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Derrick01

Banned
Oct 25, 2017
7,289
I just wasn't very excited for TR to begin with and it basically being just another game at this point isn't good enough.

This is likely the biggest reason it will under perform in the end, regardless of whenever it released. Being merely competent isn't really good enough in this industry anymore.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
Phil harrison you mean
Ah, good catch. My bad. I've always gotten the two Phils mixed up. The point I was making is that people act though game companies are just as much bitter fanboys as they are, when they see each other as colleagues and people move between companies all the time, particularly outside Japan where you do get a fair bit more company loyalty.

Regardless, the bigger issue is that historically Tomb Raider games sell worse than their predecessors. The series has a bit of an issue growing between entries, and the only game that really bucked the trend was the 2013 reboot that went full action.
 
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noyram23

Banned
Oct 25, 2017
9,372
I doubt that exclusivity did a damage to the brand, the franchise is still a strong on PS as seen on the split. There's just too much competition this time especially with Spidey was just released and RDR2/COD and other big hitters around the corner.

It's also not exciting, one thing to notice regarding this gen is that a lot of tired old sequels have fallen down sales-wise like Halo, Gears of War, TR, CoD, etc
 

IIFloodyII

Member
Oct 26, 2017
24,060
Shelve it and start making Marvel games obviously.
I'm not sure if serious, but that's exactly what they are going to do. Crystal Dynamics already moved on from it to their Avengers game and I think Eidos are also rumoured to be working on one (Guardians of the Galaxy I think it was).
 

Nimby

Member
Oct 27, 2017
4,223
I'm just going to assume that this thread ran the usual course.

Spider-Man is a brand new game based off the most popular superhero that had coverage since 2016 (maybe 2015 I forget). Shadow got its gameplay reveal in Spring this year, was just thrown out in the middle of September to little hype, and is the third game in the series with largely reused mechanics and assets. Low sales compared to Spider-Man breaking records was unfortunately expected.

I'm hopeful and confident the game can make it up in the long run, Lara deserves better.
 

Jeffrey Guang

Member
Nov 4, 2017
724
Taiwn
Regarding the sale number of the Shadow of the Tomb Raider, the PS4 elitism in this thread is a bit much. Some are saying that Shadow of the Tomb Raider isn't super successful because of the time exclusive deal Square made with Microsoft and the reasons are IMO very petty and arrogant.

1. Some argue PS4's audience is the core audience of Tomb Raider.

I hate this argument because it is basically saying that Xbox owners don't like in Tomb Raider and implying Xbox owners have poor taste in games. Sure, you could look at the numbers of Shadow and say PS4 owners buys more. However, if we factor in the install base gap between the two and look at the percentage of Shadow buyers, it's basically the situation of "the biggest platform sells more."

2. Some argue the exclusive deal somehow makes PS4 owners don't like Tomb Raider and therefore don't support Shadow.

This argument implies that PS4 owners are petty and therefore will not tolerate any game comes to their platform at a later date than the competing platform. That is just ridiculous. Just because you are petty, don't assume all the PS4 owners are as well.
 

Mechaplum

Enlightened
Member
Oct 26, 2017
18,848
JP
Weird take away from their comment.

Why must PS4 owners be bitter in this situation, rather than disinterested or indifferent? They couldn't play Rise in 2015, they perhaps picked up Uncharted 4 in 2016, and never got round to playing Rise when it finally dropped later that year, presumably because they'd lost interest, thus they didn't catch up on the story and had no interest in Shadow. That makes more sense now, doesn't it?

It's Braaier, he turns everything into console wars.

On topic, I'm actually more interested in Shadow now that it's much more about exploration and tomb raiding. Might even scrap my plans to finish Rise first and grab this on Steam later on.
 
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McScroggz

The Fallen
Jan 11, 2018
5,974
I would have thought Tomb Raider would have been stronger. I think it looks great, but clearly there is some apathy. Granted Spider-Man has a lot of hype around it so that affects TR as well.
 

IIFloodyII

Member
Oct 26, 2017
24,060
Regarding the sale number of the Shadow of the Tomb Raider, the PS4 elitism in this thread is a bit much. Some are saying that Shadow of the Tomb Raider isn't super successful because of the time exclusive deal Square made with Microsoft and the reasons are IMO very petty and arrogant.

1. Some argue PS4's audience is the core audience of Tomb Raider.

I hate this argument because it is basically saying that Xbox owners don't like in Tomb Raider and implying Xbox owners have poor taste in games. Sure, you could look at the numbers of Shadow and say PS4 owners buys more. However, if we factor in the install base gap between the two and look at the percentage of Shadow buyers, it's basically the situation of "the biggest platform sells more."

2. Some argue the exclusive deal somehow makes PS4 owners don't like Tomb Raider and therefore don't support Shadow.

This argument implies that PS4 owners are petty and therefore will not tolerate any game comes to their platform at a later date than the competing platform. That is just ridiculous. Just because you are petty, don't assume all the PS4 owners are as well.
It's more likely that a not insignificant amount of PS4 players just assumed it was also exclusive like Rise, due to Xbox marketing, so haven't paid it much attention to learn otherwise, not people saying PS4 users have better tastes or whatever.

Also the Xbox One version is down significantly too, so it's not crazy to assume the core audience (on console) is on PlayStation, attach rate will always favour the worse selling platform too.

I think the series biggest problem is they are always on sale, to the point it's likely the very vast majority got or seen 1 or both go for very cheap prices and are fine waiting this time (it's what group I'm in).
 
Oct 25, 2017
17,919
Regarding the sale number of the Shadow of the Tomb Raider, the PS4 elitism in this thread is a bit much. Some are saying that Shadow of the Tomb Raider isn't super successful because of the time exclusive deal Square made with Microsoft and the reasons are IMO very petty and arrogant.

1. Some argue PS4's audience is the core audience of Tomb Raider.

I hate this argument because it is basically saying that Xbox owners don't like in Tomb Raider and implying Xbox owners have poor taste in games. Sure, you could look at the numbers of Shadow and say PS4 owners buys more. However, if we factor in the install base gap between the two and look at the percentage of Shadow buyers, it's basically the situation of "the biggest platform sells more."

2. Some argue the exclusive deal somehow makes PS4 owners don't like Tomb Raider and therefore don't support Shadow.

This argument implies that PS4 owners are petty and therefore will not tolerate any game comes to their platform at a later date than the competing platform. That is just ridiculous. Just because you are petty, don't assume all the PS4 owners are as well.
1)I mean, the PS audience makes up a significant portion of overall sales for the TR games. It doesn't really need to be discussed beyond that and there is nothing "arrogant" about a fact.

2)It has nothing to do with being petty. It is just the reality of how they chose to launch the game. People will have moved on to other games by time the port came, they may have just watched it on YouTube, they may have bought a X1 to play it, they may not have even known about it coming to PS4 since the port announcement obviously didn't receive the same level of promo as when it launched on X1, etc...

There are numerous reasons why PS4 owners didn't really show up in droves for the Shadow launch. If they didn't get into Rise for any of the reasons listed above, they most likely wouldn't get into the sequel that follows either.

Those are the consequences of the exclusive deal. It isn't saying MS is evil or that SE had it in for Sony. It just means that is how things go following the deal.
 
Dec 4, 2017
11,481
Brazil
Played the 2013 one, it wasn't special, so no desire to buy the new ones. I imagine I'm not alone.
The reason why I'm not getting this game is because 2013 did nothing for me. It was a pain to go until the end, boring encounters and "so so" plot.
Each piece of information about the sequels said that the game was not a must-buy or did not have many differences from the first.
Hell, I only played because it got on sale on PS+
 
Oct 25, 2017
11,953
Houston
Idk. Rise still sold a combined total of 7 million units. That's pretty good. And also: let's not forget that Shadow already sold at least 200k copies on Steam
this is square so it;s a failure and on 3 platforms

Regarding the sale number of the Shadow of the Tomb Raider, the PS4 elitism in this thread is a bit much. Some are saying that Shadow of the Tomb Raider isn't super successful because of the time exclusive deal Square made with Microsoft and the reasons are IMO very petty and arrogant.

1. Some argue PS4's audience is the core audience of Tomb Raider.

I hate this argument because it is basically saying that Xbox owners don't like in Tomb Raider and implying Xbox owners have poor taste in games. Sure, you could look at the numbers of Shadow and say PS4 owners buys more. However, if we factor in the install base gap between the two and look at the percentage of Shadow buyers, it's basically the situation of "the biggest platform sells more."

2. Some argue the exclusive deal somehow makes PS4 owners don't like Tomb Raider and therefore don't support Shadow.

This argument implies that PS4 owners are petty and therefore will not tolerate any game comes to their platform at a later date than the competing platform. That is just ridiculous. Just because you are petty, don't assume all the PS4 owners are as well.
ppl are petty


and eventually hated on companies that took too long localizing things making year+ delays
 
Oct 31, 2017
3,287
I think the SE and MS deal hurt the franchise for the following reasons..

1. A lot of PS4 players who enjoyed TR2013 and would have been there for Rise weren't there for ROTR launch due to the timed exclusive deal.

2. Those same players moved on to other games and probably lost interest or weren't aware of when ROTR finally showed up on PS4. I talked to a lot of my PS4 buddies and many of them skipped the game when it came out because they were already satisfied with UC4 in 2016.

3. Those people that skipped ROTR are less likely to show up for its sequel. It's not out of malice or anything, it's just that they haven't caught up with the story and it's hard to be invested in a sequel to a game you've never played.

SE made that deal with MS for short term gains but in doing so they alienated a huge portion of the TR fanbase who reside on Playstation. The series has always been more popular on PS for obvious reasons. TR2013 had a lot of momentum after it released and I can't see any other reason why its sequel wouldn't have been more successful financially. The negative backlash and PR from the exclusive deal, and also the indifference of Playstation gamers after the game was released a year later hurt the franchise's momentum.

It's was a dumb mistake that SE made, they tried to make some short term gains with MS but it backfired like a lot of MS' plans and deals early this gen. If I remember correctly, the backlash was so huge that SE was forced to announce a short while later after making the exclusive announcement that it would be coming to PS a year later. I don't even think MS won NPD the month that TR released. To make it even worse, Uncharted was delayed to 2016. Imagine how much better the game would have done if they launched it on PS4 in 2015 after Uncharted's delay. SE dropped the ball big time.


Edit: These things hurt ROTR and SOTR in addition to the terrible release dates. SE launching these TR games next to mega AAA titles hasn't helped matters.
 
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chromatic9

Member
Oct 25, 2017
2,003
Probably end up like Rise, slow launch sales (wasn't it around 190k in US for 360/XB1) but will quickly get a heavy discount. and SE will announce 6 million sold in two years and nearly everyone who just focus on units will say hey it did really well. Rottr didn't make the top 10 of November NPD but the cut off in the last two months of the year is quite high.

Rise ships ~7 million
https://www.resetera.com/threads/ri...opies-tomb-raider-2013-ships-11-million.8293/

TR 2013 was discounted, sales were better at launch but SE are not shy of cutting the price. I bought TR 2013 less than half price 2 months after launch. I think the brand is still interesting to a wide pool of people but like with Rise and somewhat 2013, it needs to be a low price.
 

Shmunter

Banned
May 28, 2018
377
As a selfish consumer, I'm looking forward to picking this up for coffee money, but as a gamer this is depressing. I hope this doesn't signal a death nail for the franchise. I'm in the TR2013 being much better than Rise camp. Seems quite a few must share the sentiment coming off the last game.
 

Raonak

Banned
Oct 29, 2017
2,170
I think a big failure of Tomb Raider was that they failed to cash in on the PS1 nostalgia.


The lack of interesting characters, narrative, or gameplay innovations just makes it seem a little bland 3 games in.
 
Oct 31, 2017
3,287
As a selfish consumer, I'm looking forward to picking this up for coffee money, but as a gamer this is depressing. I hope this doesn't signal a death nail for the franchise. I'm in the TR2013 being much better than Rise camp. Seems quite a few must share the sentiment coming off the last game.
I'm in that camp. I really enjoyed TR2013 and beat it multiple times on PS3, PS4, and PC but I can't be bothered to finish ROTR because I kinda find it boring. I don't know what it is but it just feels off :( . I'm still a fan of the franchise though and I hope they are able to bounce back from this. I'd be very sad if we never get anymore TR games.
 

jroc74

Member
Oct 27, 2017
29,040
I think a big failure of Tomb Raider was that they failed to cash in on the PS1 nostalgia.


The lack of interesting characters, narrative, or gameplay innovations just makes it seem a little bland 3 games in.

I agree. That's one reason why I agree with ppl saying there wasn't an audience for it on XBO. I always associated it with Sony.

Metal Gear Solid also.
 

BGA

Member
Oct 26, 2017
1,577
Keep in mind that this game had a development budget of $75-$100 million and an additional marketing budget of $35 million, so they need to be bringing in a lot of money to make that be worthwhile.
Wow, was not aware it was that expensive for this game. I don't see game selling a lot of units at $60 unless frequent significant discounts like the previous Tomb Raider games ironically.

Perhaps there would be a sequel reboot for next-gen like God of War. Then again, Square might see the success of Spider-Man and go all in of there development teams making Marvel Games.
 
Oct 31, 2017
3,287
I think a big failure of Tomb Raider was that they failed to cash in on the PS1 nostalgia.


The lack of interesting characters, narrative, or gameplay innovations just makes it seem a little bland 3 games in.
I'm hoping if we get another reboot they try to bring back the old PS1 Lara for nostalgia reasons. I really enjoyed the TR Anniversary game during the PS2 era for that reason. We need something like that but for modern consoles and with modern gameplay mechanics. Bringing back some nostalgia could really help the series.
 

H3llR8iser

Banned
Oct 25, 2017
605
Could the low selling of SOTTR on Xbox due to some people thinking its coming to Xbox Gamepass? I know one of my friend is not buying the game saying he just wait for it to hit Gamepass....
 

BuBu Jenkins

Member
Oct 27, 2017
2,069
Not surprised in the least. se bungled the series horribly after the success of the 2013 reboot. Now yet another classic franchise will go into hibernation due to se's incompetence.
 

RebelDeux

Member
Nov 20, 2017
180
While it sold 70% less than the first one, it did better than RotTR and that game sold okay in the long run, that's why they did a third entry.

They should have released this game around the premiere of the movie last May.

And yes they did wrong because both the three games while entertaining are very similar and look alike with Jungle/Forest/Jungle sets.
 

chromatic9

Member
Oct 25, 2017
2,003
A disappointment for me is the story and characters. Something with a mix of the old games and the movies would be more fun. They needed to copy the Uncharted character side even though it's an origin story to get those big launches. The whole cast in the reboots are so bland and serious, rocks on the beach are a lot more interesting.
 

Anti

Banned
Nov 22, 2017
2,972
Australia
As a selfish consumer, I'm looking forward to picking this up for coffee money, but as a gamer this is depressing. I hope this doesn't signal a death nail for the franchise. I'm in the TR2013 being much better than Rise camp. Seems quite a few must share the sentiment coming off the last game.
Don't feel bad, this is a repercussion of a choice done by the publisher and was promoted by the head of the studio behind the last game, who is no longer there, they are the only ones to blame not us as consumers.

Cheer up.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
Not surprised in the least. se bungled the series horribly after the success of the 2013 reboot.
A bit problem you might be overlooking is that a difficult to measure number of classic Tomb Raider fans hate at worst, strongly dislike at best the 2013 reboot that is the most successful game in the series. The underlying problem Tomb Raider has as a series is a deeply fractured fanbase who want mutually incompatible things. Literally everything about Tomb Raider 2013 which the new fanbase loves, is things the older fanbase wants gone. Shadow of the Tomb Raider is stuck in the middle where it isn't hardcore enough for a lot of passionate classic Tomb Raider fans while isn't action-packed enough for 2013 fans.

In other words, Tomb Raider is stuck in a situation where it really can't win due to being a AAA game that can't afford to find a niche and pursue that. Classic Tomb Raider doesn't sell. A huge chunk of the 2013 Tomb Raider audience doesn't care about classic Tomb Raider. Shadow is trying to win back classic Tomb Raider fans, and there aren't all that many of them, as seen by how the sales of the Core games declined rapidly and LAU sold in the 2 million each range.

Tomb Raider became a massive success by comprehensively selling out, Ghost Recon: Wildlands-style. In that light, any attempt to please the original alienated fanbase is going to cause problems.
 

Oticon

Member
Oct 30, 2017
1,446
SotTR went gold end of July and they shipped it in September with Spider-Man right around the corner. What was wrong with August!?
 
Oct 31, 2017
2,304
Making Rise of the Tomb Raider an Xbox timed exclusive was an incredibly short-sighted move that has likely done serious long-term damage to the brand.
Same exact hot take, my friend. I'm actually not a huge TR fan though I loved the originals. Always thought Lara could remain a gaming mainstay but that first exclusivity thing just seemed so silly in retrospect.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
Regarding the sale number of the Shadow of the Tomb Raider, the PS4 elitism in this thread is a bit much. Some are saying that Shadow of the Tomb Raider isn't super successful because of the time exclusive deal Square made with Microsoft and the reasons are IMO very petty and arrogant.

1. Some argue PS4's audience is the core audience of Tomb Raider.

I hate this argument because it is basically saying that Xbox owners don't like in Tomb Raider and implying Xbox owners have poor taste in games. Sure, you could look at the numbers of Shadow and say PS4 owners buys more. However, if we factor in the install base gap between the two and look at the percentage of Shadow buyers, it's basically the situation of "the biggest platform sells more."

2. Some argue the exclusive deal somehow makes PS4 owners don't like Tomb Raider and therefore don't support Shadow.

This argument implies that PS4 owners are petty and therefore will not tolerate any game comes to their platform at a later date than the competing platform. That is just ridiculous. Just because you are petty, don't assume all the PS4 owners are as well.

I don't think it's necessarily about pettiness but marketing and brand or franchise perception. If you are exclusive to the console with the lowest install base, automatically you're not only missing out on selling to the largest demographic of console gamers, but also targeting that said demographic in marketing, and naturally that can affect the wider perception or recognition of your franchise. There'd literally be far fewer people who were aware of, talking about or hyped for it by virtue of the split and marketing, and that can carry on to any sequel in terms of prolonged diminished brand or franchise perception.

In a way a similar thing sort of happened with Titanfall 2, which also had fairly disappointing sales and may have also felt a slight negative longterm mindshare and marketing impact from initially being exclusive to the Xbox One.
 

Jobbs

Banned
Oct 25, 2017
5,639
I don't really have any information on Shadow's overall success/failure, but I do know that the game is pretty freaking impressive and much better than the first two. i can't really speculate as to why it's being outsold by Spider-man other than that most things would be outsold by Spider-man.
 

TooBusyLookinGud

Graphics Engineer
Verified
Oct 27, 2017
8,014
California
Not trying to be an ass, but wasn't TR officially released on Friday? I know that's how it was here in the US but not sure about the UK. Tuesday - Thursday was the $99 version correct?

Edit:

Just checked the release date for the UK and it was the 14th. Are we seriously counting 2 days worth of data here? Granted, Spider-Man is a juggernaut, but this seems a bit unfair to both titles.
 
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Decarb

Member
Oct 27, 2017
8,650
Wait, Spidey about to eclipse GoW lifetime sales in its 2nd week?

tenor.gif
 

RedOnePunch

Member
Oct 26, 2017
2,628
SotTR went gold end of July and they shipped it in September with Spider-Man right around the corner. What was wrong with August!?

Yeah they should have launched it during the AAA drought.

I'm playing TR right now and it's not your average action adventure game. It's a bit more niche and it wasn't really marketed that much. Add the mixed reception and it's understandable why it's not selling well. I don't think Xbox exclusivity of the last game has led to the brand somehow diminishing. The only way I see the exclusivity with Xbox having an effect is Rise not selling as well and that leading to less budget, including marketing for Shadow.
 

phant0m

Member
Oct 29, 2017
3,361
70% down?

Ooofff. Time to reboot the reboot.

Or should Lara hang up her boots all together?

She just shouldn't release a week after one of the most anticipated games of the generation, and only 6 weeks before the other most anticipated game of the generation. I loved 2013 and Rise, but I flat out don't have time for Shadow right now. I'll pick it up after new years, will probably be half-price by then anyway.
 

Vishmarx

Banned
Oct 26, 2017
5,043
I hope this at least lets the creative heads set aside their arrogance and look into what went wrong.
TR 2013 was ambitious and very flawed. But there was little else like it. Rise and Shadow are shining examples of the most bottom of the barrel AAA mediocrity and did jack all to fix what was wrong with 2013.
 

Nightengale

Member
Oct 26, 2017
5,708
Malaysia
I don't really have any information on Shadow's overall success/failure, but I do know that the game is pretty freaking impressive and much better than the first two. i can't really speculate as to why it's being outsold by Spider-man other than that most things would be outsold by Spider-man.

Here's the thing. Quality doesn't matter if people don't know about the quality - or aren't interested in it.

Based off my observation of SOTR's social metrics ( twitter, youtube, etc ) - the numbers it is getting in terms of trailer views, engagement numbers are just weak. Not horrendous compared to say, Dragon Quest, Yakuza or Gravity Rush, but the numbers are poor. SE's marketing of the game has failed to get people excited for the finale of the trilogy.

We can speculate and discuss the reasons for that failure all we like - but the end result is clear, there has been a decline in brand excitement and attachment for the Reboot TR IP. And when brands decline in their ability to generate excitement from a quantitative metric, 9 out of 10 times, there is an impact in sales.
 

noyram23

Banned
Oct 25, 2017
9,372
I rather have TR iced and get Deus Ex back while the other SE western devs focus on Marvel.

This also marks the end of thr trilogy right? At least we got it's end compared to Deus Ex. Let it rest for a while SE
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
I don't really have any information on Shadow's overall success/failure, but I do know that the game is pretty freaking impressive and much better than the first two. i can't really speculate as to why it's being outsold by Spider-man other than that most things would be outsold by Spider-man.

I don't think the speculation or question is why it sold less than Spider-Man, but why it dropped off so much compared to the original titles in the reboot, and why it sold only 25% more than Rise of the Tomb Raiders opening despite Rise being an Xbox One exclusive initially, whilst Shadow is multiplatform. There was a 50% drop in sales on the Xbox One alone comparing Shadow to Rise.

Tomb Raider (ALL) - 185,000

Rise of the Tomb Raider (ALL) - 42,000

Rise of the Tomb Raider (Xbox One) - 36,000
Rise of the Tomb Raider (Xbox 360) - 6,000

Shadow of the Tomb Raider (ALL) - 52,000

Shadow of the Tomb Raider (PlayStation 4) - 33,000
Shadow of the Tomb Raider (Xbox One) - 19,000


Incredible how many people think that Tomb Raider's problem is timed exclusivity on the last game and not the fact that Spider-Man, the biggest game of the year, came out before it. Tomb Raider games tend to have long legs--Rise of the Tomb Raider was, iirc, one of the best-selling games on Steam in 2016. The game will have legs. Lots of people I know were picking up Spider-Man instead of TR; has nothing to do with an old exclusivity agreement.

Have fun being console warriors, I guess

I don't think people are suggesting timed exclusivity is the only factor, but possibly one of them, the other predominant one being simple franchise fatigue, coupled with a lack of marketing.

I'm also not sure the logic in your post makes complete sense given that the game also shows a huge drop in Xbox One platform sales comparative to the last game, and Spider-Man is a PS4 exclusive, hence doesn't really impact Xbox One owners in nearly as much of an appreciable way. Ultimately Xbox One sales accounted for 37% of the split, which is roughly in line with the install base split. Were Spider-Man the key diminishing factor, the PS4 sales split would have likely been lower given Spider-Man is after all a PS4 exclusive.
 

wapplew

Banned
Oct 25, 2017
1,163
It's been 2 weeks. People should be done with Marvel's Spider-man by now.
Time to buy Dragon Quest XI!