It seems as though you played a role in this, not YouTube. Would you have bought the games otherwise?Part of the reason I haven't bought a telltale game since walking dead season 1, was the fact that I could watch the story unfold with my favorite lets players, and ft no need to purchase it on my own . Many lps of Telltale games have millions of views that clearly didnt translate into sales. Does else feel similarly?
The first Batman episode was free on a lot of platforms as well.The real question is, would Telltale have even lasted this long if their platinum/achievement lists weren't freebies for beating the game? That's gotta be a small chunk of their userbase right there, with some double dipping.
The top 5 or 6 videos of the first Batman episode add up to around 10 million views. Granted some are from popular youtubers' audiences that would show up no matter what, but those numbers are still way above average for said youtubers.
The first Batman episode was free on a lot of platforms as well.
What are the views like for subsequent episodes? AFAIK the game sold well so if there was a dramatic drop off in views it's possible that....people just went and bought it after seeing it on YouTube
Bad business decisions probably played a role for sure. I feel like running a studio in san fransisco is also incredibly expensive and not very sustainable.They're extremely consistent in that everything after the first episode stays around half of what that one got (top video still in the millions, 500k or so for less popular channels). The people that stuck with it...stuck with it. But there's no way of knowing for sure how much something like that truly affects potential sales, as we can't really know if individuals wouldn't have been customers were the option not available.
I've known people over the years who still buy games but will pick and choose what they don't, yet still play if you know what I mean. It's a case-by-case thing with them, and in the case with Telltale, the audience never grew or made them one of the cases where they always buy full price, which for Telltale's games wasn't even half the typical retail cost of entry.
Hell, didn't they just remaster the old Walking Dead seasons last year? That probably cost them a bunch for minimal gains as well. They dropped the platinums too, which cuts off that consistent niche that was purchasing everything they made for trophy/achievement addiction. Just bad business decisions over and over, which is a shame for the hard-working developers that had no say in those matters.
No. The cost of running a game studio in the Bay Area isn't sustainable. If anything YouTube probably helped sales of their games.
I've heard starting salaries for programmers are like 94k? Imagine making that much and having it all eaten up in living costs. InsaneNo kidding. In the north bay even a 1 bedroom apartment is often over $2500/month. Commercial office space for hundreds of employees is obscene.
I've heard starting salaries for programmers are like 94k? Imagine making that much and having it all eaten up in living costs. Insane
This applies to every game with a campaign. The studio closed because it was mismanaged.
Youtube definitely hurt God of War and Spiderman's sales too.
Wait... what
Then they should have made them more interactive, or better looking, or less buggy, or churned less of them out so that their reputation didn't sink. I don't know, it seems petty to just blame Youtube when plenty of story based games sell.Telltales games were not sold on their gameplay + story, but their story + reactivity. The first one is difficult to recreate the experience when watching a video, the second a bit less.
Have you played a TellTale game? It barely has any gameplay. At least you can goof off in the other games with side missions and you know not every streamer is going to 100%, and you know actually play them.Youtube definitely hurt God of War and Spiderman's sales too.
Wait... what
.This applies to every game with a campaign. The studio closed because it was mismanaged.
I think the bigger factor was the endless reuse of their abysmal engine(s) and utterly stale/non-existent game mechanics. Once you've seen through the smoke and mirrors it's just not as interesting anymore.
They ran into some serious diminishing returns with their design template, and the technical aspects were always atrocious despite their games never pushing any technical boundaries. Framerates were awful, animations were stilted, every single game had game-breaking bugs despite being completely linear and largely non-interactive, and on and on.
I just wish that they'd learned from their mistakes rather than double down on them over and over again, to an extreme degree; just before their demise they were working on what, like 6 different games at once?
But this can go for any game. Every game has articles and videos about them.Part of the reason I haven't bought a telltale game since walking dead season 1, was the fact that I could watch the story unfold with my favorite lets players, and ft no need to purchase it on my own . Many lps of Telltale games have millions of views that clearly didnt translate into sales. Does else feel similarly?
I think the genre ran its course.This right here, folks.
I also refused to buy any of their games after I bought a physical copy of The Walking Dead on PS3 and it ran so badly that you couldn't even hit half of the QTEs - they literally refused to acknowledge that they fucked up.
I think the genre ran its course.
And for me, I only dabbled with some 360 TWD demos or free season 1 or whatever. All I know is the game ran like crap. The game is display some canned graphics (which aren't even state of the art to begin with), and that cursor you move around to search and shoot was clunky as hell. Felt like a clunky point and click PC game from 1996 but with some fresh cutout kind of animated visuals.
Not to slam them or anything, but if it wasn't TWD (or a zombie game as it was the craze at the time), I don't think the game would sell even half the copies. I think TT got a bit lucky with the zombie craze.
Nah. It seemed like they didn't have the cash to upgrade the engine like everyone wanted, and after Walking Dead season one they couldn't land a huge hit again.Part of the reason I haven't bought a telltale game since walking dead season 1, was the fact that I could watch the story unfold with my favorite lets players, and ft no need to purchase it on my own . Many lps of Telltale games have millions of views that clearly didnt translate into sales. Does else feel similarly?
It was technology that killed off these slower paced point and click kinds of adventure games.History says "not really".
It sucks, to be sure, but the industry - and the demographics it attracts - just isn't all that friendly to these sorts of games :/
This applies to every game with a campaign. The studio closed because it was mismanaged.
I mean, it doesn't matter now, but why? If the game is fun or in some cases more fun watching it than playing it then that's your problem to fix.IMHO, Streaming Tellttale gameplay should be the same as streaming Stranger Things on Youtube/Twitch: IE, Not allowed.
Because they are pretty much real time rendered Television shows?