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Zing

Banned
Oct 29, 2017
1,771
Part of the reason I haven't bought a telltale game since walking dead season 1, was the fact that I could watch the story unfold with my favorite lets players, and ft no need to purchase it on my own . Many lps of Telltale games have millions of views that clearly didnt translate into sales. Does else feel similarly?
It seems as though you played a role in this, not YouTube. Would you have bought the games otherwise?
 

Neverwinter27

Member
Dec 22, 2017
201
If Batman, Game of Thrones, Minecraft, and The Walking Dead couldn't save them, then there is something wrong with the company. YouTube isn't to blame for everything.
 

We_care_a_lot

Banned
Oct 27, 2017
3,157
Summerside PEI
The real question is, would Telltale have even lasted this long if their platinum/achievement lists weren't freebies for beating the game? That's gotta be a small chunk of their userbase right there, with some double dipping.



The top 5 or 6 videos of the first Batman episode add up to around 10 million views. Granted some are from popular youtubers' audiences that would show up no matter what, but those numbers are still way above average for said youtubers.
The first Batman episode was free on a lot of platforms as well.

What are the views like for subsequent episodes? AFAIK the game sold well so if there was a dramatic drop off in views it's possible that....people just went and bought it after seeing it on YouTube
 

Deleted member 11421

User requested account closure
Banned
Oct 27, 2017
1,935
The first Batman episode was free on a lot of platforms as well.

What are the views like for subsequent episodes? AFAIK the game sold well so if there was a dramatic drop off in views it's possible that....people just went and bought it after seeing it on YouTube

They're extremely consistent in that everything after the first episode stays around half of what that one got (top video still in the millions, 500k or so for less popular channels). The people that stuck with it...stuck with it. But there's no way of knowing for sure how much something like that truly affects potential sales, as we can't really know if individuals wouldn't have been customers were the option not available.

I've known people over the years who still buy games but will pick and choose what they don't, yet still play if you know what I mean. It's a case-by-case thing with them, and in the case with Telltale, the audience never grew or made them one of the cases where they always buy full price, which for Telltale's games wasn't even half the typical retail cost of entry.

Hell, didn't they just remaster the old Walking Dead seasons last year? That probably cost them a bunch for minimal gains as well. They dropped the platinums too, which cuts off that consistent niche that was purchasing everything they made for trophy/achievement addiction. Just bad business decisions over and over, which is a shame for the hard-working developers that had no say in those matters.
 

ElFly

Member
Oct 27, 2017
2,736
I think a factor was that almost everyone who recommended a Telltale game would add a * at the end of the recommendation. Like say something to the tune of "TWD S1 is v good, but S2 is...not as good", or "the game is good but their engine is super old and looks bad".

That kind of v qualified recommendations, fulls of "buts" probably scared buyers
 

BossAttack

Member
Oct 27, 2017
43,157
Poor mismanagement, a failure to innovate, rampant technical difficulties, and the inability to listen to fan criticism.
 
Oct 25, 2017
2,363
with mrs. glitches
Youtube sure didn't help but neither did the fact that the games all looked identical, went on super sale before/during all the seasons coming out, the writing becoming generally poor, and the games running like shit for the most part.
 
Dec 20, 2017
1,094
I haven't run any studies but I feel like the free advertising outweighs the loss in sales. I know I personally don't watch anything I don't intend to buy, and if I'm watching something I really like I end up purchasing something I was never going to in the first place.
 

We_care_a_lot

Banned
Oct 27, 2017
3,157
Summerside PEI
They're extremely consistent in that everything after the first episode stays around half of what that one got (top video still in the millions, 500k or so for less popular channels). The people that stuck with it...stuck with it. But there's no way of knowing for sure how much something like that truly affects potential sales, as we can't really know if individuals wouldn't have been customers were the option not available.

I've known people over the years who still buy games but will pick and choose what they don't, yet still play if you know what I mean. It's a case-by-case thing with them, and in the case with Telltale, the audience never grew or made them one of the cases where they always buy full price, which for Telltale's games wasn't even half the typical retail cost of entry.

Hell, didn't they just remaster the old Walking Dead seasons last year? That probably cost them a bunch for minimal gains as well. They dropped the platinums too, which cuts off that consistent niche that was purchasing everything they made for trophy/achievement addiction. Just bad business decisions over and over, which is a shame for the hard-working developers that had no say in those matters.
Bad business decisions probably played a role for sure. I feel like running a studio in san fransisco is also incredibly expensive and not very sustainable.

No doubt some people watch the videos and chose not to buy the game but I'm guessing a lot of those views were from people who wouldn't have bought it anyway? Like a lot of games
 

Whompa

Banned
Oct 26, 2017
4,254
YouTube, Twitch, and a bunch of other freeloader formats that just let people watch shit for free.

Absolutely 100% tanking single player narrative driven adventures.

It's disturbing...
 

Mr. Keith

Member
Oct 31, 2017
1,944
I think the lack of improvement in their games did them in more than anything. I played The Walking Dead season 1 and skipped a ton of Telltale games because the experience was terrible. I had glitches, terrible framerate and it would continuously lose my saves and choices between episodes. I picked up the Batman games and had the same problems. It was funny to see nothing had changed even between console generations.
 

Superman2x7

Banned
Nov 4, 2017
1,692
This applies to every game with a campaign. The studio closed because it was mismanaged.

This!!! I loved the first season of the walking Dead and I think The Wolf Among us is easily their best game however they took too much in and didnt further their actual game design. They didnt evolve their design.

It's one thing if they released a game once a year but at one point they were releasing like 3 different franchises in the span of a year with all the same practical gameplay but different stories. People could only take so much.

It sucks regarding the layoffs cause it's never easy to lose a job but their creativity wasnt moving forward and they took on board too many franchises at one time.
 

LewieP

Member
Oct 26, 2017
18,148
I watched a YouTube play through of Batman season 1+2.

But I would have bought and played it myself if I hadn't had bad experiences playing their games in the past. Major technical problems, bugs, and lack of polish were the main factors in me not spending money on their games.
 

impact

Banned
Oct 26, 2017
5,380
Tampa
Telltales games were not sold on their gameplay + story, but their story + reactivity. The first one is difficult to recreate the experience when watching a video, the second a bit less.
Then they should have made them more interactive, or better looking, or less buggy, or churned less of them out so that their reputation didn't sink. I don't know, it seems petty to just blame Youtube when plenty of story based games sell.
 

Normal

Member
Oct 26, 2017
6,296
Youtube definitely hurt God of War and Spiderman's sales too.

Wait... what
Have you played a TellTale game? It barely has any gameplay. At least you can goof off in the other games with side missions and you know not every streamer is going to 100%, and you know actually play them.

Funny how people are acting as if all single player narrative games are the same. So dumb.
 

Zhukov

Banned
Dec 6, 2017
2,641
Counterpoint: watching a Youtube video of the first Telltale Walking Dead game is what convinced me to buy it.

I had previously stumbled across the game's Steam page, been mildly intrigued, then moved on because I wasn't sure exactly what the game actually was. After watching the first 15 minutes on Youtube I jumped up and said, "I have to play this for myself right the fuck now!" I did and it was amazing.

I then went on to buy TWDs2 (great), TWAU (great), Tales From The Borderlands (great), GOTG (meh, never finished it) and TWDs3 (which I haven't gotten around to playing yet).

Youtube is free advertising.
 
Oct 28, 2017
17
That could be part of the reason. I think the more obvious reason is the price. Telltale charges $5 per episode for what is the equivalent to a full length movie (which is actually much longer given all the choices in the game). They're also the only developer I can think of in the adventure genre that uses licensed properties. It would be surprising if they didn't try to sell the studio to a company like Microsoft, Sony, or even Netflix.
 

Frozenprince

Banned
Oct 25, 2017
9,158
They closed because management had no idea how to actually manage a project. They were inept and went over budget on ever title they ever made of course they shut down. Had nothing to do with people watching the story on YouTube.
 

Green Mario

Member
Oct 27, 2017
4,324
I think the bigger factor was the endless reuse of their abysmal engine(s) and utterly stale/non-existent game mechanics. Once you've seen through the smoke and mirrors it's just not as interesting anymore.

They ran into some serious diminishing returns with their design template, and the technical aspects were always atrocious despite their games never pushing any technical boundaries. Framerates were awful, animations were stilted, every single game had game-breaking bugs despite being completely linear and largely non-interactive, and on and on.

I just wish that they'd learned from their mistakes rather than double down on them over and over again, to an extreme degree; just before their demise they were working on what, like 6 different games at once?

This right here, folks.
I also refused to buy any of their games after I bought a physical copy of The Walking Dead on PS3 and it ran so badly that you couldn't even hit half of the QTEs - they literally refused to acknowledge that they fucked up.
 
Aug 17, 2018
839
Part of the reason I haven't bought a telltale game since walking dead season 1, was the fact that I could watch the story unfold with my favorite lets players, and ft no need to purchase it on my own . Many lps of Telltale games have millions of views that clearly didnt translate into sales. Does else feel similarly?
But this can go for any game. Every game has articles and videos about them.

And I don't think SP games get affected negatively at all. If Let's Play videos spoiled plots and sales, then Bethesda RPGs, R* games and Sony SP games wouldn't sell millions of copies. But they do.

If videos are proven to negatively affect TT games, then it shows somethings wrong with the company or game..... especially since their games aren't even $60 to begin with.
 
Aug 17, 2018
839
This right here, folks.
I also refused to buy any of their games after I bought a physical copy of The Walking Dead on PS3 and it ran so badly that you couldn't even hit half of the QTEs - they literally refused to acknowledge that they fucked up.
I think the genre ran its course.

And for me, I only dabbled with some 360 TWD demos or free season 1 or whatever. All I know is the game ran like crap. The game is display some canned graphics (which aren't even state of the art to begin with), and that cursor you move around to search and shoot was clunky as hell. Felt like a clunky point and click PC game from 1996 but with some fresh cutout kind of animated visuals.

Not to slam them or anything, but if it wasn't TWD (or a zombie game as it was the craze at the time), I don't think the game would sell even half the copies. I think TT got a bit lucky with the zombie craze.
 

TreeMePls

Member
Oct 25, 2017
5,261
There's literally no reason why a studio like Telltale was at 400 employees at one point for the type of games they make, especially when they weren't profitable to begin with.
 

Green Mario

Member
Oct 27, 2017
4,324
I think the genre ran its course.

And for me, I only dabbled with some 360 TWD demos or free season 1 or whatever. All I know is the game ran like crap. The game is display some canned graphics (which aren't even state of the art to begin with), and that cursor you move around to search and shoot was clunky as hell. Felt like a clunky point and click PC game from 1996 but with some fresh cutout kind of animated visuals.

Not to slam them or anything, but if it wasn't TWD (or a zombie game as it was the craze at the time), I don't think the game would sell even half the copies. I think TT got a bit lucky with the zombie craze.

Yeah, they were in the right place at the right time and the concept was still fresh for most people.
 
Oct 25, 2017
8,257
The Cyclone State
Part of the reason I haven't bought a telltale game since walking dead season 1, was the fact that I could watch the story unfold with my favorite lets players, and ft no need to purchase it on my own . Many lps of Telltale games have millions of views that clearly didnt translate into sales. Does else feel similarly?
Nah. It seemed like they didn't have the cash to upgrade the engine like everyone wanted, and after Walking Dead season one they couldn't land a huge hit again.

I don't think YouTube did it.
 

Inugami

Member
Oct 25, 2017
14,995
I played the first chapter of game of thrones and I knew I was done with them. Jank controls, jank animations, buggy, and having to wait extra time to finish a story... We discovered well over a decade ago that episodic titles just don't work.
 
Aug 17, 2018
839
History says "not really".
200px-LucasArts_GoldGuy_logo_purple.jpg



It sucks, to be sure, but the industry - and the demographics it attracts - just isn't all that friendly to these sorts of games :/
It was technology that killed off these slower paced point and click kinds of adventure games.

The reason why they were so popular on Apple, Amiga and PC back in the 80s to mid-90s is because computers couldn't handle fast paced games yet. So gamers played consoles/arcades for fast paced whiz bang games, and then sat at home playing strategy and adventure games or sim sports on computer.

When PCs upped the power and got 3D cards to boot, they surpassed consoles with shooters, RTS and anything turn based slowly disappeared. So it showed that PC gamers have always liked fast paced games too. It's just that an Intel 486 can't handle Contra 3 or Sonic the Hedgehog, but handles Earl Weaver Baseball and King's Quest games great.
 

NateDrake

Member
Oct 24, 2017
7,528
Youtube may have played a part, but I think a larger factor was that people knew if they waited a few months the entire season would be offered on PS+/Xbox Games with Gold or heavily discounted. If you didn't buy each episode on launch day, you could get the complete package for 50% soon after the full season released.
 

Acidote

Member
Oct 26, 2017
4,993
Man, the reason was clearly pure mismanagement. They where releasing worse products, stagnant products. which lead to lower sales while they increased costs. It's an oversimplification but it was mismanagement.
 

Other

Member
Oct 28, 2017
152
They made games that could sell over a million copies and still fail to turn a profit. That they never tried to change their business or development models despite so many financial failures speaks volumes about how badly mismanaged they were. It was entirely self-inflicted
 

Ringten

Member
Nov 15, 2017
6,220
I hope everyone lands on their feet. But generally think Telltale was mismanaged.

I never got the feeling my choices mattered.

Almost no reason to buy it day 1 because it would go on sale a few weeks in. They saturated the market.

Barman ran horrible. I gave up after that.
 

Jimrpg

Member
Oct 26, 2017
3,280
Why put the blame on youtube?

Why not blame the game creator itself for not putting in something to make people want to buy the game and play it themselves? On the surface it looks like a choose your own adventure, that to me seems like its something entirely watchable through streaming or youtube.
 

Raspyberry

One Winged Slayer
Member
Oct 25, 2017
1,237
Telltale is the reason. The games were pretty buggy to me and I stopped supporting it. YouTube had nothing to do with it.
 

cognizant

Member
Dec 19, 2017
13,756
I never bought a single Telltale game because of their reputation for bugs. Most reviews (youtube or otherwise) or threads I read always mentioned bugs, glitches and crashes. At this point in my life, I stay away from buggy games. Ain't nobody got time for that.
 

Indelible

Member
Oct 27, 2017
13,798
Canada
I think they just released to many games in such a short amount of time that alot fell through the cracks, these are the types of games that most people only play a few times a year. I really don't think youtube was a huge reason for the decline in sales, alot of other story driven games sell just fine.
 

Sqrt

Member
Oct 26, 2017
5,897
IMHO, Streaming Tellttale gameplay should be the same as streaming Stranger Things on Youtube/Twitch: IE, Not allowed.
 

sredgrin

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
12,276
Seems clear from the way management handled things, like hiring people this week, announcing publishing partnerships for games, and releasing a game episode, all around this closure, that management was a clusterfuck and nothing was going to save them.