Anybody here have impressions on Bad North? I like the look of it but worry about the depth of the gameplay.
I enjoyed the game. The aesthetic was definitely a big draw for me, and the touch controls are very accurate.
Outside each stage, the gameplay is not super deep, as you have only three unit types and the upgrades are pretty straightforward. There's a bit of experimentation involved in figuring out which items work best with which unit types, but you'll probably settle on an optimal configuration after one or two playthroughs.
The interesting thing is the stages themselves, the way the AI moves is not always easy to predict. You have to learn when to send in your troops or when to have them retreat. Winning often comes down to strategic positioning and you can take advantage of the terrain in really creative ways. Before beginning a stage you'll want to look for features to determine what kinds of units will be most useful to defend a particular island. The procedural generation of the islands really shines, in my opinion.
What I've found annoying is permadeath. It works the first few runs, because you really feel the stakes of each battle are high. But after playing a while, I wish there was a mode that got rid of permadeath so I could try riskier strategies for bigger payoffs. I've often thought if I could retry stages it'd be a bit like a puzzle, trying to figure out what troops to send in to meet each wave and find the best positioning through trial and error.
Instead, permadeath encourages you to play safe, and the game starts to feel a bit repetitive when you play this way; there are a couple of troop configurations that will most likely get you through a campaign. It turns a bit formulaic.
Still, I've had fun with it, especially playing in short bursts or whenever I want to take a break from a bigger game. I've found this a perfect palette cleanser.
I agree with Foreshadows impressions except you can easily get around permadeath by simply exiting the game before each battle ends. It only saves character deaths at the end of battle, very easy to exit before the final enemy dies and bam! No more permadeath ;)