They're not separate things. DLSS is an advance form of checkerboarding using deep learning.I mean could DLSS and checkerboarding be used in combination for an even bigger performance gain whilst maintaining good IQ?
They're not separate things. DLSS is an advance form of checkerboarding using deep learning.I mean could DLSS and checkerboarding be used in combination for an even bigger performance gain whilst maintaining good IQ?
They're not separate things. DLSS is an advance form of checkerboarding using deep learning.
Damnit the msi trio 2080ti is 327mm long... Just too long for the fractal define r5. Hopefully i can shift my hard drive cages enough out of the way.
It's always been the 19th. Today is the 18th.
they are all removable, I have no spinning drives in mine nor optic drives so I took everything in the front out
Damnit the msi trio 2080ti is 327mm long... Just too long for the fractal define r5. Hopefully i can shift my hard drive cages enough out of the way.
Lower internal resolution, but no checkerboard pattern or anything like that. Its method for generating the missing information is completely different.So dlss reduces the the resolution and checkerboard up like t-aa? Works well in siege for me if that's the case
I have a blu ray drive i never use so i could take the top cage out, but i have to use the 5 drive cage sadly. Ill have to move it and measure, it still may not have enough clearance even if i move it all the way to the top or bottom. (these cards too dang thicc)they are all removable, I have no spinning drives in mine nor optic drives so I took everything in the front out
Wow, that is a ridiculously large GPU.
Damnit the msi trio 2080ti is 327mm long... Just too long for the fractal define r5. Hopefully i can shift my hard drive cages enough out of the way.
Damnit the msi trio 2080ti is 327mm long... Just too long for the fractal define r5. Hopefully i can shift my hard drive cages enough out of the way.
Wow, that is a ridiculously large GPU.
I chose the Define R5 for my builds because it has direct airflow over the drives, and the number of drives that it can hold, so removing the cages is not an option for me.
If you remove the drive cages that image says it will support a GPU up to 440mm in length, andI have the Define R5 too, but I have no drive cages because just SSDs. So I should be good, right?
https://www.youtube.com/watch?v=w9FtXZGQzfM
GamersNexus finally managed to get the HSF apart. Bad news: They used glue. Crazy cooler design though, can't wait to see how it performs compared to the traditional heatpipe designs.
Anyone know which brand has the best reputation for gpu? I can't figure out which one to get.
Hadn't even checked on card length for mine yet. I ordered MSI Trio 2080, which is the same size and just checked my case supports up to 330mm card. 3mm to spare. Upgrading from a MSI GTX 980 279mm ->327mm nearly 20% longer.
Damnit the msi trio 2080ti is 327mm long... Just too long for the fractal define r5. Hopefully i can shift my hard drive cages enough out of the way.
I mean, it's going to make them more expensive to manufacture, so I'm sure it's part of it... but the real reason is the R+D and silicon for the RT cores. It's a massive chip remember. Build quality is a factor though from the sound of it.That teardown is nuts. It's like a rabbit hole the amount of screws he ends up having to take out. I wonder if his joke about the screws accounting for the cost rather than performance meant anything. We'll see tomorrow!
Don't most power supplys come with an 8 and 6+2, on one chain, and at least two sets of those?
Nah, newer basic ones come with 2 8 pin.
But my Seasonic Gold semi modular 550W from just 3 years ago, comes with just the one 8 pin and either I misplaced the other cable (i have all the other cables) or it didn't come with one.
3 cables is insane!
Had to make sure, it just seems like such a late date.
A small walkthrough of Atomic heart.
https://www.youtube.com/watch?v=1IIiQZw_p_E
Damn dont think there's a way to keep that 5 drive and have space for a long card, can you even attach the cage at the very top? Or put 3 drives on the bottom cage, rest 2 somehow in the optic drive cage...I have a blu ray drive i never use so i could take the top cage out, but i have to use the 5 drive cage sadly. Ill have to move it and measure, it still may not have enough clearance even if i move it all the way to the top or bottom. (these cards too dang thicc)
Lower internal resolution, but no checkerboard pattern or anything like that. Its method for generating the missing information is completely different.
Oh, it is. Without a doubt. Delay the reviews as long as possible so people can't cancel their pre-orders before the cards actually launch, or grab the impatient people that just say "fuck it" and order one before the reviews are out anyways. I don't even plan to get one until next year and I'm still annoyed :P
More of a walkthrough of RTX using the Atomic heart engine. I've seen multiple trailers for this game... and this video looks like something that's actually not in the game and is just setup as a small tech demo/showcase for Nvidia. Still cool I guess.A small walkthrough of Atomic heart.
https://www.youtube.com/watch?v=1IIiQZw_p_E
There is lot of work to be done.I want this game to be great, and I want to enjoy these RTX effects, but this frame rate, whew boy.
I haven't read the full white paper, but my understanding was that the precise mehcanism by which the "new" pixels were generated was a product of machine learning and would vary from game to game. Speculation on my part, but It doesn't seem inconceivable that some kind of pseudo-checkerboarding may be occurring in certain titles, or perhaps all of them.
What I'm mainly unclear on is whether Nvidia has tightly controlled the problem space that the ML is searching in, so it would more or less be finding optimal variations on a common theme, or whether it's really broad and could be using wildly varying techniques that have little in common with each other.
Sure. But it would be a waste to use checkerboarding on Turing when you have VRS and TSS to use instead of just plain checkeboarding.I mean could DLSS and checkerboarding be used in combination for an even bigger performance gain whilst maintaining good IQ?
Pretty much. AI just draws on top of a lower resolution image to make it look like a higher resolution one. Results will obviously differ.Speculating here as well, but I'm guessing it just doesn't work in the same way at all. I think the AI takes the fully rasterized frame and upscales it with magic AI
Little snippet of the upcoming raytracing benchmark from UL Benchmarks.
Metro looks so good with RT GI on. That switch at 0:48... now that's exactly my crap.
Thought this was interesting. Afterburner app creater gave his thoughts on the Nvidia one click overclocking and it sounds like it's coming to an update in afterburner.
https://www.reddit.com/r/nvidia/comments/9gvqr7/msi_afterburner_app_creator_shares_his_thoughts/
That teardown is nuts. It's like a rabbit hole the amount of screws he ends up having to take out. I wonder if his joke about the screws accounting for the cost rather than performance meant anything. We'll see tomorrow!
DLSS doesn't work like some of the theories here assume. We don't know much about it for certain, but we do know that it needs motion vectors so it's not purely image-based AI upsampling. (Which would probably look bad in motion)
I believe that update just pushed, at least based on a new thread in the same sub?
Whichever one of these overclocking software suites has support for it by the time mine arrives is the one I go with.
THREE MORE DAYS FAM.
Or it just uses a previous frame to create AA for the current one in parallel to the current one being rendered.DLSS doesn't work like some of the theories here assume. We don't know much about it for certain, but we do know that it needs motion vectors so it's not purely image-based AI upsampling. (Which would probably look bad in motion)
Little snippet of the upcoming raytracing benchmark from UL Benchmarks.
For you! I have yet to receive a shipping notification despite ordering 2 minutes into the presentation and using PayPal :(.
I knew they were gonna put out a raytracing benchmark, but
#1. Why are they making a benchmark that can run at a good framerate? This shit should run 10fps on a 2080Ti to be legit Futuremark. Is UL going to make them go soft?
#2. Much less impressive than Nvidia's several tech demos. Pretty simple visually.
Sure, it's a benchmark, but I remember ~15 years ago the new 3DMark was a major event. I know it can't be that way again, but even Time Spy looked real good, I think. I hope this is the 'low spec' benchmark.
I'm sure there will be an Extreme version, just like Fire Strike.
Or it just uses a previous frame to create AA for the current one in parallel to the current one being rendered.
Incase you haven't noticed, SLI is kind of dead. NVlink may yet show some promise, but AFR just isn't a technique that offers much any more. Maybe that'll change, but I wouldn't expect it to.So, like TAA? In which case DLSS would be yet another AA that doesn't work with SLI.
Since DLSS is only on cards with nvlink, it would not be a problem in SLI. In fact taa should work just fine now too, the lack of bandwidth is why taa tanked framerates on sli.So, like TAA? In which case DLSS would be yet another AA that doesn't work with SLI.
DLSS doesn't work like some of the theories here assume. We don't know much about it for certain, but we do know that it needs motion vectors so it's not purely image-based AI upsampling. (Which would probably look bad in motion)
Yeah, it's mentioned that (similar to TAA) it uses temporal data, just instead of just anti-aliasing it's actually supposed to keep the detail from the previous frames also and use AI + motion vectors to know what detail to keep.
Or it just uses a previous frame to create AA for the current one in parallel to the current one being rendered.
So, like TAA? In which case DLSS would be yet another AA that doesn't work with SLI.
To train the network, we collect thousands of "ground truth" reference images rendered with the gold standard method for perfect image quality, 64x supersampling (64xSS). 64x supersampling means that instead of shading each pixel once, we shade at 64 different offsets within the pixel, and then combine the outputs, producing a resulting image with ideal detail and anti-aliasing quality. We also capture matching raw input images rendered normally. Next, we start training the DLSS network to match the 64xSS output frames, by going through each input, asking DLSS to produce an output, measuring the difference between its output and the 64xSS target, and adjusting the weights in the network based on the differences, through a process called back propagation. After many iterations, DLSS learns on its own to produce results that closely approximate the quality of 64xSS, while also learning to avoid the problems with blurring, disocclusion, and transparency that affect classical approaches like TAA. In addition to the DLSS capability described above, which is the standard DLSS mode, we provide a second mode, called DLSS 2X. In this case, DLSS input is rendered at the final target resolution and then combined by a larger DLSS network to produce an output image that approaches the level of the 64x super sample rendering - a result that would be impossible to achieve in real time by any traditional means
Not the case. The 2070 cards have DLSS but no nvlink. Furthermore, Nvidia haven't really announced or gone into any details for what we can expect for nvlink beyond regular old SLI in high end gaming GPUs. Ideally you'll be able to have two GPUs appear as a single GPU to windows, but even with nvlink you're still going to hit bandwidth issues (since the bandwidth between GPU and onboard ram is much higher). Not to say it isn't a solvable problem, but I genuinely think we'll be moving away from AFR as a multi gpu solution. That's just my amateur opinion of course, but AFR's place in DX12 (which unless I'm mistaken every DXR title is going to be within) is of shrinking utility.Since DLSS is only on cards with nvlink, it would not be a problem in SLI. In fact taa should work just fine now too, the lack of bandwidth is why taa tanked framerates on sli.