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Strings

Member
Oct 27, 2017
31,413
The secret ingredient is vinegar you know.

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All this time I thought it was love :/ No wonder my sauce tastes terrible.
I should not be laughing


What about using Soylet Green tho?
PS3 and Wii already did this by including the previous console internals for BC :P
 

potatohead

Banned
Oct 28, 2017
3,889
Earthbound
I'd have to assume Sony will be developing the PS5 with VR partially in mind. I don't think we'll see a PSVR2 till at least a year after release, maybe more, but I can see the PS5 being at least partially geared towards a great VR experience.
Maybe balancing out the gpu a certain way but broadly I can't see anything specific they would do for VR other than providing the proper GPU power and a partially ray traced lighting solution/GI for significantly increased realism factor over PS4 VR.

Adding more to the development library and getting more PlayStation support staff would probably help VR more than anything specifically hardware related besides more GPU and CPU power

My first bet is that PS VR will work with PS5 initially and to be replaced by PS VR 2 in 2 to 3 years after launch.

similar to PS4 pro staggering between generations, releasing PS VR iterated units staggered amongst the consoles also makes sense.
 

AudioEppa

Avenger
Oct 27, 2017
4,643
I'm mad at you Sony. Bring back Mr. Kutaragi for the next evolution of Cell. I don't want some basic shit.. smh
 

SharpX68K

Member
Nov 10, 2017
10,518
Chicagoland
Is it reasonable to expect ray tracing for next gen? or at least the mid gen upgrades?

No, certainly not reasonable to expect any meaningful ray-tracing capability for the immediate next gen consoles in 2019-2020 (most likely 2020).

If (and I do mean if) there are mid-gen upgrades of PS5 and Xbox Scarlett sometime around 2023-2024, then I suppose it's a possibility they could potentially be capable of some limited ray-tracing. Best case scenario I think, potentially, is if those mid gen consoles happen, they'll could possible offer limited ray-tracing capability/performance, much like PS4 Pro and Xbox One X offered limited 4K gaming (meaning not across the board 4K). The main problem is, the base consoles that come out by 2020 won't be capable, so very few devs will bother with a whole new RT renderer for a limited "PS5 Pro / Xbox Scarlet X" market). I think it's safer to assume that PS5 and Scarlet successors in the mid-to-late 2020s could realistically be the first generation of consoles to be built for more practical, meaningful use of ray-tracing, yet they'll still be using hybrid ray+raster.

Look at it this way, high-end PCs will barely be capable of ray-tracing in 2018, with the arrival of Nvidia Turing / RTX 2080 Ti / 2080 / 2070.
And nothing like that from AMD this year, and maybe not even next year with Navi.
 

RoninStrife

Banned
Oct 27, 2017
4,002
Damn... I hated that whole "secret sauce" crap from 2013/2013.. lets please dont bring this word back onto the scene for PS5/XboxNext discussion.
 

Miscend

Banned
Oct 25, 2017
265
I bet AMD can't keep secrets, with the same engineers working for both sides it would be near impossible to keep each others secret sauce a secret.

Reminds me of when IBM was feeding Microsoft with CELL secrets.
 

RudeBoy

Banned
May 8, 2018
254
Is it reasonable to expect ray tracing for next gen?

Fixed-function raytracing logic is a given. Right now, consoles are already casting rays with their APUs for various computations. Dedicated raytracing logic in combination with a unified RAM pool will allow devs to boost gameplay, sound, etc by a great margin. It's not always about graphics. The one visual thing that will benefit a lot from raytracing are shadows. No more pixelated shadows.

Even in 2021, I see no way they could put an RTX GPU in an affordable, low power draw console that would be able to handle raytracing well. The 2080Ti can only manage it well at 1080p and it costs up to $1200 by itself.

The PowerVR 6500 by Imagination Technologies has fixed-function raytracing logic and this is a smartphone GPU that was announced in 2014. Imagination Tech claimed that this GPU is five times faster at raytracing computations than a GTX 980 Ti while at the same time only using one tenth of the power draw compared to the GeForce.
 
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RudeBoy

Banned
May 8, 2018
254
720p 30fps ray tracking here we come!

We're talking about a hybrid approach where the traditional rasterization is boosted by raytracing algorithms. Instead of casting rays on GPU ALUs or CPU (for line of sight computations for example), the fixed-function raytracing logic will accelerate the respective computations. These tasks will be offloaded from the "traditional" logic which in return frees up resources for other things. This will make these systems faster and not slower.
 
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Sphinx

Member
Nov 29, 2017
2,377
The joke is they both have the same secret sauce in the end

and the reason for this is that microsoft can never ever stop being a satellite from a playstation console, if they stray too far away with their hardware architecture they lose 3rd parties and without a 1st party vault like Nintendo or even Sony, that would be catastrophic for them.
 

phant0m

Member
Oct 29, 2017
3,361
Generally, secret sauce bad for multiplat and PC porting. Unless in this case "secret" just meaning taking their OEM PC hardware, modifying it slightly and giving it a cool-sounding code name. In that case, sauce away my friends.
 
Oct 25, 2017
7,070
Ray tracing is coming a lot faster than some people think. I wouldn't be surprised to see some limited Tracing being added via some kind of special sauce.

Just don't expect anything major, at least at first.
 

Deleted member 13560

User requested account closure
Banned
Oct 27, 2017
3,087
I don't care what kind of sauce they use as long as it makes their share prices go up. I would like to buy another house.
 

Peckmore

Member
Oct 31, 2017
82
and the reason for this is that microsoft can never ever stop being a satellite from a playstation console, if they stray too far away with their hardware architecture they lose 3rd parties and without a 1st party vault like Nintendo or even Sony, that would be catastrophic for them.
I'll be honest, this seems pretty revisionist - isn't it Microsoft who effectively introduced the current console architecture/concept (which is basically just a customised, highly integrated PC) in the first place?

Whilst the PS2 was based around it's "Emotion Engine", Microsoft introduced the original Xbox which used a customised off-the-shelf CPU (x86 no-less), a customised off-the-shelf GPU, and a unified pool of memory. Then, the following generation, Microsoft again stuck with the same approach of using off-the-shelf components and a unified memory pool (although this time switching to a PowerPC CPU), whilst Sony tried to go all in on the Cell processor, only late in the day adding in a Nvidia GPU, and running with split memory, 256mb for the CPU, 256mb for the GPU.

Finally, this generation, Microsoft again stuck with their usual route of off-the-shelf CPU and GPU (although switching back to x86 this time, seemingly for the foreseeable future), whilst Sony took the Microsoft approach, hence us having two consoles with a very similar architecture.

This isn't to say that neither of them have introduced their own customisations and unique takes along the way (EDRAM/ESRAM, FP16 support, etc.), but both have basically just homogenised on what is effectively a customised PC architecture. And whilst Microsoft were the first ones to do this (back with the original Xbox), it seems pretty clear that the main reason both have them have now done this is because of cost and developer familiarity. Using off-the-shelf/standard parts, even if only as the basis for then building customisations on top of, is going to be much cheaper than engineering a whole CPU and/or GPU from scratch. And my guess is that this then makes developer support easier, as the hardware is more familiar.

This said, I don't know how much of an issue the hardware architecture even is any more, with everything working through API's and middleware. And, from my understanding, isn't even less of an issue in Microsoft's case because they don't allow direct/low-level hardware access? I'm happy to be corrected on this (so please do if I've gotten this wrong! :) ), but don't Microsoft force everything to go through their APIs, which is why they were able to do things like offer out of the box enhancements for all Xbox One games on the Xbox One X, versus Sony, who effectively had to down-clock their CPU and turn off half the GPU to turn the PS4 Pro back into a regular PS4? (I know that Sony do now offer a boost mode, but that came later and I don't think is guaranteed across all games, hence why it can be turned off?) And also why they could just transcompile 360 games for their BC efforts, because all GPU access was via API's, rather than direct hardware access? (Again, I'm happy to stand corrected if I got any of this wrong!)

I imagine that as long as Sony or Microsoft present the same API's to developers it doesn't matter what the hardware is underneath anyway?
 

Sidewinder

Member
Oct 25, 2017
7,189
I love the smell of nextgen sauce in the morning!

It's gonna be a good one I can feel it, with VR making huge steps in both tech and software; Sony making outstanding 1st party games and hopefully bringing BC back; MS hopefully building up a massive 1st party portfolio and Nintendo just being Nintendo ;)