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Apo

Member
Oct 28, 2017
401
I completed Ratchet & Clank Nexus last weekend and it has unskippable credits. And since I finished a normal as well as a challenge mode playthrough I had to watch it twice.
It had some kind of mini game but I didn't play it.
 
Oct 25, 2017
5,143
I don't mind unskippable credits, that's fair. But if it's longer than 5 or definitely 6 minutes, it needs to be sped up some.
 
Oct 27, 2017
6,411
I have no problem with unskipped credits. The people who made the game deserve to be recognized. Besides not like you have to stand there looking at them.

So it's okay for them to be unskippable because people deserve recognition.

But no one looks at them anyways.

Your post doesnt make much sense.

Make them skippable. There's no reason not to.
 

angelgrievous

Middle fingers up
Member
Nov 8, 2017
9,138
Ohio
I never skipped any credits no mater how long it takes. I would just go do sth else and let it roll.
It's just my way to express my appreciation to those creative mind that made a game I enjoy.

Hundreds of people worked to make a game for years. If it bothers you, go get a drink and step away.

And the creator has no obligation to make it so you can skip it.

How is letting credits roll while doing something else showing anymore appreciation for a piece of work, than skipping to the end. In both scenarios, nobody sees a name on the screen. I don't think the devs are sitting back waiting to see how many people let the credits roll and then give each other high fives.
 

FliX

Master of the Reality Stone
Moderator
Oct 25, 2017
9,873
Metro Detroit
What's this talk about people deserving to be recognized.

When you park your car you are not forced to read a list of the tens of thousands of employees & suppliers that designed, engineered, built and distributed that vehicle.
When you shut down your computer it will not list the countless people that were involved in making it.
At the end of a song you don't get to enjoy to listen all about the sound engineers and music executives that helped craft that tune.
When you finish that burger the kitchen crew does not come out to tell you how tirelessly they worked to put food on your table.

Why are movies, TV shows and games somehow special in that regard that the poor souls who built it deserve recognition?
 
Oct 25, 2017
5,143
How is letting credits roll while doing something else showing anymore appreciation for a piece of work, than skipping to the end. In both scenarios, nobody sees a name on the screen. I don't think the devs are sitting back waiting to see how many people let the credits roll and then give each other high fives.
Because sometimes someone might just decide to chill with the music and watch the credits where otherwise they would've skipped it. If you really really value your time, then the option is there to go do something else or turn off the game. That doesn't mean that's the desired outcome or actual outcome always.
 

angelgrievous

Middle fingers up
Member
Nov 8, 2017
9,138
Ohio
Because sometimes someone might just decide to chill with the music and watch the credits where otherwise they would've skipped it. If you really really value your time, then the option is there to go do something else or turn off the game. That doesn't mean that's the desired outcome or actual outcome always.

I don't find an option to skip to be disrespectful in any way. I think people should be able to watch the credits if they want to or skip them entirely. If someone feels like they should watch the credits in a way to show appreciation, then that's awesome, I just don't think that skipping them should be looked down on as disrespectful. My point regarding the post I quoted still stands though. If I let the credits roll and go take a shower, or skip them entirely, the outcome is the same.

And for me personally, watching the credits vs. not watching them has the same outcome also, In a week I won't remember any of the names I saw, same as if I hadn't watched them at all.
 

Hentailover

Member
Oct 25, 2017
4,416
Moscow
What's this talk about people deserving to be recognized.

When you park your car you are not forced to read a list of the tens of thousands of employees & suppliers that designed, engineered, built and distributed that vehicle.
When you shut down your computer it will not list the countless people that were involved in making it.
At the end of a song you don't get to enjoy to listen all about the sound engineers and music executives that helped craft that tune.
When you finish that burger the kitchen crew does not come out to tell you how tirelessly they worked to put food on your table.

Why are movies, TV shows and games somehow special in that regard that the poor souls who built it deserve recognition?

For same reason actors are paid more than plumbers or something... We as a society decided that we value "artistic endeavors" more than we value "menial labor". Agree with it or not, that's the status quo.


But on topic, yeah, there's no point in making them unskippable when like nobody is going to read them anyway. The idea of credits as a form of appreciation comes from the fact that people are expected to provide recognition by seeing those names. But people aren't going to read the credits, so the entire process is broken anyway.
 

Polk

Avenger
Oct 26, 2017
4,228
I hate that almost all of them are plain scrolling text. Why not include concept art, models, etc?
 

Ranmo

Member
Oct 26, 2017
280
Yeah, it's annoying. I understand deserving credit and what not. But if I'm trying to skip credits then chances are I'm not going to bother reading an unskippable credits screen.

When the devs make interactable credit screens or at least have a nice presentation with art I'll generally end up reading the names of individuals.
 

Eumi

Member
Nov 3, 2017
3,518
Not letting people skip credits will always be dumb to me. It doesn't make anyone actually appreciate the people behind the product more, the only thing it could possibly do is annoy them.

If you want people to watch your credits, make them enjoyable. Have them actually be playable if it's a game. Integrate them into a fun cutscene. Do something. Anything.

There's no reason credits need to be boring. You can do whatever you want with them. If you don't want to put the effort into making the credits an enjoyable part of your game, then don't expect people to want to sit through them.
 

tsab

Member
Nov 3, 2017
893
not being able to skip the credits the first time gets a pass from me because usually they unlock something and the waiting excites me. But 2nd and later playthroughs should allow you to skip the credits. I mean come on!
 

Het_Nkik

One Winged Slayer
Member
Oct 27, 2017
3,403
I love the way Nintendo did the credits in Super Mario Odyssey where they just filled up the entire screen with names in alphabetical order and put what they did next to the name instead of breaking it all up into sections.
 

Ra

Rap Genius
Moderator
Oct 27, 2017
12,207
Dark Space
What's this talk about people deserving to be recognized.

When you park your car you are not forced to read a list of the tens of thousands of employees & suppliers that designed, engineered, built and distributed that vehicle.
When you shut down your computer it will not list the countless people that were involved in making it.
At the end of a song you don't get to enjoy to listen all about the sound engineers and music executives that helped craft that tune.
When you finish that burger the kitchen crew does not come out to tell you how tirelessly they worked to put food on your table.
I love this.
 

Squid Bunny

One Winged Slayer
Member
Jun 11, 2018
5,342
Assassin's Creed 3's credits are as long as a network sitcom episode.

I think the best use of credits is still in Animal Crossing. They play while K.K. Slider performs live for you, something that happens only once a week.
 

Wood Man

Member
Oct 30, 2017
5,449
As long as there's a good song to go with it I don't mind. It gives me time register and reflect on what I just played.
 

Deleted member 8861

User requested account closure
Banned
Oct 26, 2017
10,564
What's this talk about people deserving to be recognized.

When you park your car you are not forced to read a list of the tens of thousands of employees & suppliers that designed, engineered, built and distributed that vehicle.
When you shut down your computer it will not list the countless people that were involved in making it.
At the end of a song you don't get to enjoy to listen all about the sound engineers and music executives that helped craft that tune.
When you finish that burger the kitchen crew does not come out to tell you how tirelessly they worked to put food on your table.

Why are movies, TV shows and games somehow special in that regard that the poor souls who built it deserve recognition?
I'd argue a work of art might merit a difference, but whatever.

Unlike a parking meter, a work of art is something that's meticulously put together and I'd argue its creators put more into a game than someone puts into a parking meter.

Frankly I don't give much of a shit about people complaining, in any case. I use the credits to just absorb the fact that I finished the game.
 

saenima

Banned
Oct 25, 2017
11,892
Assassin's Creed 2. I love that game but making me sit through ~~~10 minutes of credits? Oh boy was I annoyed. Didn't even make me appreciate the developers because it felt so forced.

I think all AC games do this.

I don't really mind. It's a good time to ponder on what i just played.
 

ASaiyan

Member
Oct 25, 2017
7,228
Sitting through the credit crawl is one of the defining moments of the end of a game for me. Especially a lengthy RPG that plays some nice song in the background. You feel like you're at the end of a long journey and there's one last emotional connection as you say goodbye to that adventure and start a new one.
 

Deleted member 11626

User requested account closure
Banned
Oct 27, 2017
4,199
I don't really understand the argument that credits should be unskippable if you're also going to say we should go do something else to kill the time. Who is being recognized in that scenario?
 

smash_robot

Member
Oct 27, 2017
994
I like the games, but there's no way I'm going to sit and watch 45 mins of AC credits. Thankfully, when the spider-man credits started I went to the bog and by the time I got back there was a "skip" option..

I'm not sure people on the credit list really care if random people read them or not - I would have thought that just the fact that their name is present as proof they worked on it was what was important. Especially for the gig type jobs associated with game dev.
 

Wololo

Attempted to circumvent ban with alt account
Banned
Nov 20, 2017
1,564
I don't think they should be skippable the first time because people deserve to be recognized for their work on the game, but a skip or fast forward button for subsequent viewings would be nice.

I'm also okay with a fast forward button on the first viewing, if the credits are very long.

What would stop someone quitting the game and then loading back in to avoid the credits?
 

Wololo

Attempted to circumvent ban with alt account
Banned
Nov 20, 2017
1,564
Also im pretty sure spider-man's credits are skippable.
 

Kyle Cross

Member
Oct 25, 2017
8,427
People worked hard, let the credits roll. You spent hours of your life on the game, you can stand spending a bit more on letting devs have their moment.
 

Cels

Member
Oct 26, 2017
6,774
you couldn't skip the mhw credits, and they were pretty long

i watched it all anyway
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
I don't think any of them should be skippable because of the credits showing every person who worked on the game. For a second time I can agree that it should.
 

DarkFlame92

Member
Nov 10, 2017
5,644
hate it when I can't skip credits. Thanks to anyone for creating this game,but looking at a list of hundreds of names seriously doesn't help,I couldn't remember them even if I wanted
 

arturo2666

Member
Oct 25, 2017
971
Outside of taking a moment to notice and respect everyone who worked on the game,credits are a nice way to have a moment to sit and reflect on the game before moving onto something else. I don't skip credits
 

Wein Cruz

Banned
Oct 27, 2017
5,772
Let me skip. I've already shown my appreciation by buying your game and if I can't skip the credits I'll just flip over to the TV ¯\_(ツ)_/¯
 

Coreda

SVG Wizard
Member
Oct 26, 2017
886
I like interactive credits. Last game I played with them was Deadbolt which incorporates its regular shooting mechanics into it. Then at least it's part of the gameplay.

With film credits I never skip them though I tend to skip game credits unless I want the time to unwind and soak it in at the end of a good game.
 

Riversands

Banned
Nov 21, 2017
5,669
I tried not to skip final credit since it is kinda impolite unless the game requires you to play the game several times
 

Gankzymcfly

Banned
Nov 1, 2017
643
Anytime there is an achievement or trophy associated with watching the credits in their entirety, i know im going to be in for a bad time. I will never forget the slog that was the Assassins Creed 3 credits.
 

Freddo

Member
Oct 27, 2017
1,639
Småland, Sweden
I usually let the credits run, even if it's rare I actually watch them. Instead I might be browsing this forum, go to the kitchen and drink OJ or whatever, until it's over.
 

Riversands

Banned
Nov 21, 2017
5,669
What's this talk about people deserving to be recognized.

When you park your car you are not forced to read a list of the tens of thousands of employees & suppliers that designed, engineered, built and distributed that vehicle.
When you shut down your computer it will not list the countless people that were involved in making it.
At the end of a song you don't get to enjoy to listen all about the sound engineers and music executives that helped craft that tune.
When you finish that burger the kitchen crew does not come out to tell you how tirelessly they worked to put food on your table.

Why are movies, TV shows and games somehow special in that regard that the poor souls who built it deserve recognition?
Actually for music, usually there is a credit for composer and arranger too. It is the case if you buy the physical edition.

The purpose of credit is to make a proof that you also take part of that project. It's kinda like your legacy that you leave behind. You may be forgotten far in the future, but your mark will always be there.
 

NinjaBoiX

Banned
Oct 28, 2017
718
I hate unskippable credits. Yes, a lot of people put a lot of hard work into the game and deserved to be recognized.

Here's the thing - I'm not going to watch the credits whether you try and make me or not. I appreciate those who put time into crafting whatever experience I just finished, but skimming names that keep scrolling by is meaningless. I get nothing out of it, and I remember nothing. At worst I'm just going to poke around on my phone while the credits do their thing, or I'll switch inputs and watch something else.
This is it basically.

As much as you may try to make me "APPRECIATE THESE PEOPLE DAMN IT!", I'm not going to remember Geoff who created the ground texture for the second level.