I'm sure some people would think the same about the Gamecube controller too, the reason the Switch has this layout is because of the Joycons functioning as separate controllers, if they were symmetrical, they would not function as separate controllers do to the right joycon having its analog on the right side of the joycon, though it would be easier and more out of the way on the Switch, to have it's right joycon with the analog above the action buttons.It didn't feel nearly the same, regardless of the shape of the body, because of the idiotic stick placement. I can pivot from Xbox One to Switch far more easily.
Here's the one about friend codes...
The reality is, the way that online experiences have progressed, it's an expensive proposition. The amount of servers we need to support Smash Brothers or Mario Kart — these big multiplayer games — is not a small investment. There are no friend codes within what we're doing.
I'm guessing they're just worried that the wants and needs of other people around the world aren't met. With communication between regions that wouldn t be happening. Frustrating to try voicing your concerns from America knowing they will never be addressed.I do not know why so many people worry about the fact that a japanese company is controlled from Japan
But you are assuming that NoA's response would be different from Japan'sI'm guessing they're just worried that the wants and needs of other people around the world are met. With no communication between regions that wouldn t be happening. Frustrating to try voicing your concerns from America knowing they will never be addressed.
There's no telling but are you not similarly assuming their response wouldn't be different? The app, voice chat, etc. doesn't seem to be much of a complaint in Japan. In fact the app is rated pretty highly there last time i remember, thats all ive got to go off of though.But you are assuming that NoA's response would be different from Japan's
Sony PlayStation / SIE practically is a western company nowadays with Sony Japan / Japan Studios being more of a subsidiary rather than an equal entity within their corporate structure. I'd rather have Nintendo stay the way they are than lose their seemingly more Japanese craziness, which makes them so unique.Sony made some missteps when Japan was deciding everything about the hardware and software that went into their systems. Things are better now that they accept more input from their western branches. Nintendo could benefit from doing the same.
With Switch online looming you get the impression that there is some major communication problems between Nintendo of America in particular and Nintendo of Japan.
I believe at the beginning of last year Reggie said there would be no friend codes at all with the Switch and here we are. He also said there would be dedicated servers and maybe there will be but I'm not sure.
See I don't know if Reggie was lying here, he was probably told this by Japan and then they changed their mind.
I really do think there are decisions Nintendo of Japan make that makes NOA and NOE completely facepalm. Most recently it's the Switch's online system but there are certainly plenty of examples over the years.
Bad communication between regions is bad and almost company destroying. The worst case example is Sega of Japan's handling of the Saturn launch outside of Japan which launched the same day as E3 to select retailers. Thankfully things will never be THAT bad but its a lesson worth learning.
How can they fix this? Do you think NOA need to have more decision power in these processes?
My other question is are Japanese gamers more accepting to this type of online restrictions or are they laughing as much as everyone else around the world?
Is this a technicality since the friend code is tied to your account instead of the system itself?
I was going to say look at the contrast between how Sony Interactive Entertainment Japan and America work together on PlayStation (didn't Mark Cerny design most of the PS4?) and how Nintendo of Japan and America work together, or don't work together.Sony made some missteps when Japan was deciding everything about the hardware and software that went into their systems. Things are better now that they accept more input from their western branches. Nintendo could benefit from doing the same.
Nope, because the menagement is totally different.Is this a technicality since the friend code is tied to your account instead of the system itself?
Oh I see. I don't have any friends on switch so I was unaware of how it worked lolNope, because the menagement is totally different.
With friend codes, you and your friend must share the numeric code one each other, then wait a certain amount of time to be connected together.
Now we have an account numeric code (nickname agnostic, so you can have a popular one too), you Can add your friend in a lot of different modes, and he needs only to press "ok" at your request.
It's the same to say that a parrot and an Eagle are the same because both are birds.
NoA will never have any decision power when it comes to Nintendo. Just think of them as a marketing branch for Nintendo. NCL tells them what the systems and games will be, and it's NoA's job to localize some of them and market all of them.
I feel the same. I don't like how Sony is using western games as their biggest first party projects, I don't enjoy them nearly as much as their Japanese first-party projects (Bloodborne...).Honestly I prefer Nintendo's Japanese focus over Sony's American focus.
Mainly because I prefer Japanese games to western AAA ones.
And why do you take it for granted that changing the country will magically solve it?
Thanks a lot for the inside story. Sounds sensible overall actually.I worked at NOE for many years and was involved many times in discussion with NCL regarding counterintuitive decision.
First any communication with different entities in a company is always hard so you will always have different opinions. Communications with NCL is especially hard not just because they are Japanese but because the way they design is unusual and do not follow the common practice. They always try to find an interesting take on a concept or simply ignore trends. This can be often frustrating but it also result in interesting feature like Streetpass, how account works on switch etc.
I more often felt personally frustrated than delighted by their decision regarding the system/os but I always respected that they never settled for simply delivering a checklist of feature.
While NOA and NOE rarely have a final say in a decision that affect world wide audience, NCL still listen very closely to them. It just need to fit the vision established by the development teams. And this increase even more over time. For example NCL added my idea to be able to add meme-like text to screenshot on switch despite the fact that one of the core idea behind the is was to be slim with only few feature focused on games. So the idea could have been scrapped very easily.
One last thing is that the development teams are not big. They need to be very conservative on how they manage their time. And that mean that even if they agree with some feedback or feature request, it might simply not be feasible to make it. (And just hiring more people is not always the solution)
I feel very strongly about the Japanese side of Nintendo being the dominant one, simply because their core philosophies have been nurtured at their Japanese offices over the years. It also balances out a predominantly American company like Microsoft. However, them being an international company comes with responsibilities towards their international audiences. What they offer in terms of online services is simply subpar compared to most other companies out there. Sony is a pretty good example here. The relative failure of the PS3 prompted a company shake up that led to products made based on merit and not tradition. They are the most balanced of the three and consequently the most successful right now.
Nintendo would stand to expand the competencies of NoA and NoE. I doubt the online system would exist as is if the other two branches had more of a say in the matter.
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Nope, because the menagement is totally different.
With friend codes, you and your friend must share the numeric code one each other, then wait a certain amount of time to be connected together.
Now we have an account numeric code (nickname agnostic, so you can have a popular one too), you Can add your friend in a lot of different modes, and he needs only to press "ok" at your request.
It's the same to say that a parrot and an Eagle are the same because both are birds.
People seem to forgot Localisation.
I feel very strongly about the Japanese side of Nintendo being the dominant one, simply because their core philosophies have been nurtured at their Japanese offices over the years. It also balances out a predominantly American company like Microsoft. However, them being an international company comes with responsibilities towards their international audiences. What they offer in terms of online services is simply subpar compared to most other companies out there. Sony is a pretty good example here. The relative failure of the PS3 prompted a company shake up that led to products made based on merit and not tradition. They are the most balanced of the three and consequently the most successful right now.
Nintendo would stand to expand the competencies of NoA and NoE. I doubt the online system would exist as is if the other two branches had more of a say in the matter.
Bad communication between regions is bad and almost company destroying. The worst case example is Sega of Japan's handling of the Saturn launch outside of Japan which launched the same day as E3 to select retailers. Thankfully things will never be THAT bad but its a lesson worth learning.
How can they fix this? Do you think NOA need to have more decision power in these processes?
My other question is are Japanese gamers more accepting to this type of online restrictions or are they laughing as much as everyone else around the world?
And logistics.
And local developer relations.
As people have pointed out, Sony's decision to include more western leadership/direction at the beginning of the PS4 generation has produced incredible dividends. Nintendo should do the same in order to figure out an online strategy that won't perpetually disappoint people.
If anybody is blatantly guilty of fanboying, it's the crowd that handwaves literally any problem away as insignificant lest somebody dare say something could be improved with their console of choice.It's a complete non-issue unless someone is a console warrior arguing in black and white terms like a child.