What's wrong with the Beat'em Up Bundle?
They don't have a CRT shader in games that were originally conceived by the graphic designers to display a lot of effects and advanced techniques like text gradients, textures or depth of field effects in the scenarios through the characteristic tech specs of a tube display, including scanlines, brightness contrasts or halation.
This thing is inadmissible, when the Hamster arcade releases and the M2 titles are including superb CRT shaders. And the last 6 collections of Capcom classics included CRT options.
Plus a really high input lag, specially in the CPS3 emulated games, but this last thing comes with no surprise. It's one of the defining things of Digital Eclipse in the last decade.
So I'm sorry Capcom, but I will continue playing these games in Retroarch, with CRT shaders and with advanced options for GPU sync to mitigate the latency.
Switch's replica NES controllers only work with emulated NES games
Pro Controller remains the only official way to get a d-pad for Switch games.
https://arstechnica.com/gaming/2018...ontrollers-only-work-with-emulated-nes-games/
Please Understand.
So you need to use
gigantic bold typographies to say a pretty obvious thing.
That a controller with only
2 face buttons instead of 4 buttons, without the
ZL and ZR triggers, without
two sticks, without the
clickable L3 and R3 buttons in the sticks and without
gyro controllers or HD rumble because of course,
they are NES controllers designed for NES games only using
2 main face buttons, it's not supported by default by the rest of games designed for a controller with 6 extra buttons and 2 sticks in mind.
Surprise!
But please, now explain me the logic in generating a
negative message behind this, and what's your master plan to integrate this as a default controller in the rest of games.
I don't understand.
EDIT:
Also, by reading the rest of messages in the thread, including the examples that you cited.
Do you know that the Hamster Arcade Archives games had options to remap the buttons to every single button in the controller?
So the games will be broken, because they will not detect a controller with all the intended buttons.
The only way in which Hamster games can use a NES controller, is via patching the games, to integrate the API of these new NES controllers.
And once again, in this example, it's easy to see why the controller is not supported as a default option, without patching every single game to support this controller. And why the Switch OS will never integrate these as normal controllers.
'
Knight Terrors' is other pretty fascinating example that you are using, when
the game don't support the Pro Controller, being the only game in my library without this option. Good luck, waiting to Nicalis to patch the game to include the NES controller support, when they didn't care about the Pro Controller. And I fucking adore this game, and priced at 3 dollars, I can live with this.