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Deleted member 426

User requested account closure
Banned
Oct 25, 2017
7,273
Thanks, I'd been considering something similar myself, so sounds like a good idea to go with 10 first.
One thing to be aware of, is that the classic FFs 6-9 are open whereas X is very linear (platform limitations).

In that sense it doesn't fully represent what FF is. BUT 6-9 have aged quite a lot now so I think going straight into them will be tough.
 

Henrik

Member
Jan 3, 2018
1,607
I don't think Sony has published a JRPG since Oreshika in 2014. Just Monolithsoft alone has released two(and a half) JRPGs since then, without considering the rest of Nintendo's portfolio.
True. Their anti-JRPG propaganda this gen has made them abandoned first party JRPGs like forever.

If they would ever make an role-playing game it's going to be different. That's what they aim for with their games nowadays to be different. Action based RPGs.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
I'm not saying a PS1 game can't be ported/remade on 3DS. I'm just saying its not as simple as slapping it in an emulator or somesuch. Pretty much every game ported to the 3DS from another system has gone through huge amounts of optimisation and remaking of assets/etc to run on the platform. Its not like they can just replace some button icons with 3DS buttons and hit an "Export to 3DS" like Unity/Game Maker porting to multiple platforms.
I don't know why you're assuming I'm talking about a port to 3DS button here. with access to the PC source, making a port would be simpler than ports from the systems I mentioned (save for any issues that might crop up with how the game was programmed for the PS1 cpu, if there is any). the 3DS cpu is capable enough. effort is inherent for any port, but I'm not seeing it as something that's insurmountable nor not worthwhile.
 

fiendcode

Member
Oct 26, 2017
24,925
Ok so we're going down this rabbit hole. List the 18 "annual" JRPGs they've put out since the year 2000.
I mean if you really want to listwar this is one you'll lose badly. Just looking at JRPGs on their Gen 8+ platforms:

Nintendo
  • Codename S.T.E.A.M. (3DS)
  • Ever Oasis (3DS)
  • Fire Emblem: Three Houses (NSW)
  • Fire Emblem Awakening (3DS)
  • Fire Emblem Echoes: Shadows of Valencia (3DS)
  • Fire Emblem Fates: Birthright / Conquest / Revelation (3DS)
  • Fossil Fighters: Frontier (3DS)
  • Mario & Luigi: Bowser's Inside Story + Biwser Jr.'s Journey (3DS)
  • Mario & Luigi: Dream Team (3DS)
  • Mario & Luigi: Paper Jam (3DS)
  • Mario & Luigi: Superstar Saga + Bower's Minions (3DS)
  • Miitopia (3DS)
  • Pokémon Mystery Dungeon: Gates to Infinity (3DS)
  • Pokémon Omega Ruby / Alpha Salphire (3DS)
  • Pokémon Sun / Moon (3DS)
  • Pokémon Super Mystery Dungeon (3DS)
  • Pokémon X / Y (3DS)
  • Tokyo Mirage Sessions #FE (Wii U)
  • Town (NSW)
  • Xenoblade Chronicles 2 (NSW)
  • Xenoblade Chronicles 2: Torna - The Golden Country (NSW)
  • Xenoblade Chronicles 3D (n3DS)
  • Xenoblade Chronicles X (Wii U)
Nintendo 3rd party pick ups
  • Bravely Default (3DS)
  • Bravely Second: End Layer (3DS)
  • Dragon Quest VII: Fragments of the Forgotten Past (3DS)
  • Dragon Quest VIII: Journey of the Cursed King (3DS)
  • Dragon Quest Builders (NSW)
  • Fantasy Life (3DS)
  • LBX Little Battlers Experience (3DS)
  • Monster Hunter Stories (3DS)
  • Octopath Traveler (NSW)
  • The World End with You: Final Remix (NSW)
  • Yo-Kai Watch (3DS)
  • Yo-Kai Watch 2: Bony Spirits / Fleshy Souls (3DS)
  • Yo-Kai Watch 2: Psychic Specters (3DS)
  • Yo-Kai Watch Blasters: Red Cat Corps / Blue Dog Squad (3DS)
Sony
  • Bloodborne (PS4)
  • Freedom Wars (Vita)
  • Oreshika: Tainted Bloodlines (Vita)
  • Soul Sacrifice (Vita)
  • Soul Sacrifice Delta (Vita)
Sony 3rd party pick ups
  • Nioh (PS4)

And that's being pretty lenient on the Sony side letting in their MH and Souls clones while leaving out Nintendo edge cases (Zelda, Paper Mario, Culdcept, etc).
 
Last edited:

Llazy

Banned
Oct 27, 2017
1,073
I mean if you really want to listwar this is one you'll lose badly. Just looking at JRPGs on their Gen 8+ platforms:

Nintendo
  • Codename S.T.E.A.M. (3DS)
  • Ever Oasis (3DS)
  • Fire Emblem: Three Houses (NSW)
  • Fire Emblem Awakening (3DS)
  • Fire Emblem Echoes: Shadows of Valencia (3DS)
  • Fire Emblem Fates: Birthright / Conquest / Revelation (3DS)
  • Fossil Fighters: Frontier (3DS)
  • Mario & Luigi: Bowser's Inside Story + Biwser Jr.'s Journey (3DS)
  • Mario & Luigi: Dream Team (3DS)
  • Mario & Luigi: Paper Jam (3DS)
  • Mario & Luigi: Superstar Saga + Bower's Minions (3DS)
  • Miitopia (3DS)
  • Pokémon Mystery Dungeon: Gates to Infinity (3DS)
  • Pokémon Omega Ruby / Alpha Salphire (3DS)
  • Pokémon Sun / Moon (3DS)
  • Pokémon Super Mystery Dungeon (3DS)
  • Pokémon X / Y (3DS)
  • Tokyo Mirage Sessions #FE (Wii U)
  • Town (NSW)
  • Xenoblade Chronicles 2 (NSW)
  • Xenoblade Chronicles 2: Torna - The Golden Country (NSW)
  • Xenoblade Chronicles 3D (n3DS)
  • Xenoblade Chronicles X (Wii U)
Nintendo 3rd party pick ups
  • Bravely Default (3DS)
  • Bravely Second: End Layer (3DS)
  • Dragon Quest VII: Fragments of the Forgotten Past (3DS)
  • Dragon Quest VIII: Journey of the Cursed King (3DS)
  • Dragon Quest Builders (NSW)
  • Fantasy Life (3DS)
  • LBX Little Battlers Experience (3DS)
  • Monster Hunter Stories (3DS)
  • Octopath Traveler (NSW)
  • The World End with You: Final Remix (NSW)
  • Yo-Kai Watch (3DS)
  • Yo-Kai Watch 2: Bony Spirits / Fleshy Souls (3DS)
  • Yo-Kai Watch 2: Psychic Specters (3DS)
  • Yo-Kai Watch Blasters: Red Cat Corps / Blue Dog Squad (3DS)
Sony
  • Bloodborne (PS4)
  • Freedom Wars (Vita)
  • Oreshika: Tainted Bloodlines (Vita)
  • Soul Sacrifice (Vita)
  • Soul Sacrifice Delta (Vita)
Sony 3rd party pick ups
  • Nioh (PS4)

And that's being pretty lenient on the Sony side letting in their MH and Souls clones while leaving out Nintendo edge cases (Zelda, Paper Mario, Culdcept, etc).
Sony looks more quality over quantity imo, and you forgot horizon zero dawn
 

Deleted member 11018

User requested account closure
Banned
Oct 27, 2017
2,419
Former Square President Hisashi Suzuki once let "Father of Final Fantasy" Hironobu Sakaguchi run wild and make a terribly-expensive bomb of a movie called "Final Fantasy: The Spirits Within". It lost a ton of money, and could have almost killed Square. Sony apparently felt kind of responsible, having encouraged Sakaguchi to do it, so Suzuki arranged for Sony to bail out Square by buying 18% of Square.

That patched things up, but Square's shareholders were still upset, so they basically fired Suzuki and Sakaguchi (in spite of them putting Square on the map) and put Yoichi Wada in Suzuki's place, and Wada quickly merged Square with Enix, and then proceeded to pretty much ruin both companies for many years (Suzuki laughed on Twitter when Wada's SquareEnix crossed the threshold of being in a worse position than Square by itself was when Suzuki got fired). The merger with Enix also had the effect of severely reducing Sony's ownership of SquareEnix. Although Sony never owned a controlling share of anything, they were just an important major shareholder, and still were after the merger, so... *shrug*

SquareEnix then proceeded to make Final Fantasy games on the GameBoy Advance, and Final Fantasy 13 on the Xbox 360, Dragon Quest 9 on the DS, Dragon Quest 10 on the Wii U... and this is after the PSX Final Fantasy games were ported to PC, where they've been hanging around almost forever.

Sony recently sold their share in SquareEnix.

This reporter is apparently theorizing that the sale of Sony's shares broke some sort of contract that was locking Final Fantasies 7, 8, and 9 (just those three) to Sony consoles (except PC, because reasons), and that those three games could've appeared on Wii U but didn't because Wii U, and that's it's not a matter of SquareEnix simply not caring to port those three games around until now. Well actually, the Wii U part was SquareEnix not caring, but everything else (umm, GameCube and Wii?) was contracts.

Thanks for that Cheerilee, i don't have twitter, so now i know what this is all about :)
(man these twitter-based threads are a tease...)

I don't understand the lock down though... 7 and 8 came on PC before FF spirits within, i don't remember a screen company on my boxes.. so i don't know why there would be an exception, i always thought it was just a matter of budget and roi previsions.
Unless on PC in japan the games were exclusively sold through VAIO branding xD
 

famikon

Banned
Oct 25, 2017
4,604
ベラルーシ
Nintendo
  • Codename S.T.E.A.M. (3DS)
  • Ever Oasis (3DS)
  • Fire Emblem: Three Houses (NSW)
  • Fire Emblem Awakening (3DS)
  • Fire Emblem Echoes: Shadows of Valencia (3DS)
  • Fire Emblem Fates: Birthright / Conquest / Revelation (3DS)
  • Fossil Fighters: Frontier (3DS)
  • Mario & Luigi: Bowser's Inside Story + Biwser Jr.'s Journey (3DS)
  • Mario & Luigi: Dream Team (3DS)
  • Mario & Luigi: Paper Jam (3DS)
  • Mario & Luigi: Superstar Saga + Bower's Minions (3DS)
  • Miitopia (3DS)
  • Pokémon Mystery Dungeon: Gates to Infinity (3DS)
  • Pokémon Omega Ruby / Alpha Salphire (3DS)
  • Pokémon Sun / Moon (3DS)
  • Pokémon Super Mystery Dungeon (3DS)
  • Pokémon X / Y (3DS)
  • Tokyo Mirage Sessions #FE (Wii U)
  • Town (NSW)
  • Xenoblade Chronicles 2 (NSW)
  • Xenoblade Chronicles 2: Torna - The Golden Country (NSW)
  • Xenoblade Chronicles 3D (n3DS)
  • Xenoblade Chronicles X (Wii U)
Nintendo 3rd party pick ups
  • Bravely Default (3DS)
  • Bravely Second: End Layer (3DS)
  • Dragon Quest VII: Fragments of the Forgotten Past (3DS)
  • Dragon Quest VIII: Journey of the Cursed King (3DS)
  • Dragon Quest Builders (NSW)
  • Fantasy Life (3DS)
  • LBX Little Battlers Experience (3DS)
  • Monster Hunter Stories (3DS)
  • Octopath Traveler (NSW)
  • The World End with You: Final Remix (NSW)
  • Yo-Kai Watch (3DS)
  • Yo-Kai Watch 2: Bony Spirits / Fleshy Souls (3DS)
  • Yo-Kai Watch 2: Psychic Specters (3DS)
  • Yo-Kai Watch Blasters: Red Cat Corps / Blue Dog Squad (3DS)
poor Hiroshi Yamauchi :)
 

Rosa Lilium

Member
Oct 27, 2017
391
Calgary, Alberta, Canada
Porting was significantly more expensive back then while creating in-game assets that looked reasonably modern (for the time) was cheaper. Nowadays, it's very much the reverse that's true. On one hand you have software tools to assist with porting games and fairly uniform CPU architectures: iOS/Android/Switch (ARM), PS4/XB1/PC (x86). On the other hand you have significantly higher resolution assets and models to design. These economics make multi-platform the overall trend with all gaming companies. You don't need any ulterior motive to see that.
 

No42.05W70.2

Banned
Jun 14, 2018
763
I mean if you really want to listwar this is one you'll lose badly. Just looking at JRPGs on their Gen 8+ platforms:

Nintendo
  • Codename S.T.E.A.M. (3DS)
  • Ever Oasis (3DS)
  • Fire Emblem: Three Houses (NSW)
  • Fire Emblem Awakening (3DS)
  • Fire Emblem Echoes: Shadows of Valencia (3DS)
  • Fire Emblem Fates: Birthright / Conquest / Revelation (3DS)
  • Fossil Fighters: Frontier (3DS)
  • Mario & Luigi: Bowser's Inside Story + Biwser Jr.'s Journey (3DS)
  • Mario & Luigi: Dream Team (3DS)
  • Mario & Luigi: Paper Jam (3DS)
  • Mario & Luigi: Superstar Saga + Bower's Minions (3DS)
  • Miitopia (3DS)
  • Pokémon Mystery Dungeon: Gates to Infinity (3DS)
  • Pokémon Omega Ruby / Alpha Salphire (3DS)
  • Pokémon Sun / Moon (3DS)
  • Pokémon Super Mystery Dungeon (3DS)
  • Pokémon X / Y (3DS)
  • Tokyo Mirage Sessions #FE (Wii U)
  • Town (NSW)
  • Xenoblade Chronicles 2 (NSW)
  • Xenoblade Chronicles 2: Torna - The Golden Country (NSW)
  • Xenoblade Chronicles 3D (n3DS)
  • Xenoblade Chronicles X (Wii U)
Nintendo 3rd party pick ups
  • Bravely Default (3DS)
  • Bravely Second: End Layer (3DS)
  • Dragon Quest VII: Fragments of the Forgotten Past (3DS)
  • Dragon Quest VIII: Journey of the Cursed King (3DS)
  • Dragon Quest Builders (NSW)
  • Fantasy Life (3DS)
  • LBX Little Battlers Experience (3DS)
  • Monster Hunter Stories (3DS)
  • Octopath Traveler (NSW)
  • The World End with You: Final Remix (NSW)
  • Yo-Kai Watch (3DS)
  • Yo-Kai Watch 2: Bony Spirits / Fleshy Souls (3DS)
  • Yo-Kai Watch 2: Psychic Specters (3DS)
  • Yo-Kai Watch Blasters: Red Cat Corps / Blue Dog Squad (3DS)
Sony
  • Bloodborne (PS4)
  • Freedom Wars (Vita)
  • Oreshika: Tainted Bloodlines (Vita)
  • Soul Sacrifice (Vita)
  • Soul Sacrifice Delta (Vita)
Sony 3rd party pick ups
  • Nioh (PS4)

And that's being pretty lenient on the Sony side letting in their MH and Souls clones while leaving out Nintendo edge cases (Zelda, Paper Mario, Culdcept, etc).
You realize handheld games don't count right?
 

No42.05W70.2

Banned
Jun 14, 2018
763
Ahhh yes, that famed JRPG Horizon: Zero Dawn.
Literally no one said Sony invests in JRPGs.... I suggested that they do invest in a JRPG by hiring Sakaguchi. I said it would be a good fit because they are the only company investing in single player games. I don't even accept the terminology of "JRPG." Its a dumb racist term people came up with like 10 years ago. In Final Fantasy's hey day on PSone, "JRPGs" were just RPGs.
 

UltraMagnus

Banned
Oct 27, 2017
15,670
Goldeneye.

It could well be the case that it was literally Yamauchi's personal money so Nintendo didn't have a stake in it.

At least there was a reason there, the deal was very lop sided in MS' favor. MS would get a new HD version of the game and Nintendo would've only gotten the old N64 game. If that was a deal being made today where MS and Nintendo both get the HD remaster for Switch + XBox One, Nintendo likely agrees. Could still happen I guess given they might want to work something out for N64 Classic.
 

Wandu

Member
Oct 27, 2017
2,163
Dont know and dont care. I just want VIII and XIII trilogy on ps4 to complete the collection.
 

APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,725
England
This is all a theory based on the Game Designers Studio's existence in making FFCC, but it raises a question: why was that studio founded? In that is the answer to this.

What I mean is - it really could've been founded for one of a few reasons:
  1. Sony's shares in Square meant they had a contractual obligation to not release games for competing platforms, so it was a loophole. A lot stands against this, though, like FF titles going to Xbox (11, 13, Crystal Defenders, etc) and even more in-house made Nintendo ones (shed loads of ports) way before Sony sold their shares.
  2. Sony's shares in Square meant that there was an emotional/duty obligation, so they set up a shell company out of respect for the a significant stakeholder (it's business - is this really all that likely? Japan, though)
  3. Square decided to set up the studio to take advantage of the Q-Fund, which was reserved for start ups developing for Nintendo platforms. Specifically, for a while the Q-Fund was designated as a fund for encouraging start-ups building games with GBA/GCN connectivity, which is very much why FFCC is what it is. They couldn't get the Q-Fund cash and other Nintendo assistance if it wasn't a start-up, so they created GDS in order to get that money to make FFCC.
I think the last point has always made the most sense - that this has been more about Square and Nintendo than Square and Sony. Nintendo had a lot of good reasons to get FF back, but by throwing money at it via the Q-Fund it saved a bit of face of them admitting they were wrong when Yamauchi angrily said FF was worthless when FF7 went to PS - while Square got a nice incentive - all they had to do was set up a shell and then later absorb it into the mothership, which they did.
 

Deleted member 1074

User requested account closure
Banned
Oct 25, 2017
1,353
honestly I could care less who caused what I just want all the final fantasies and kingdom hearts accessible to everyone possible.
 

starfox

Banned
Oct 28, 2017
1,341
Portugal
Ahhh yes, that famed JRPG Horizon: Zero Dawn.
giphy.gif
 

UltraMagnus

Banned
Oct 27, 2017
15,670
This is all a theory based on the Game Designers Studio's existence in making FFCC, but it raises a question: why was that studio founded? In that is the answer to this.

What I mean is - it really could've been founded for one of a few reasons:
  1. Sony's shares in Square meant they had a contractual obligation to not release games for competing platforms, so it was a loophole. A lot stands against this, though, like FF titles going to Xbox (11, 13, Crystal Defenders, etc) and even more in-house made Nintendo ones (shed loads of ports) way before Sony sold their shares.
  2. Sony's shares in Square meant that there was an emotional/duty obligation, so they set up a shell company out of respect for the a significant stakeholder (it's business - is this really all that likely? Japan, though)
  3. Square decided to set up the studio to take advantage of the Q-Fund, which was reserved for start ups developing for Nintendo platforms. Specifically, for a while the Q-Fund was designated as a fund for encouraging start-ups building games with GBA/GCN connectivity, which is very much why FFCC is what it is. They couldn't get the Q-Fund cash and other Nintendo assistance if it wasn't a start-up, so they created GDS in order to get that money to make FFCC.
I think the last point has always made the most sense - that this has been more about Square and Nintendo than Square and Sony. Nintendo had a lot of good reasons to get FF back, but by throwing money at it via the Q-Fund it saved a bit of face of them admitting they were wrong when Yamauchi angrily said FF was worthless when FF7 went to PS - while Square got a nice incentive - all they had to do was set up a shell and then later absorb it into the mothership, which they did.

Making a shell company just to have FF: CC to me indicates there was some kind of deal with Square-Sony and Square had to tip toe around that by having Yamauchi set up a shell company. It makes no sense if they had complete freedom at that time to not just make the game as they want without having to jump through so many hoops.

Nintendo didn't have to make a shell company funded by Yamauchi to get Resident Evil or Metal Gear Solid on the GameCube.

Q-Fund as I recall didn't even finance anything else it was pretty clearly set up as something to allow Square to bring a Final Fantasy game to GameCube without technically violating whatever deal they had set up with Sony.

At this point I'm just glad whatever the hold up was is over. Switch should have all the Final Fantasy games it can run, XBox too, ditto for Kingdom Hearts and FF Tactics. SE is probably going to make more money off these ports than they think as well, FFXV: PE is now up to no.2 on the US eShop top sellers.
 

Croix

Member
Oct 25, 2017
141
Making a shell company just to have FF: CC to me indicates there was some kind of deal with Square-Sony and Square had to tip toe around that by having Yamauchi set up a shell company. It makes no sense if they had complete freedom at that time to not just make the game as they want without having to jump through so many hoops.

Nintendo didn't have to make a shell company funded by Yamauchi to get Resident Evil or Metal Gear Solid on the GameCube.

Q-Fund as I recall didn't even finance anything else it was pretty clearly set up as something to allow Square to bring a Final Fantasy game to GameCube without technically violating whatever deal they had set up with Sony.

At this point I'm just glad whatever the hold up was is over. Switch should have all the Final Fantasy games it can run, XBox too, ditto for Kingdom Hearts and FF Tactics. SE is probably going to make more money off these ports than they think as well, FFXV: PE is now up to no.2 on the US eShop top sellers.

This reply wasn't directed to me (apologies for jumping in), but I just re-read the last few pages and came across this article: http://www.ign.com/articles/2001/10/08/sony-buys-stake-in-square-2 . Someone pointed out to it because of Sony buying Square stock, but if you read further you find this (direct quote):

"Even more startling is that because the stock purchase, Sony doesn't own a controlling interest in Square (Sony's purchase makes it the second-biggest shareholder in the company), which permits Square, technically, to produce games for any systems, such as Nintendo's GameCube or Game Boy Advance, or Microsoft's Xbox. Apparently, Sony does not plan to prevent Square from contributing games to competitive system makers, a SCE spokeswoman said."

You can read more about this in the last few paragraphs. Unless I'm missing something that wasn't mentioned in the article, wouldn't this settle that Sony didn't have any actual decision-making power with Square?
 
Last edited:

BocoDragon

Banned
Oct 26, 2017
5,207
FF7 was on the psp. How would a system a good deal weaker than the base 3DS be able to handle this game but the 3DS couldn't?
Hell I'm sure the original Nintendo DS could have handled a version of FF7 (think RE: Deadly Silence). But it would have required a full on reworked port and would have been a big project. The thing with PSP is that it had a PS1 emulator coded for it from launch, so putting FF7 on it was nearly free.
 

UltraMagnus

Banned
Oct 27, 2017
15,670
My suspicion is:

1.) Square and Sony had a deal for PS1/PS2 content that the Final Fantasy and Kingdom Hearts series' were console exclusive to the Playstation brand. In exchange for this, Square got a lot of moneybag kickbacks and preferential treatment.

2.) While technically they were allowed to make GCN or XBox games, they weren't allowed to put an internally developed Final Fantasy or KH franchise title on other home consoles. To get around this Nintendo had to set up a shell company for FF: Crystal Chronicles so "technically" they weren't making it, it was "Game Developers Studio", which never made a game again after that from what I recall.

3.) Square-Enix ended this deal after the PS2 era and opted to make FF13 multiplat. They didn't have to jump through the same hoops to have FF: Crystal Chronicles game on Wii either. They still maintained close ties to Sony since they still owned stock though and past PS1/PS2 era content remained locked to Playstation devices, I suspect Sony continued to throw Square a few kick backs to keep things that way.

4.) With Sony selling off all their Square stock in 2014, ties loosened further. The success of the Switch finally made them come off keeping content hoarded away on Playstation platforms as it was too good of an opportunity to make money on Switch. If there was any doubt, Octopath Traveller crushed that. Since you're going to put these games on Nintendo systems, you might as well also get XBox in there.

That's my read on what happened, we'll probably never know the full story because it's not really common for Japanese companies to talk about inner deals like this. In either case, I'm just happy the whole situation is basically over and everyone can enjoy these titles on whatever platform they want.
 

CaviarMeths

Avenger
Oct 25, 2017
10,655
Western Canada
Literally no one said Sony invests in JRPGs.... I suggested that they do invest in a JRPG by hiring Sakaguchi. I said it would be a good fit because they are the only company investing in single player games. I don't even accept the terminology of "JRPG." Its a dumb racist term people came up with like 10 years ago. In Final Fantasy's hey day on PSone, "JRPGs" were just RPGs.
What the fuck am I reading?
Sony looks more quality over quantity imo, and you forgot horizon zero dawn
Most of those Nintendo games are better than Freedom Wars, Soul Sacrifice, and Oreshika though. I think you'd have to go as far back as Demon's Souls (2009) and Jeanne d'Arc (2006) to find something besides Bloodborne as high quality as Nintendo's recent published JRPGs.

And Horizon isn't even an RPG, let alone a JRPG.
 
Last edited:

APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,725
England
Q-Fund as I recall didn't even finance anything else it was pretty clearly set up as something to allow Square to bring a Final Fantasy game to GameCube without technically violating whatever deal they had set up with Sony.

Q-Fund was an existing program prior to FFCC and funded a number of Gamecube games. A good example is Genius Sonority, an independent company made up of a mixture of ex-Enix and Game Freak employees, which was one of the first companies to be founded out of the Q-Fund. After a bunch of experimentation Nintendo/TPC allowed them to make a Pokemon spin-off which eventually became Coliseum. Genius Sonority is still a private company to this day that only makes games for Nintendo consoles. The Q-Fund had a part in the founding of over 10 studios or subsidiaries who'd work on the GBA and GC - and FFCC wasn't anywhere near the first project with the fund.

All I'm arguing is for Square it would've made sense at the time with or without any Sony interference. The core teams are busy working on the PS games - on FF10, 11 and 12. In order to create a GC game you need new technology, a new team, and new tools because the architecture is different. Nintendo, licking wounds from the GC, is happy to offer up a cash & support incentive to make it happen via a scheme they have going. The GC audience is small compared to PS, and Nintendo knows they need to open up their wallet to encourage third parties to make the effort (and to minimize their risk).

Setting up a new subsidiary is a relatively simple action - if it in turn gives them access to those funds, which helps solve the team/tech/tools problem and mitigate risk, that's a win/win for SE. If it works out they have a new great selling game and a new audience on a new platform. If it doesn't, they get to keep the subsidiary and the tools/knowledge they gathered. These sorts of third party assistance offers from platform holders with cash grants and the like are pretty standard even today (though Nintendo doesn't seem to indulge in it much any more). They're especially common when somebody is losing in market share - Microsoft did it a lot at the start of the 360 generation before they realized they were gonna be successful and recently since Spencer took over Xbox One.

TLDR; Square taking advantage of the Q-Fund is not necessarily something that has anything to do with a Sony 'stake' in the company, especially given Sony's stake was so minor. Like, maybe it did, maybe it didn't, but Square's use of the Q-Fund being an indicator that Sony said 'no' to the core company doing GC games is just supposition based on pretty weak evidence.

Regarding the point about RE and MGS - different companies and relationships leave different approaches, but Capcom didn't just 'decide' to do the 'Capcom 5' for GC out of nowhere - there was, as there always is, back room dealing, agreements, co-marketing cash offers, etc - which is why when Capcom later backed out of elements of that deal Nintendo was furious.
 

Man God

Member
Oct 25, 2017
38,306
What the fuck am I reading?

Most of those Nintendo games are better than Freedom Wars, Soul Sacrifice, and Oreshika though. I think you'd have to go as far back as Demon's Souls (2009) and Jeanne d'Arc (2006) to find something besides Bloodborne as high quality as Nintendo's recent published JRPGs.

And Horizon isn't even an RPG, let alone a JRPG.

Nintendo is pound for pound the best RPG studio in existence without even including their publishing efforts.

I would argue Horizon to be an RPG, but I'm all for a loose interpretation of the term.

Square also clearly wanted to make GBA games and Nintendo was in a mood to try and mend some bridges burnt in the mid 90's. It was all business. SE was one of the most prolific Japanese third parties on the DS for example, and when it came to overseas publishing did almost all of it itself when they did very little of it during the GBA and 3DS days.
 
Oct 27, 2017
20,761
Maybe? Is there any real evidence to support this, like a legal contract from either company?

Could just be that thats where the audience was and they didn't have a proven base for other consoles to take a risk on until now
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Maybe? Is there any real evidence to support this, like a legal contract from either company?

Could just be that thats where the audience was and they didn't have a proven base for other consoles to take a risk on until now
the rpg audience wasn't on the 3DS? how many rpgs needed to be released on the system before SE need proof Final Fantasy would have sold well on it? not to mention there are more 3DSs than XBOs right now and yet FF7 is coming to that
 

linkboy

Member
Oct 26, 2017
13,690
Reno
FF7 was on the psp. How would a system a good deal weaker than the base 3DS be able to handle this game but the 3DS couldn't?

FF7 on the PSP was emulated. The PS1 version of the game has never been released on a non-Sony console.

Back in 2013, Square took the old PC version and reworked it to run on newer versions of Windows. This is the version of the game that was ported to the PS4/XB1 and the Switch. The minimum system requirements for the PC version are a 2ghz CPU and 1GB of RAM, which are a lot more then the 3DS has spec wise.

The PS1 version of the game was published by Sony and they are still the publisher of that version. The PC version was originally published by Eidos, who Square now owns. Square is able to port that version of the game to anything they want.

The 3DS is capable of running the PS1 version of the game, the issue is if it can run the PC version of the game.
 

Man God

Member
Oct 25, 2017
38,306
There's almost certainly been a year exclusivity deal built into a lot of these smaller games/releases for Sony systems lately. Simple math on when the Steam versions get announced makes it more smoke than fire. Probably some sort of handshake deal or something to do with marketing.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
FF7 on the PSP was emulated. The PS1 version of the game has never been released on a non-Sony console.

Back in 2013, Square took the old PC version and reworked it to run on newer versions of Windows. This is the version of the game that was ported to the PS4/XB1 and the Switch. The minimum system requirements for the PC version are a 2ghz CPU and 1GB of RAM, which are a lot more then the 3DS has spec wise.

The PS1 version of the game was published by Sony and they are still the publisher of that version. The PC version was originally published by Eidos, who Square now owns. Square is able to port that version of the game to anything they want.

The 3DS is capable of running the PS1 version of the game, the issue is if it can run the PC version of the game.
the original PC version was built for hardware weaker than the 3DS. if they had the original PC source to modify for modern hardware, I do believe they could also modify the source to run on the 3DS.
 

Slime

Member
Oct 25, 2017
2,971
I just assumed there was a sort of "gentleman's agreement" while Sony owned that chunk of stock. I doubt they were ever legally prohibited from porting FFVII to a Nintendo or Xbox system, they just thought it would be gross to do while Sony owned almost 1/4 of the shares.

Honor & shame, etc.
 

linkboy

Member
Oct 26, 2017
13,690
Reno
the original PC version was built for hardware weaker than the 3DS. if they had the original PC source to modify for modern hardware, I do believe they could also modify the source to run on the 3DS.

This I agree with, but then you have to ask yourself if it's worth the time and effort required to get it up and running.
 

UltraMagnus

Banned
Oct 27, 2017
15,670
Q-Fund was an existing program prior to FFCC and funded a number of Gamecube games. A good example is Genius Sonority, an independent company made up of a mixture of ex-Enix and Game Freak employees, which was one of the first companies to be founded out of the Q-Fund. After a bunch of experimentation Nintendo/TPC allowed them to make a Pokemon spin-off which eventually became Coliseum. Genius Sonority is still a private company to this day that only makes games for Nintendo consoles. The Q-Fund had a part in the founding of over 10 studios or subsidiaries who'd work on the GBA and GC - and FFCC wasn't anywhere near the first project with the fund.

All I'm arguing is for Square it would've made sense at the time with or without any Sony interference. The core teams are busy working on the PS games - on FF10, 11 and 12. In order to create a GC game you need new technology, a new team, and new tools because the architecture is different. Nintendo, licking wounds from the GC, is happy to offer up a cash & support incentive to make it happen via a scheme they have going. The GC audience is small compared to PS, and Nintendo knows they need to open up their wallet to encourage third parties to make the effort (and to minimize their risk).

Setting up a new subsidiary is a relatively simple action - if it in turn gives them access to those funds, which helps solve the team/tech/tools problem and mitigate risk, that's a win/win for SE. If it works out they have a new great selling game and a new audience on a new platform. If it doesn't, they get to keep the subsidiary and the tools/knowledge they gathered. These sorts of third party assistance offers from platform holders with cash grants and the like are pretty standard even today (though Nintendo doesn't seem to indulge in it much any more). They're especially common when somebody is losing in market share - Microsoft did it a lot at the start of the 360 generation before they realized they were gonna be successful and recently since Spencer took over Xbox One.

TLDR; Square taking advantage of the Q-Fund is not necessarily something that has anything to do with a Sony 'stake' in the company, especially given Sony's stake was so minor. Like, maybe it did, maybe it didn't, but Square's use of the Q-Fund being an indicator that Sony said 'no' to the core company doing GC games is just supposition based on pretty weak evidence.

Regarding the point about RE and MGS - different companies and relationships leave different approaches, but Capcom didn't just 'decide' to do the 'Capcom 5' for GC out of nowhere - there was, as there always is, back room dealing, agreements, co-marketing cash offers, etc - which is why when Capcom later backed out of elements of that deal Nintendo was furious.

We'll never know I guess. I will add though I think one key issue was this, Square wanted the GBA license badly, but Yamauchi was playing hardball and not allowing them to have it unless they gave the GameCube a Final Fantasy game.

I suspect that put Square in a hard place because they had a contract signed with Sony and had to maneuver around that.

I remember at the time sites reporting that Squaresoft was coming back to make games for Nintendo platforms, but Yamauchi slapped that down and denied it like a week later, lol.

I'm guessing he was posturing to get the deal for Crystal Chronicles GameCube done. The solution was to jump through some hoops to get FF: CC on GameCube, in return for that Square got the GBA license they badly wanted.
 

fiendcode

Member
Oct 26, 2017
24,925
Literally no one said Sony invests in JRPGs.... I suggested that they do invest in a JRPG by hiring Sakaguchi. I said it would be a good fit because they are the only company investing in single player games. I don't even accept the terminology of "JRPG." Its a dumb racist term people came up with like 10 years ago. In Final Fantasy's hey day on PSone, "JRPGs" were just RPGs.
2017/2018. We'll even keep your dumb $60 qualifier.

Nintendo
  • The Legend of Zelda: Breath of the Wild
  • Mario + Rabbids: Kingdom Battle*
  • Fire Emblem Warriors*
  • Super Mario Odyssey*
  • Xenoblade 2
  • Bayonetta 1 & 2*
  • Kirby: Star Allies*
  • Nintendo Labo: Toycon 01 Variety Kit ($69.99)
  • Nintendo Labo: Toycon 02 Robot Kit ($79.99)
  • Donkey Kong Country: Tropical Freeze
  • Hyrule Warriors: Definitive Edition*
  • Octopath Traveler
  • Nintendo Labo: Toycon 03 Vehicle Kit ($69.99)
Sony
  • Gravity Rush 2
  • Nioh*
  • Horizon: Zero Dawn
  • God of War
  • Detroit: Become Human
  • Marvel's Spider-Man
Microsoft
  • none
*These games do feature multiplayer support or modes but are primairily 1p games and designed to be completed that way.
 
Oct 27, 2017
20,761
the rpg audience wasn't on the 3DS? how many rpgs needed to be released on the system before SE need proof Final Fantasy would have sold well on it? not to mention there are more 3DSs than XBOs right now and yet FF7 is coming to that
Well they clearly made an audience on Ds and 3DS so yeah but these Pc ports of older FF games, 7, 9, 10 and 12, would they have even run on 3DS? Seems like the bar is higher.

These also cost less than full remakes so idk if the 3DS could run the ports. I guess maybe in 240p but idk. 7 and 9 probably but not 10 or 12 for sure.

I think the DS FF audience was a bit different too. They probably liked that they could do spin offs, new games, etc rather than ports
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
This I agree with, but then you have to ask yourself if it's worth the time and effort required to get it up and running.
if it was before 2016, yes

Well they clearly made an audience on Ds and 3DS so yeah but these Pc ports of older FF games, 7, 9, 10 and 12, would they have even run on 3DS? Seems like the bar is higher.

These also cost less than full remakes so idk if the 3DS could run the ports. I guess maybe in 240p but idk. 7 and 9 probably but not 10 or 12 for sure.

I think the DS FF audience was a bit different too. They probably liked that they could do spin offs, new games, etc rather than ports
they'd be just fine with ports. as you said, they would cost less than a remake or a new game. SE would recoup the costs (especially if it was prior to 2016).

as for FF10 and 12, I'd say they're theoretically possible. but they'd definitely require more work. especially FF12 since I think that dug deeper into the PS2 hardware than prior games
 

JahIthBer

Member
Jan 27, 2018
10,382
I think it's more to do with Sony dominating during the PS1/PS2 days, kinda no point to look at other platforms. It was viable to make games exclusives back then for 3rd parties, even on PC there was many timed exclusives & they were in no rush to port games to Consoles, of course Xbox 360 & higher budgets all changed this.