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Oct 25, 2017
17,537
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At work today we were all talking about what games we all played when we were in High School and I fondly remember the co op legendary playthroughs of Halo 3 and Halo 3 ODST. Shit was lit. I feel like ODST does not get a ton of nostalgia all these years later. Lets talk about it.

The Story

In one of many ways this had differentiated from other Halo games at the time was its narrative. The set up is that a ODST team is dropped into New Mombasa (The place where the covenant find the portal to the Ark in Halo 3) to aquire an asset who can shed light on what the Covenant is doing in New Mombasa and tell them what the Covenant is planning next. The drop down however does not go as a planned and the team is scattered with the nameless Rookie to pick up clues to his team's whereabouts in the dead of night.

The Gameplay Set Up

The gameplay is set up into two parts. First, we have the story missions where the player takes control of various members of the scattered team in bombastic action heavy missions. The other part is the connecting tissue between the story missions where you play as the Rookie moving around a quieter nighttime New Mombasa where you are stealthing around picking off enemies as you hunt for the next clue that will trigger the next story mission. The brilliance of these two different parts is that the game has excellent pacing. The quieter moment to moment gameplay of the Rookie allows the player to breath and reflect on the events of the last mission and think about what is coming next. I remember Furi tried to do something similar with its walking segments between boss fights but this succeeds because the Rookie sections do have genuine player agency. The Rookie segments let you use stealth or run around guns blazing. One of these may be easier than the other but the game deserves credit for letting the player approach the situation in their own way. As the game progresses, these two sections do converge towards the end prior to the finale.

The Gameplay Changes

In Halo ODST, you don't play as a Spartan but instead as an ODST trooper who is just human. No shields and no regenerating health. There are medpacs through out the level that do replenish the player's health. This requires the player to be more cautious and defensive. You aren't the unstoppable badass like Master Chief. You can't just jump in and tank hits. You also have a silenced SMG and a silenced pistol which are helpful in quietly dispatching enemies. You also have night vision which is quite helpful when you play as the Rookie during the nighttime segments.

The Music

Martin O'Donnell and Michael Salvatori return again to do the music. None of the themes or musical motifs from the previous three games make a return here. Instead we get music that ranges to soulful and contemplative or epic and bombastic. All of it is excellent and complements the tone of where they are used very well.

Deference for Darkness https://www.youtube.com/watch?v=a70h0cX8AMM
Skyline https://www.youtube.com/watch?v=5q-HxbVbuMA
More Than His Share https://www.youtube.com/watch?v=aKCz9tDZes8
Asphalt And Ablution https://www.youtube.com/watch?v=luzfzTy_bso

Firefight

ODST didn't have a traditional multiplayer mode and instead came with the final maps for Halo 3. What it did have however Firefight which was amazing. Firefight was Horde mode from Gears of War except it was better in every way and wasn't Gears of War. In Firefight, sections from the Single Player mode are invaded by various waves of enemies that get more and more difficult with each wave. My friends and I played hundreds of hours in this mode and always had an absolute blast.

I need to replay this. I'll probably grab a 360 version cheap somewhere. I don't own an Xbox One or Xbox One X but the idea of playing this at 60fps sounds very tempting.
 

Deleted member 38706

User requested account closure
Banned
Jan 19, 2018
924
The only thing I hated about this game was that they locked Johnson for Firefight behind a pre-order bonus. Still, this is one of my favorite Halo entries to date.
 

Jahranimo

Community Resettler
Member
Oct 25, 2017
8,993
Definitely one of my favorite campaigns behind Halo 3 and Reach. I need to grab a XB1 this Black Friday and grab MCC including this for old times sake :D
 

mookie1515

Member
Oct 25, 2017
1,306
The best Firefight, the best OST and the best livel design. Still one of my favorites of all time.
 

MDSVeritas

Gameplay Programmer, Sony Santa Monica
Verified
Oct 25, 2017
1,025
It remains quite possibly my favorite Halo campaign. The vibes are off the charts, and along with Reach it really nails the sad desperation of the Human-Covenant War.
 

Noogy

Soloist
Verified
Oct 25, 2017
162
Colorado
Not my favorite Halo (that'd be 3) but I've found myself replaying this one more than the others. I never cared much for the characters but I loved the structure and campaign.

Easily my favorite Halo soundtrack as well.
 

Psyrgery

Member
Nov 7, 2017
1,744
Bought this game many years ago, played it a bit and quickly forgot about it after about 20 or 30 minutes with it.

With the updated 4K patch for MCC I decided to complete all the games from CE to 4 and decided to give ODST another shot and managed to finish it last weekend.

It was a fantastic game, very well structured and with a very interesting level design. Nice characters as well, I also appreciated the change of mechanics in which you no longer feel like a badass with a power armour and instead have to use another tactics and change the way you approach your enemies compared to Master Chief.

Which, in turn, made the characters much more badass to me.
 

Hardvlade

The Fallen
Oct 27, 2017
2,444
I really wish they would've just named it Halo: ODST (since the story takes place mid Halo 2). I got this game early (had a friend who was a store manager at GameStop and he was cool letting me have some games a bit early) and played the hell out of it. Firefight was glorious. There was two achievements I never able to get, for some reason my friends who played other Halos with me did not like ODST that much.

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I'm glad 343 remastered this campaign at 4k/60fps for MCC. I wish they would give Halo Reach that treatment. Maybe in 2 years with the launch of Halo Infinite, have a 4k remaster of Halo Reach (since it will be the 10 year anniversary).
 

Trisc

Member
Oct 27, 2017
6,485
I need to be in a special mood to listen to music from Halo or Destiny. Not so with ODST; I'm always in the mood for both its melancholy and energetic tracks. Truly a superb OST, and the only Halo soundtrack I own a physical copy of, for those long car rides where I can't touch my phone.

What makes ODST succeed as a prequel where Reach absolutely does not is in how it understands how prequels should work: if fans know from the start how the story is going to end, then what matters is the journey and the characters you meet along the way. I don't give a flying fuck about anyone in Noble Team, because the writers for that game completely misunderstood how to set the stakes for a story like that. If the ending is "the planet is glassed and seven-hundred million die", then my personal stake in the story is "are the characters going to survive?" If I can't connect with the cast, then I'm not going to have a personal stake. Since Reach didn't make any effort to make anyone in Noble Team likable (beyond a few amusing lines from Emile), I didn't give a shit about what happened to them when they inevitable started to drop like flies.

ODST, a year before Reach, pulled the "from the beginning, you know the end" stuff with finesse. Sure, the stakes are considerably lower (a single city versus an entire planet), but there's so much more keeping you emotionally invested. You spend a lot of time wandering the city, looking for remnants of your team and audio logs. And man oh man, are those audio logs good: Sadie's story is one of the side stories told through audio in any video game. I really can't think of anything that comes close, besides Mark Meltzer's own audio logs in Bioshock 2.



When you do find evidence of your teammates, you get to learn a surprising bit about them. It's the first time in a Halo game where your character actually speaks while you play as them, and a good chunk of their dialogue is dedicated to establishing the relationships between the characters. And that's only how the game develops its cast mid-mission; the cutscenes for ODST also paint a picture of how Alpha-Nine operates. The opening is a particularly excellent example of this, with snappy dialogue courtesy of a cast of mostly Firefly holdovers (Nathan Fillion, Alan Tudyk, and Adam Baldwin) along with Tricia Helfer as Dare, and Nolan North as Romeo (even if North's performance is great, the voiceover blackface still bothers me).



"Second to last, right next to mine."
"Cozy. You gonna tell us her name, Gunny?"
"Ms. Naval Intelligence. Our new boss. So check your mouths, find your chairs, and get set for a combat drop."
It certainly helps that ODST's cast is full of actors who have historically great synergy (Fillion and Tudyk are close friends in real life), but it's the writing and voice direction that really helps sell Alpha-Nine as a likable bunch. They may be larger than life people, but you really get a sense of how tightly knit Romeo and Dutch are when they fight alongside one another on the rooftops of New Mombasa, or how Buck's past relationship with Dare makes him uneasy when he finds her destroyed helmet in the city square. Little touches like that go a long way; it's a shame you have to experience it all through the POV of the mute Rookie, but that's more Bungie being a stickler for having at least one silent (or mostly silent) protagonist per Halo game.

(He's dead now, so it's not like you'll have to worry about playing as him again if we ever get a sequel)

Speaking of which, some folks at 343i definitely have a soft spot for ODST, given how Buck (and eventually the rest of Alpha-Nine) rose to prominence in the Halo canon in recent years. Buck became playable again in Halo 5, and is even an optional multiplayer announcer, while the rest of the team canonically became Spartan-IVs. While Halo's literature tends to be pretty bad as of late, New Blood and Bad Blood were actually pretty great reads, and definitely worth checking out.
 

Cranster

Prophet of Truth
Banned
Oct 25, 2017
9,788
I still don't understand how MW2 beat this game for best soundtrack on the videogame awards.

 

Trisc

Member
Oct 27, 2017
6,485
I still don't understand how MW2 beat this game for best soundtrack on the videogame awards.


People like Hans Zimmer, and the fact that "The Dark Knight composer" was doing music for a video game had a lot of people excited.

Plus, the Spike VGAs were trash. They gave Madden game of the year, once.
 

Rickenslacker

Member
Oct 25, 2017
8,415
Between the campaign and the bundled Halo 3 multiplayer disc with all the maps, it is what I consider the definitive Halo package for the 360. Easily my favourite campaign in the series next to CE, not coincidentally because some of the changes helped make it feel more like CE than its sequels. The grenade throw arc, the grenade power, the increased FOV (this was real nice after coming from 3 which felt like looking through a cardboard tube), the removal of dual wielding, the feel of the silenced SMG and pistol, it was great.

Atmosphere was top notch too. Different than what Halo normally was but still excellently executed and unique in the series. Firefight was good fun too, and while Reach would add a lot of tweakable options to the mode, I still find ODST did it best because it really nailed a sense of survival, whereas Reach just turned the mode into something more mindless due to the lockers having infinite ammo and matchmaking featuring infinite lives. Only real wish I had for ODST's Firefight was a one life mode, but I can still do that on my own. Also it features the only good Bungie version of Nathan Fillion.

Here's to you, ODST.

I still have my card. Unredeemed.
Why?
 

Deleted member 4260

User requested account closure
Banned
Oct 25, 2017
4,630
Such a dope game. One of the best OSTs in any game imo. The visuals still hold up too I think, New Mombasa is such a gorgeous and moody setting.
 

Cranster

Prophet of Truth
Banned
Oct 25, 2017
9,788
People like Hans Zimmer, and the fact that "The Dark Knight composer" was doing music for a video game had a lot of people excited.

Plus, the Spike VGAs were trash. They gave Madden game of the year, once.
Meh, even then I found Hans Zimmer to be overrated, or atleast in regards to the MW2 soundtrack. Marty and Michael were robbed of that award.
 

Trisc

Member
Oct 27, 2017
6,485
Meh, even then I found Hans Zimmer to be overrated, or atleast in regards to the MW2 soundtrack. Marty and Michael were robbed of that award.
Oh, I'm not arguing that the MW2 soundtrack was overrated. ODST's soundtrack aged far better.
Such a dope game. One of the best OSTs in any game imo. The visuals still hold up too I think, New Mombasa is such a gorgeous and moody setting.
Looks great on the Master Chief Collection, too. I can only imagine how the neon nights of New Mombasa will look with HDR.
 

Noogy

Soloist
Verified
Oct 25, 2017
162
Colorado
To be fair, the OST to Modern Warfare 2 is REALLY good as well. And I believe Zimmer only did the main theme.
 

m23

Member
Oct 25, 2017
5,416
So damn good, one of my favourite Halo campaigns. The music, the atmosphere, it just went together so damn well.
 

Deleted member 2171

User requested account closure
Banned
Oct 25, 2017
3,731
ODST and Reach, due to their overlapping design and intentional lead-ins to each other, make a really nice duology.
 
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Rendering...

Member
Oct 30, 2017
19,089
One of the best in the franchise for sure. Wonderful aesthetic, exceptional soundtrack, engaging mission variety. Every time I return to ODST I fall in love all over again.
 

Tappin Brews

#TeamThierry
Member
Oct 25, 2017
14,865
Really love how the narrative structure allowed for a "best of halo" feel for the missions. Amazing game that feels very halo but has both a unique feel and atmosphere.

Oh and it's firefight mode still hasn't been bested
 

Toxi

The Fallen
Oct 27, 2017
17,546
The one thing that really bothers me is that you still feel like a Spartan. You still have shields (sorry, "Stamina"), you still have a powerful melee, you still can board vehicles, you still can pick up obscenely heavy weapons and hip fire them with little effort. It feels less like playing as an ODST and more like playing as a mini-Master Chief.

But otherwise, great game.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
It was a really great campaign that innovated a lot for the Halo formula. Felt like a very fresh take on the formula, and it was definitely the most unique campaign the mainline series ever had. I was not particularl y invested in the storyline (though it wasn't bad), and they cheaped out on the multiplayer (literally a Halo 3 multiplayer disc), with the co-op feeling kinda useless to me. Was worth it for the campaign, which remains very good to this day. Not so much for the beta for Reach which introduced a lot of bad choices that haunted Halo for a few more chapters, and ultimately a campaign that ignored all the great additions of ODST.
 
OP
OP
jack_package_200
Oct 25, 2017
17,537
The only thing I hated about this game was that they locked Johnson for Firefight behind a pre-order bonus. Still, this is one of my favorite Halo entries to date.
I forgot about that. I was a more casual player back in the day so that never bothered me much. Kinda shitty.
I need to be in a special mood to listen to music from Halo or Destiny. Not so with ODST; I'm always in the mood for both its melancholy and energetic tracks. Truly a superb OST, and the only Halo soundtrack I own a physical copy of, for those long car rides where I can't touch my phone.

What makes ODST succeed as a prequel where Reach absolutely does not is in how it understands how prequels should work: if fans know from the start how the story is going to end, then what matters is the journey and the characters you meet along the way. I don't give a flying fuck about anyone in Noble Team, because the writers for that game completely misunderstood how to set the stakes for a story like that. If the ending is "the planet is glassed and seven-hundred million die", then my personal stake in the story is "are the characters going to survive?" If I can't connect with the cast, then I'm not going to have a personal stake. Since Reach didn't make any effort to make anyone in Noble Team likable (beyond a few amusing lines from Emile), I didn't give a shit about what happened to them when they inevitable started to drop like flies.

ODST, a year before Reach, pulled the "from the beginning, you know the end" stuff with finesse. Sure, the stakes are considerably lower (a single city versus an entire planet), but there's so much more keeping you emotionally invested. You spend a lot of time wandering the city, looking for remnants of your team and audio logs. And man oh man, are those audio logs good: Sadie's story is one of the side stories told through audio in any video game. I really can't think of anything that comes close, besides Mark Meltzer's own audio logs in Bioshock 2.



When you do find evidence of your teammates, you get to learn a surprising bit about them. It's the first time in a Halo game where your character actually speaks while you play as them, and a good chunk of their dialogue is dedicated to establishing the relationships between the characters. And that's only how the game develops its cast mid-mission; the cutscenes for ODST also paint a picture of how Alpha-Nine operates. The opening is a particularly excellent example of this, with snappy dialogue courtesy of a cast of mostly Firefly holdovers (Nathan Fillion, Alan Tudyk, and Adam Baldwin) along with Tricia Helfer as Dare, and Nolan North as Romeo (even if North's performance is great, the voiceover blackface still bothers me).




It certainly helps that ODST's cast is full of actors who have historically great synergy (Fillion and Tudyk are close friends in real life), but it's the writing and voice direction that really helps sell Alpha-Nine as a likable bunch. They may be larger than life people, but you really get a sense of how tightly knit Romeo and Dutch are when they fight alongside one another on the rooftops of New Mombasa, or how Buck's past relationship with Dare makes him uneasy when he finds her destroyed helmet in the city square. Little touches like that go a long way; it's a shame you have to experience it all through the POV of the mute Rookie, but that's more Bungie being a stickler for having at least one silent (or mostly silent) protagonist per Halo game.

(He's dead now, so it's not like you'll have to worry about playing as him again if we ever get a sequel)

Speaking of which, some folks at 343i definitely have a soft spot for ODST, given how Buck (and eventually the rest of Alpha-Nine) rose to prominence in the Halo canon in recent years. Buck became playable again in Halo 5, and is even an optional multiplayer announcer, while the rest of the team canonically became Spartan-IVs. While Halo's literature tends to be pretty bad as of late, New Blood and Bad Blood were actually pretty great reads, and definitely worth checking out.

Great post.
 

Deleted member 2171

User requested account closure
Banned
Oct 25, 2017
3,731
It would be nice if they could just make the Johnson Firefight offer visible on the 360 marketplace and mark it as free. Honestly, would be nice if they did that for all the preorder stuff in the Halo 360 games.
 

RavenH2

Member
Oct 27, 2017
821
Argentina
I'm finishing it again in the MCC. Fantastic game all around. You're no longer a Spartan, but that doesn't mean you're helpless...

Amaizing atmosphere, absolutely wonderful gameplay and some of the very best Halo vistas and sky-boxes
 

KomandaHeck

Member
Oct 26, 2017
3,351
ODST > 3 > Reach > CE > 4 > 2

Love the tighter narrative, the atmosphere and change in musical direction. ODST's are just straight up cooler than Spartans as well. I bought the Master Chief Collection today as I've been hankering for some Halo, and I'm excited to return to this game.