Yep, it was heavily reduced in GTA 5. This is my biggest fear for this game and lack of info on this doesn't look good.I would love to know this as well. I loved how they used Euphoria in GTA 4, it was kind of annoying at times but it was pretty fun and a neat addition. Didn't they use it in GTA 5 as well but it was really scaled back? I feel like I read that somewhere.
GTA V did this too, you looked worse for wear when strolling out of the hospital.
I would love to know this as well. I loved how they used Euphoria in GTA 4, it was kind of annoying at times but it was pretty fun and a neat addition. Didn't they use it in GTA 5 as well but it was really scaled back? I feel like I read that somewhere.
In these type of games I'm always the good guy, mass effect, Witcher, rdr1, GTA.
In rdr2 I'm going to be a complete monster muhahaha
I know some people are into this stuff, but it just seems like a bunch of chores/micromanagement I don't want to deal with.
Most of it is stuff you're going to be doing anywhere. I wouldn't be surprised if sleeping saves your game like in the past games. There was already consumables to restore health and Dead Eye in the first game. You're going to running places. You're going to be in towns regularly.I know some people are into this stuff, but it just seems like a bunch of chores/micromanagement I don't want to deal with.
Yep, it was heavily reduced in GTA 5. This is my biggest fear for this game and lack of info on this doesn't look good.
None of that matters if the game itself isn't that good.
GTA V broke all sorts of sales records and we had the typical media love fest with Rockstar during review time but when goty season came it ended up getting demolished by TLoU.
I like youFor what it's worth, myself and others who have spent hundreds of hours modding NaturalMotion(Euphoria) tasks and RageRagdolls (Rockstar's proprietary ragdolls) have been comparing notes concerning the presence of Euphoria in the trailers, and we overall agree on some type of Euphoria being present in the often posted "gunfight GIF".
Especially the way one ped is stumbling after being shot, and then sticking his arms out, looks a LOT like the results of certain CtaskNMbalance message params being enabled.
Or maybe we are all cimpletely wrong, and are simply observing what we want to see, instead of accepting that R lost their license to use NM products when Zynga bought NM in 2014.
Perhaps the truth can be found somewhere in the middle of these two claims.
YeahPretty weird how everyone is avoiding answering questions regarding the physics
Exactly!Wasn't Euphoria essentially built into the RAGE engine?
This was an interesting retrospective about Euphoria via Eurogamer written fairly recently.
https://www.eurogamer.net/articles/2017-02-12-one-thing-about-gta4-has-never-been-bettered
And why wouldn't Rockstar continue licensing Euphoria from Zynga?
"probably"Exactly!
Rockstar isn't oblivious to our cries wanting the Euphoria Engine to be used in RDRII and they have probably licensed and improved upon it significantly since Red Dead Redemption in 2010.
Look at it this way, this is Rockstar we're talking about. Euphoria was amazing back in 2008 when Grand Theft Auto IV was the shit; but Rockstar could have easily taken what made Euphoria great and commenced to make it even better and then incorporated that new, perfected, refined code circa 2018 into their new RAGE engine."probably"
I want hard info from people that got to experience it hands on
Having Euphoria would be great.
but it doesn't bode well when it's not in GTAV
I wonder how viable a playthrough with little hunting will be. That stuff about hyper gory animal kills and skinning just sounds like it'd make me depressed. Well more so than I already am.
I wonder how viable a playthrough with little hunting will be. That stuff about hyper gory animal kills and skinning just sounds like it'd make me depressed. Well more so than I already am.
None of that matters if the game itself isn't that good.
GTA V broke all sorts of sales records and we had the typical media love fest with Rockstar during review time but when goty season came it ended up getting demolished by TLoU.
Okay, so once and for all it needs to be said and hopefully understood and accepted, that Euphoria is not only present in GTA V, but enabled for every single person in the game.
It's also important to understand what that statement means and exactly HOW Euphoria in GTA V(and IV,RDR and MP3) works.
When I say Euphoria is enabled for every person in the game, what I am saying is that every person has a NaturalMotion(NM, from here on) brain and nervous system.
So, if that is the case, why does the "physics"
In GTA V look a lot less impressive and natural than in the other games?
To answer this, in the least technical way possible, i think the best way to explain it is this :
To activate a NM reaction(CtaskNM) in an Euphoria enabled ped, the force of the physical contact (refered to as Impulse) has to exceed a certain preset threshold.
In GTA V, this preset threshold is X1(a high number), wheras it is X2( a significantly lower number in the for instance IV).
That is part of the reason why you can walk into pedestrians in IV, and when you touch them they react to the force of your motion(Impulse).
In GTA V you need to at least jog to build up enough force to exceed the preset activation threshold.
Also, and this is perhaps even more crucial, in GTA V, there are several additions to the combat systems( both melee and ballistic), which very effectively limits and curtails Euphoria reactions both in range, depth and duration. These additions are not NM based, but are different game tasks Rockstar likely implemented to better manage memory usage, and in my personal opinion, to ensure the game always presents itself as polished as possible.
What I mean by that is that NM reactions can look messy, even janky, just like people bumbling into each other in real life. The difference is that we don't clip through each other the same way in real life.
So Rockstar made a conscious decision and decided only to have a maximum of 3 NM enabled people ACTIVATED at the same time, as well as created a new version of their CtaskWrithe system that rules with an iron fist in GTA V.
CtaskWrithe is the main culprit behind why almost every person shot in GTA V rolls over and die almost instantly after falling down.
Other game tasks enforcing "order" are Killshots and RapidFireCount, making sure Euphoria is only activated for a very small window of time, before the Writhe task takes over.
The end result of all these additions is arguably a overall "neater looking" game.
Finally, if anyone of you wants to test out how prevalent Euphoria is in GTA V, and don't want to have to learn how to mod, you can just do the following.
Activate the low gravity cheat and shoot a pedestrian with a single bullet to the leg.
You will now see how the pedestrian desperately flails his arms around, trying to grab on to anything within reach, including other pedestrians, while he slowly ascends into the air. Then shoot him a couple of more times, and you will be able to watch how he suddenly goes limp, like a regular ragdoll, and now floats quietly around like a body in outer space.
As for RDR2, obviously nobody really knows yet to which extent and using which thresholds, Rockstar decided to implement Euphoria into the game.
All us Euphoria modders can agree on is that at least it looks like, there is some presence of Euphoria seen in the trailers.
Thank you for reading all this(if you did, that is), and if you didn't read all this :
Too long, didn' read : Euphoria is EVERYWHERE...and nowhere in GTA V.
Thank you, SenseiOkay, so once and for all it needs to be said and hopefully understood and accepted, that Euphoria is not only present in GTA V, but enabled for every single person in the game.
It's also important to understand what that statement means and exactly HOW Euphoria in GTA V(and IV,RDR and MP3) works.
When I say Euphoria is enabled for every person in the game, what I am saying is that every person has a NaturalMotion(NM, from here on) brain and nervous system.
So, if that is the case, why does the "physics"
In GTA V look a lot less impressive and natural than in the other games?
To answer this, in the least technical way possible, i think the best way to explain it is this :
To activate a NM reaction(CtaskNM) in an Euphoria enabled ped, the force of the physical contact (refered to as Impulse) has to exceed a certain preset threshold.
In GTA V, this preset threshold is X1(a high number), wheras it is X2( a significantly lower number in the for instance IV).
That is part of the reason why you can walk into pedestrians in IV, and when you touch them they react to the force of your motion(Impulse).
In GTA V you need to at least jog to build up enough force to exceed the preset activation threshold.
Also, and this is perhaps even more crucial, in GTA V, there are several additions to the combat systems( both melee and ballistic), which very effectively limits and curtails Euphoria reactions both in range, depth and duration. These additions are not NM based, but are different game tasks Rockstar likely implemented to better manage memory usage, and in my personal opinion, to ensure the game always presents itself as polished as possible.
What I mean by that is that NM reactions can look messy, even janky, just like people bumbling into each other in real life. The difference is that we don't clip through each other the same way in real life.
So Rockstar made a conscious decision and decided only to have a maximum of 3 NM enabled people ACTIVATED at the same time, as well as created a new version of their CtaskWrithe system that rules with an iron fist in GTA V.
CtaskWrithe is the main culprit behind why almost every person shot in GTA V rolls over and die almost instantly after falling down.
Other game tasks enforcing "order" are Killshots and RapidFireCount, making sure Euphoria is only activated for a very small window of time, before the Writhe task takes over.
The end result of all these additions is arguably a overall "neater looking" game.
Finally, if anyone of you wants to test out how prevalent Euphoria is in GTA V, and don't want to have to learn how to mod, you can just do the following.
Activate the low gravity cheat and shoot a pedestrian with a single bullet to the leg.
You will now see how the pedestrian desperately flails his arms around, trying to grab on to anything within reach, including other pedestrians, while he slowly ascends into the air. Then shoot him a couple of more times, and you will be able to watch how he suddenly goes limp, like a regular ragdoll, and now floats quietly around like a body in outer space.
As for RDR2, obviously nobody really knows yet to which extent and using which thresholds, Rockstar decided to implement Euphoria into the game.
All us Euphoria modders can agree on is that at least it looks like, there is some presence of Euphoria seen in the trailers.
Thank you for reading all this(if you did, that is), and if you didn't read all this :
Too long, didn' read : Euphoria is EVERYWHERE...and nowhere in GTA V.
It looks amazing, but the majority of the game sounds like busy work. Something I am not interested in at all. Hopefully all of it is stuff you can completely ignore. I doubt it though.A bit worried about survival elements. It always sounds good on paper, but usually end up being a chore. I hope it's not very intrusive, like getting reduced health bar if you don't eat.
Everything else looks superb.
Played it, have you?
I know it´s a bit unfair comparison but rdr 2 is not really good....that slide
At the end.
The majority of the game sounds like busywork?It looks amazing, but the majority of the game sounds like busy work. Something I am not interested in at all. Hopefully all of it is stuff you can completely ignore. I doubt it though.
Eh you would definitely roll and bounce from that kind of fall.What's wrong with it? People slide when falling at high speed. Did you expect him to roll or something from the get-go?
The majority of the game sounds like busywork?
Yeah, by the end of it, but do you see how much those horses are hauling ass? You'd absolutely skid down the road with that kind of momentum.Eh you would definitely roll and bounce from that kind of fall.
You should make a thread about this stuff :)Okay, so once and for all it needs to be said and hopefully understood and accepted, that Euphoria is not only present in GTA V, but enabled for every single person in the game.
It's also important to understand what that statement means and exactly HOW Euphoria in GTA V(and IV,RDR and MP3) works.
When I say Euphoria is enabled for every person in the game, what I am saying is that every person has a NaturalMotion(NM, from here on) brain and nervous system.
So, if that is the case, why does the "physics"
In GTA V look a lot less impressive and natural than in the other games?
To answer this, in the least technical way possible, i think the best way to explain it is this :
To activate a NM reaction(CtaskNM) in an Euphoria enabled ped, the force of the physical contact (refered to as Impulse) has to exceed a certain preset threshold.
In GTA V, this preset threshold is X1(a high number), wheras it is X2( a significantly lower number in the for instance IV).
That is part of the reason why you can walk into pedestrians in IV, and when you touch them they react to the force of your motion(Impulse).
In GTA V you need to at least jog to build up enough force to exceed the preset activation threshold.
Also, and this is perhaps even more crucial, in GTA V, there are several additions to the combat systems( both melee and ballistic), which very effectively limits and curtails Euphoria reactions both in range, depth and duration. These additions are not NM based, but are different game tasks Rockstar likely implemented to better manage memory usage, and in my personal opinion, to ensure the game always presents itself as polished as possible.
What I mean by that is that NM reactions can look messy, even janky, just like people bumbling into each other in real life. The difference is that we don't clip through each other the same way in real life.
So Rockstar made a conscious decision and decided only to have a maximum of 3 NM enabled people ACTIVATED at the same time, as well as created a new version of their CtaskWrithe system that rules with an iron fist in GTA V.
CtaskWrithe is the main culprit behind why almost every person shot in GTA V rolls over and die almost instantly after falling down.
Other game tasks enforcing "order" are Killshots and RapidFireCount, making sure Euphoria is only activated for a very small window of time, before the Writhe task takes over.
The end result of all these additions is arguably a overall "neater looking" game.
Finally, if anyone of you wants to test out how prevalent Euphoria is in GTA V, and don't want to have to learn how to mod, you can just do the following.
Activate the low gravity cheat and shoot a pedestrian with a single bullet to the leg.
You will now see how the pedestrian desperately flails his arms around, trying to grab on to anything within reach, including other pedestrians, while he slowly ascends into the air. Then shoot him a couple of more times, and you will be able to watch how he suddenly goes limp, like a regular ragdoll, and now floats quietly around like a body in outer space.
As for RDR2, obviously nobody really knows yet to which extent and using which thresholds, Rockstar decided to implement Euphoria into the game.
All us Euphoria modders can agree on is that at least it looks like, there is some presence of Euphoria seen in the trailers.
Thank you for reading all this(if you did, that is), and if you didn't read all this :
Too long, didn' read : Euphoria is EVERYWHERE...and nowhere in GTA V.
I know it´s a bit unfair comparison but rdr 2 is not really good....that slide
At the end.
On ice maybe, you would roll on that kind of ground i think.Yeah, by the end of it, but do you see how much those horses are hauling ass? You'd absolutely skid down the road with that kind of momentum.
Okay, so once and for all it needs to be said and hopefully understood and accepted, that Euphoria is not only present in GTA V, but enabled for every single person in the game.
It's also important to understand what that statement means and exactly HOW Euphoria in GTA V(and IV,RDR and MP3) works.
When I say Euphoria is enabled for every person in the game, what I am saying is that every person has a NaturalMotion(NM, from here on) brain and nervous system.
So, if that is the case, why does the "physics"
In GTA V look a lot less impressive and natural than in the other games?
To answer this, in the least technical way possible, i think the best way to explain it is this :
To activate a NM reaction(CtaskNM) in an Euphoria enabled ped, the force of the physical contact (refered to as Impulse) has to exceed a certain preset threshold.
In GTA V, this preset threshold is X1(a high number), wheras it is X2( a significantly lower number in the for instance IV).
That is part of the reason why you can walk into pedestrians in IV, and when you touch them they react to the force of your motion(Impulse).
In GTA V you need to at least jog to build up enough force to exceed the preset activation threshold.
Also, and this is perhaps even more crucial, in GTA V, there are several additions to the combat systems( both melee and ballistic), which very effectively limits and curtails Euphoria reactions both in range, depth and duration. These additions are not NM based, but are different game tasks Rockstar likely implemented to better manage memory usage, and in my personal opinion, to ensure the game always presents itself as polished as possible.
What I mean by that is that NM reactions can look messy, even janky, just like people bumbling into each other in real life. The difference is that we don't clip through each other the same way in real life.
So Rockstar made a conscious decision and decided only to have a maximum of 3 NM enabled people ACTIVATED at the same time, as well as created a new version of their CtaskWrithe system that rules with an iron fist in GTA V.
CtaskWrithe is the main culprit behind why almost every person shot in GTA V rolls over and die almost instantly after falling down.
Other game tasks enforcing "order" are Killshots and RapidFireCount, making sure Euphoria is only activated for a very small window of time, before the Writhe task takes over.
The end result of all these additions is arguably a overall "neater looking" game.
Finally, if anyone of you wants to test out how prevalent Euphoria is in GTA V, and don't want to have to learn how to mod, you can just do the following.
Activate the low gravity cheat and shoot a pedestrian with a single bullet to the leg.
You will now see how the pedestrian desperately flails his arms around, trying to grab on to anything within reach, including other pedestrians, while he slowly ascends into the air. Then shoot him a couple of more times, and you will be able to watch how he suddenly goes limp, like a regular ragdoll, and now floats quietly around like a body in outer space.
As for RDR2, obviously nobody really knows yet to which extent and using which thresholds, Rockstar decided to implement Euphoria into the game.
All us Euphoria modders can agree on is that at least it looks like, there is some presence of Euphoria seen in the trailers.
Thank you for reading all this(if you did, that is), and if you didn't read all this :
Too long, didn' read : Euphoria is EVERYWHERE...and nowhere in GTA V.
Keep in mind that we are literally seeing the first third of a second of him hitting the ground. You don't just start rolling from the moment you hit the ground when there's significant momentum behind your movement.On ice maybe, you would roll on that kind of ground i think.
Its also just one clip, maybe a glitch, maybe their physics system was not up to date yet.
It's confirmed rolls and dives are in. By at least two sourcesYou expect cowboy to do slides, roll dives and prone/crouching positions?
He will probably control exactly like Marston in RDR.