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Verchod

Banned
Oct 27, 2017
261
so my main focus Will be, how fat and hairy can he get. He'll be like a fat, dirty werewolf on a horse. With a gun.
 

Van Bur3n

Avenger
Oct 27, 2017
26,089
The reason is simple. Because it's all about the combination of a VERY robust foundation with extremely high fidelity, AND all this extra "radiant", random, systemic stuff.

In Skyrim or Fallout 4 that foundation is not nearly as impressive and the lack of polish and granularity, nullifies a lot of the impact the radiant and systemic stuff could have had.

It's one thing to do to it in Bethesda RPG, which excel at such things kind of at the expense of most everything else like combat and animations and storytelling outside side missions. Another to do it in a non-RPG open world action game with this level of detail and graphics and voiced dialogue, along with the kind of individual interactions mentioned in previews, and granular aspects and small details like contextual dialogue depending on whether you're sober versus drunk or near an NPC versus farther away, wet mud drying on clothes in the sun, different kill cams depending on your moral standing, and so on

Fair enough points.

Wait.

I can get fat in the game? Yes!

Gonna get fat, and they'll know me as Arthur "the Pig" Morgan. Chases his victims down while squealing like a pig before strangling them to death.

I wonder if you can also be super skinny as well if you don't eat often.
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
Game looks boring, I'll pick it up later and instead pick Yakuza Kiwami 2 and Spider-Man

jk about being boring but yeah, not that hyped about it
 

Fjordson

Member
Oct 25, 2017
5,010
A lot of it sounds cool, but holy superfluous detail, Batman. Kind of off-putting, honestly. Like, the horses testifies change with the weather.........? Ok? What difference does this kind of stuff make to whether or not the game is good?

I like cool details and stuff, don't get me wrong, but I hope, like, that the writing in this is good and the mission design isn't shitty (like it very much was in GTA V). I hope that stuff - which is still the most important stuff - doesn't suffer because of time wasted on... bullshit that's only really there to brag about the technology, to be blunt.
Rockstar games are made by so many people on such a big budget. Things like writing or mission design likely have nothing to do with the, uh...dynamic shrinkage system.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,365
Game Informer Show is up on YouTube. They confirmed that there's more info they cannot talk about yet. I think we'll have another preview info dump soon. Might be with the next trailer.

 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
59,906
PC version will be announced after the release of the next gen ports.
Time to freeze.

tenor.gif


Tbh I think it'll come Winter 2019 to PC.
 

Deleted member 46641

User requested account closure
Banned
Aug 12, 2018
3,494

Poimandres

Member
Oct 26, 2017
6,855
Sooo are there any mixed/concerned/negative previews? Just looking for the other side of the coin here.
 

swimming

Banned
Oct 27, 2017
3,471
Damn. The GI impressions go against the Max Payne comparison and said it's closer to Red Dead 1 shooting
 

username.ymt

Member
Nov 15, 2017
582
None of the previews spoke of it?

Reposting myself from earlier.

Also for all of you worried about the physics, comparing it to GTA V, it is important to remember that Euphoria in GTA V was simply dialed down and partially disabled in some files.

When you re-activate these settings in the files you will find that the GTA V version of the Rage engine actually contains more Euphoria options than both IV, Red Dead and MP3.

Here's a short video of my new melee system alpha, with some of the more "exotic" behaviors re-activated.






So knowing how packed GTA V was with Euphoria behavior settings and params, I have NO fear that RDR2 will be even more nuanced and sophisticated.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,365
Reposting myself from earlier.

Also for all of you worried about the physics, comparing it to GTA V, it is important to remember that Euphoria in GTA V was simply dialed down and partially disabled in some files.

When you re-activate these settings in the files you will find that the GTA V version of the Rage engine actually contains more Euphoria options than both IV, Red Dead and MP3.

Here's a short video of my new melee system alpha, with some of the more "exotic" behaviors re-activated.






So knowing how packed GTA V was with Euphoria behavior settings and params, I have NO fear that RDR2 will be even more nuanced and sophisticated.


Yeah but we aren't sure if Rockstar still have the Euphoria license for RDR2. We know they have their proprietary ragdoll system but we're yet to see it in action.
 

Spinluck

▲ Legend ▲
Avenger
Oct 26, 2017
28,423
Chicago
Hope the game finds a way to make the survival mechanics fun.

Think if they balance it just right in between gamey and realism it'll be ok.
 

Dmax3901

Member
Oct 25, 2017
7,864
Watching the Easy Allies preview and Jones mentions that he got jumped by a rival gang, killed them and ran away, but the Rockstar dude with him said he could potentially watch the scene from a distance and wait for the sheriff to show up. My question is, what if you jump out and kill the sheriff?
 

More_Badass

Member
Oct 25, 2017
23,621
Hope the game finds a way to make the survival mechanics fun.

Think if they balance it just right in between gamey and realism it'll be ok.
Why do people calling the stats stuff here survival mechanics? Having stats drops because of not sleeping or eating in a while (or having a stat increase from eating) isn't survival mechanics, anymore than eating food in Fallout to get a stat boost is survival mechanics.

Did San Andreas have survival mechanics?
 

username.ymt

Member
Nov 15, 2017
582
Yeah but we aren't sure if Rockstar still have the Euphoria license for RDR2. We know they have their proprietary ragdoll system but we're yet to see it in action.

True, but for what is worth, the combination of the change in gait and velocity, when a NPC gets shot in the gameplay trailer, looks a LOT like a some triggered parameterfloats from the <Id>OnBalanceFailed</Id> message in CTaskNmBalance.

Also the ragdolls in GTA V were proprietary Rage ragdolls, they were just equipped with NaturalMotion "nerves and brains" :

<Item type="CTaskNMBehaviour__Tunables">
<Name>CTaskNMBehaviour</Name>
<EnableRagdollPooling value="true" />
<MaxGameplayNmAgents value="3" />
<MaxRageRagdolls value="3" />
<ReserveLocalPlayerNmAgent value="true" />
<EnableRagdollPoolingMp value="true" />
<MaxGameplayNmAgentsMp value="3" />
<MaxRageRagdollsMp value="3" />
<ReserveLocalPlayerNmAgentMp value="true" />
 
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phant0m

Member
Oct 29, 2017
3,361
Kind of concerned at the lack of gameplay footage for a game that comes out in like a month.
 

More_Badass

Member
Oct 25, 2017
23,621
Fuck..knew R* would disappoint here
Considering how many impressions have compared the shooting to Max Payne, it sound like RDR's shooting with Max Payne 3 design (ie kill cams, the gun switching, dual wielding, the feel of shooting and bullet impacts, etc)

What exactly were you expecting? Shooting during bullet time dives? Running around dodging bullets without taking cover?
 

Deleted member 12833

User requested account closure
Banned
Oct 27, 2017
10,078
Considering how many impressions have compared the shooting to Max Payne, it sound like RDR's shooting with Max Payne 3 design (ie kill cams, the gun switching, dual wielding, the feel of shooting and bullet impacts, etc)

What exactly were you expecting? Shooting during bullet time dives? Running around dodging bullets without taking cover?
Tbh, I just want the control responsiveness and aiming not to suck
 

SolidChamp

Banned
Oct 27, 2017
4,867
I'm sure this has been asked a dozen times in this thread, but what console did they play the preview code on? Xbox One X or PS4 Pro?
 

Kapryov

Member
Oct 27, 2017
10,125
Australia
If I don't see a horse testicle technical specialist in the credits I'll be disappointed.
That one needs to be on somebody's resume.
 

Net_Wrecker

Member
Oct 25, 2017
2,734
Tbh, I just want the control responsiveness and aiming not to suck

Nobody ever gets into the details of these things. People just shovel everything under "guns feel good" with vague comparisons to Max Payne or RDR1 with no actual in depth talk about character movement, responsiveness, aiming tightness, intuitive quality of life changes, etc.
 

butman

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
3,024
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Lackless

Banned
Oct 27, 2017
4,137
After all the information we got from these previews, I no longer care when we get the 2nd gameplay trailer. It'll come when it comes. All I wanted was basic Red Dead Online info (which we finally got earlier this week) and a good idea of the core functions of the game (which we got today). I'm good till launch.