Yikes, what a shameful way to dismiss his comment.
Yikes, what a shameful way to dismiss his comment.
This thread is a fucking shitshow. Especially for a game that was already marketed extensively with a woman as the main character, and shown to have a variety of options on that front.
Almost wishing we went back to the "too many bad words" discussion.
Thanks so much for taking the time and writing this thoughtful response to all those who responded to the "rebuttal" of my post with schadenfreude. I was considering writing something similar, but thought that I wouldn't find the right words anyway and wanted to just let it be.Sorry (Not Sorry), This post can fuck the fuck off. You don't get to profile picture quote and dismiss. I don't blame people for feeling the way he does at all. Video games aspire to some sort of "realism", but we still live in times where developers create worlds where literally everybody is pale, male and able. That has NEVER been a "realistic" depiction of our planet. It isn't "just a video game" or "just a magazine cover", these things have real life consequences. They add to the sense that the gaming industry is a closed circle. It casts shadows of invisibility on people who don't check those boxes, and creates further social barriers if they have expressed a desire to work in the creative fields. Some people have pointed out that you can play as a woman, too, but even there, an underlying message exists, the idea that a woman lead couldn't exist on her own/without being optional, and developers and publishers are seemingly not brave enough to make such a move without having their default mode next to it. We're told "The Game Won't Sell". We're told that "Our Magazine Won't Sell". We're told that "It's Difficult". Or the presumption that it will "alienate" (although many publishers, development and media houses won't admit to targeting the pale, male and able demographics openly), when in actuality such difference would reach out to even more people.
It's sheer and deliberate obtuseness to go after people pushing for greater diversity and inclusion, people pointing out that they exist, and claim that they "hate white people". It's presented as "Either/Or", when is should be "Us, Too" and "All Of Us, TOGETHER". It's about co-existence, visibility, peaceful and respectful exchange, support and collaboration, and you're being pissy because you have to share with everybody else. What's "boring" is the whole idea of every discussion, story, event and (social) commentary being dominated and told through the lens of that demographic, as if anybody who doesn't fit that profile doesn't have a say. At a societal level, that leads to multitudes of perspectives being untold, unacknowledged, reduced and erased, with that same lens even trying to claim authority on those experiences and even define them for all people. There's enough of that in the world, let alone in the gaming industry, from publishers, whose most influential positions are dominated by people who check at least two of those three boxes, through to development houses who often treat the rest of us as afterthoughts in their game design, and to its press - You might have seen the statistics at EuroGamer a few months ago, among others, and they're even worse for race and disability. It's mighty fucking exhausting for those of us who point this stuff out. It isn't for fun, or to bash and trash.
Can't believe this needs to be spelled out, but furthermore, NONE of it is to say that we "hate" protagonists who don't look like us, or think all protagonists who don't look like us are "bad and shouldn't exist anymore", or that every idea that came from someone who doesn't look like us is "bad", or that demographics are a monolith. That Takriel has Link, or I (a Black thirty-something with a learning disability) have Juste Belmont as profile pictures is rather a reinforcement of this point. Stop this.
As for the rest of you, you can see the above. He isn't "owned", and you're not slick. Stop this.
While the focus was on the male narrator the reveal trailer showed off various Vs, who are recognisable by the jacketNope, I also did not miss the reveal trailer they had front and center at Microsoft's E3 press conference featuring the default male V. They can't have a single, continuous demo showing both variations of the protagonist (or none at all), obviously, but they sure can avoid defining the protagonist on a magazine cover. Specially such a generic one.
I'm not saying we should grab the torches and pitchforks, it's just a really boring cover and character for an universe as diverse as Cyberpunk.
This thread is a fucking shitshow. Especially for a game that was already marketed extensively with a woman as the main character, and shown to have a variety of options on that front.
Almost wishing we went back to the "too many bad words" discussion.
yep exactly, but it would be neat to see if they could get around those issues
again, not a terrible system but not unlike what we've seen in games like skyrim
As for the rest of you, you can see the above. He isn't "owned", and you're not slick. Stop this.
If you hate boring white man protagonists so much, why do you have two of them in your avatar?
I think there's the belief that games sold primarily to male gamers do better when there's a guy on the cover. Even Mass Effect 3 did this, for all the hype they made about FemShephard, although that I can at least understand as the male version had been the face of the first 2 games and it was a trilogy.Yeah I hope that isn't the case. Female V should be THE lead marketing character. Also I didn't know that was the case for AC. Why would they do that?
AFAIK Future's monthly magazines publish 13 issues in a year, with the summer months seeing the magazine overtake the calendar. The 13th issue for the year is then labelled "Christmas".
Sorry (Not Sorry), This post can fuck the fuck off. You don't get to profile picture quote and dismiss. I don't blame people for feeling the way he does at all. Video games aspire to some sort of "realism", but we still live in times where developers create worlds where literally everybody is pale, male and able. That has NEVER been a "realistic" depiction of our planet. It isn't "just a video game" or "just a magazine cover", these things have real life consequences. They add to the sense that the gaming industry is a closed circle. It casts shadows of invisibility on people who don't check those boxes, and creates further social barriers if they have expressed a desire to work in the creative fields. Some people have pointed out that you can play as a woman, too, but even there, an underlying message exists, the idea that a woman lead couldn't exist on her own/without being optional, and developers and publishers are seemingly not brave enough to make such a move without having their default mode next to it. We're told "The Game Won't Sell". We're told that "Our Magazine Won't Sell". We're told that "It's Difficult". Or the presumption that it will "alienate" (although many publishers, development and media houses won't admit to targeting the pale, male and able demographics openly), when in actuality such difference would reach out to even more people.
It's sheer and deliberate obtuseness to go after people pushing for greater diversity and inclusion, people pointing out that they exist, and claim that they "hate white people". It's presented as "Either/Or", when is should be "Us, Too" and "All Of Us, TOGETHER". It's about co-existence, visibility, peaceful and respectful exchange, support and collaboration, and you're being pissy because you have to share with everybody else. What's "boring" is the whole idea of every discussion, story, event and (social) commentary being dominated and told through the lens of that demographic, as if anybody who doesn't fit that profile doesn't have a say. At a societal level, that leads to multitudes of perspectives being untold, unacknowledged, reduced and erased, with that same lens even trying to claim authority on those experiences and even define them for all people. There's enough of that in the world, let alone in the gaming industry, from publishers, whose most influential positions are dominated by people who check at least two of those three boxes, through to development houses who often treat the rest of us as afterthoughts in their game design, and to its press - You might have seen the statistics at EuroGamer a few months ago, among others, and they're even worse for race and disability. It's mighty fucking exhausting for those of us who point this stuff out. It isn't for fun, or to bash and trash.
Can't believe this needs to be spelled out, but furthermore, NONE of it is to say that we "hate" protagonists who don't look like us, or think all protagonists who don't look like us are "bad and shouldn't exist anymore", or that every idea that came from someone who doesn't look like us is "bad", or that demographics are a monolith. That Takriel has Link, or I (a Black thirty-something with a learning disability) have Juste Belmont as profile pictures is rather a reinforcement of this point. Stop this.
As for the rest of you, you can see the above. He isn't "owned", and you're not slick. Stop this.
Okay i usually don't care about review scores but the 6 for DQ hurts me.Anyone posted the scores yet?
Spider man got 8 and Dragon Quest 6. We happy few got a 4.
Link is one of the most boring characters ever, but you're not supposed to sympathize with him imo, I always thought he was just for you to self-insertIf you hate boring white man protagonists so much, why do you have two of them in your avatar?
If you hate boring white man protagonists so much, why do you have two of them in your avatar?
Anyone posted the scores yet?
Spider man got 8 and Dragon Quest 6. We happy few got a 4.
Edit: I think Gaucamelee 2 was an 8 and Strange brigade a 6 but could be remembering wrong. But surprised by the DQ score.
Sorry (Not Sorry), This post can fuck the fuck off. You don't get to profile picture quote and dismiss. I don't blame people for feeling the way he does at all. Video games aspire to some sort of "realism", but we still live in times where developers create worlds where literally everybody is pale, male and able. That has NEVER been a "realistic" depiction of our planet. It isn't "just a video game" or "just a magazine cover", these things have real life consequences. They add to the sense that the gaming industry is a closed circle. It casts shadows of invisibility on people who don't check those boxes, and creates further social barriers if they have expressed a desire to work in the creative fields. Some people have pointed out that you can play as a woman, too, but even there, an underlying message exists, the idea that a woman lead couldn't exist on her own/without being optional, and developers and publishers are seemingly not brave enough to make such a move without having their default mode next to it. We're told "The Game Won't Sell". We're told that "Our Magazine Won't Sell". We're told that "It's Difficult". Or the presumption that it will "alienate" (although many publishers, development and media houses won't admit to targeting the pale, male and able demographics openly), when in actuality such difference would reach out to even more people.
It's sheer and deliberate obtuseness to go after people pushing for greater diversity and inclusion, people pointing out that they exist, and claim that they "hate white people". It's presented as "Either/Or", when is should be "Us, Too" and "All Of Us, TOGETHER". It's about co-existence, visibility, peaceful and respectful exchange, support and collaboration, and you're being pissy because you have to share with everybody else. What's "boring" is the whole idea of every discussion, story, event and (social) commentary being dominated and told through the lens of that demographic, as if anybody who doesn't fit that profile doesn't have a say. At a societal level, that leads to multitudes of perspectives being untold, unacknowledged, reduced and erased, with that same lens even trying to claim authority on those experiences and even define them for all people. There's enough of that in the world, let alone in the gaming industry, from publishers, whose most influential positions are dominated by people who check at least two of those three boxes, through to development houses who often treat the rest of us as afterthoughts in their game design, and to its press - You might have seen the statistics at EuroGamer a few months ago, among others, and they're even worse for race and disability. It's mighty fucking exhausting for those of us who point this stuff out. It isn't for fun, or to bash and trash.
Can't believe this needs to be spelled out, but furthermore, NONE of it is to say that we "hate" protagonists who don't look like us, or think all protagonists who don't look like us are "bad and shouldn't exist anymore", or that every idea that came from someone who doesn't look like us is "bad", or that demographics are a monolith. That Takriel has Link, or I (a Black thirty-something with a learning disability) have Juste Belmont as profile pictures is rather a reinforcement of this point. Stop this.
Wow this thread is....an embarrassment. Like people missed the nearly hour long demo with a female protagonist or something....
Anyone posted the scores yet?
Spider man got 8 and Dragon Quest 6. We happy few got a 4.
Edit: I think Gaucamelee 2 was an 8 and Strange brigade a 6 but could be remembering wrong. But surprised by the DQ score.
Boring white man protagonist. Couldn't they go with the woman at least?
I get that, but I meant Cyberpunk with a capital C, the game they're adapting. That's literally its number one rule.
I'm not sure if the people critiquing the game in such a way have actually paid it much attention otherwise tbh. Then again it's just a forum discussion and it's not like people can't comment with off the cuff impressions (who hasn't, right?). It's odd when it becomes a war of some 'right' opinion, when it's ultimately just that, an opinion. Helps to know a bit more about the game before going on diatribes though.
The vast majority of EDGE readers are white men who want to play was white male characters. It makes more business sense to cater to their wishes.
Avatar comebacks are so lame.If you hate boring white man protagonists so much, why do you have two of them in your avatar?
The single most banal and trite line to grace the entire conservative movement aptly laid out here as a justification for maintaining status quo in this thread. I would ask for proof backing your assertion but I doubt you can supply me with hard evidence.
I'm pretty sure I've done more research than you so here are a few links:
Gender breakdown
Gender swapping study
Another gender swapping study
Notable quotes:
"The case of gender and gender swapping originally explored by Griffiths et. al. (2003) where explored by analyzing survey results on two significant Ever Quest fan sights it was found that 14% of the male population gender-swapped and 1% of the female population did as well, these percentages seem small but these were taken from a sample-size of 11,457 people."
"The researchers found that the men were more than three times as likely as the women to gender-switch (23 percent vs. 7 percent)."
I'm not really sure why some people have trouble acknowledging things that should be common sense. In general, people aren't especially open-minded and will stick with what they know. Men generally prefer to play as men, women generally prefer to play as women. Same goes for ethnicity, sexual orientation, age, etc. This may not be what you wish or hope for but it's the truth.
In addition to this, the recent "Gamergate"controversy (see Heron et al., 2014) highlights the need for research in to gamer identity, particularly with respect to gender and gaming. Despite the number of female gamers, the games industry is still seen as a male dominated industry (Stuart, 2011; Jayanth, 2014). Women make up just 12% of the games industry workforce (Wallace & Robbins, 2006; Burgess et al., 2007). Stereotypes prevail, which subsequently affect the design and marketing of games. Research into gameplay choices will help to inform game design, as well as revealing information about social behaviour, individual differences and gender differences.