• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

HighFive

Member
Oct 25, 2017
3,633
Ok. Seem to run perfectly fine. Guess those japan server were having problems, i dont know. Run smooth as butter!
 

ryushe

Member
Oct 27, 2017
4,814
Yep, this is Dark Souls alright.

Tempted to preload but I'll just wait for further impressions when the game finally does come out.
 

Skittzo

Member
Oct 25, 2017
41,037
no i don't necessarily think dying in a game is a bad thing, for example in a game like super meat boy you die 50 times on a level and have fun doing it. i see what you're saying tho. i may get the game eventually, because i really like the look, atmosphere and the aesthetics of the game (i think i've watched like 10 speedruns of the souls games in AGDQ marathons), and i also like what i hear about how the game's world and story are revealed through environments and descriptions.

The best part of this game compared to other games in the series is the world design. And I don't mean aesthetics (though those are nice too) but the way everything interconnects seamlessly. It's really mind blowing going through the game blind and finding all of those shortcuts back to places you recognize.

The lore and atmosphere is great too, I just think the level design is what turns this game from great to absolute masterpiece.
 

Cronogear

▲ Legend ▲
Member
Oct 27, 2017
3,984
Some impressions after playing in portable mode for about an hour:

- Looks good, runs smooth. Although the text looks really weird in portable mode. Not illegible, but weird.

- The network part of this network test was...not great. I got summoned once, and when my summoner was killed his character just stood there motionless for a solid 5 seconds before the game registered his death. I invaded probably 6 or 7 times and no session felt even close to lag free (though some were better than others)

- Man switching the A and B buttons around really screwed me up. I hope that's can be switched on release.

- The sound is HORRIBLY compressed. I hope it's just to keep the file size of the demo down, but I have a bad feeling Namco is trying to save money by using a smaller cartridge.
 

fiendcode

Member
Oct 26, 2017
24,926
I'm not sure about the worries regarding sound compression. The final Switch game is 3.9GB while PTDE on Steam was 3.8GB and the 360 original was 4GB. If there are sound issues on Switch it's not due to the rom size.
 

Skittzo

Member
Oct 25, 2017
41,037
Some impressions after playing in portable mode for about an hour:

- Looks good, runs smooth. Although the text looks really weird in portable mode. Not illegible, but weird.

- The network part of this network test was...not great. I got summoned once, and when my summoner was killed his character just stood there motionless for a solid 5 seconds before the game registered his death. I invaded probably 6 or 7 times and no session felt even close to lag free (though some were better than others)

- Man switching the A and B buttons around really screwed me up. I hope that's can be switched on release.

- The sound is HORRIBLY compressed. I hope it's just to keep the file size of the demo down, but I have a bad feeling Namco is trying to save money by using a smaller cartridge.

There are options to switch A and B in the configure buttons menu but those are greyed out, presumably for the demo. If it wasn't going to be available in the full game they wouldn't have actually been there at all.

Regarding the file size it's going to be around 4GB which is about what the 360/PS3 version was, so hopefully the audio was indeed just compressed for the small demo (800 MB).
 
Oct 27, 2017
1,296
No gyro aiming and reverse A/B button are deal breaking for me. The port is good from the technical stand point, but in this state it doesn't "fit" the Switch at all.
 

Deleted member 22422

User requested account closure
Banned
Oct 28, 2017
253
Still such a brilliant and unique game. Not sure if I want to play it again on Switch as I don't want to spoil the memories of playing it back in the day. Will be hard to resist, though.
 

Twinguistics

Banned
Oct 27, 2017
478
Ok so this is the first time ever playing a souls game and I'm not that impressed so far.

Anyway enough about that, how do I pull the lever?
 

SimpleCRIPPLE

Member
Oct 28, 2017
4,224
LB and RB are awful for attacking and blocking in the joy-cons. They are just too thin.

And yeah, I also screwed up several times because of the A/B swapping button stuff.

I swapped attacking to the face buttons because of this. I just can use the shoulder buttons for anything other then occasional button pretty. Putting the weapon stance swap and estes flask on the L/R buttons helped.
 

Plum

Member
May 31, 2018
17,299
No gyro aiming and reverse A/B button are deal breaking for me. The port is good from the technical stand point, but in this state it doesn't "fit" the Switch at all.

Bows aren't how you should be playing Dark Souls in the first place. There are literally tens of viable builds you can go through before you have to do a bow build.
 

SiG

Member
Oct 25, 2017
6,485
Dammit, why is the confirm button the B button? Is there any way to switch it so A is confirm while B is cancel?
 

OryoN

Banned
Dec 1, 2017
157
Watching GameXplain stream (not able to play due to some chores), and it looks to run pretty good. Looks mostly 30fps, with a few hiccups here and there, but no persistent frame rate/pacing issues.
 

SiG

Member
Oct 25, 2017
6,485
Not in the network test but it should be there in the full game.
That's a relief to hear. I already preordered the game, and I prefer a "swapped XBox 360 Inputs" for playing Dark Souls (B is used to roll, A is to check stuff while Y is swap two-handedness and X is use item.)

I'm starting to think the weird framerate issues people are encountering are network related. (Attempts at invading/being invaded)
 

Skittzo

Member
Oct 25, 2017
41,037
That's a relief to hear. I already preordered the game, and I prefer a "swapped XBox 360 Inputs" for playing Dark Souls (B is used to roll, A is to check stuff while Y is swap two-handedness and X is use item.)

I'm starting to think the weird framerate issues people are encountering are network related. (Attempts at invading/being invaded)

Some people who played the Japanese test and this current one said this one just runs a lot better. So maybe there was some weird network issue before, yeah. But it ran great for me.
 

Plum

Member
May 31, 2018
17,299
That's not the point. Most games on Switch use gyro aiming, why not Dark Souls? It's becoming a de-facto standard.

Because aiming is such a small part of the game that it's not needed. For bow aiming you'll be locked on most of the time anyway, and when you aren't you'll be far enough away from enemies that aiming doesn't need any time to do.
 

Skittzo

Member
Oct 25, 2017
41,037
Because aiming is such a small part of the game that it's not needed. For bow aiming you'll be locked on most of the time anyway, and when you aren't you'll be far enough away from enemies that aiming doesn't need any time to do.

Yeah I mean I understand it's silly not to have as an option but I really can't see that being a legitimate dealbreaker for anyone. Unless there are some crazy speed archer builds I've never seen before.
 

Boiled Goose

Banned
Nov 2, 2017
9,999
I know, but you said "it's still online." Fortnite, Paladins, etc. are online too. Don't require a sub.

It's a none f2p online network test demo. There's no reason why it would randomly be available to non subscribers.

And from the looks of it, it's not great at leaving a good impression so that argument is invalid too. :P
 

Twinguistics

Banned
Oct 27, 2017
478
Ok so it is actually really difficult but, so far to me at least, not in an enjoyable celeste like way. It's really slow and ploddy and I'm just holding block then stab and always die at the archers. When I did finally get past that bit I feel off the bridge, got wrecked by the insane charging rhino and died and now can't pick up that helmet again.

This game doesn't explain anything either, and I mean anything.
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
Ok so it is actually really difficult but, so far to me at least, not in an enjoyable celeste like way. It's really slow and ploddy and I'm just holding block then stab and always die at the archers. When I did finally get past that bit I feel off the bridge, got wrecked by the insane charging rhino and died and now can't pick up that helmet again.

This game doesn't explain anything either, and I mean anything.
seems like a demo not aimed at newcomers, but more for people who are already familiar with souls game.
MHGU had a similar problem, the demo was complete nonsense to me as i never had played an MH game before and the demo literally explained NOTHING.
 

Skittzo

Member
Oct 25, 2017
41,037
Ok so it is actually really difficult but, so far to me at least, not in an enjoyable celeste like way. It's really slow and ploddy and I'm just holding block then stab and always die at the archers. When I did finally get past that bit I feel off the bridge, got wrecked by the insane charging rhino and died and now can't pick up that helmet again.

This game doesn't explain anything either, and I mean anything.

This isn't really meant to be a demo for newcomers to experience the game, it's a network stress test for people familiar with the game to play around with. There is a whole tutorial area at the start of the full game.
 
Oct 29, 2017
4,721
There is definitely a dynamic resolution thing in play here. Next to the boar there's a body on a stake being burnt. Have your character face it then position the camera so that the fire is in front. I'm right in front of the screen and, at the moemnt, it seems that the resolution is switching back and forth between 1080p and what looks like 720p every few seconds.

EDIT: Found another area where this happens: right outside the bonfire room next to the statue and looking back towards the Undead Parish area. It's really weird, like there's a blur filter being toggled on and off every second. It could potentially be a bug but it makes me worried about whether some of the more intense areas will drop below 1080p in the final game.

Probably just a low res alpha and depth of field effect respectively, making it look lower res than it actually is; legacy code and assets from the PS3/360 versions in effect.

People thought the same thing about Captain Toad but that turned out to be running in full, native 1080p docked/720p handheld at all times.
 
Dec 6, 2017
10,991
US
Ok so it is actually really difficult but, so far to me at least, not in an enjoyable celeste like way. It's really slow and ploddy and I'm just holding block then stab and always die at the archers. When I did finally get past that bit I feel off the bridge, got wrecked by the insane charging rhino and died and now can't pick up that helmet again.

This game doesn't explain anything either, and I mean anything.

What others said and please don't let the demo discourage you if you're generally interested. It's one of those games that just absolutely doesn't demo well.

At that stage of the game you would've already gotten a significant amount of practice, including a whole tutorial level with a boss, in. Let me put it this way, I hated it for several hours and actually retuened it to the store on my first try before the fever took hold, I re-bought it and it became one of my Top 5s, if not my favorite game of all time.
 

Imitatio

Member
Feb 19, 2018
14,560
Yeah, it runs better now compared to the JP session. Handheld especially felt way better to me.
 

Deleted member 5159

User requested account closure
Banned
Oct 25, 2017
1,704
i played in both japanese and european (ik european) network tests and i got very similar results. Given what i read about it i was expecting a much smoother experience, it basically runs like the 360 version, playable but far from ideal, it looks very nice in handheld mode tho - the only mode in which i played
 

Imitatio

Member
Feb 19, 2018
14,560
While it runs notably better now, I got to say that I am not convinced if this title will work well undocked in terms of gameplay. Just feels off and less intuitive when playing handheld. Everything is so small, not only the menu but also the enemies on the Switch screen. I am really skeptical about this. Imagining fighting bosses on that small screen... eh.
 

Ehoavash

One Winged Slayer
Member
Oct 28, 2017
7,238
Was playing dock for like 30 minutes, went to grab my switch to see how it plays undocked and the system felt super hot as I grabbed it .

Hmm think I'm gonna stop playing for now.
 
Oct 26, 2017
6,574
Tried it again, couldn't get any of the online features to work. Always failed, both summoning or invading.
I still absolutely hate the controls. Will get this when it's on a deep discount. Full price isn't worth it for me with this one.
 

Skittzo

Member
Oct 25, 2017
41,037
While it runs notably better now, I got to say that I am not convinced if this title will work well undocked in terms of gameplay. Just feels off and less intuitive when playing handheld. Everything is so small, not only the menu but also the enemies on the Switch screen. I am really skeptical about this. Imagining fighting bosses on that small screen... eh.

I was having issues making enemies out for a bit too until I raised the brightness a few notches, then I didn't have any problems at all.

I hold the screen pretty close to my face though, so I never really have issues with text/menus in handheld mode like some people seem to.
 

SoftTaur

Member
Oct 25, 2017
489
I literally can't play the game with the controls swapped like this. What the hell were they thinking?
 

brinstar

User requested ban
Member
Oct 25, 2017
10,272
Wow I am rusty. It's been a minute. I used to tear through these areas and now im dying on the stupidest shit lol
 

Skittzo

Member
Oct 25, 2017
41,037
Wow I am rusty. It's been a minute. I used to tear through these areas and now im dying on the stupidest shit lol

The controls being super weird caused a lot of issues for me too. Plus having pre-made builds you're not used to doesn't help.

They also cut off access to two other bonfires which makes it a lot harder to progress to/past the Gargoyles. Though Black Knight build does make it easy mode.
 

LegendofLex

Member
Nov 20, 2017
5,467
Does the network test keep any kind of save data? I'm curious if you can return to the home menu during play, quit the game from the home menu (without manually quitting inside the game), and then resume where you left off when you start the game up again.
 

dred

Member
Oct 27, 2017
1,533
Ok so it is actually really difficult but, so far to me at least, not in an enjoyable celeste like way. It's really slow and ploddy and I'm just holding block then stab and always die at the archers. When I did finally get past that bit I feel off the bridge, got wrecked by the insane charging rhino and died and now can't pick up that helmet again.

This game doesn't explain anything either, and I mean anything.
Nothing wrong with you posting this but I got a good chuckle. Truly feels like I'm in 2011 all over again, haha.