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Which Exclusive was the Best Graphically?

  • The Last of Us

    Votes: 363 49.2%
  • Halo 4

    Votes: 129 17.5%
  • Uncharted 3

    Votes: 66 8.9%
  • Gears of War 3

    Votes: 49 6.6%
  • God of War 3

    Votes: 131 17.8%

  • Total voters
    738

MeltedDreams

Member
Oct 27, 2017
7,955
TLoU didn't looked all that great on ps3. I'll go with God of War 3.The scale of this thing is insane and i was kinda disappointed it got lost with the reboot of the series.
 

Alej

Banned
Nov 1, 2017
399
Where the hell is KZ2 ?

I voted UC3 but Beyond:TS, UC2, TLOU, GOW3 and Ascension, looked on par. On 360, i would choose Crysis1 over Halo4 but Gears was probably the best looking game overall prior to KZ2/UC2. That serie deserves to be cited here too.

And i should add pre-2010, every PC gamer and his mother argued PS3/360 couldn't run Crysis at all. So much for that.
 

Maneil99

Banned
Nov 2, 2017
5,252
Where the hell is KZ2 ?

I voted UC3 but Beyond:TS, UC2, TLOU, GOW3 and Ascension, looked on par. On 360, i would choose Crysis1 over Halo4 but Gears was probably the best looking game overall prior to KZ2/UC2. That serie deserves to be cited here too.

And i should add pre-2010, every PC gamer and his mother argued PS3/360 couldn't run Crysis at all. So much for that.
It was a stripped down version with a entire level missing because they couldn't get it to run on console. They literally had to port the game to their new engine to get it to work.
 

Qudi

Member
Jul 26, 2018
5,322
For me its between Tlou and Gta V. But I'm giving the edge to Gta V. The scale and level of detail on ps3/360 hardware is outstanding.
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
Is God of War Ascension considered worse looking than 3 or was it just forgotten? Because I think it looked slightly better than even 3.

But yeah both God of Wars are easily the best looking games of last gen. Such spectacle fantastic artstyle and a technical marvel. Especially some of the boss fights still hold up even today.
 

Gvon

Member
Oct 25, 2017
1,333
Gow 3 I found to be most impressive from that list.
It was the real time camera transitions and vast distance it could cover in one swoop that blew my mind.

The Cronus fight is something that could come out today and still be impressive when it comes to how to shift a player and camera around a level. It looked fantastic too.

Hard to believe it launched over 8 years ago.
 

Patitoloco

Member
Oct 27, 2017
23,690
Beyond Two Souls is incredible, but it benefits from the constrained gameplay though.

GTA V is also amazing, and open-world.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,620
There is no doubt that it was TLOU. When talking about first party devs and what they could do with the exclusive platform, they managed to get dynamic GI for the flashlight with colour bleeding, something never done before in any last-gen game and also indirect shadows that was even much later adopted in UE4 after a long period of its release.
 
Oct 28, 2017
472
I always said the two most impressive looking games that gen were uncharted 3 and battlefield 3.
But that being said I never played the last of us on ps3 so I kinda forgot its a previous gen game plus I also have never seen battlefield 4 running on ps3 and 360 so I presume that one trumps 3 as well.
Looking at it now God Of War Ascension is definitely the best looking game that gen.
Also shout-outs to the first Dead Space which released early in the generation's cycle but managed to look better than most games that released in the lateryears, even its sequel.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
It was a stripped down version with a entire level missing because they couldn't get it to run on console. They literally had to port the game to their new engine to get it to work.
That's something of an oversimplification. "Stripped down" doesn't accurately describe the port. It has much better lighting, more elaborate shadowing, heavily improved shaders (such as sand that glistens properly. From a technical perspective, it's a huge improvement across the board.
yepthatssandlgiqf.jpg

I have never seen any evidence that Ascension was removed for technical reasons. The official reason for its removal is that players disliked it. I personally think the notion that the level was cut due to technical reasons is just PC fans bitter about the console port being better in a number of areas, or even that it existed in the first place. Kinda like Deus Ex fans who don't like talking about how the PS2 version of Deus Ex has waaaaaaaaaay better animation and arguably better game mechanics. Because Crysis had so much PC master race baggage around it, the fact the console port is a bit of a technical triumph that adds next generation improvements to the original instead of being a simple console port with downgrades didn't fit the narrative. (I mean, a lot of people were in very passionate denial about Crysis 2 being graphically better than Crysis 1 in a vast majority of areas. So much bitterness and head-in-the-sand behavior.) We even reached a point where you had people arguing against radiosity in videogames (one of the most important aspects of realistic lighting) because they preferred Crysis 1's "look", which is extremely flat because, for instance, a clear blue sky does not add a blue tint to the scene, like, at all. And building interiors are completely devoid of indirect lighting.
The most significant improvement is definitely how the single-player campaign is played with the adaption of the nanosuit 2 controls from Crysis 2. Players struggled to utilize the full potential of the first nanosuit with the original control scheme, so by bringing across the improved control functions from Crysis 2, we hoped to help players operate the incredible suit powers with consummate ease. We also received a great deal of fan feedback regarding one of the missions in the original Crysis and discovered that it was really frustrating for players and that they felt it was just not that fun to play. That's obviously the last thing you want to be hearing as a game developer, so we made the decision to remove that particular level completely, and we believe that the game as a whole is actually better for it. Finally, we have spent a great deal of time rebalancing the game and adding completely new features to make sure the entire experience is as tense, challenging, and captivating as it was always meant to be. This new version of Crysis now plays even better than the original, which is why I know people are in for an incredible experience with Crysis on consoles.

https://www.gamespot.com/articles/c...e-first-crysis-game-to-consoles/1100-6336621/
 

Remo Williams

Self-requested ban
Banned
Jan 13, 2018
4,769
Forza Horizon is nuts

Yup, and it has insane image quality and absolutely locked performance.


I honestly thought Uncharted 3 looked better than The Last of Us. Thats not to say TLOU didn't have breathtaking graphics, but Uncharted 3 is even still just...wow.

You and me both. And not just Uncharted 3, Uncharted 2 as well.


Every single game in the poll got remastered, but only the PS4 version of TLOU is fooling people? Even with the low res shadows the screen you shared looks great five years later. Any answer but TLOU is revisionist.

I first played The Last of Us a months or so ago, and the game is just too inconsistent. Yes, there are some areas that look amazing, but others are surprisingly plain looking, and there are plenty of distracting visual glitches. And while some of the advanced graphical effects were much appreciated, and impressive for a last gen game, the performance would often tank.

I also played Gears Judgment not too long ago, and honestly, I thought that it looked just as good as the highs of The Last of Us, while being far more consistent.

That said, I always flinch when I see a "What's the best..." thread. Can't we just discuss all the great looking games without the need to single out one of them? There were many games that looked amazing, and had some distinguishing visual features, I don't think that either one stands above all the others (and the same is, of course, applicable to every gen, and every other subject, not just graphics).
 
Oct 27, 2017
5,618
Spain
That's something of an oversimplification. "Stripped down" doesn't accurately describe the port. It has much better lighting, more elaborate shadowing, heavily improved shaders (such as sand that glistens properly. From a technical perspective, it's a huge improvement across the board.
yepthatssandlgiqf.jpg

I have never seen any evidence that Ascension was removed for technical reasons. The official reason for its removal is that players disliked it. I personally think the notion that the level was cut due to technical reasons is just PC fans bitter about the console port being better in a number of areas, or even that it existed in the first place. Kinda like Deus Ex fans who don't like talking about how the PS2 version of Deus Ex has waaaaaaaaaay better animation and arguably better game mechanics. Because Crysis had so much PC master race baggage around it, the fact the console port is a bit of a technical triumph that adds next generation improvements to the original instead of being a simple console port with downgrades didn't fit the narrative. (I mean, a lot of people were in very passionate denial about Crysis 2 being graphically better than Crysis 1 in a vast majority of areas. So much bitterness and head-in-the-sand behavior.) We even reached a point where you had people arguing against radiosity in videogames (one of the most important aspects of realistic lighting) because they preferred Crysis 1's "look", which is extremely flat because, for instance, a clear blue sky does not add a blue tint to the scene, like, at all. And building interiors are completely devoid of indirect lighting.


https://www.gamespot.com/articles/c...e-first-crysis-game-to-consoles/1100-6336621/
To be fair, the blue tint of the game is not just because it has radiosity but because the white balance is fucked up in how cool it is, in pure 2011 fashion, and that hurts the look of the game just like it hurt other games like Battlefield 3. The response to the Piss Filter was the equally ugly "Too cool and contrasty" filter.
Other than that, I wish this version was remastered for the modern systems with good framerate and proper white balance. Especially if it came for the Switch with gyro aiming. (*tots not port-begging here*)
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,931
Berlin, 'SCHLAND
WRT to console crysis - having IBL gives the sand its glint (Crysis 1 exists before that was added to CryEngine). I do not think the other shaders are really necessarily superior - some arguably are worse (skin shader). The Per object blur is worse, yet the per pixel screen blur is better for example.

Then you have the ocean looking dramatically worse on console since it does not use FTT or many of the other bespoke shading bits they made for it on the PC release.

Also, I am pretty sure the console release does not use volume ray marched fog lights - making the core level look pretty different!
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
To be fair, the blue tint of the game is not just because it has radiosity but because the white balance is fucked up in how cool it is, in pure 2011 fashion, and that hurts the look of the game just like it hurt other games like Battlefield 3.
That is true. While you do get very lovely indirect lighting, the blue tint looks strange in places.
Other than that, I wish this version was remastered for the modern systems with good framerate and proper white balance. Especially if it came for the Switch with gyro aiming. (*tots not port-begging here*)
You know the thing that has always annoyed me? It would be a no-brainer for fans to port Crysis 1 to modern CryEngine, right? Like, that seems like a super obvious thing to do? Well, no. Because EA have exclusive rights over all Crysis assets, and they killed any and all projects involving Crysis assets. The intentional death of the Crysis modding community is one of the most teeth-grating PR bungles in gaming history.
WRT to console crysis - having IBL gives the sand its glint (Crysis 1 exists before that was added to CryEngine). I do not think the other shaders are really necessarily superior - some arguably are worse (skin shader). The Per object blur is worse, yet the per pixel screen blur is better for example.

Then you have the ocean looking dramatically worse on console since it does not use FTT or many of the other bespoke shading bits they made for it on the PC release.

Also, I am pretty sure the console release does not use volume ray marched fog lights - making the core level look pretty different!
Good points. It's a port that gains in a number of areas, loses in a number of others. That said, I feel the ocean on Crysis 1 for consoles looks remarkably good considering that Crysis 2 didn't even have reflective water. I feel the biggest lighting improvement in the console port is indirect lighting. Oddly, Far Cry 1 had baked radiosity lights, but with Crysis, Crytek's "realtime, all the time" mantra came into effect, and they ended up with a game that looks very strange if there's no direct light sources. The console port fixes that, and it's a huge improvement I feel.

What it comes down to is that both versions have tangible advantages in different areas. I would compare it to the N64 version of Indiana Jones and the Infernal Machine vs the PC version. Yes, the PC version has better textures and better animation overall, but the N64 version has much better lighting and particle effects and so on. It's very painful when there is no definitive version of a game. It's even more painful when the rights holder actively prevents anyone making a definitive version on their own.
 

Deleted member 27315

User requested account closure
Banned
Oct 30, 2017
1,795
  1. God of war Ascension
  2. God of war 3
  3. The Last of Us
  4. Killzone 3
  5. Killzone 2
  6. Uncharted 3
  7. Uncharted 2
  8. Halo 4
  9. Gears of war 3
  10. Beyond 2 souls (if it was consistent it should be in the first 5)
 

SmashN'Grab

Member
Oct 27, 2017
525
Gran Turismo 5 was insane. I never played 6 but I imagine it was even better.

For it's time, relative to what else was out there, the first Gears of War in 2006 was so far ahead of other titles that I'm not sure there was ever such a thing like it. I mean, in terms of a single game being almost a generation ahead of everything else on consoles for that brief period. Maybe it's just my memory of it, but compared to Resistance Fall of Man, Call of Duty 2 or 3, Tom Clancy's GRAW, etc. I just didn't see anything in 2006 on console coming even close to Gears 1.
 
Oct 27, 2017
5,618
Spain
That is true. While you do get very lovely indirect lighting, the blue tint looks strange in places.

You know the thing that has always annoyed me? It would be a no-brainer for fans to port Crysis 1 to modern CryEngine, right? Like, that seems like a super obvious thing to do? Well, no. Because EA have exclusive rights over all Crysis assets, and they killed any and all projects involving Crysis assets. The intentional death of the Crysis modding community is one of the most teeth-grating PR bungles in gaming history.

Good points. It's a port that gains in a number of areas, loses in a number of others. That said, I feel the ocean on Crysis 1 for consoles looks remarkably good considering that Crysis 2 didn't even have reflective water. I feel the biggest lighting improvement in the console port is indirect lighting. Oddly, Far Cry 1 had baked radiosity lights, but with Crysis, Crytek's "realtime, all the time" mantra came into effect, and they ended up with a game that looks very strange if there's no direct light sources. The console port fixes that, and it's a huge improvement I feel.

What it comes down to is that both versions have tangible advantages in different areas. I would compare it to the N64 version of Indiana Jones and the Infernal Machine vs the PC version. Yes, the PC version has better textures and better animation overall, but the N64 version has much better lighting and particle effects and so on. It's very painful when there is no definitive version of a game. It's even more painful when the rights holder actively prevents anyone making a definitive version on their own.
But I mean, EA could make money from it. It's a straightforward port. The tech exists. It wouldn't even have to be the fans. Of course, EA being EA.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
But I mean, EA could make money from it. It's a straightforward port. The tech exists. It wouldn't even have to be the fans. Of course, EA being EA.
EA refused to do remasters until 2016. It's why Mass Effect was never ported to PS4/XBO, for instance. So it was like a double whammy of "No, you're not allowed to use any Crysis assets in CryEngine" and "No, we're not going to remaster any of our games that you actually like." The existence of Crysis for consoles is kinda oddball in the first place because it's kinda-sorta a remaster and EA opposed those. (Maybe they considered it similar to Mass Effect 1 for PS3?) Still, I'm waiting to see whether EA/Crytek ever do a proper remaster or release them as BC titles -- at the very least they could fix the broken version of Crysis 1 on Steam that fans are forced to patch with 64 bit executables manually. Surely that's not too much to ask?

I feel like this topic as a whole ties into that sense of games that deserve to be kept alive and made available at their best. The truth is that the most graphically impressive games for a console tend to be ones that benefit from either a PC port or a later re-release either because they ran terribly or were kinda fuzzy or simply got mothballed by new platforms. For instance, Killzone 2/3 are really amazing looking games with strikingly stable framerates. But they have really bad input latency -- at least in KZ2's case, plus there's no official way to play them on modern Playstation hardware.
 
Last edited:

Klobrille

Member
Oct 27, 2017
9,360
Germany
Forza Horizon pretty much has the best image quality on both 360 and PS3. It looked really clean and good.

In addition, I think the scale and speed of Motorstorm was impressive.
 

JahIthBer

Member
Jan 27, 2018
10,382
I really don't think Crysis on Consoles is as good as hyped & i wouldn't call it an Indy jones upgrade either, the worse foliage alone is a big hit to the visuals, Cryengine 3's deferred rendering gives it's a buff with lighting/shadows sure, but it loses too much in other areas, plus an entire level.
Also im surprised no one has just ported Crysis 1 to Cryengine 3 already. there were a ton of custom maps for Crysis 2 that were basically that.
 

leng jai

Member
Nov 2, 2017
15,119
Killzone 2 bumped up to 4K/60 with everything else untouched would likely look incredible as is. The 1X just shows you how gimped some of the 360 games were by their resolution - RDR, Gears 3 and Horizon 1 still look ridiculously good.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
I really don't think Crysis on Consoles is as good as hyped & i wouldn't call it an Indy jones upgrade either, the worse foliage alone is a big hit to the visuals, Cryengine 3's deferred rendering gives it's a buff with lighting/shadows sure, but it loses too much in other areas, plus an entire level.
The official reason for removing Ascension is that it's a frustrating level that they received a lot of complaints about. They also supposedly received complaints about the original Crysis nanosuit being too difficult to use which is interesting to think about because it possibly reveals a difference in opinion between the hardcore fanbase and the more general casual fanbase. There's an implication that if Crytek had known ahead of time, they wouldn't have designed Crysis 1's nanosuit the way they did.

Regardless of the compromises C1 made on consoles, in terms of combining visuals, physics, and huge scope -- I can't think of a console game from that generation that did so much with so little compromise. Ubisoft ported Far Cry 1 to consoles and they completely butchered the physics.
Also I'm surprised no one has just ported Crysis 1 to Cryengine 3 already. there were a ton of custom maps for Crysis 2 that were basically that.
Because EA banned everyone from using Crysis assets in CryEngine SDK. They killed the community with legal threats. Basically because Crysis 2 didn't have a full fledged SDK. It had okay modding tools, but not good enough. The full fledged SDK came along later -- which was Crytek's standalone CryEngine SDK. The problem is that if you tried porting Crysis to CryEngine SDK, EA would shoot your puppy. CryEngine SDK was 100% Crytek. The assets of Crysis 1/2/3 were 100% EA. It's genuinely bewildering. Crytek games had a flourishing modding community. Contrary to popular perception about CryEngine being "difficult to use", Far Cry 1's Editor was astoundingly simple to use compared to Unreal and Quake and such. The game had a flourishing modding community. As did Crysis. But then things went very sour with Crysis 2 modding and then Crysis 3 was an insulting nail in the coffin -- not only did have you EA's "can't use Crysis assets in CryEngine" nonsense to deal with -- the game's files were all encrypted and no source code was provided or anything like that.
 
Last edited:

Matty H

Member
Oct 31, 2017
1,107
Naughty Dog were gods on PS3, it was powerful hardware when first released but nobody could tame it like ND, especially towards the end of the generation.
 

Gloggins

Member
Nov 27, 2017
89
I remember the GoW: Ascension final boss looking just ridiculous. At the time I would have believed that section was PS4 launch game quality.
 

potatohead

Banned
Oct 28, 2017
3,889
Earthbound
Where the hell is KZ2 ?

I voted UC3 but Beyond:TS, UC2, TLOU, GOW3 and Ascension, looked on par. On 360, i would choose Crysis1 over Halo4 but Gears was probably the best looking game overall prior to KZ2/UC2. That serie deserves to be cited here too.

And i should add pre-2010, every PC gamer and his mother argued PS3/360 couldn't run Crysis at all. So much for that.
It kind of was a very reduced form of crysis but yea it was successfully ported

I'm gonna go with gt6 for my choice
 

JigglesBunny

Prophet of Truth
Avenger
Oct 27, 2017
31,133
Chicago
Crysis 2 and Crysis 3 probably deserve a nod for the 360. The PS3 versions were way rougher due to a resolution decrease and performance issues but I was blown away that those games looked as great as they did on 360 hardware.
The Phantom Pain for sure on ps3. Resolution was a bit crappy, but still looked godlike.
Performance was a total mess though and the image quality was truly atrocious. I still managed to play through it and enjoy it but it's certainly not in the running alongside stuff like TLOU and God of War.
 

jelly

Banned
Oct 26, 2017
33,841
Halo 4 can look mazing at times, up close of Chief and Cortana after crashing was amazing but it has so many compromises to the sandbox and details that previous games did so much better that I could never praise it that much.

Gears of War 3 looks absolutely fantastic. The scenes with the people in ashes, detail is insane.

Forza Horizon for image quality.
 

Big G

Member
Oct 27, 2017
4,605
It's probably The Last of Us when all said and done, but it was really Uncharted 2 and God of War 3 that wowed me the most upon release. Those two games looked almost a generation ahead of anything else I played on 360 or PS3 up until that point in the cycle.