoria is not only present in GTA V, but enabled for every single person in the game.

It's also important to understand what that statement means and exactly HOW Euphoria in GTA V(and IV,RDR and MP3) works.

When I say Euphoria is enabled for every person in the game, what I am saying is that every person has a NaturalMotion(NM, from here on) brain and nervous system.

So, if that is the case, why does the "physics"
In GTA V look a lot less impressive and natural than in the other games?

To answer this, in the least technical way possible, i think the best way to explain it is this :

To activate a NM reaction(CtaskNM) in an Euphoria enabled ped, the force of the physical contact (refered to as Impulse) has to exceed a certain preset threshold.

In GTA V, this preset threshold is X1(a high number), wheras it is X2( a significantly lower number in the for instance IV).

That is part of the reason why you can walk into pedestrians in IV, and when you touch them they react to the force of your motion(Impulse).

In GTA V you need to at least jog to build up enough force to exceed the preset activation threshold.

Also, and this is perhaps even more crucial, in GTA V, there are several additions to the combat systems( both melee and ballistic), which very effectively limits and curtails Euphoria reactions both in range, depth and duration. These additions are not NM based, but are different game tasks Rockstar likely implemented to better manage memory usage, and in my personal opinion, to ensure the game always presents itself as polished as possible.

What I mean by that is that NM reactions can look messy, even janky, just like people bumbling into each other in real life. The difference is that we don't clip through each other the same way in real life.

So Rockstar made a conscious decision and decided only to have a maximum of 3 NM enabled people ACTIVATED at the same time, as well as created a new version of their CtaskWrithe system that rules with an iron fist in GTA V.

CtaskWrithe is the main culprit behind why almost every person shot in GTA V rolls over and die almost instantly after falling down.

Other game tasks enforcing "order" are Killshots and RapidFireCount, making sure Euphoria is only activated for a very small window of time, before the Writhe task takes over.

The end result of all these additions is arguably a overall "neater looking" game.

Finally, if anyone of you wants to test out how prevalent Euphoria is in GTA V, and don't want to have to learn how to mod, you can just do the following.

Activate the low gravity cheat and shoot a pedestrian with a single bullet to the leg.
You will now see how the pedestrian desperately flails his arms around, trying to grab on to anything within reach, including other pedestrians, while he slowly ascends into the air. Then shoot him a couple of more times, and you will be able to watch how he suddenly goes limp, like a regular ragdoll, and now floats quietly around like a body in outer space.

As for RDR2, obviously nobody really knows yet to which extent and using which thresholds, Rockstar decided to implement Euphoria into the game.

All us Euphoria modders can agree on is that at least it looks like, there is some presence of Euphoria seen in the trailers.

Thank you for reading all this(if you did, that is), and if you didn't read all this :

Too long, didn' read : Euphoria is EVERYWHERE...and nowhere in GTA V.

Thanks, never knew any of that. Now I want a new pc that can handle GTAV to mod it. Euphoria was my favorite part of IV.
 

germuso

Banned
Oct 28, 2017
675
I know it´s a bit unfair comparison but rdr 2 is not really good....that slide

At the end.

 
Last edited:

Gospel

One Winged Slayer
Member
Oct 27, 2017
436
Okay, so once and for all it needs to be said and hopefully understood and accepted, that Euphoria is not only present in GTA V, but enabled for every single person in the game.

It's also important to understand what that statement means and exactly HOW Euphoria in GTA V(and IV,RDR and MP3) works.

When I say Euphoria is enabled for every person in the game, what I am saying is that every person has a NaturalMotion(NM, from here on) brain and nervous system.

So, if that is the case, why does the "physics"
In GTA V look a lot less impressive and natural than in the other games?

To answer this, in the least technical way possible, i think the best way to explain it is this :

To activate a NM reaction(CtaskNM) in an Euphoria enabled ped, the force of the physical contact (refered to as Impulse) has to exceed a certain preset threshold.

In GTA V, this preset threshold is X1(a high number), wheras it is X2( a significantly lower number in the for instance IV).

That is part of the reason why you can walk into pedestrians in IV, and when you touch them they react to the force of your motion(Impulse).

In GTA V you need to at least jog to build up enough force to exceed the preset activation threshold.

Also, and this is perhaps even more crucial, in GTA V, there are several additions to the combat systems( both melee and ballistic), which very effectively limits and curtails Euphoria reactions both in range, depth and duration. These additions are not NM based, but are different game tasks Rockstar likely implemented to better manage memory usage, and in my personal opinion, to ensure the game always presents itself as polished as possible.

What I mean by that is that NM reactions can look messy, even janky, just like people bumbling into each other in real life. The difference is that we don't clip through each other the same way in real life.

So Rockstar made a conscious decision and decided only to have a maximum of 3 NM enabled people ACTIVATED at the same time, as well as created a new version of their CtaskWrithe system that rules with an iron fist in GTA V.

CtaskWrithe is the main culprit behind why almost every person shot in GTA V rolls over and die almost instantly after falling down.

Other game tasks enforcing "order" are Killshots and RapidFireCount, making sure Euphoria is only activated for a very small window of time, before the Writhe task takes over.

The end result of all these additions is arguably a overall "neater looking" game.

Finally, if anyone of you wants to test out how prevalent Euphoria is in GTA V, and don't want to have to learn how to mod, you can just do the following.

Activate the low gravity cheat and shoot a pedestrian with a single bullet to the leg.
You will now see how the pedestrian desperately flails his arms around, trying to grab on to anything within reach, including other pedestrians, while he slowly ascends into the air. Then shoot him a couple of more times, and you will be able to watch how he suddenly goes limp, like a regular ragdoll, and now floats quietly around like a body in outer space.

As for RDR2, obviously nobody really knows yet to which extent and using which thresholds, Rockstar decided to implement Euphoria into the game.

All us Euphoria modders can agree on is that at least it looks like, there is some presence of Euphoria seen in the trailers.

Thank you for reading all this(if you did, that is), and if you didn't read all this :

Too long, didn' read : Euphoria is EVERYWHERE...and nowhere in GTA V.
Thank you, Sensei
 

PrimeBeef

Banned
Oct 27, 2017
5,840
A bit worried about survival elements. It always sounds good on paper, but usually end up being a chore. I hope it's not very intrusive, like getting reduced health bar if you don't eat.

Everything else looks superb.
It looks amazing, but the majority of the game sounds like busy work. Something I am not interested in at all. Hopefully all of it is stuff you can completely ignore. I doubt it though.
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
I know it´s a bit unfair comparison but rdr 2 is not really good....that slide

At the end.



What's wrong with it? People slide when falling at high speed. Did you expect him to roll or something from the get-go?

It looks amazing, but the majority of the game sounds like busy work. Something I am not interested in at all. Hopefully all of it is stuff you can completely ignore. I doubt it though.
The majority of the game sounds like busywork?
 

Deleted member 2595

Account closed at user request
Banned
Oct 25, 2017
5,475
Okay, so once and for all it needs to be said and hopefully understood and accepted, that Euphoria is not only present in GTA V, but enabled for every single person in the game.

It's also important to understand what that statement means and exactly HOW Euphoria in GTA V(and IV,RDR and MP3) works.

When I say Euphoria is enabled for every person in the game, what I am saying is that every person has a NaturalMotion(NM, from here on) brain and nervous system.

So, if that is the case, why does the "physics"
In GTA V look a lot less impressive and natural than in the other games?

To answer this, in the least technical way possible, i think the best way to explain it is this :

To activate a NM reaction(CtaskNM) in an Euphoria enabled ped, the force of the physical contact (refered to as Impulse) has to exceed a certain preset threshold.

In GTA V, this preset threshold is X1(a high number), wheras it is X2( a significantly lower number in the for instance IV).

That is part of the reason why you can walk into pedestrians in IV, and when you touch them they react to the force of your motion(Impulse).

In GTA V you need to at least jog to build up enough force to exceed the preset activation threshold.

Also, and this is perhaps even more crucial, in GTA V, there are several additions to the combat systems( both melee and ballistic), which very effectively limits and curtails Euphoria reactions both in range, depth and duration. These additions are not NM based, but are different game tasks Rockstar likely implemented to better manage memory usage, and in my personal opinion, to ensure the game always presents itself as polished as possible.

What I mean by that is that NM reactions can look messy, even janky, just like people bumbling into each other in real life. The difference is that we don't clip through each other the same way in real life.

So Rockstar made a conscious decision and decided only to have a maximum of 3 NM enabled people ACTIVATED at the same time, as well as created a new version of their CtaskWrithe system that rules with an iron fist in GTA V.

CtaskWrithe is the main culprit behind why almost every person shot in GTA V rolls over and die almost instantly after falling down.

Other game tasks enforcing "order" are Killshots and RapidFireCount, making sure Euphoria is only activated for a very small window of time, before the Writhe task takes over.

The end result of all these additions is arguably a overall "neater looking" game.

Finally, if anyone of you wants to test out how prevalent Euphoria is in GTA V, and don't want to have to learn how to mod, you can just do the following.

Activate the low gravity cheat and shoot a pedestrian with a single bullet to the leg.
You will now see how the pedestrian desperately flails his arms around, trying to grab on to anything within reach, including other pedestrians, while he slowly ascends into the air. Then shoot him a couple of more times, and you will be able to watch how he suddenly goes limp, like a regular ragdoll, and now floats quietly around like a body in outer space.

As for RDR2, obviously nobody really knows yet to which extent and using which thresholds, Rockstar decided to implement Euphoria into the game.

All us Euphoria modders can agree on is that at least it looks like, there is some presence of Euphoria seen in the trailers.

Thank you for reading all this(if you did, that is), and if you didn't read all this :

Too long, didn' read : Euphoria is EVERYWHERE...and nowhere in GTA V.
You should make a thread about this stuff :)
 

notme2020

Member
Dec 3, 2017
355
I think my plan is to keep a horse in a stable in each town. If you plan to fast travel to another town via train the horse you were just riding stays where you left it.

Can't wait to read everybody's stories on what happened during your time with the game.
 

Premium

Banned
Oct 27, 2017
836
NC
Okay, so once and for all it needs to be said and hopefully understood and accepted, that Euphoria is not only present in GTA V, but enabled for every single person in the game.

It's also important to understand what that statement means and exactly HOW Euphoria in GTA V(and IV,RDR and MP3) works.

When I say Euphoria is enabled for every person in the game, what I am saying is that every person has a NaturalMotion(NM, from here on) brain and nervous system.

So, if that is the case, why does the "physics"
In GTA V look a lot less impressive and natural than in the other games?

To answer this, in the least technical way possible, i think the best way to explain it is this :

To activate a NM reaction(CtaskNM) in an Euphoria enabled ped, the force of the physical contact (refered to as Impulse) has to exceed a certain preset threshold.

In GTA V, this preset threshold is X1(a high number), wheras it is X2( a significantly lower number in the for instance IV).

That is part of the reason why you can walk into pedestrians in IV, and when you touch them they react to the force of your motion(Impulse).

In GTA V you need to at least jog to build up enough force to exceed the preset activation threshold.

Also, and this is perhaps even more crucial, in GTA V, there are several additions to the combat systems( both melee and ballistic), which very effectively limits and curtails Euphoria reactions both in range, depth and duration. These additions are not NM based, but are different game tasks Rockstar likely implemented to better manage memory usage, and in my personal opinion, to ensure the game always presents itself as polished as possible.

What I mean by that is that NM reactions can look messy, even janky, just like people bumbling into each other in real life. The difference is that we don't clip through each other the same way in real life.

So Rockstar made a conscious decision and decided only to have a maximum of 3 NM enabled people ACTIVATED at the same time, as well as created a new version of their CtaskWrithe system that rules with an iron fist in GTA V.

CtaskWrithe is the main culprit behind why almost every person shot in GTA V rolls over and die almost instantly after falling down.

Other game tasks enforcing "order" are Killshots and RapidFireCount, making sure Euphoria is only activated for a very small window of time, before the Writhe task takes over.

The end result of all these additions is arguably a overall "neater looking" game.

Finally, if anyone of you wants to test out how prevalent Euphoria is in GTA V, and don't want to have to learn how to mod, you can just do the following.

Activate the low gravity cheat and shoot a pedestrian with a single bullet to the leg.
You will now see how the pedestrian desperately flails his arms around, trying to grab on to anything within reach, including other pedestrians, while he slowly ascends into the air. Then shoot him a couple of more times, and you will be able to watch how he suddenly goes limp, like a regular ragdoll, and now floats quietly around like a body in outer space.

As for RDR2, obviously nobody really knows yet to which extent and using which thresholds, Rockstar decided to implement Euphoria into the game.

All us Euphoria modders can agree on is that at least it looks like, there is some presence of Euphoria seen in the trailers.

Thank you for reading all this(if you did, that is), and if you didn't read all this :

Too long, didn' read : Euphoria is EVERYWHERE...and nowhere in GTA V.

Nice write up and explanation. Keeping it simple and informative.

Thanks for sharing. Always appreciate technical insights such as this.
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
On ice maybe, you would roll on that kind of ground i think.

Its also just one clip, maybe a glitch, maybe their physics system was not up to date yet.
Keep in mind that we are literally seeing the first third of a second of him hitting the ground. You don't just start rolling from the moment you hit the ground when there's significant momentum behind your movement.