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leng jai

Member
Nov 2, 2017
15,118
Yeah even if it's only to see the weather effects. No other games come close in that regard.
 

DarthSontin

Member
Oct 25, 2017
2,032
Pennsylvania
Driveclub is a difficult game to know whether you'll like it or not because it really forces you to play a certain way. Most racing games encourage you to accelerate into corners and bounce off cars, but Driveclub is focused on you having to slow down the precise amount before the corner. It punishes you for hitting other cars. They marketed it as a hybrid simulation/arcade game, but you really have to focus on the exact way they want you to drive. If you can do that, it is excellent and has tons of content.
 

Sarobi

Banned
Oct 25, 2017
1,982
I'd say it's worth it. I enjoyed my time playing it, and still need to get around to the dlc stuff. It's definitely a different experience compared to all the other racers out there. Weather effects are also top notch.
 

Afrikan

Member
Oct 28, 2017
16,986
If you like racing games... especially old 90's Need For Speed point to point races with exotic cars..and Beautiful realistic environments? Yes...

Motorbikes? Yes.

Graphics Whore? Yes

Thrilling rollercoaster experience? Yes

It's cheap now... so yeah get it.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
Hundred percent YES, especially given how cheap it is now. One of the best simcade racers ever. The audiovisuals, tracks and sense of speed are simply incredible. And those weather effects....

For the record, dashcam view plus HUD off is where it's at. Though in really heavy rain and snow dashcam view can be just a bit challenging lol.

Even though it's a simcade game, the highest class of vehicles can still be quite a handful and will require some caution on traction loss and counter steer, and for you to be more delicate on the application of the throttle, so just bear that in mind. Especially with vehicles like the Hennessey Venom.

But yea the sense of speed and audiovisuals really can be absolutely thrilling.

2670748-4945313998-i6XnO.gif


AlgWdy.gif


dcfinalraincompare2cut_by_vspectra-d89b4xs.gif
 

Deleted member 13707

Account closed at user request
Member
Oct 27, 2017
851
There are a TON of single player events and races, so if you want a racing game loaded to the top with varying content and cars, pick up this game, and the season pass.
 
Oct 25, 2017
1,844
I had a blast with the single player, going through 3-starring each event. Lots of people knock the handling model - but I love the arcadey handling.
If you get the season pass - there was a lot of extra, more varied events. I still jump back in to complete other event series. Wish this game had a Pro patch.

It's got quite a different feel to GTS.
 

Fredrik

Member
Oct 27, 2017
9,003
30fps is a bummer these days but if you can see past that then it's no doubt worth playing. I never finished it but I still enjoyed most of my time with it.

However, I always had the feeling that it got more love than it deserved simply for the visuals and that PS4 fans were starved for racing, I know I was, still am. I doubt that the same game on Xbox would have got as much love.
 

ghibli99

Member
Oct 27, 2017
17,784
Every time I see DC gifs, I wonder why the version of DC I'm playing looks nowhere near as good. Still looks nice and all, but not like real-life FMV. Must be the grain/compression or something.
 

Mass Effect

One Winged Slayer
Member
Oct 31, 2017
16,790
It's a beautiful game, but I wasn't really a fan.

The way the cars handle were just so bad. I couldn't grasp it.
 

Deleted member 7948

User requested account closure
Banned
Oct 25, 2017
1,285
Every time I see DC gifs, I wonder why the version of DC I'm playing looks nowhere near as good. Still looks nice and all, but not like real-life FMV. Must be the grain/compression or something.
It's mostly the size. Small GIFs are a form of supersampling, so you won't see all the jaggies and low res textures/details on them.
 

rashbeep

Member
Oct 27, 2017
9,464
There's a lot of content added post launch, but the game just isn't that fun for me. Great sense of speed but I absolutely hate the handling.
 

Novocaine

Member
Oct 26, 2017
2,946
It's a decent game. The drift challenges are annoying though. Do they still do that free PS+ version? Maybe try that and see if you like it before dropping money on it.
 

Zelda

Banned
Oct 25, 2017
2,079
It's not that great. I bought it a few months ago and could only put an hour into it before getting bored. Get GT sport instead, or if you have an xbox or capable PC get a Forza Horizon game.
 
Nov 30, 2017
1,563
I think there may be a demo OP. If there is try it first.

As for your question, YES. It was one of the defining games for me this gen. It's also the one game i put a lot of hours in MP..

Absolutely loved it. RIP evo...
 

Shaneus

Member
Oct 27, 2017
8,900
Driveclub is still great. Even though I'd finished the game on an old PSN account which was banned (be careful with homebrew on your PS3, kids!) I've had a lot of fun starting it again from the beginning. Just be wary there's no real career mode per se, just a lot of "missions" to complete, so there's no sense of progression as such.

It's still a really good game at this price point. Also, no other games feels this fast at 30fps.
PGR4 I reckon comes pretty close, but I think you're right. I still think PGR4 does motion blur better, anyway (even though I don't know exactly what technique it uses to achieve it).



Edit: Yes, the lack of a PS4 Pro patch is fucked. I don't even have a Pro, but would probably get one if DC was supported.
 

leng jai

Member
Nov 2, 2017
15,118
Hundred percent YES, especially given how cheap it is now. One of the best simcade racers ever. The audiovisuals, tracks and sense of speed are simply incredible. And those weather effects....

For the record, dashcam view plus HUD off is where it's at. Though in really heavy rain and snow dashcam view can be just a bit challenging lol.

Even though it's a simcade game, the highest class of vehicles can still be quite a handful and will require some caution on traction loss and counter steer, and for you to be more delicate on the application of the throttle, so just bear that in mind. Especially with vehicles like the Hennessey Venom.

But yea the sense of speed and audiovisuals really can be absolutely thrilling.

2670748-4945313998-i6XnO.gif


AlgWdy.gif


dcfinalraincompare2cut_by_vspectra-d89b4xs.gif

Dashcam plus minimal HUD is the best way to play basically every racing game.
 

Afrikan

Member
Oct 28, 2017
16,986
Every time I see DC gifs, I wonder why the version of DC I'm playing looks nowhere near as good. Still looks nice and all, but not like real-life FMV. Must be the grain/compression or something.

Someone already mentioned the size of the gifs.

But to personally, I played mines with smooth option on my TV on. There was alittle control lag, but I adjusted quick... and it looked much better in motion. More so like those gifs.
 

Shopolic

Avenger
Oct 27, 2017
6,859
Yes! It has lots of great cars and beautiful tracks with good gameplay and great graphics.
I think the game is worth buying for driving in rainy situations with that amazing atmosphere alone!
 

leng jai

Member
Nov 2, 2017
15,118
Someone already mentioned the size of the gifs.

But to personally, I played mines with smooth option on my TV on. There was alittle control lag, but I adjusted quick... and it looked much better in motion. More so like those gifs.

Outside of only being 30fps the biggest weakness of DC's visuals is the IQ. It's a pretty soft looking game in general but you can't see that at all on tiny GIFs.
 

Karu

The Fallen
Oct 25, 2017
2,001
Having played Forza Horizon 3 recently (and liking it), definitely yes. The superior experience!
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,024
UK
Congrats OP, it's a great game

I'm terrible at it but have still put 25 hours into the SP content

Driving and the sense of speed are fantastic. I love just doing point to point time trials and taking everything in and playing just for the sheet enjoyment of the driving and sense of speed
 

Afrikan

Member
Oct 28, 2017
16,986
Outside of only being 30fps the biggest weakness of DC's visuals is the IQ. It's a pretty soft looking game in general but you can't see that at all on tiny GIFs.

Again with TV Picture options like Smooth Motion... that also cleared up the IQ.

It was worth it for me..... I couldn't go back.
 

eyeball_kid

Member
Oct 25, 2017
10,235
Every time I see DC gifs, I wonder why the version of DC I'm playing looks nowhere near as good. Still looks nice and all, but not like real-life FMV. Must be the grain/compression or something.

As others mentioned it's mostly the IQ, though it still looks damn good on my 720p plasma. But I really hope for that reason that we get a Driveclub remaster or update when the PS5 comes out to truly make it shine the way it should.
 
Oct 27, 2017
15,043
Yes. It's still amazing. I obtained the platinum for it not too long ago....September 2nd.

Good for you my dude. I'm close, with only 3 golds left (max out 6 disciplines, 1 million drift points and reach level 50) but I haven't played it seriously in a while.

Is there still a PS+ version of the game ?

If so, you can try it (if you are PS+ subscriber)

No, it was only a temporary thing and they took it down after like a year.

Is that a trial version or the full game? I never quite understood their offer.

It was the 'full' game as in you could get all trophies but it had a limited number of tracks and cars.

If you like racing games... especially old 90's Need For Speed point to point races with exotic cars..and Beautiful realistic environments? Yes...

Motorbikes? Yes.

Graphics Whore? Yes

Thrilling rollercoaster experience? Yes

It's cheap now... so yeah get it.

Worth noting that Bikes is a separate purchase and not included with the base game or season pass.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,024
UK
As others mentioned it's mostly the IQ, though it still looks damn good on my 720p plasma. But I really hope for that reason that we get a Driveclub remaster or update when the PS5 comes out to truly make it shine the way it should.

If we do get that I'd want 60fps over better IQ, though obviously both would be nice

In a perfect word PS4 games will work on PS5 and get a boost in visuals/performance, but as we know this world is rarely perfect
 

eyeball_kid

Member
Oct 25, 2017
10,235
If we do get that I'd want 60fps over better IQ, though obviously both would be nice

In a perfect word PS4 games will work on PS5 and get a boost in visuals/performance, but as we know this world is rarely perfect

I'd probably choose the IQ simply because we've seen how good it can look in those screenshots, and I feel like detail and atmosphere is really where the game shines. But in a perfect world Evolution wouldn't have been shut down and they'd be working on DC2 now. We'll be lucky if Sony even touches DC again.
 

Future_TraX

Banned
Oct 28, 2017
1,926
Basel, Switzerland
My Game of the Generation.

Best racing game i've ever played with stunning visuals and sounddesign!
And the most important thing: the sense of speed is gold.
While playing GT and driving 200km/h, it looks and feels like 100km/h, but not in DRIVECLUB.

And buy DC Bikes too!
 

Ravelle

Member
Oct 31, 2017
17,796
I both have Drive Club and GT Sport and coudn't really form an opinion how I felt about either of them, Driveclub's handling was way more difficult at least, I had to feather those shoulder buttons to a milimeter to avoid donutting out of course in turns.
 

Penny Royal

The Fallen
Oct 25, 2017
4,158
QLD, Australia
It'll come down to:

Liking the handling model. It's 'arcade' in the sense you don't have to worry about wheelspin (well in the dry anyway), but you can't throw it around like you're playing Ridge Racer.

Being prepared to learn the tracks. IIRC they added stuff like driver assists later on, but even with the flags indicating braking zones, like GTS they're for guidance rather than a driving line telling you what to do.

I love it. After GoW it's the PS4 game I've put more time into than any other, it has some of the best track designs in racing (especially the point-to-points) and a sense of speed that IMO GTS lacks despite being 60FPS. The weather effects are icing on the cake.
 

Paul

Banned
Oct 27, 2017
2,603
It's mostly the size. Small GIFs are a form of supersampling, so you won't see all the jaggies and low res textures/details on them.

The jaggies are not bad in Driveclub in movement due to TAA. When standing still, they are much worse than in movement. To me Driveclub looks pretty much the same as those gifs when playing on 55" plasma.
 

Ted

Member
Oct 25, 2017
431
-72.290091, 0.795254
Fundamentally it's a game with a fun simcade driving model that I enjoyed a lot but that also had a lot of little issues/rough edges. It ultimately left me with mixed feelings but I still think it's a huge shame it will never get a sequel as there's a lot of good to build off.

My thoughts from when I completed in back in 2015 are below, most still stand true to me.

The Good

The driving model - I think in this area Driveclub and its arcade with a side order of basic real world concepts does a brilliant job. It's fantastically accessible but has enough depth to allow for a reasonable learning curve. Once you are up to speed it flatters and makes you feel like a hero at every turn. Sim racers generally punish every tiny mistake and remind me why I'm not talented enough to be a race car driver whereas as long as you're vaguely competent, Driveclub will let you take a few liberties and still get it all facing the right way again, generally in spectacular style. Now, before anyone jumps down my throat, that's not to say the driving is easy but rather that it is nice and approachable and really gives "feel good" vibe.

Even the super and hyper cars feel good; fast and edgy but without feeling out of control. The only criticism I would have at this speed is that in many cases it all starts to feel a little binary with too little ability to play at the edges of grip. I guess the only way I could describe it is that in a hyper class car, corner entry point becomes either "right" or "wrong" with very little middle ground.

The in game graphics - Really really good (with one or two notable exceptions). Most of the tracks look fantastic and in most cases they really do a great job of replicating the feel of the locale represented. Scotland particularly for me is outstanding in this regard. All in all the environmental graphics are not quite perfect but as damn near as close as they need to be.

The car modelling is also pretty outstanding. If I am honest though, I still think GT5 and GT6 have better interiors simply for the fact that when I look behind I remain in the vehicle and am not magically transported onto the roof. This is really jarring and though I get why they did it, for me there's little point putting all the effort into the forward facing interior view if you are forced out of it every time you look behind you.

"I'm in a car, I'm in a car, I'm in a car, *look behind*, I'm in a video game".

The Indifferent

Track design - I struggled to decide where this should sit, in good, or in indifferent and I suspect my general preference for circuits over point to point has probably pushed this into the indifferent section.

Whilst there are some tracks that are absolute gems with a fantastic mix of fast and flowing alongside really quite technical sections (Chungara Lake, Kobago, Sinclair Pass, most of the Scottish street circuits), too many feel a little non-descript with what feels like the same combinations of three or four fairly prescribed corner types that end up getting over used. Just more use of track camber and more challenging use of elevation changes would make a significant difference to me. Relaxing the position of some of the invisible walls wouldn't go amiss either as though I try to keep it on the tarmac, those times when you mess up and sail across the grass backwards struggling to scrub speed before you hit something that inevitably happen when racing are almost as thrilling as a good overtake.

Perhaps mildly contradictary to the paragraph above I would also like to see more tracks that have a focus on pure player on player, side by side racing. Some more racetrack width tracks with classic high speed to heavy braking to high speed sections (think the Kemmel Straight into Les Combes and down to Rivage or the run into the old Bus Stop chicane at Spa) and more combinations of corners with several effective entry and exit points that allow you to build towards a clean overtake (think Haug-Haken through the Mercedes Arena and down into Valvoline Kurve at the Nurburgring GP circuit).

Overall I like the track selection and a few are definitely going into my list of favourite tracks across all driving games but it is a little limited in scope for me despite the large number of circuits and point to point courses hence it neither raises or lowers the game comparitive to its peers.

Sound - If you only consider the sound of your own vehicles engine this would probably be in the good section of this post by virtue of not only being pretty good but also because of just how badly most driving games do it! Unfortunately there is far more to the aural thrill of racing than just an engine note. Just within your own vehicle many sounds are missing or under/over-represented: tyre squeal is less than stellar; there's barely any noise from the drivetrain; riding a curb garners no protest from your suspension at all; impact sounds are GT5/6 levels of cringe; and last but definitely not least, you can barely hear the rest of the pack as they fight around you. Aurally, mid-pack is a thrilling and visceral place to be and that incredible raw cacophony of, frankly, violent noise just isn't represented in many (if any) racing games very well.

Career/Tour - Uninspired I think would be the word I would use here. I'm not talking about needing a soul or a story (though a proper career mode is usually pretty fun) or any of that fluff I'm talking about how the events are essentially just there as a basic selection of things you might like to do. There's no over-arching structure, very little sense of progression (beyond the cars getting faster) and no real meta-goals beyond completion itself that make me feel that these are MY achievements and that this is MY garage and these are MY cars.

Simply put, I do the races/time-trials/drifts, I level up, I may or may not get a new car as a result of levelling up. The cars I get are arbitarily defined for me according to my level and I cannot customise my experience or progression at all.

When I fired up the game maybe I wanted to drive the RUF GT3 equivalent, nope, locked. OK, I'll focus on getting that car. Oh, I can't, it is level tied and I have to simply linearly progress through those levels until I get where I want to be.

This system isn't inherently bad and neither is its simplicity unique to Driveclub but here it is just so basic. GRID2, for example, has a similar system but here at least you get a choice at each pseudo-level and you have other gameplay options to unlock the vehicle(s) you didn't choose as your own at the first chance. Even the uber old fashioned Gran Turismo series allow you to largely choose your route through all of the events after the initial starter car pain is over.

It's a real shame as some of the individual race events are pretty fun despite being basically the same in each case. You always start at or near the back, there is never any qualifying, there is no tyre or mechanical wear and most of the races are of a similar sprint-type length.

The Bad

Car selection pre and post launch - Essentially a total and continued lack of geographic diversity and in recent cases (for the free cars) a move towards concepts/near concepts that will barely turn an IRL wheel in anger. The car selection just smacks of bedroom wall fantasist rather than petrol-head and I am definitely the latter not the former. OK, I get why some people might not care about the lack of any JDM hatches and saloons or even any fast blue-collar Fords but the exclusion of the GTR, the Supra, the NSX, the LFA and the GT40 is a pretty significant omission for anyone who really loves cars.

Lack of mechanical damage/wear - Not having any mechanical damage or wear makes every race a sprint race. While this is fun it ultimately limits the depth of races. In my humble opinion a good damage model is great for experienced racers and casuals a like. For the former category it adds a layer of strategy to a race (tyre and fuel management/pit timing) and for the latter it makes for some spectacular visual events (who doesn't like seeing sparks fly and metal bend).

Multiplayer - Ignoring the fact that I still don't get particularly great connectivity to the live multiplayer events, even when it is fully working this part of Driveclub is basic at best. A single event list made up of single races which then just re-matchmakes you into a new group and a new event (that may or may not be a related class or car) at the end of every event is just so old hat.

First and foremost you are at the mercy of whatever algorithm Evolution has coded to make up the event list so you may or may not be able to select a track and car you want to use. Then when you do get into an event that you want to do, when you have finished the next event may be a completely unrelated car on a track you hate because you are basically just shunted into the next available (by time) event queue. Personally I'd love to see a tweak to the post-event logic so rather than the game selecting simply the next available event, it selects the next available event that is the same class or one above/below (currently it may jump from Hatch -> Hyper -> Sports and this can be pretty jarring and makes corner one super risky whilst everyone adjusts to the different pace). Perhaps even more annoyingly for a "social" racer, if you have a good race with someone else in the lobby then you may not even race that user again in the next race as they might not be in the same lobby (obviously excluding them quitting by choice) after the matchmaking re-balances to fill events.

Beyond that, why is every event a single, short, race? Why not have some that are multiple races with a score board? Simply by adding these you could add a shed load of variety with very little effort. For example you could have events where the user retains a single car choice across all events (bringing in some car selection strategy for events where some tracks call for top end and others call for acceleration and grip) and events where across the series car class changes (e.g. race 1 = hatch, race 2 = sports, race 3 = performance etc.) perhaps on a single track, emphasising the need to learn tracks.

Further, why were private and club lobbies, surely the bread and butter of a "social" racer, not included from the get go? What is the actual point of the club system beyond another arbitary level lock for some cars and a means to collate a points score which is meaningless beyond "amount of time spent"? Why do no races apply the whole "even if you are at the back you're collecting points" ethos that was touted so heavily in pre-release press?

If this is all a trade off for convenience and for pick up and go racing I'm not sure it's a trade off that is worth it, at least for me.

Lack of comprehensive legacy wheel support - Not a problem specific to Evo or even resolvable by them but it still rankles.

The Summary (TL;DR)

My experiences with the game have been so varying it's really difficult for me to even conclusively say whether I actually like or dislike the game overall. To summarise why I feel either way in a single paragraph fairly is pretty much impossible. The best I can get to is that whilst the highs in Driveclub are superb there are just too many under-cooked elements that detract or distract from those high points and those elements make playing the game at any length a remarkably frustrating experience. Hopefully this is a solid foundation for a sequel.
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
I am not too deep into racing games and almost lost all interest in the genre, but I think DriveClub was great and I was actually motivated to finish it. I like it more than all the other more realistic racing games (so no Mario Kart or Wipeout) I tried this gen, including Forza Horizon 3.
 

shinbojan

Member
Oct 27, 2017
1,101
It depends. It looks awful on OLED compared to newer games.
It is still fun though. I still play it from time to time with my wheel, sometimes in VR too.
 

Emick81

Member
Jan 17, 2018
973
My Game of the Generation.

Best racing game i've ever played with stunning visuals and sounddesign!
And the most important thing: the sense of speed is gold.
While playing GT and driving 200km/h, it looks and feels like 100km/h, but not in DRIVECLUB.

And buy DC Bikes too!
Mine as well, Such a technical masterpiece. If Sony did not ditch Evolution we would have been preparing for DC2 by now.....
 

Deleted member 4372

User requested account closure
Banned
Oct 25, 2017
5,228
Fuck yes dude snap that shit up. Play it either with headphones or your sound system cranked to 11. AND GIVE IMPRESSIONS IN ALL CAPS!!