It is nuts that the hairstyles available to you are dependent on how long your hair currently is. Can't wait to see some of the endgame styles.. hoping for waist-length rasta dreads and triple pony tails.
lol, GTA V sold gangbusters on PC, so unless Rockstar hate money, it's coming to PC
It is nuts that the hairstyles available to you are dependent on how long your hair currently is. Can't wait to see some of the endgame styles.. hoping for waist-length rasta dreads and triple pony tails.
I do find that weird as well. Reviews never really go into depth with how a game feels and imo it's the most important aspect of a game.Nobody ever gets into the details of these things. People just shovel everything under "guns feel good" with vague comparisons to Max Payne or RDR1 with no actual in depth talk about character movement, responsiveness, aiming tightness, intuitive quality of life changes, etc.
"You either die a human. Or you live long enough to see your self become the Sasquatch."On the first playthrough, I'm not cutting Arthur's hair until he looks like ZZ Top.
I love the sound of everything to the point where I kind of don't want to hear anymore and just go blackout
GTA games have always had a PC version. Red Dead is another story.
Controlling Arthur still has that signature Rockstar weight/locomotion that some interpret as unresponsiveness so, there's that.Tbh, I just want the control responsiveness and aiming not to suck
- You can pet dogs. Those dogs won't bark at you again if you see them.
I waited for MHW and it was worth it, games like this, specially with a Lot of action and Shooting play way better at 60.
I waited for MHW and it was worth it, games like this, specially with a Lot of action and Shooting play way better at 60.
I already did the mistake of playing GTAV on a 360.
It'll be out by this time next year on PCthe game will take so long to release on PC there's no reason not to double dip
you wanna bet?
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*narrows eyes*
HOOODY HOOODY HOOOOOOOOOOOOOOOOOOOOOO
WAAAAAAAH WAAAAAAH WAAAAAAAAAAAAAAH
"You either die a human. Or you live long enough to see your self become the Sasquatch."
Digging this so far, never heard of them till today.
Takeaways just a few minutes in:
Interactivity with NPCs is unheard of. This is next gen stuff.
You can't kill or lasso kids (good). But you can be a dick to them and verbally abuse them.
You can train your hose to kick, and side kick.
AI is crazy. Just because someone was nearby doesn't mean they witnessed the crime. NPCs hold grudges.
What about the awful dead zones and aiming acceleration?Controlling Arthur still has that signature Rockstar weight/locomotion that some interpret as unresponsiveness so, there's that.
Controlling Arthur still has that signature Rockstar weight/locomotion that some interpret as unresponsiveness so, there's that.
I mean the reason un my case is that the GTAV experience on last gen was horrible, 15 FPS during car sections was horrible. And then when I bought it on PC replaying the game didnt hold my interested.the game will take so long to release on PC there's no reason not to double dip
If GTA V is anything to go by, they'll have the options to adjust aim acceleration, sensitivity, and deadzones for both first and third-person.
According to a translation of this preview from Metalz from GTAF :I really hope Arthur doesn't feel like he weights 300 pounds. It's one of my biggest gripes with GTA IV & V.
If GTA V is anything to go by, they'll have the options to adjust aim acceleration, sensitivity, and deadzones for both first and third-person.
According to a translation of this preview from Metalz from GTAF :
Q: "Are the character's movement better or the walking controls are still unconfrortable?"
A: "Arthur seemed very heavy while walking. It'll take some time to get used to it, given how cumbersome the movements feel. It's nowhere near as good as Gears of War or Max Payne. We don't know if this heaviness is intentional or not."
Best to make peace with it now, I guess. I'm reminded of a GTA V preview posted on gaf that made mention of how the turn circle in that game was fluid and better than the one in Max Payne 3. Obviously, that wasn't the case in the final game, lol.
Kind of concerned at the lack of gameplay footage for a game that comes out in like a month.
This is what your Shark Bucks funded, y'all. Be proud of it.These all sound like ideas Fable-era Molyneux would hype. Bloody hell this game's expensive and detailed.
Esrb doesn't list it on their site but the game is now officially rated M for just about everything. They updated the official site with the rating at the bottom.
https://www.rockstargames.com/reddeadredemption2/
PS4 Pro.I'm sure this has been asked a dozen times in this thread, but what console did they play the preview code on? Xbox One X or PS4 Pro?