The problem with DC, Harry Potter and LOTR is they're stuck with WB Interactive, who don't seem to have a clue what to do with their licenses. It's like the EA Star Wars deal except permanent.
The developer should not be forgotten, even with a big budget the game could turn into a clusterfuck.Big license, big marketing push, big budget.
All of these things helped, but the main factor is that the game looked like a dream from first reveal and
continued to do so after launch.
I mean the game doesn't even have to be that "good". Established franchises sell. In this case not only the Spider-Man brand but Sony, and Insomniacs track record.It's more proof that a good game with a good license will sell.
Goldeneye did this 21 years ago, this is nothing new.
But licensed games are also inherently less profitable than self-owned IPs, due to the need to share royalties. You also have less creative control, tight deadlines to deal with and you have no ownership of the game (want to re-release it years later? Good luck! Want to keep it on store shelves past the movie's theatrical run? Too bad!)
And good luck trying to make a name for yourself by living off of licensed games. Look at what happened with THQ, and countless developers during Gen 7. You are promoting and selling someone else's brand, using up resources that could've been used to build up your own instead.
It's a double edged sword.
I'm fine with them calling it whatever they want as long as it's in the vein of the first two.
I'm not a huge Harry Potter fan necessarily, but that universe is ripe for a fantastic game. Come on.
Batman: Arkham Asylum was an Eidos/Square Enix game, WB Interactive then bought Rocksteady and made it their own franchise. So I'm not going to give them credit for that, especially since the series didn't really evolve after Arkham City. I kept hoping for a proper Batman open world game that isn't just a playground with enemies everywhere and it never happened.Well, Batman Arkham happened so WB did something right. And fortunately (and unfortunately because of lootboxes), the Middle-Earth series.
WB/EA did well with the Harry Potter movie games up to Half-Blood Prince. Every HP game after that (bar LEGO) was shite.
Same. Don't care about Harry Potter that much but I will absolutely buy a game where you play a student at Hogwarts and it doesn't follow the books/movies.I'm not a huge Harry Potter fan necessarily, but that universe is ripe for a fantastic game. Come on.
Batman: Arkham Asylum was an Eidos/Square Enix game, WB Interactive then bought Rocksteady and made it their own franchise. So I'm not going to give them credit for that, especially since the series didn't really evolve after Arkham City. I kept hoping for a proper Batman open world game that isn't just a playground with enemies everywhere and it never happened.
And I wouldn't say the Middle-Earth series is fortunate. I wouldn't consider those games particularly high quality, you put them next to Spider-Man and they honestly look mid-tier. And they make horrible use of that world, coming off like awful fan fiction.
I can think of one. LittleBigPlanet 3.surprise, surprise, good games that are well promoted and have huge franchises behind sell well.
also it's a Sony exclusive, has one ever bombed?
how much it sold ?
The PS4 version sold about 0.51 million 4 weeks after it was released. PS3 was lower (never charted).
Arkham Asylum was prior to the WB Interactive we know now, when they were basically just responsible for licensing their properties out and providing input to the publishers/developers. Around 2009/10 they expanded into a full blown publisher and haven't licensed any of their properties out since, so I don't think they'd be open to that.But WB Interactive collaborated with Eidos/Rocksteady with Arkham Asylum. If WB Interactive can collaborate with other non-WB studios for a WB game such as AAA Harry Potter that'll be great.
Me trusting a WB studio to make a AAA HP, DC or non-Arkham Batman?? Never. Not after the BS they have done recently.
Arkham Asylum was prior to the WB Interactive we know now, when they were basically just responsible for licensing their properties out and providing input to the publishers/developers. Around 2009/10 they expanded into a full blown publisher and haven't licensed any of their properties out since, so I don't think they'd be open to that.
I mean how much business did the Amazing Spider-Man games do?
A license doesn't mean shit if the quality ain't there.
surprise, surprise, good games that are well promoted and have huge franchises behind sell well.
also it's a Sony exclusive, has one ever bombed?
Imagine if Sony gets the Star Wars licence after EA basically fucking it up and the success of (Marvels) Spider-Man. The quality games, the outrage and controversy.... it would be crazy.
Not going to happen, obviously, but the thought is kinda fun.
tell that to ActivisionSpider-Man is about as safe a AAA bet as one could make. He generates more merchandise revenue than all other superheroes in existence. He is the very definition of "the right license".
Their games did sell well when they were good. Then Activision stop devoting resources to it and the games got significantly worse. That's when they stopped selling.
Source? Are these numbers WW or US only? More than 500K first month (retail only I assume) in PS4 only aren't that bad for a game released the first year of a console.The PS4 version sold about 0.51 million 4 weeks after it was released. PS3 was lower (never charted).
So, in other words, Spider-Man is not a "safe bet" :)Their games did sell well when they were good. Then Activision stop devoting resources to it and the games got significantly worse. That's when they stopped selling.
One advantage of the new Spider-man game is that it isn't stuck with a release schedule that was meant to take advantage of a film release.
This is the main reason many games based on films fail. They were forced out the door despite the game needing more time to make than the film.
Games based on major franchises was never a bad thing by themselves. Given the funds and time, they have decent chance to succeed.