What makes you say that? The game (server-wise) ran fine at 100 players, they've been testing up to 115 internally, and everyone is hoping for more players per match. I do feel like they could use 1-2 more POIs if they're going with 100 players, and maybe 3 more if they're going with 115 as even with the handful of matches I had at 100 it felt a bit cramped. There's plenty of areas that they could develop further, especially the desert in the South East near Turbine.
I feel like as this game goes on, Reinforced and Trophy systems are going to become so much more valuable. The throwables in this game are so strong, often if you have a ton of them and you know where the enemy is you can just spam them out and get an easy kill. Trophy systems do have to be preemptively used and can be shot but it's so valuable to just be completely protected from throwables. And Reinforced isn't as effective as the Trophy System but it's much easier to use, and it's a lot better then not having it at all. I feel like the Trophy System doesn't have a high enough drop rate though, and it's really weird that Molotovs are restricted to 1 per stack but Clusters and 9-Bangs can stack up to 2. I feel like all 3 are on the same power level (with the Molotovs being the weakest of the 3 but not by a bit) so they should all stack up to the same amount, probably just 1 per because they're so strong.