I'd argue that you get more interesting results from limitation than just blindly brute forcing to a solution.Back then, it was an eyeopener in terms of 3D gaming (like Super Mario 64). With that said, that gen was really rough hardware-wise, to the point that its limitation affects the gameplay.
A good example would be for example the bubble system in NSMBW, the solution solved a lot problem at the same time and made for a far more elegant solution than just splitting the screen or zooming out would have done.
The game world of Origin is fantastic and shows a lot care on the subject, the game design is far less interesting.I'm honestly not sure what any of your posts mean but thanks anyway for trying to clarify.
If you mean the physical manifestation of love like you can see in some not for children movies, sure.
WW is a horrible game