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eKongDiddy

One Winged Slayer
Member
Oct 31, 2017
2,521
Beach City
My current city now at 5,000 citizens:

DnMLslMV4AAAR2F


DnMLxF3U4AAqagg


DnML_EoUYAAKrCQ


I wish the capture quality was higher when uploading!
 

Amiablepercy

Banned
Nov 4, 2017
3,587
California
Yeah. Who would have thought? The Switch has been really successful with indie platformers and stuff on the system, but I don't like playing them in portable mode while traveling. The precision isn't there for something like Super Meat Boy.

But this? Could totally just sit in the backseat of a car and noodle around at a city. Would love to see a lot more sims and low-impact games on the system.

Can you imagine if they were somehow able to get Planet Coaster running on Switch? I feel it could never ever happen but a person can dream...

Truth. I tweeted at the Two Point Hospital (Theme Hospital spiritual successor) developers doing some shameless Port begging for a Switch Port. Hehe
 
Oct 25, 2017
4,801
New York City
Ugh I need to have a word with some people on how to get an over 100k population city on PC, my commercial zones all stop receiving imports and goods before then. My train lines all become super saturated, too, so having cargo trains come to my city like clockwork doesn't even help.


Also, for the Switch version, do they have the unlimited money option and everything unlocked options (which were technically pre-installed mods in the PC version)? I only really play with those options on, as I'm usually more interested in building weird train cities than anything else haha.
 

Medalion

Banned
Oct 27, 2017
12,203
I've created 3 separate cities per save file...
I wish I could find a way to merge them so they can be across from each other like Simcity 4 was trying to do

or hell any kind of online functionality to check out other people's cities
 

JJAwiiu

Member
Oct 27, 2017
331
Ugh I need to have a word with some people on how to get an over 100k population city on PC, my commercial zones all stop receiving imports and goods before then. My train lines all become super saturated, too, so having cargo trains come to my city like clockwork doesn't even help.


Also, for the Switch version, do they have the unlimited money option and everything unlocked options (which were technically pre-installed mods in the PC version)? I only really play with those options on, as I'm usually more interested in building weird train cities than anything else haha.

I saw options for both at the start. I did not personally choose them since I'm new to the game and they sound like cheats, but they're there! Enjoying the game so far, btw, glad I took the plunge.
 

jariw

Member
Oct 27, 2017
4,283
I saw options for both at the start. I did not personally choose them since I'm new to the game and they sound like cheats, but they're there! Enjoying the game so far, btw, glad I took the plunge.

Yes, I feel like unlimited/unlocked options are tools aimed for building known cities, and things like that. To me, the fun of the game is to deal with the limited resources, and make your city thrive anyway.
 

jariw

Member
Oct 27, 2017
4,283
Question: Is it possible to build canals (from the rivers/lakes) in the city? Can't find any such section in the wiki.
 

choodi

Banned
Oct 27, 2017
1,589
Australia
Was going to wait for a sale, but totally caved and bought it.

Just played around for a little bit so far, but it is bringing on some serious nostalgia for me because Sim City on the SNES was one of my favourite games ever.

Really enjoying what I've played so far.
 
Oct 27, 2017
5,618
Spain
IMO, feels like a very strange title to do a DF analysis on, where the CPU AI is most likely a big bottleneck for a game like this.
I distinctly remember some people in the Direct thread wishing for this very game to come out on Switch and and many others laughing at the idea because "Lol that CPU can't take it". Until it comes out and has no cut features.
Maybe DF would have some interest in this, who knows.

What I want is the Natural Disasters expansion to come, I wanna have fun with meteors and tsunamis.
 

sugarless

Member
Nov 2, 2017
709
OK noob question: I unlocked some transit options like cycle lanes, but I fail to see how I could now integrate them into my roads without bulldozing swathes of buildings. Am I supposed to plan "next time" and build roads with gaps on them or something? Or just start adding these things to new sections of my city, along with stuff like tram lines if I go for that?
 

CoinStarDX

The Fallen
Oct 25, 2017
631
OK noob question: I unlocked some transit options like cycle lanes, but I fail to see how I could now integrate them into my roads without bulldozing swathes of buildings. Am I supposed to plan "next time" and build roads with gaps on them or something? Or just start adding these things to new sections of my city, along with stuff like tram lines if I go for that?
I hope someone answers this because this always rubs me the wrong way with city builders.
 

Zero83

Member
Oct 29, 2017
573
Oslo
What's the best way to plan ifrastructure in the city? My city is growing (at 12 000 currently), and I need to replace some older, smaller roads with new, bigger ones. I thought I could demolish them and easily replace them, but it's really hard to create the same exact straight line. What happens is that the buildings on both sides of the new road gets demolished, because the road isn't a perfect fit.
 
Oct 25, 2017
4,801
New York City
I saw options for both at the start. I did not personally choose them since I'm new to the game and they sound like cheats, but they're there! Enjoying the game so far, btw, glad I took the plunge.

Thanks! All I needed to know to justify buying the Switch version now.

I distinctly remember some people in the Direct thread wishing for this very game to come out on Switch and and many others laughing at the idea because "Lol that CPU can't take it". Until it comes out and has no cut features.
Maybe DF would have some interest in this, who knows.

What I want is the Natural Disasters expansion to come, I wanna have fun with meteors and tsunamis.

I'm honestly not too fond of the natural disasters expansion. To be fair, I never played with disasters in in Sim City either, but in Skylines, even if you disable disasters, pretty much every small fire by a forest is going to turn into a gigantic forest fire lol. And the fire watch towers don't alert me about the fire either (I guess since that kind of fire isn't technically an in-game disaster unlike the "Forest Fire" disaster), so what usually happens is I play the game for a while, suddenly notice a couple of firetrucks wailing down the road, I zoom out, then am greeted to about 1/4 of my land on fire haha.
 

jariw

Member
Oct 27, 2017
4,283
OK noob question: I unlocked some transit options like cycle lanes, but I fail to see how I could now integrate them into my roads without bulldozing swathes of buildings. Am I supposed to plan "next time" and build roads with gaps on them or something? Or just start adding these things to new sections of my city, along with stuff like tram lines if I go for that?

It seems like the only options are the ones you have IRL, destroy/rebuild or plan ahead. Another options is to have bike lanes using a different route, useful for example as direct links between work/schools and the living areas. (You should be able to build bridges/tunnels for the bike lanes.)

https://skylines.paradoxwikis.com/Traffic
 
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Oct 27, 2017
5,618
Spain
How's the framerate? It looked absolutely appalling on the Direct.


Here is a stream with a decently large city. Judge for yourself.

Thanks! All I needed to know to justify buying the Switch version now.



I'm honestly not too fond of the natural disasters expansion. To be fair, I never played with disasters in in Sim City either, but in Skylines, even if you disable disasters, pretty much every small fire by a forest is going to turn into a gigantic forest fire lol. And the fire watch towers don't alert me about the fire either (I guess since that kind of fire isn't technically an in-game disaster unlike the "Forest Fire" disaster), so what usually happens is I play the game for a while, suddenly notice a couple of firetrucks wailing down the road, I zoom out, then am greeted to about 1/4 of my land on fire haha.
Oh, I'm sure I can deal with that if it means I can create crazy disasters :)
 
Oct 26, 2017
8,686
My city is now 17,000 strong. Due to some bad strategy on my part which I have yet to figure out I have abandoned buildings constantly popping up all over the city. (Any advice on this would be appreciated by the way!)
I'm constantly zooming in to the closest level to demolish them, then zooming out to get a whole city view, then zooming back in to a different part of the city when the next abandoned building icon pops up - which is basically immediately lol. In other words some pretty graphically demanding gameplay, possibly making for an interesting performance benchmark.

Spent over an hour just doing this and even then performance is pretty good! A skip or stutter lasting less than a second will occur once every few minutes. Barely impacts gameplay as far as I'm concerned.
Edit: after reading other's impressions this could just be the game auto saving!
 
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K Samedi

Member
Oct 27, 2017
4,990
Reached around 6000 population. Making good profit already and now in the proces of getting busses and trams. Its kind of weird to setup up bus lines. Cant seem to connect them the way I want to and I have no active busses meaning Im doing sometjing wrong.

Overall the performance has been smooth and Im really digging the game. This is Sim City in all its glory. Only thing missing is natural disasters but Im sure that will come soon enough.

Game is already charting in the top 10 by the way. There's a good market for these kind of games on Switch.
 
Oct 28, 2017
1,855
This thread convinced me. Definitely seems like a game I will sink a lot of time into in handheld mode. Is it always so 'free' or does it give you objectives?
 

Vareon

Member
Oct 25, 2017
6,849
I got Cities on launch on PC, never managed to get a City with more than 10k population, yet now heavily considering spending $40 on this. Goddamn.
 

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
I'm a complete simulation novice, is this a good game to essentially start with?
 

rsfour

Member
Oct 26, 2017
16,776
Man, I actually wouldn't mind if they included a Sim City mode with super simple graphics lol.

Anyway, the thing about upgraded roads, eventually they'll end up rezoning/resizing stuff you've got next to it depending on how wide it is. If it's a ploppable like a police station, you'll have to manually move it because roads don't demo things like that iirc (don't remember if it just destroys it, or doesn't allow you to upgrade that particular part of the road).
 

K Samedi

Member
Oct 27, 2017
4,990
I'm a complete simulation novice, is this a good game to essentially start with?
Sure. Its very easy to get into and it has a good tutorlial mode. Just focus on making profit initially. Dont build too much stuff you dont need. Once your in the plus, you have plenty of time to figure out how to expand your city.
 

jariw

Member
Oct 27, 2017
4,283
This thread convinced me. Definitely seems like a game I will sink a lot of time into in handheld mode. Is it always so 'free' or does it give you objectives?

If you pkay in the default mode, you work towards "achievements" (which is how big population the city is), which then enables more stuff (like a "level up"). No more objectives than that AFAIK.
 

bradigor

Member
Oct 27, 2017
92
Has anyone had an issue with the software crashing when booting up? Just can't get the game to start at all on the Switch.
 

sugarless

Member
Nov 2, 2017
709
What's the best way to plan ifrastructure in the city? My city is growing (at 12 000 currently), and I need to replace some older, smaller roads with new, bigger ones. I thought I could demolish them and easily replace them, but it's really hard to create the same exact straight line. What happens is that the buildings on both sides of the new road gets demolished, because the road isn't a perfect fit.

Use the upgrade road option. If you have small roads you want to make the four-lane type, select that bigger road type; hold Y and the use the stick to select Upgrade. Now when you highlight an old small road, you'll be shown the cost to upgrade and any demolition of zones that will occur. Do this along the sections to follow the exact same road path.
 

New Donker

One Winged Slayer
Member
Oct 26, 2017
5,358
I'm a complete simulation novice, is this a good game to essentially start with?

I'd say so, it really eases you in.

I did restart about 4 times until I had an initial plan I like. Also, electricity is kind of weird in this game. I thought I had to put wires everywhere, but as soon as buildings are near each other, they will share current.
 

Twinguistics

Banned
Oct 27, 2017
478
So I'm stuck at 2500 and I'm losing money fast! I've taken two loans and still run out of money. I raised taxes to about 18 percent and people started leaving.

Not sure what to do.
 

Zero83

Member
Oct 29, 2017
573
Oslo
Use the upgrade road option. If you have small roads you want to make the four-lane type, select that bigger road type; hold Y and the use the stick to select Upgrade. Now when you highlight an old small road, you'll be shown the cost to upgrade and any demolition of zones that will occur. Do this along the sections to follow the exact same road path.

Thanks!
 

jariw

Member
Oct 27, 2017
4,283
Has anyone had an issue with the software crashing when booting up? Just can't get the game to start at all on the Switch.

It's probably just a bad install, but you could these things before you delete/redownload the game:
1. Reboot the Switch and start the game
2. Delete your user data for the game and start the game

If none of these works, archive the game and redownload from the eShop.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
So I'm stuck at 2500 and I'm losing money fast! I've taken two loans and still run out of money. I raised taxes to about 18 percent and people started leaving.

Not sure what to do.

Hard to say, could be any number of things, depending on what you've got built. Raising taxes is risky since it might not cover the cost of the population drop. Try cutting spending on public services, see what you can get away with.
 

New Donker

One Winged Slayer
Member
Oct 26, 2017
5,358
So I'm stuck at 2500 and I'm losing money fast! I've taken two loans and still run out of money. I raised taxes to about 18 percent and people started leaving.

Not sure what to do.

2500 people? You're still VERY early. You probably built too many unnecessary things. I know I went all in on the high density houses and had to demolish them because I couldn't keep up with their needs. Take your time! It's a chill game not a race :)
 

rsfour

Member
Oct 26, 2017
16,776
So I'm stuck at 2500 and I'm losing money fast! I've taken two loans and still run out of money. I raised taxes to about 18 percent and people started leaving.

Not sure what to do.

Like others have said, check your services. You plop a school down, but the coverage (?) Doesn't need to be 100%, as your town is small. Same applies for PD, FD, Hospitals, etc.

Could do the same with water and electricity too. Just gradually raise them as your population grows or it has to reach farther out.
 

Dekuman

Member
Oct 27, 2017
19,026
My city on PC with over 200k pop had an oversize busses mod applied. Going back to the base game does change things.
I also had incinerators that could handle a lot more garbage. As well as the 25 tile unlock mod.

There's a lot of little things I downloaded over time that made a huge city like that possible. Will be interesting to see how big I can get my city without all the crutches.
 

jariw

Member
Oct 27, 2017
4,283
So I'm stuck at 2500 and I'm losing money fast! I've taken two loans and still run out of money. I raised taxes to about 18 percent and people started leaving.

Not sure what to do.

In addition to the services, use Information and parse through all the different area. How is happiness, pollution, traffic, education, etc? That would probably give you additional clues.
 
OP
OP
delete12345

delete12345

One Winged Slayer
Member
Nov 17, 2017
19,699
Boston, MA
My city on PC with over 200k pop had an oversize busses mod applied. Going back to the base game does change things.
I also had incinerators that could handle a lot more garbage. As well as the 25 tile unlock mod.

There's a lot of little things I downloaded over time that made a huge city like that possible. Will be interesting to see how big I can get my city without all the crutches.
Now that you've mentioned it, I have played the PC game with so many mods, I am thinking the Nintendo Switch edition is like a completely different game.

I do think Switch game and the PC game in general should have more scenario maps or objectives like RollerCoaster Tycoon 3 on PC.
 

eKongDiddy

One Winged Slayer
Member
Oct 31, 2017
2,521
Beach City
Also, for the Switch version, do they have the unlimited money option and everything unlocked options (which were technically pre-installed mods in the PC version)? I only really play with those options on, as I'm usually more interested in building weird train cities than anything else haha.

Yea these are included! You can enable them at any time!

OK noob question: I unlocked some transit options like cycle lanes, but I fail to see how I could now integrate them into my roads without bulldozing swathes of buildings. Am I supposed to plan "next time" and build roads with gaps on them or something? Or just start adding these things to new sections of my city, along with stuff like tram lines if I go for that?

I hope someone answers this because this always rubs me the wrong way with city builders.

I've learned to not get to attached to any part of your city. It's ok to bulldoze city blocks and old areas to make room for new features and the betterment of your city!

For instance:

DnOiuLZVsAAkmVt


This was the first area that I built of my city. I wasn't thinking when planning the roads from the highway. Traffic is steadily backing up and no one can enter the city fast. I have to wait until the land full is empty so that I can build a new highway to ease the burden of traffic. While that happens, my economy is being cripple due to the traffic! If I don't bulldoze those buildings, and move the landfill, my city will steadily fail. I've tried to help out by upgrading the roads to avenues, but it doesn't really help. That little street is a bottleneck right now. This could have all been avoided if I planned the city better, though.
 
OP
OP
delete12345

delete12345

One Winged Slayer
Member
Nov 17, 2017
19,699
Boston, MA
I've learned to not get to attached to any part of your city. It's ok to bulldoze city blocks and old areas to make room for new features and the betterment of your city
Yes, indeed, it was one of those early hurdles when I found out my road layouts were causing troubles, and I have to gradually acclimate my mindset so I can redesign them better.
 

Skot

Member
Oct 30, 2017
465
Just bit the bullet and bought this, was looking for something to sink time into other than Fortnite and this is exactly what I need. Spent so much time playing on PC and never tried the expansions until now.
 

Dekuman

Member
Oct 27, 2017
19,026
Just bit the bullet and bought this, was looking for something to sink time into other than Fortnite and this is exactly what I need. Spent so much time playing on PC and never tried the expansions until now.

After Dark, the first expansion was a game changer. It made sKYLINES everything I wanted a city builder to be. The day/night cycle looks so awesome
 

Dekuman

Member
Oct 27, 2017
19,026
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Having played around with the building editor on Cities Skylines on PC, I can all the buildings are there and the important detailing like the Clinic signs, the Red Cross are kept. At night, the lighting nodes are surprisingly kept intact. I haven't noticed any buildings where lightning off different, so if there are any its just a little nip and tuck. On taller buildings, all the lighting are there. The floodlights, the red blinking lights of the tall towers that positively lights up a commercial district are all there.

The props are all there as well, albiet at lower detail model. Love the detailing of the tables and chairs on the rooftops.

Where they make cuts are in smaller details. Signage like the Octopus, and the coffee bean sign are all low-detail models even when up close. And the aforementioned props are lower detail. The port on Switch continue to impress.