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WorldofMiku

attempted ban circumvention by using an alt
Banned
Oct 27, 2017
824
The problem with DC, Harry Potter and LOTR is they're stuck with WB Interactive, who don't seem to have a clue what to do with their licenses. It's like the EA Star Wars deal except permanent.

Well, Batman Arkham happened so WB did something right. And fortunately (and unfortunately because of lootboxes), the Middle-Earth series.

WB/EA did well with the Harry Potter movie games up to Half-Blood Prince. Every HP game after that (bar LEGO) was shite.
 
Oct 29, 2017
4,721
Goldeneye did this 21 years ago, this is nothing new.

But licensed games are also inherently less profitable than self-owned IPs, due to the need to share royalties. You also have less creative control, tight deadlines to deal with and you have no ownership of the game (want to re-release it years later? Good luck! Want to keep it on store shelves past the movie's theatrical run? Too bad!)

And good luck trying to make a name for yourself by living off of licensed games. Look at what happened with THQ, and countless developers during Gen 7. You are promoting and selling someone else's brand, using up resources that could've been used to build up your own instead.

It's a double edged sword.
 

Telpis

Banned
Jan 17, 2018
1,319
No any license game can be good when in the right hands

Aka not cheap not rushed out
 

VX1

Member
Oct 28, 2017
7,000
Europe
Goldeneye did this 21 years ago, this is nothing new.

But licensed games are also inherently less profitable than self-owned IPs, due to the need to share royalties. You also have less creative control, tight deadlines to deal with and you have no ownership of the game (want to re-release it years later? Good luck! Want to keep it on store shelves past the movie's theatrical run? Too bad!)

And good luck trying to make a name for yourself by living off of licensed games. Look at what happened with THQ, and countless developers during Gen 7. You are promoting and selling someone else's brand, using up resources that could've been used to build up your own instead.

It's a double edged sword.

Indeed.
 

overcast

Member
Oct 25, 2017
13,404
I'm not a huge Harry Potter fan necessarily, but that universe is ripe for a fantastic game. Come on.
 

KORNdog

Banned
Oct 30, 2017
8,001
great game. great license. it was obvious it was going to amount to great sales, especially since we've been starved of spiderman games in general for a while now...not to mention the popularity of the tom holland version and avengers. the problem with a lot of the previous spiderman games is that they were MOVIE licences games though, rush job cash-in's and little else, even the much loved spiderman 2 was, outside of it's swinging mechanics, shit. and then the license was just passed around barely established developers and given no time and no money. all the things you need to make good games. that shit never works and publishers caught onto that. it's why there are so few movie tie-ins anymore.

the approach sony/insomniac/marvel had with this latest game is the best way to approach licenses though imo. they're not directly tied to the movies but feel close enough to scratch that itch. it doesn't have to tie in with a movies release so you have time to perfect it. and you can tell an original story and you have more creative freedom. chronicles of riddick is another good example of doing it right.

i do think any movie license when handled after the fact has the potential to be a great game though when given the time and money to make them.

I'm not a huge Harry Potter fan necessarily, but that universe is ripe for a fantastic game. Come on.

not to mention it's still ridiculously popular. the universe even lends itself to spin-offs that don't even center around harry. but i would love to see what a developer could do with the license with lots of time and lots of money, instead of just churning out some crap that ties into the release of the movies themselves (which is what all the EA games were)
 

LiquidSolid

Member
Oct 26, 2017
4,731
Well, Batman Arkham happened so WB did something right. And fortunately (and unfortunately because of lootboxes), the Middle-Earth series.

WB/EA did well with the Harry Potter movie games up to Half-Blood Prince. Every HP game after that (bar LEGO) was shite.
Batman: Arkham Asylum was an Eidos/Square Enix game, WB Interactive then bought Rocksteady and made it their own franchise. So I'm not going to give them credit for that, especially since the series didn't really evolve after Arkham City. I kept hoping for a proper Batman open world game that isn't just a playground with enemies everywhere and it never happened.

And I wouldn't say the Middle-Earth series is fortunate. I wouldn't consider those games particularly high quality, you put them next to Spider-Man and they honestly look mid-tier. And they make horrible use of that world, coming off like awful fan fiction.

NeverRealm's the only WB studio I think consistently gets things right (though they have their own lootbox bullshit).
 

ElBoxy

Member
Oct 25, 2017
14,125
You need to relay this message over to Bamco who are doing so little with all of the anime IPs they own. In my opinion, there hasn't been a single anime game as ambitious as the Arkham or Spider-Man games.
 

YuriCloud3

Banned
Dec 8, 2017
443
The game fells like a movie sometimes. It's an awesome job by isonamic and Sony. This games deserves all the big spots. I buy everything with this quality asap
 

Deleted member 22585

User requested account closure
Banned
Oct 28, 2017
4,519
EU
Imagine if Sony gets the Star Wars licence after EA basically fucking it up and the success of (Marvels) Spider-Man. The quality games, the outrage and controversy.... it would be crazy.

Not going to happen, obviously, but the thought is kinda fun.
 

WorldofMiku

attempted ban circumvention by using an alt
Banned
Oct 27, 2017
824
Batman: Arkham Asylum was an Eidos/Square Enix game, WB Interactive then bought Rocksteady and made it their own franchise. So I'm not going to give them credit for that, especially since the series didn't really evolve after Arkham City. I kept hoping for a proper Batman open world game that isn't just a playground with enemies everywhere and it never happened.

But WB Interactive collaborated with Eidos/Rocksteady with Arkham Asylum. If WB Interactive can collaborate with other non-WB studios for a WB game such as AAA Harry Potter that'll be great.

Me trusting a WB studio to make a AAA HP, DC or non-Arkham Batman?? Never. Not after the BS they have done recently.

And I wouldn't say the Middle-Earth series is fortunate. I wouldn't consider those games particularly high quality, you put them next to Spider-Man and they honestly look mid-tier. And they make horrible use of that world, coming off like awful fan fiction.

Tbh, I never played Middle-Earth...but I know many people loved the first game despite the mid-tier development, and the second game despite warnings of lootboxes and play to win stuff, sold very well.
 

BrickArts295

GOTY Tracking Thread Master
Member
Oct 26, 2017
13,742
It's funny, I thought DICE doing a Battlefront game felt like match made in heaven when it was first revealed. Oh man...
 

Majukun

Banned
Oct 27, 2017
4,542
surprise, surprise, good games that are well promoted and have huge franchises behind sell well.

also it's a Sony exclusive, has one ever bombed?
 

Katana_Strikes

Unshakable Resolve
Member
Oct 29, 2017
10,733
I can see with the right push, genre/quality and studio, superhero properties could become like how Netflix saw with their TV shows. But they do need that correct studio who has a love and passion for them and not to just release a licenced game on name alone, like many have done in the past.
 

legend166

Banned
Oct 25, 2017
2,113
As much as I'd love more licensed games (there's about a billion fantasy books that would make fantastic game settings - Mistborn for one), there's always going to be that opportunity cost for these publishers.

They can spend $100 million on a game they have to share the profits or they can spend $100 million and keep the profits to themselves.
 

LiquidSolid

Member
Oct 26, 2017
4,731
But WB Interactive collaborated with Eidos/Rocksteady with Arkham Asylum. If WB Interactive can collaborate with other non-WB studios for a WB game such as AAA Harry Potter that'll be great.

Me trusting a WB studio to make a AAA HP, DC or non-Arkham Batman?? Never. Not after the BS they have done recently.
Arkham Asylum was prior to the WB Interactive we know now, when they were basically just responsible for licensing their properties out and providing input to the publishers/developers. Around 2009/10 they expanded into a full blown publisher and haven't licensed any of their properties out since, so I don't think they'd be open to that.
 

WorldofMiku

attempted ban circumvention by using an alt
Banned
Oct 27, 2017
824
Arkham Asylum was prior to the WB Interactive we know now, when they were basically just responsible for licensing their properties out and providing input to the publishers/developers. Around 2009/10 they expanded into a full blown publisher and haven't licensed any of their properties out since, so I don't think they'd be open to that.

They have for mobile games, but other from that, I see what you mean.
 

Deleted member 38706

User requested account closure
Banned
Jan 19, 2018
924
A good game with the right marketing will always sell. It's just that licensed games usually fail because the IP owners don't do much with it. Even now Disney still haven't properly leverage their IPs. All they did is hand it over to others to work on. Disney Interactive Studios completely failed and went under. They don't understand the video game industry, and they don't want to invest in it. That's why there is the EA Star Wars deal. It's easier to make some license money without investing a single cent. If Disney was as competent as WB in this aspect, this wouldn't be an issue in the first place. Disney has so much money that they can acquire a studio or pay devs to make games for them. They just don't want to do that. This time it worked because Sony wanted that Marvel brand for a long time, and it helps them sell a lot of PS4s. Not sure if Square Enix is willing to invest as much into their Avengers game.
 
Oct 26, 2017
6,151
United Kingdom
I mean how much business did the Amazing Spider-Man games do?

A license doesn't mean shit if the quality ain't there.

This.

Licensed games have been marred by decades of shitted out quick movie cash-ins.

Arkham games changed that and now Marvel has also realised you need to give a talent studio both the time and creative freedom to make a quality game.

License alone means little, since we've had Spiderman games for years and they've all essentially sold like shit.
 

ArkhamFantasy

Member
Oct 25, 2017
13,545
It helps when the license owner stays out of the development process, which appears to be the case in Arkham Asylum and Spider-Man, but not the case in the Star Wars games.
 

Nightengale

Member
Oct 26, 2017
5,708
Malaysia
The right license is a license for awareness. You rely on pre-existing brand power of an license to get eyes and attention over your product.

But at the end of the day, a license is just a license. Consumers are more sophisticated than you'd think, a vast majority of people will still decide whether or not a product's quality is worth the purchasing price. And games are not cheap.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
EA are bloody useless and are wasting the opportunity the SW license has with the right studio. Its a disgrace that we haven't seen a 3rd person or RPG SW game since they took over.
 

ArmGunar

PlayStatistician
Member
Oct 30, 2017
6,527
Imagine if Sony gets the Star Wars licence after EA basically fucking it up and the success of (Marvels) Spider-Man. The quality games, the outrage and controversy.... it would be crazy.

Not going to happen, obviously, but the thought is kinda fun.

I think Avengers project and Guardians of the Galaxy might be a game changer.
Spider-Man is well received both critically and
commercially and if Avengers and GotG will be too, Disney might change their policy

Disney Lucasfilm would see Disney Marvel succeed by letting several publisher take care of the franchise and maybe Sony (or MS) would have a deal for an exclusive game for their console
 

Keldroc

Member
Oct 27, 2017
11,980
Spider-Man is also amazing which helps.

2diSWHmFqqDglwXqpPoRr8SpVjAiY66mWdJDgjQTvlE.jpg
 

Gonzalo

Member
Oct 29, 2017
316
How this gen didn't bother to make a proper Game of Thrones game I'll never understand. No boxing game either. Both would sell consoles.
 

Braaier

Banned
Oct 29, 2017
13,237
Now is the time to create a new Hulk game. I'm not sure who controls that license, but I need a new Hulk game.
 

Yurinka

Banned
Oct 30, 2017
1,457
It isn't just the license, it's also the quality of the game. Many games with top licenses like Star Wars tanked in sales. This one with the Batman games may be the best superhero game ever. This, plus the popularity of the IP plus Sony's fanbase and marketing budget and know how will do the maths.
The PS4 version sold about 0.51 million 4 weeks after it was released. PS3 was lower (never charted).
Source? Are these numbers WW or US only? More than 500K first month (retail only I assume) in PS4 only aren't that bad for a game released the first year of a console.

I'd say back then PS3 version may have sold better because 1st year PS4 sales vs ~80M PS3 installed base difference and because all LBP fanbase had PS3.
 
Last edited:

Deleted member 26104

User requested account closure
Banned
Oct 30, 2017
2,362
Was there ever doubt that big brand names/licenses sell products? Look at how many units cod sells every year, or madden, or fifa. Look how many copies battlefront 1 and 2 sold. Had that not been using the star wars licensed it would've struggled to hit a million, instead it did like 15 million.

Brand name sells. This shouldn't be news to anyone. Wait and see how much the avengers game sells, especially if it's not hot garbage.

Marketing and brand name basically buy success in this industry.
 

Barrel_Roll

Self-requested ban
Banned
Oct 30, 2017
963
One advantage of the new Spider-man game is that it isn't stuck with a release schedule that was meant to take advantage of a film release.

This is the main reason many games based on films fail. They were forced out the door despite the game needing more time to make than the film.

Games based on major franchises was never a bad thing by themselves. Given the funds and time, they have decent chance to succeed.

Yeah, one of the problems with EA's two big Star Wars releases is that they were both timed to come out right before Episodes VII and VIII respectively. BF I in particular seemed to suffer in terms of content because of it (no single player campaign being the most obvious missing feature).
 

Deleted member 135

User requested account closure
Banned
Oct 25, 2017
11,682
I hope that once this shit deal is over Disney will approach Sony again but this time for a Star Wars game.
 

Viceratops

Banned
Jun 29, 2018
2,570
While I agree that licensed IP can be a good deal for some talented but under appreciated developers, I don't want to see games take on all these licensed projects. It would really suck if movies and games were releasing the same content all the time.