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Okabe

Is Sometimes A Good Bean
Member
Aug 24, 2018
19,895
PC Beta started downloading for me

FUqnsfN.jpg
 

SecondNature

Member
Oct 25, 2017
15,157
I think so yes, though both games are going to be in flux, particularly Blackout.

The health system in Fortnite is simpler, more intuitive, and more interesting because the variety of healing/shielding items. It is also significantly better balanced than the armor in Blackout.
The image quality in Fortnite is leagues ahead, which is really important in a game like this
Items are highlighted, clearly visible and visually distinct which makes looting less tedious/annoying
When you kill an enemy so you can immediately go for what you want (and allows multiple people to easily loot simultaneously)
Ammo is picked up automatically
Five items in Fortnite, while tight, feels like you have more interesting choices than with two weapon slots in CoD

You are right about Fortnite doing shields better. The biggest difference is that you can carry extra shields, always heal shields, and loot shields off enemies I think COD will really benefit from allowing players to carry a maximum of 1 extra armour in their inventory. This way, it leaves loot for enemies to take and results in less scenarios where you are naked and armour-less.

But I disagree with everything else. If COD had those mechanics, it would be a worse game. Image quality is a console problem but I expect this to shine on PC/Pro/X1X. However, even on vanilla PS4, I can see things just fine. Ive never had an issue with spotting enemies, and this is coming from someone who gets real frustrated with PUBG spotting

Llooting in games like COD and PUBG is meant to be a risk. Fortnite's system favours aggression, but it loses those elements of risk, attrition, and working with what you have to make the best of a situation.

Ammo also works better as a manual pick up because it forces players to be mindful. Ammo spam in Fortnite is an annoying thing, where you never worry about your bullet count. Running out of ammo and not picking enough is something that exists in BO and PUBG and encourages you to again, work with limitations. These kind of mechanics make for a better game.

The 2 weapon limit allows more weapons to feel important, while in Fortnite, that choice element is removed. Everybody still sticks to a hardened meta of Shotgun, AR, Sniper, and RPG. Being able to carry all gun classes in Blackout would remove playing to your restricted strengths. Everybody would have a Sniper in those final circles too, resulting in a very boring meta.

All of these things are what I like in Blackout. A BR game that is methodical, and calculated, where the tension comes from the quiet and slowness as opposed to just the speed or instantaneous options.
 
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Oct 27, 2017
4,533
Did anyone else have issues with shooting through glass?
I was trying to hit an enemy outside but it seemed the first 3 or 4 bullets didn't even really penetrate the window in front of me.

Glass seems to be weird. The other day, I was on one of the beaches with the beached boat. A guy was hiding behind the windows of the boat. I was definitely shooting into the window and on target but it wasnt registering hits.
 

oakenhild

Member
Oct 27, 2017
1,871
Glass seems to be weird. The other day, I was on one of the beaches with the beached boat. A guy was hiding behind the windows of the boat. I was definitely shooting into the window and on target but it wasnt registering hits.

Glass penetration is a known issue:
https://www.reddit.com/r/Blackops4/comments/9fk4v6/day_4_close_quarters_playlist_blackout_ps4_beta/

Bullet Penetration: We've seen reports of windows blocking the first shot before they're broken, and issues with how bullet penetration might work shooting through a ceiling, but not through the floor and vice-versa. We're on top of it, and we'll make sure bullet penetration works as you might expect before the game releases.Bullet Penetration: We've seen reports of windows blocking the first shot before they're broken, and issues with how bullet penetration might work shooting through a ceiling, but not through the floor and vice-versa. We're on top of it, and we'll make sure bullet penetration works as you might expect before the game releases.​
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,351
Definitely appears to have slowed on Twitch. Shroud is back playing PUBG today and, even with DrDisRespect playing Blackout right now the game has fallen back behind PUBG. It's got almost a quarter of the viewers of Fortnite and is behind games like Destiny 2 and Shadow of the Tomb Raider. Guess it'll get a bump tomorrow when it hits other platforms?
 

Roy

Member
Oct 27, 2017
2,471
This works, but I worry Activision just has no plans and will leave this as a bonus to the package.

So next year, new COD, new BR map exclusively in new BR. Want it? Pay $60 and get the *amazing value* of MP and Zombies, even if you dont like them.

Essentially, $60 for BR for people who want BR every year. I hope Im wrong because Id hate to see this mode get stiffled by baggage
Yeah no! I'm already on the fence about getting this so no f way will I be buying the yearly update.
 

Rodelero

Member
Oct 27, 2017
11,510
You are right about Fortnite doing shields better. The biggest difference is that you can carry extra shields, always heal shields, and loot shields off enemies I think COD will really benefit from allowing players to carry a maximum of 1 extra armour in their inventory. This way, it leaves loot for enemies to take and results in less scenarios where you are naked and armour-less.

But I disagree with everything else. If COD had those mechanics, it would be a worse game. Image quality is a console problem but I expect this to shine on PC/Pro/X1X. However, even on vanilla PS4, I can see things just fine. Ive never had an issue with spotting enemies, and this is coming from someone who gets real frustrated with PUBG spotting.

The long grass is something I'm a bit worried about too. In PUBG it makes the end game a tedious "who moves first loses" fest more often than not. I'm not sure I'm having all that much fun in Blackout when everyone is lying down doing nothing for several minutes towards the end, especially because the zone movement decides so much at that stage. Did the grass have to be EVERYWHERE?

Llooting in games like COD and PUBG is meant to be a risk. Fortnite's system favours aggression, but it loses those elements of risk, attrition, and working with what you have to make the best of a situation.

Looting is a risk in Fortnite anyway. My friends and I use the term 'loot blind' to describe players that are focused so heavily on looting that they don't see us coming. Looting after a fight is, even in Fortnite, one of the riskiest things you do. You spend time concentrating on the ground having just made a heck of a lot of noise - you're in more danger than you'll ever be prone in long grass in PUBG or Blackout. (Obviously the fact you can quickly spam up a lot of walls to protect yourself having been caught out is a pity, and a large part of the reason I'm playing Blackout right now and not Fortnite).

Ammo also works better as a manual pick up because it forces players to be mindful. Ammo spam in Fortnite is an annoying thing, where you never worry about your bullet count. Running out of ammo and not picking enough is something that exists in BO and PUBG and encourages you to again, work with limitations. These kind of mechanics make for a better game.

I don't entirely have to agree that you "never worry about your bullet count" in Fortnite. Certainly, it hasn't always been true even while automatic ammo pickup was part of the game, but they have increased the availability of ammo in various ways over the last year. My squad frequently end up trading ammo because one person has a glut or another has too little, and that works just fine. Having to manually go through the process of picking up ammo in CoD simply means you spend more time screwing around in menus and less time playing the game. It doesn't seem preferable to me.

The 2 weapon limit allows more weapons to feel important, while in Fortnite, that choice element is removed. Everybody still sticks to a hardened meta of Shotgun, AR, Sniper, and RPG. Being able to carry all gun classes in Blackout would remove playing to your restricted strengths. Everybody would have a Sniper in those final circles too, resulting in a very boring meta.

Firstly, I'm not sure when you last played Fortnite, but that isn't the 'hardened meta'. The game did go through a period where the meta did feel quite stale, but nerfs to shotguns, building and RPGs have lead to a much wider variety of viable choices. There are still a few weapons that feel fundamentally weak (the scoped and thermal scoped ARs come to mind), but a lot that feel viable and desirable, as well as plenty of desirable healing and utility options too.

I think the thing is, the notion that more slots leads to less interesting choices is overly simplistic. Imagine the situation where you have just one slot in Blackout: you would inevitably take an assault rifle because it's comfortably the most versatile weapon. The choice is highly meaningful but fundamentally uninteresting. Everyone has the same thing and if you can't find one, you're screwed. I don't think Call of Duty needs five slots, but I wonder if three might be more appropriate, particularly in smaller squads (and solo) where versatility is highly important and can't come from different people taking different items.

All of these things are what I like in Blackout. A BR game that is methodical, and calculated, where the tension comes from the quiet and slowness as opposed to just the speed or instantaneous options.

I don't think the changes I'm suggesting would significantly affect any of that. Please don't think that I'm taking a "Fortnite is better than Blackout" attitude, I'm not. There are areas where Fortnite trumps Blackout and areas where Blackout trumps Fortnite. They should both learn from each other and I think it's a pity that Blackout learned so little from Fortnite and played it, in some ways, very safe in replicating PUBG's mechanics.
 
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SecondNature

Member
Oct 25, 2017
15,157
Looting is a risk in Fortnite anyway. My friends and I use the term 'loot blind' to describe players that are focused so heavily on looting that they don't see us coming. Looting after a fight is, even in Fortnite, one of the riskiest things you do. You spend time concentrating on the ground having just made a heck of a lot of noise - you're in more danger than you'll ever be prone in long grass in PUBG or Blackout. (Obviously the fact you can quickly spam up a lot of walls to protect yourself having been caught out is a pity, and a large part of the reason I'm playing Blackout right now and not Fortnite).

I don't entirely have to agree that you "never worry about your bullet count" in Fortnite. Certainly, it hasn't always been true even while automatic ammo pickup was part of the game, but they have increased the availability of ammo in various ways over the last year. My squad frequently end up trading ammo because one person has a glut or another has too little, and that works just fine. Having to manually go through the process of picking up ammo in CoD simply means you spend more time screwing around in menus and less time playing the game. It doesn't seem preferable to me.

Firstly, I'm not sure when you last played Fortnite, but that isn't the 'hardened meta'. The game did go through a period where the meta did feel quite stale, but nerfs to shotguns, building and RPGs have lead to a much wider variety of viable choices. There are still a few weapons that feel fundamentally weak (the scoped and thermal scoped ARs come to mind), but a lot that feel viable and desirable, as well as plenty of desirable healing and utility options too.

I think the thing is, the notion that more slots leads to less interesting choices is overly simplistic. Imagine the situation where you have just one slot in Blackout: you would inevitably take an assault rifle because it's comfortably the most versatile weapon. The choice is highly meaningful but fundamentally uninteresting. Everyone has the same thing and if you can't find one, you're screwed. I don't think Call of Duty needs five slots, but I wonder if three might be more appropriate, particularly in smaller squads (and solo) where versatility is highly important and can't come from different people taking different items

I don't think the changes I'm suggesting would significantly affect any of that. Please don't think that I'm taking a "Fortnite is better than Blackout" attitude, I'm not. There are areas where Fortnite trumps Blackout and areas where Blackout trumps Fortnite. They should both learn from each other and I think it's a pity that Blackout learned so little from Fortnite and played it, in some ways, very safe in replicating PUBG's mechanics.

Nothing wrong with thinking Fortnite is better than Blackout, but I just feel the changes to more Fortnite style would affect the game in ways that would hurt. To clarify, you want loot to pop out of bodies to pick up easier on the go instead of needing to stop and discover what your enemy had, carry more weapons, automatically loot all ammo instantly. I think those definitely would affect the game signficantly.

Using a shotgun in Fortnite is still one of the biggest advantages in the game, isnt it? I stopped playing week 3 or 4 this season. While thats not the hardened meta, the point is that you can still carry any and all weapon classes to be ready immediately for an encounter, while having easy access to loot to pick and switch on the go. I feel these lessen the tension of a slower game and is 1 dimensional for promoting constant aggressive playing

I actually wouldnt mind a back pack upgrade that lets you carry a 3rd weapon, but dont feel carrying like 3-4 weapons regularly would result in needing to make sacrifices. It would be about hoarding and being able to quickly switch to a weapon class. Besides, most would carry Sniper, SMG, AR. With 2 weapons, I think the decision always ends up Sniper + SMG or AR, though the LMG in this game is also very good. Maybe this will change when a meta sets in and people realize weapon tiers, but I think this is where having the attachment system makes weapon choice tougher than in Fortnite
 

toastybanana

Member
Oct 27, 2017
452
Intel gaming something sent me a one day early access key for PC. Not my thing though so have at it.

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Bartend3r

Banned
Oct 25, 2017
1,506
Jesus Christ. Those were my first two matches in any BR game and I believe they will be last ones. This is not my thing.
 

bshock

Self-requested permanent ban
Banned
Nov 3, 2017
1,394
Finally got my Xbox code. Can't download the client yet though. Very interested in trying it out tomorrow.
 

CarthOhNoes

Someone is plagiarizing this post
Member
Oct 25, 2017
2,181
I don't like BR games so here's the code Intel Access sent me.

VG4D-GEXZX-9MLC
 

pantsattack

Member
Oct 25, 2017
2,526
Definitely appears to have slowed on Twitch. Shroud is back playing PUBG today and, even with DrDisRespect playing Blackout right now the game has fallen back behind PUBG. It's got almost a quarter of the viewers of Fortnite and is behind games like Destiny 2 and Shadow of the Tomb Raider. Guess it'll get a bump tomorrow when it hits other platforms?
Shroud's wrists were feeling like fire after a day using the controller. With PC coming that'll change.
 

Rodelero

Member
Oct 27, 2017
11,510
One thing which would be nice is a button to swap an attachment directly from one weapon to another from the inventory menu... I'm also not a fan of the map edge not being indicated in any way (unless I'm missing something). Seems bizarre that you can walk over an invisible line and suddenly have your entire screen filled with the warning. In the North West it seemed to be delimited by a fence, which is fair enough, but in the South East it's just totally arbitrary.

Nothing wrong with thinking Fortnite is better than Blackout, but I just feel the changes to more Fortnite style would affect the game in ways that would hurt. To clarify, you want loot to pop out of bodies to pick up easier on the go instead of needing to stop and discover what your enemy had, carry more weapons, automatically loot all ammo instantly. I think those definitely would affect the game signficantly.

Using a shotgun in Fortnite is still one of the biggest advantages in the game, isnt it? I stopped playing week 3 or 4 this season. While thats not the hardened meta, the point is that you can still carry any and all weapon classes to be ready immediately for an encounter, while having easy access to loot to pick and switch on the go. I feel these lessen the tension of a slower game and is 1 dimensional for promoting constant aggressive playing

Well, the shotguns were weakened substantially before Season 5 to be honest. There was a little period where the SMGs were similarly dominant and now it's in a place where it generally feels like personal preference (and some run an SMG and a shotgun). I think you're probably right that, yes, Fortnite's five slots means it is relatively easy to have one of everything you need (i.e. short range, medium range, long range, explosives, health), but there's still a great deal of variety within that, especially as your choice is limited by what you find particularly when it comes to explosives and long range weapons.

I actually wouldnt mind a back pack upgrade that lets you carry a 3rd weapon, but dont feel carrying like 3-4 weapons regularly would result in needing to make sacrifices. It would be about hoarding and being able to quickly switch to a weapon class. Besides, most would carry Sniper, SMG, AR. With 2 weapons, I think the decision always ends up Sniper + SMG or AR, though the LMG in this game is also very good. Maybe this will change when a meta sets in and people realize weapon tiers, but I think this is where having the attachment system makes weapon choice tougher than in Fortnite

We'll see I suppose. I don't really feel like I'm making interesting choices right now. Weapon choices feel too constrained because of only having two slots, equipment choices feel, if anything, not constrained enough with the ten (or is it twelve) slots.
 

PeskyToaster

Member
Oct 27, 2017
15,312
Glass seems to be weird. The other day, I was on one of the beaches with the beached boat. A guy was hiding behind the windows of the boat. I was definitely shooting into the window and on target but it wasnt registering hits.

Glass penetration is a known issue:
https://www.reddit.com/r/Blackops4/comments/9fk4v6/day_4_close_quarters_playlist_blackout_ps4_beta/

Bullet Penetration: We've seen reports of windows blocking the first shot before they're broken, and issues with how bullet penetration might work shooting through a ceiling, but not through the floor and vice-versa. We're on top of it, and we'll make sure bullet penetration works as you might expect before the game releases.Bullet Penetration: We've seen reports of windows blocking the first shot before they're broken, and issues with how bullet penetration might work shooting through a ceiling, but not through the floor and vice-versa. We're on top of it, and we'll make sure bullet penetration works as you might expect before the game releases.​

My god, I thought I was going insane yesterday. Glad they know.
 

Kiekura

Member
Mar 23, 2018
4,043
Definitely appears to have slowed on Twitch. Shroud is back playing PUBG today and, even with DrDisRespect playing Blackout right now the game has fallen back behind PUBG. It's got almost a quarter of the viewers of Fortnite and is behind games like Destiny 2 and Shadow of the Tomb Raider. Guess it'll get a bump tomorrow when it hits other platforms?

Was to be expected and numbers going up again tomorrow when it hits PC. Shroud was really disliking to use controller and he is going to be insane on PC
 

ryan299

Member
Oct 25, 2017
4,425
So I redeemed my code on xbox but can't seem to download it. The store tells me I own the game but theres no option to download it. I click mange game from the store but it's not there to download nor is it in my ready to install list in my games and apps. Maybe you can't pre-download it? Anybody know whats up?
 
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SecondNature

Member
Oct 25, 2017
15,157
So what's with the legacy weapons like mp40?

Are they just gimmicks? Are they competitive against fully decked SMGs?

I love myself the classic guns but In guessing they are just for fun
 

kaf

Technical Artist
Verified
Oct 27, 2017
104
I can see the pre-load for the full game, is that it?

The play button is not available to click

There should be a dropdown menu where you can select the beta (assuming you've pre-ordered the game). You won't be able to play until the beta starts, however
 
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gl0w

QA Tester
Verified
Mar 23, 2018
630
There should be a dropdown menu where you can select the beta (assuming you've pre-ordered the game)

I'm not seeing any dropdown list, i have preorder the game and already entered the code on the activision/cod website, and then on the battlenet.

Can someone show me a screenshot or something?


Mine:
8MuzRlu.jpg


thanks!
 

Ismailman

Member
Oct 29, 2017
145
For people that say "this isn't for me" give squads a shot - and on Xbox make use of Looking for Group to make sure you find a group that uses mics.

I really dislike PUBG solo, it's just camping and walking. Squads has a lot more action, and is more strategic.

I'm getting super hyped for Blackout. PUBG is pretty much the only game I play now, so an actual polished version is very exciting.
 

gl0w

QA Tester
Verified
Mar 23, 2018
630
It looks like it's pre-loaded already. If you really aren't sure, you can un-install in the options and it should have a big install button again.

Thank you.
I tought there would be a separate Beta installer, as this one looks like the full game.
But yes, it is pre-loaded
 

MegaBeefBowl

Member
Oct 31, 2017
1,890
Damn what a shot! One thing I really hope they're adding for final release is the game showing from how far away you sniped someone.
I totally agree. One of the weirdly fun things in PUBG is comparing your longest kill with the people you grouped up with for squads.

It should probably be listed in the kill feed too. That'd be neat.
 

grkazan11

Member
Nov 1, 2017
22
Anyone else enter their code on the Callofduty.com/beta and never get their Beta Token? I haven't received anything in email or in my Xbox Live Messages.

Have no idea what to do lol
 

Deleted member 21709

User requested account closure
Banned
Oct 28, 2017
23,310
What was updated on PS4 today? Also, someone please tell me how you can use the glide suit when jumping from high places.
 

bshock

Self-requested permanent ban
Banned
Nov 3, 2017
1,394
Anyone else enter their code on the Callofduty.com/beta and never get their Beta Token? I haven't received anything in email or in my Xbox Live Messages.

Have no idea what to do lol

Check the FAQ on the callofduty site. There's a link for people who haven't received their code.