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Green Mario

Member
Oct 27, 2017
4,319
I'll never be able to wrap my mind around why people love this game so much. I get most people don't, it's mainly a hardcore, vocal minority on the internet. But still. It's dark, drab, kind of ugly, awkward, slow, clunky, and...not fun? Definitely not appealing in a visual or control sense. Skeletons with shields? Not the most original concept either. I guess it gets so much love in places like this exclusively cause it's..hard? Sure, but that doesn't make it any good. I didn't notice even one vaguely impressive thing about it.

Millions of people buy McDonald's everyday, doesn't mean it's good.

And I quote, from the "I don't understand the love for Mario Odyssey" thread:

So the thousands of extremely positive reviews, many of which are from jaded videogame reviewers who have played literally everything and are hard to impress, who explicitly state what they loved about the game in great detail, are all "disconnected from reality", while threads like this are the "real story".

Got it.

Opinions are fine. What isn't fine is shitting on everything positive, pretending it's all "fake news", and then putting a massive amount of weight on a small minority of people who didn't like the game as "real". I mean..come the fuck on. What compels you to do that? Why is this thread the "reality", and the fact that SMO has sold like 15,000,000 copies and is one of the best rated games of all time NOT the reality? Who is disconnected from what?

So you haven't played a second of the game, yet you felt the need to come in and post about how you didn't like it, how "stupid" the hat mechanic is, and how "boring" and "uninspired" it is. And that you'd prefer a port of an existing Mario game instead of a brand new one, without even trying it. Brilliant. And edgy!

Uh, sure, If you say so. For me, it's one of the most memorable games I've played in my life, and that will stay with me a long, long time. ut sure, feel free to speak for everyone who's played it.

This is exactly the goal and point of the OP. There's no other rational reason he would create such a thread, considering there's mountains upon mountains of positive opinions of the game online which explicitly explain what they loved about the game. And even if there wasn't, if one actually plays it, it's really not that hard to see why people would love it, regardless of whether if their cup of tea.

Just because you repeat the same word 3X in a row, doesnt make it any closer to being true. I'll never understand the confidence at which so many hear shit on a game in the face of such evidence to the contrary, instead of maybe stepping back and thinking maybe it's you just irrationally wanted it to be something it wasn't, and that's on you, not on the game. Why can't you say "it wasn't my type of game", instead of "weak, weak, weak" and "nothing"?

I've never felt the need to create such a thread for a game I didn't like, and never understood it.

Like, are you just being a blatant hypocrite on purpose? Everything you've said to defend SMO could apply to Dark Souls.
 
Oct 27, 2017
1,296
I was interested in Dark Souls to begin with because of its reputation for strong exploratory 3D world design (something to fill the void left by Metroid Prime) and its outsized influence on the progression structure of more recent games I admire tremendously. That hasn't changed, and I've kept in mind the warnings in this thread that it doesn't demo well, and that the introductory experience in the real game is supposedly smoother. I'm well aware that I've barely seen the game and am in no place to form a fair impression, and I wish I had a few more hours to dig into it today and see if it clicked. I can already see a hint of why the progression might be highly satisfying over a long stretch.

Still, I think I may put this on the back burner. I'm weighing Dark Souls against two other last-generation ports that release within a week of it (TWEWY and Valkyria 1) and I think one of those will have to take priority. Might even play Salt and Sanctuary first, as I'm more comfortable in 2D, although that lacks the thing that interested me in Dark Souls in the first place, the 3D world layout. The port quality seems acceptable to me as a neophyte, though; no performance issues, and it looks fine to me on the small screen, though enemy health bars are a little hard to make out.
Since you seem interested in the Metroidvania aspects of Dark Souls, be aware that exploration is not the game focus. The DS world shows a fascinating interconnect-ness, but the areas themselves are de-facto stand-alone "levels". The game basically ask you to perfect a level before moving to the next one.

I firstly approached Dark Souls as a pure Metroidvania, often running away from enemies (I'm not really interested in combact and chracter builds) but that's not how the game should be played - unfortunately, but still.
 

Beatle

Member
Dec 4, 2017
1,123
Looks to be pretty good, I also found it looked and played well, happy to buy this now

 
Dec 6, 2017
10,991
US
Is equipment burden explained at all for newcomers in this demo or is everyone fat-rolling with 200kg of shit on them because nothing explains it?

I'm not playing it on Switch so don't know, but for anyone new to it:

If your character rolls slow as fuck, try unequipping things and looking at the burden % count in the inventory. There are several rolling/movement speeds depending on how burdened you guys are.
 

NateDrake

Member
Oct 24, 2017
7,500
Good to know. As a network test demo I can understand if we were provided a UI from a different build, but this was enough of a concern that one really does have to be sure this was not final.
Indeed. I asked about it and was told it can be changed. Hopefully the rep that told me didn't give me poor information.

is the performance better in the full game?
Don't have the full game, yet.
 

Deleted member 40604

User requested account closure
Banned
Mar 3, 2018
294
i turned the console off between the japanese and euro tests, with no impact on performance whatsoever, the performance its just messy. somebody earlier mentioned that's maybe because it has so many messages and bloodstains in such a condensed area. That i can believe, but anyway its a shame this "demo" turned me off on buying it, unless i read reviews and see enough footage showing improvements

That was me. I played both last gen Dark Souls and the PS4 remaster at launch and I've never seen so many bloodstains, messages, summon signs, and white phantoms running around as I've seen in this network test. It's definitely not reminiscent of the actual game once the player base is allowed to disperse across the entire game.

EDIT: also have to second the notion that this a piss poor showing of the actual game. This area is not newcomer friendly at all. You're stuck with a +1 weapon too which is strong for the first area with Taurus Demon, but for Gargoyles it's possible to get a +3 weapon and make the fight much easier. The actual game has a much gentler difficulty curve than this (gentle by Souls game standards that is).

Also in the real game you can unlock another bonfire near the church with a blacksmith, or unlock the shortcut back to firelink. Either way it makes trying to fight the gargoyles again much easier. The gauntlet of enemies you get stuck fighting in the demo is NOT the norm!

Finally the actual game lets you level stats however you want. Some of the builds for characters in the demo really suck. Everyone is really low stamina for example. Stamina is one of the stats I usually increase asap in my builds, and I try to get one of my attack stats up high early too. By the time I fight Gargoyles I'm usually level 20-25, and most characters in the demo are lower level than that so there's that too.

Some tips. The boar is actually really easy. Just get behind him and stand still, then use your R1 attack and you'll backstab him. You'll literally shove your sword up the boar ass and coincidentally it's the only part he doesn't have armor lol. Two backstabs should kill it.

Certain characters have a different weapon you can select too. The Sun Warrior also is a claymore which you can two hand. It absolutely wrecks enemy poise and you can guard break enemies with it.

The gargoyles are weak to thunder. Lighting arrow will just chew them apart.

Kindle the flame you start at right away.

Good luck!
 
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NuKER

Member
Dec 15, 2017
698
Portugal
Is there a uk time table for this'll I tried it yesterday night but it said it was on maintenance.

found it:


Europe
  • 21st September - 6pm - 10pm BST / 7pm - 11pm CEST
  • 22nd September - 6pm - 10pm BST / 7pm - 11pm CEST
  • 23rd September - 6pm - 10pm BST / 7pm - 11pm CEST
North America
  • 21st September - 5pm - 9pm PDT / 8pm - Midnight EDT
  • 22nd September - 5pm - 9pm PDT / 8pm - Midnight EDT
  • 23rd September - 5pm - 9pm PDT / 8pm - Midnight EDT
 
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Twinguistics

Banned
Oct 27, 2017
478
So in the EU it is possible to play now! I'm having a go as we speak. I think it's due to the Japan servers being live?
 

SpokkX

Banned
Oct 27, 2017
2,495
Hmm it feels like something is off

I played every release of DS (ps3, 360, pc, ps4, pc remaster) and this feels different. Feels like some sort of input lag (only played docked)
 

Deleted member 43657

User requested account closure
Banned
May 19, 2018
5,115
Speaking as someone who has a passing interest in Dark Souls, I tried the demo today for about 30 minutes and promptly deleted it shortly after.

I'm sure this is more the fault of the demo, but there's no story exposition; you're just thrust in this world with a weapon and a shield. No explanation of how to play. I saw the comical "YOU DIED" over and over again and then I tapped out.

There was perhaps a 30% chance I'd buy this game, but after playing the demo I realized this is a) exactly what I thought it would be (crushing difficulty, opaque systems), and b) just not for me.

To all the fans of this series, this is not a troll post; I'm just expressing my opinion, if you love the game, that's great!
 

Deleted member 32018

User requested account closure
Banned
Nov 8, 2017
7,628
Speaking as someone who has a passing interest in Dark Souls, I tried the demo today for about 30 minutes and promptly deleted it shortly after.

I'm sure this is more the fault of the demo, but there's no story exposition; you're just thrust in this world with a weapon and a shield. No explanation of how to play. I saw the comical "YOU DIED" over and over again and then I tapped out.

There was perhaps a 30% chance I'd buy this game, but after playing the demo I realized this is a) exactly what I thought it would be (crushing difficulty, opaque systems), and b) just not for me.

To all the fans of this series, this is not a troll post; I'm just expressing my opinion, if you love the game, that's great!

It's not a demo it's a network test. Yes the game is difficult but the network test doesn't start you at the beginning of the game which does have tutorials etc.
 

Twinguistics

Banned
Oct 27, 2017
478
Speaking as someone who has a passing interest in Dark Souls, I tried the demo today for about 30 minutes and promptly deleted it shortly after.

I'm sure this is more the fault of the demo, but there's no story exposition; you're just thrust in this world with a weapon and a shield. No explanation of how to play. I saw the comical "YOU DIED" over and over again and then I tapped out.

There was perhaps a 30% chance I'd buy this game, but after playing the demo I realized this is a) exactly what I thought it would be (crushing difficulty, opaque systems), and b) just not for me.

To all the fans of this series, this is not a troll post; I'm just expressing my opinion, if you love the game, that's great!
This was me but I have it another chance and now like it quite a bit.

I summoned an online buddy and he walked me through the whole demo to this boss guy with a huge mace (I think) and we got wrecked. It was great fun though and now I can get back to him quickly as we opened a door.

I think I'm starting to get it and looking forward to starting from the beginning and making my own build.
 

Ferrs

Avenger
Oct 26, 2017
18,829
Speaking as someone who has a passing interest in Dark Souls, I tried the demo today for about 30 minutes and promptly deleted it shortly after.

I'm sure this is more the fault of the demo, but there's no story exposition; you're just thrust in this world with a weapon and a shield. No explanation of how to play. I saw the comical "YOU DIED" over and over again and then I tapped out.

There was perhaps a 30% chance I'd buy this game, but after playing the demo I realized this is a) exactly what I thought it would be (crushing difficulty, opaque systems), and b) just not for me.

To all the fans of this series, this is not a troll post; I'm just expressing my opinion, if you love the game, that's great!

Don't expect story exposition and lenghtly tutorials. This game is old school as fuck, and that's kinda the appeal.
 
OP
OP
Tambini

Tambini

Member
Oct 25, 2017
5,383
Speaking as someone who has a passing interest in Dark Souls, I tried the demo today for about 30 minutes and promptly deleted it shortly after.

I'm sure this is more the fault of the demo, but there's no story exposition; you're just thrust in this world with a weapon and a shield. No explanation of how to play. I saw the comical "YOU DIED" over and over again and then I tapped out.

There was perhaps a 30% chance I'd buy this game, but after playing the demo I realized this is a) exactly what I thought it would be (crushing difficulty, opaque systems), and b) just not for me.

To all the fans of this series, this is not a troll post; I'm just expressing my opinion, if you love the game, that's great!

To quote myself
One thing I would say about this network test to first time players is that (if its the same as the ps4 test) it is not really a good demo of the game for a new player. It drops you into the deep end in an awkward area without letting you play the tutorial and it would be pretty easy to have no idea what to do and get frustrated but the full game does ease you in a lot better.

You're not wrong but its also not really a demo
 

Civilstrife

Member
Oct 27, 2017
2,286
Speaking as someone who has a passing interest in Dark Souls, I tried the demo today for about 30 minutes and promptly deleted it shortly after.

I'm sure this is more the fault of the demo, but there's no story exposition; you're just thrust in this world with a weapon and a shield. No explanation of how to play. I saw the comical "YOU DIED" over and over again and then I tapped out.

There was perhaps a 30% chance I'd buy this game, but after playing the demo I realized this is a) exactly what I thought it would be (crushing difficulty, opaque systems), and b) just not for me.

To all the fans of this series, this is not a troll post; I'm just expressing my opinion, if you love the game, that's great!

I mean, only you can say if it's for you or not.

But this network test is not at all representative of the experience of starting the game from the beginning.

I never would have thought I'd like a game like this. I was turned off by the marketing, the overall aesthetic, and the idea of difficult games in general.

Dark Souls literally changed what I look for in games.

There are many game series I love, but Dark Souls is the only one that changed who I was as a gamer.
 

Deleted member 43657

User requested account closure
Banned
May 19, 2018
5,115
Hey everyone, I appreciate the replies. I grew up with NES games so I'm sorta used to brutal difficulty and things not being explained. I didn't really have that mindset when I fired up the network test (not "demo", thanks for the correction).

Maybe I'll give it another shot since at least one of you expressed the same feelings but then went ahead and kept playing only to find that they enjoyed it.
 

Deleted member 5028

User requested account closure
Banned
Oct 25, 2017
9,724
Yeah I'm cancelling my preorder on this go around. I'm keeping my amiibo though.

I was trying the network test and it's become a common refrain for me on Switch but I can't read the text on screen easily. It's too small, had the same problem with Octopath.

I played through the remaster earlier in the year on Xbox so I'm good for now. It'll be on sale sooner than later so I'll hop in then.

Also, the HD Rumble never really felt anyway outstanding here :/
 

Deleted member 22422

User requested account closure
Banned
Oct 28, 2017
253
For anyone playing for the first time and being put off by the difficulty, it's worth knowing that summoning other players to help you can be a big part of the fun in Dark Souls. You rarely have to face the extremely difficult parts alone, if you don't want to. I'm pretty bad at it, but still got through it all on PS3 and was one of the most brilliant games I'd played.
 

Renfran

Alt Account
Banned
Aug 28, 2018
3,325
DS\BB veteran: Something is off with this game in handheld mode. So I'm not sure if I could recommend it to people because even I was dying a lot. There's also resolution issues and weird FPS problems. Framepacing is also clearly apparent in both handheld\docked.

Maybe wait for a price drop on this. I know it's already cheaper than a $60 game but $40 is too much for this right now and your money is well spent on other games. Knowing Namco, this is going to go down to $20 or less real fast. At that point, you have nothing to lose. But I would say this is absolutely not worth the wait and ridiculous delay they imposed nor is it a "must play" anytime soon. It has too many issues just based on handheld mode alone. Docked has other problems that the other versions of this game don't have either and that framepacing and FPS problem is even more apparent there.

Overall just a very mixed port. Do not recommend. Not at this price point.
 
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Twinguistics

Banned
Oct 27, 2017
478
Hey everyone, I appreciate the replies. I grew up with NES games so I'm sorta used to brutal difficulty and things not being explained. I didn't really have that mindset when I fired up the network test (not "demo", thanks for the correction).

Maybe I'll give it another shot since at least one of you expressed the same feelings but then went ahead and kept playing only to find that they enjoyed it.
Yo that was me. I found using the dark night guy (think he's called that?) makes it much easier and also summoning another player really helps.
 

Cabal

Drive-in Mutant
Member
Oct 25, 2017
1,344
United States
Where is the door that one of the keys does work on?

You know, I kind of expected to dislike the game. It keeps kicking my teeth in, and yet, I kept jumping right back in and trying again. I dig the atmosphere, as drab and macabre as it is, and the weighty feel of the combat.

That's not to say I don't have my criticisms though... I'm not too crazy about how when I take damage, it's not always obvious via a reaction by my character. I wouldn't know sometimes unless I see my life bar depleting. That leads to a lot of deaths that feel kind of cheap. It's also kind of frustrating that any/every action feels like you get punished for it (via stamina depletion). They let you defend with L, but blocking an attack takes stamina. You can dodge, but it's slow as hell and also drains stamina. I don't know if levels or equipment alleviate that down the line, but it feels egregious in the demo (as a newcomer).

Dark Souls and it's sequels are very deliberate games. I feel like every time I die, I know what happened. Unlike some games, Dark Souls cannot be button mashed through. I have a tendency to get nervous especially on some bosses to the point of panic. This game will punish you for that most of the time. As you play more, you will find yourself playing better.

As someone who is older but has played games all my life, I can admit, I'm not super skillful. I don't play things on the hardest difficulty and I have way more games than time now so I'm not afraid to quit a game that frustrates me. I have finished Dark Souls multiple times. I have played through Remastered as well. It's a fantastically well made game. But most of the criticism I ever see from people is that 'I die too much'

Yes, there is some challenging stuff in there. Some of the bosses will beat your ass dozens of times. There will be times that you lose a bunch of souls. There will be times where you will put down the controller and walk away. But if you are anything like me, something will make you want to keep trying. The thrill of figuring out how to defeat a boss that has killed you so many times is euphoric. Ultimately, I think that these games use death as a mechanic. You're not supposed to be able to one shot bosses(well, except Pinwheel probably). You are supposed to die many times, knowing that every time, every enemy will be in the same place and eventually you will learn how to progress. Death really has no penalty as long as you can back to the same place you died before.

There are purposefully obtuse things in the game. It doesn't do much in the way of hand holding, but in some ways that's part of the allure for me. This demo is really not the new player experience at all. The playable area is several hours into the game. I think it's a decent representation of the game, but maybe a bit tougher than the actual start for the new players. But, if you have even an inkling of interest, I think you'll be rewarded for sticking with it.
 

'3y Kingdom

Member
Oct 27, 2017
4,494
I hope the audio compression is just a side effect of the demo's small file size. Otherwise, the game performed as smoothly as one would expect coming from the last-gen versions. The only noticeable lag came when I was invaded by another player.
 

wondermagenta

Member
Oct 27, 2017
1,153
Cologne
I'll never be able to wrap my mind around why people love this game so much. I get most people don't, it's mainly a hardcore, vocal minority on the internet. But still. It's dark, drab, kind of ugly, awkward, slow, clunky, and...not fun? Definitely not appealing in a visual or control sense. Skeletons with shields? Not the most original concept either. I guess it gets so much love in places like this exclusively cause it's..hard? Sure, but that doesn't make it any good. I didn't notice even one vaguely impressive thing about it.
1. Whether or not it's "drab and ugly" is totally subjective. Dunno if it's obvious from the Network Test, but every inch of this world oozes artistry and care. I really appreciate the architecture and use of color for every individual area, anyway.
2. The fact that it's "slow" IS part of the appeal. There was nothing quite like Demon's Souls when that game first came out; the feeling of playing as a dude in a big suit of armor, where every block and roll can be felt, is what drew me to the game in the first place. It's not particularly deep, but you need to approach every encounter with at least a base-level of caution and patience. It makes you feel smart and like you're constantly surmounting meaningful challenges, and that's how the series became popular.
3. Saying it's popular just because it's hard is reductive to the point where it just looks like you're being willfully obtuse.
 

Skittzo

Member
Oct 25, 2017
41,037
Where is the door that one of the keys does work on?

You know, I kind of expected to dislike the game. It keeps kicking my teeth in, and yet, I kept jumping right back in and trying again. I dig the atmosphere, as drab and macabre as it is, and the weighty feel of the combat.

That's not to say I don't have my criticisms though... I'm not too crazy about how when I take damage, it's not always obvious via a reaction by my character. I wouldn't know sometimes unless I see my life bar depleting. That leads to a lot of deaths that feel kind of cheap. It's also kind of frustrating that any/every action feels like you get punished for it (via stamina depletion). They let you defend with L, but blocking an attack takes stamina. You can dodge, but it's slow as hell and also drains stamina. I don't know if levels or equipment alleviate that down the line, but it feels egregious in the demo (as a newcomer).

The mystery key is used on a door very close to the end of this demo, past the room with the channeler and the swarm of hollows. It lets you meet an NPC and try to kill him if you want, he drops a very good ring.

As for the rest of your post I'm guessing you played as the Black Knight? He starts off with a very high poise value due to the armor worn, and poise is what determines if you react to getting hit. Also his armor has a high weight and the character doesn't have a very high max equip load, so your rolling is very very slow. First thing I did when I tried out black Knight was I took off everything but the pants. That definitely helps your movement.

All of this is stuff you'll gradually be learning in the full game, and you won't have such a high poise or load at the start of it, so you can get used to the game better before changing those things later on when you do have access to heavier armor.
 
Oct 30, 2017
887
And I quote, from the "I don't understand the love for Mario Odyssey" thread:


Like, are you just being a blatant hypocrite on purpose? Everything you've said to defend SMO could apply to Dark Souls.

1. I never created a new thread asking why people like Souls. I don't think so highly of myself to believe that deserves its own thread. There's a difference in creating a thread about my dislike for a game released last year, to making a post in a current thread about a demo just released.

2. The person I quoted truly hadn't played a second of the game but felt compelled to hate on it. I've played hours of dark souls, both from switch demo and other platforms. So yeah, small difference there.

3. Mario Odyssey is an infinitely more approachable game that can be enjoyed by anyone. Souls isn't- it's defining quality is actually how NON approachable it is. So in that context, my question makes a lot more sense, and is more relevant. None of the adjectives I described can apply to SMO, and even someone who hates that game deeply can't deny that.

But yeah I'm a "hypocrite".
 

.exe

Member
Oct 25, 2017
22,240
Once you make your first loop from Firelink to Undead Parish and then back to Firelink, it's such a cool moment. Then the game opens up and you realize how multi-layered the levels are, how many different paths you can take. So good! Its quality has nothing to do with the game being hard. It's generally not hard at all as long as you pay attention. The bosses follow a Megaman-like pattern recognition template, so sometimes you get it on your first run, sometimes it takes practice. Nothing extraordinarily difficult here apart from bosses not being designed to be beaten in one go. Dark Souls is great because of how well-designed its world is (at least up until 2/3rds in). The network test conveys none of that. Maybe that's why it's referred to as a network test and not a demo.
 
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elknoir

Member
Oct 28, 2017
111
I'm totally okay with the frame rate issues and audio problems, but what I'm NOT okay with is the swapped A and B buttons. WTF. I can see the logic for doing this in combat, but in the menus?
 

Twinguistics

Banned
Oct 27, 2017
478
Once you make your first loop from Firelink to Undead Parish and then back to Firelink, it's such a cool moment. Then the game opens up and you realize how multi-layered the levels are, how many different paths you can take. So good! Its quality has nothing to do with the game being hard. It's generally not hard at all as long as you pay attention. The bosses follow a Megaman-like pattern recognition template, so sometimes you get it on your first run, sometimes it takes practice. Nothing extraordinarily difficult here apart from bosses not being designed to be beaten in one go. Dark Souls is great because of how well-designed its world is (at least up until 2/3rds in). The network test conveys none of that. Maybe that's why it's referred to as a network test and not a demo.
Is firelink in the network test?
 

Mark H

Member
Oct 27, 2017
1,679
Tried the Jp test on handheld mode and it was pretty smooth ride.
Had one guy who invaded and whopped my ass, but other than that I managed to get to the end.
Dunno if I enjoy it as much as Bloodborne though, everything felt a tad too slow for me.
 

Skittzo

Member
Oct 25, 2017
41,037

Deleted member 5159

User requested account closure
Banned
Oct 25, 2017
1,704


so, it definitely doesnt run without issues, severe frame pacing issues and instable frame rate. glad that it aint me seeing things or my switch being faulty :)
 

Bricktop

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,847
200,000 becomes 1,000,000 with repeat sales coming from a small minority of people. Are you saying people don't buy this game multiple times? I've seen people admit this hundreds of times on this very forum. And the people most excited about the Switch release are those who have already owned it.

GTFO with this nonsense. The Souls series is extremely popular, and you can't wish that away by pretending that everyone is like you.

I've purchased BotW 37 times. 12 on Wii U, and 25 on Switch since it came out. It's a game I strongly believe everyone should experience, so I've offered to buy it to anyone I knew who owned a Wii U or Switch. No regrets.

Or should we use your math and claim that BotW only sold half a million copies?