I appreciate what you're saying, but between the backpacks, the communication towers, the bases, pigeons, etc. there's plenty of throwaway, checklist style objectives.
There's barely a dozen side missions in the game, they could have done a bit more to make them stand out.
I know I sound entitled and I feel guilty moaning after enjoying a lavish, no expenses spared, campaign. But it's just disappointing.
I don't mind the aforementioned activities, or the random crimes, but at least make the side missions good.
It's even more annoying that you have to wait for time-of-day loading screens to bog off to take out half a dozen possessed university kids.