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Spider-Man 2 using Decima engine?

  • Yay

    Votes: 85 8.9%
  • Nay

    Votes: 872 91.1%

  • Total voters
    957

NLCPRESIDENT

Banned
Oct 25, 2017
5,969
Midwest
Just thinking about this. The New York City Insomniac built is great, but I often wonder how much more deep it could be it they used the Decima engine for the next game.

Decima engine.. PS5.. Spider-Man 2..

It sounds like a recipe for greatness if you ask me. I mean its already going to be exclusive and I cant see a downside to this.

So what's up? Yay or nay? Why not?

Web my mouth shut and lock if this has been discussed already.

Edit:
"OP has absolutely no idea how game development works, along with the 17 other people who voted Yes."

I never said I did, just asking for yalls opinion which I got in spades. I can take the heat.. plus I'm high as shit playing Spider-Man right now.
 
Last edited:

Kyoufu

Member
Oct 26, 2017
16,582
Why would they need to use the Decima engine? Their current engine already does the open world city thing.
 

Sorel

Member
Oct 27, 2017
2,518
Forcing a foreign engine on a team like EA did with frostbite was one of their worst decision, let's them work on the engine they created and they're comfortable with.
 
Oct 25, 2017
9,107
Are you considering the cost of Insomniac having to learn and use a foreign engine instead of their own tech? ain't he end the result could be no better while taking even more work to produce.
 

Muffin

Member
Oct 26, 2017
10,342
How would we even be able to evaluate whether the Decima engine is suitable for Insomniacs team, or the kind of game they want to make
 

thuway

Member
Oct 27, 2017
5,168
How about the team who made the game decide what works best for them and how to move forward instead of shoe horning the developers with extraneous requirements?
 

Fat4all

Woke up, got a money tag, swears a lot
Member
Oct 25, 2017
92,948
here
i suppose that depends entirely on the direction they intend to take the sequel

but i imagine they'd rather just improve their own engine, they already did lots of amazing things with it
 

Nemesis_

Member
Oct 27, 2017
1,495
Australia
Sometimes when I see people talking about engines I do wonder if people realise it's not as simple as copying and passing a game from one engine to another.

Spiderman is fine. What would Decima do for it? Like do you just think the visuals aren't as good as Death Stranding or Horizon? Because just chucking Spiderman on Decima won't make it miraculously look better, there's so many other factors at play that woild probably stop that from happening.
 

Acquila

Member
Oct 26, 2017
1,162
They don't have to. It works fine.

Well also don't know the deeper details of the engine. For all we know, their engine is better suited for quicker open world navigation with load of NPCs.
 
OP
OP
NLCPRESIDENT

NLCPRESIDENT

Banned
Oct 25, 2017
5,969
Midwest
Why would they need to use the Decima engine? Their current engine already does the open world city thing.

Forcing a foreign engine on a team like EA did with frostbite was one of their worst decision, let's them work on the engine they created and they're comfortable with.
I mainly imagine how the Decima engine will be on the PS5 versus Insomniacs engine they have now. Next gen would want to offer a deeper experience that what is present . I'm fine either way, but I want to know what you guys would think of that.
 

Bundy

Banned
Oct 27, 2017
20,931
Just thinking about this. The New York City Insomniac built is great, but I often wonder how much more deep it could be it they used the Decima engine for the next game.

Decima engine.. PS5.. Spider-Man 2..

It sounds like a recipe for greatness if you ask me. I mean its already going to be exclusive and I cant see a downside to this.

So what's up? Yay or nay? Why not?

Web my mouth shut and lock if this has been discussed already.
Why? Insomniac Games engine is pretty new-ish. And is doing some incredible stuff. Just look at Spider-Man.
And Decima will be used by Guerrilla, Kojima Productions and (as it looks like) Wild Sheep Studios (WiLD). More than enough studios :P
 

Troll

Banned
Nov 10, 2017
3,278
I don't think the decima engine is even the best engine to choose if they wanted to go a different direction. So, no.
 

SaberVS7

Member
Oct 25, 2017
5,258
Developers should use whatever damn engine they feel comfortable using.

Look at the absolute mess EA has become pushing a "One Engine" approach.
 

Kinthey

Avenger
Oct 27, 2017
22,338
Why would they change their engine when they have all the groundwork laid out? These Spiderman threads are getting weird.
 

koutoru

Member
Oct 27, 2017
1,313
They have their own proprietary engine that works for them. No need to uproot that and to start relaying on a platform specific engine and a brand new tool set.

With what they have now, tech that was worked on in Spiderman could be implemented in other multi platform games later on.
 
OP
OP
NLCPRESIDENT

NLCPRESIDENT

Banned
Oct 25, 2017
5,969
Midwest
Why? Insomniac Games engine is pretty new-ish. And is doing some incredible stuff. Just look at Spider-Man.
And Decima will be used by Guerrilla, Kojima Productions and (as it looks like) Wild Sheep Studios (WiLD). More than enough studios :P
I'm playing it right now and loving it, but I think there is to be improvements in the open world NY, I think while all those studies are using it, there is much to learn from those games as well, from each developers perspectives.
 

Hexa

Saw the truth behind the copied door
Member
Oct 25, 2017
4,740
Why? This makes absolutely no sense.
 

TubaZef

Member
Oct 28, 2017
3,565
Brazil
It doesn't matter, devs should just use whatever engine suits them better and there's no reason for anyone to care about that (except for the people working in the game of course).
 

Quad Lasers

Member
Oct 26, 2017
3,542
Good to see this discussion being kicked off right with bullshit, vague comparatives like "deeper open world"
 

pswii60

Member
Oct 27, 2017
26,677
The Milky Way
It doesn't need it. Their engine is literally (almost) perfect for what they've tried - and succeeded - in achieving. I just wish PS4 Pro had more memory so the textures on the buildings didn't turn to mush when they're further than 10 meters from you. I also think the city looks quite flat at nighttime and could do with better nighttime lighting and effects. The skyboxes are flat. But I'm nit-picking. The engine is fantastic. The framerate rarely takes a hit even with everything on screen, the interior sections rival what we've seen in Uncharted, and the draw distance is insane, and there's tons of detail at ground level too. My jaw has dropped plenty of times.
 

Giever

Member
Oct 25, 2017
1,756
I don't know how engines work or what they really bring to the table or not so I have no idea.
 

Hexa

Saw the truth behind the copied door
Member
Oct 25, 2017
4,740
Why? Insomniac Games engine is pretty new-ish. And is doing some incredible stuff. Just look at Spider-Man.
And Decima will be used by Guerrilla, Kojima Productions and (as it looks like) Wild Sheep Studios (WiLD). More than enough studios :P

Did Wild Sheep switch to Decima? When did that happen?
 

Lump

One Winged Slayer
Member
Oct 25, 2017
16,037
If the next Spider-Man game is about Man-Spider meandering through the wilderness, then sure.
 

Mechaplum

Enlightened
Member
Oct 26, 2017
18,834
JP
There are so many variables that goes into choosing an engine. I think they've got a good one at hand and should probably refine it based on learnings from making the first game.