In reference to number 4, it feels really unethical to charge your customers more when you're friends with the dev and want to get them more money. Why didn't the cost of manuals in the past cause the price to rise? You could've always, y'know, not made five trading cards too.
I feel like responding to this one because I don't like the implication it gives off for both myself or Limited Run. I like Josh and Doug, the majority of my interaction has been with Doug and he's also the only one I met in person. The first time I met him in person was at E3 this year, nearly a year and a half after first speaking with Josh about doing this game and almost 6 months after the digital PS4 release. To imply I got any sort of special treatment regarding this release because anyone at LRG is friends with me is a bit disingenuous. That isn't to imply anything negative, it's just that our relationship thus far has been strictly as professionals/peers.
Although Josh, Doug, I'd like to think that we
could be friends. I'll mail you a letter. Check yes or no.
Outside of that, it really is a matter of the ESRB thing (which blindsided every dev that was currently signed but unreleased) and recent sales slowing down. The rest of the stuff is minor. I did put more effort into our manual than many LRG releases did, and them wanting to support small devs like me is less about personal friendships and more about what their mission statement as a company has been since the beginning.
Mirroring the comment made by LRG here, ultimately I've been seeing a tremendous amount of excitement and positivity for this release. More so than I was anticipating considering how criminally (in my opinion) unknown Super GunWorld 2 is. I think there's going to be some disappointed people as-is with many LRG releases because this is a niche game, but anyone that's been looking for a solid old-school Mega Man style game is going to come away happy with something they might have never known existed otherwise. My game is so unknown, it never even got a final score on Metacritic (although the trend based on existing reviews and ones MC doesn't count is that it would have scored favorably....better than Mighty No 9 =P)