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What was the best game of 2017?

  • Super Mario Otterssey

  • The Legend of Zelda: Breath otter Wild


Results are only viewable after voting.
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Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
I watched Your Name in a packed cinema in Melbourne. That was a fun experience.

Also that film is the best-looking anime film by far. THAT LIGHTING. THOSE SHOTS. OH MY GOD.

They showed it here at my college. It was sooooo fkin good. All the Asian/Asian-American groups came to see it, it was a blast

I watched that movie like 2 weeks after breaking up with my ex-gf, it fucking destroyed me but still loved it because of that.
I watched it earlier this year when I was severely depressed.
It didn't help with the depression, but I loved it.
 

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
What about the Persona x Xenoblade game, Persona Chronicles 4: The Golden Dancing Arena Ultimax Q X? I hear that one's shaping up to be a real winner
That's not localized yet though

Your Name is an incredible movie and one of my all time favorite movies.

I will not hear any slander!
I don'tnthink It is humanly possible to dislike Your Name.
It is my seventh favorite movie of all time, I love it so much. I listen to the OST very regularly haha.
 

Rogue Blue

Avenger
Oct 27, 2017
2,280
I watched Your Name in a packed cinema in Melbourne. That was a fun experience.

Also that film is the best-looking anime film by far. THAT LIGHTING. THOSE SHOTS. OH MY GOD.

They showed it here at my college. It was sooooo fkin good. All the Asian/Asian-American groups came to see it, it was a blast

Your Name is an incredible movie and one of my all time favorite movies.

I will not hear any slander!

I watched it earlier this year when I was severely depressed.
It didn't help with the depression, but I loved it.

I saw it with my mom and my brother subbed. It was either that or the Smurfs, but I pushed for this one.

The best theater going decision I made since not going to see The Last Airbender.

We loved it so much we saw it again dubbed. Loved it even more after that.
 

Lelouch0612

Member
Oct 25, 2017
21,200
You know what guys maybe I should rewatch Kimi no Na wa. I loved it, such a shame that these movies only have a limited numbers of projections.
 

AlexFlame116

Prophet of Truth - One Winged Slayer
Member
Nov 17, 2017
23,182
Utah
I don'tnthink It is humanly possible to dislike Your Name.
It is my seventh favorite movie of all time, I love it so much. I listen to the OST very regularly haha.
I saw it dubbed and I'll be honest. I had second thoughts before hand. Lots of them. I didn't hate anime movies or anything. I was just super picky on contents like what happens in movies and I was almost forced to not read up on spoilers. So seeing a movie that wasn't DBZ, Pokemon, Studio Ghibli, etc made me anxious. But I think it was a thread on the old site back then before the schism that convinced me to finally see it.

From the very beginning I was floored and completely hooked. And yes I did cry. Bought the Limited Edition as soon as it was available and saving up for the steelbook.
 

Deleted member 6573

User requested account closure
Banned
Oct 25, 2017
1,852
Just chiming in to say Chamber of Secrets GBC is absolutely one of the coolest games on the system and absolutely worth buying, especially since it's pretty cheap. I loved coming across all of the secrets and hidden passages in the game.

I don't know if they made the jump over here or not, but I recall one of the developers of the the GBC games actually posted on the old site.

Yeah here's what he said:

"I gotta tell you, we had a LOT of fun making the two GBC games, best time in my career (followed by the worst time in my career with the GBA Azkaban...) The publisher didn't really pay attention to our games, they were only concerned with the console and GBA versions, so we were able to do almost whatever we wanted without interference. Every once in a while we'd show them progress, they'd say "We didn't think the GBC could do this, keep up the good work". Because of that, the GBC games were closer to the books than any of the other ports, where they weren't allowed to put it in if it wasn't in the movies.

We used a bunch of tricks in Chamber of Secrets, and maxed out the largest GBC cart size, with only a few bytes to spare. The most-used trick was to do things while the screen is being drawn - load a whole new set of color palettes partway down the screen to get hundreds of colors per screen, scroll the screen at different rates on different scanlines, change the memory address of the backgrounds so we could flicker a ghostly background in front of the normal one (used a lot in card attacks). We also had a lot of background animations done by manipulating the palette, known as "palette cycling".

We were micromanaged to death by the publisher on that one [Prisoner of Azkaban]. They specifically asked for the GBC Potter team to make that game, and we designed our dream game, taking everything we learned from Chamber of Secrets and amping it way up, taking full advantage of the powerful new hardware. To be honest, we over-designed it, to be sure, but still, without interference we could have made a really kick-ass game. But the publisher didn't trust us to make quality GBA art, seeing as we had come from GBC development. To make a long story short, halfway through production they made us throwaway all the existing background art, replacing it with a new style they came up with, and because the background art changed, we had to change our sprite art to match, and now all the scripting had to be redone, since backgrounds and characters were different sizes/shapes from before. With only half the time to now make a full game, we had to cut many, many features, and to release it as a decent game we had to work crunch mode for the rest of the project, including weekends and holidays, while the publisher had reps in our office micromanaging it all. Not fun."


https://www./threads/rttp-harry-potter-game-boy-rpgs.743011/#post-95347786
 

Vito

One Winged Slayer - Formerly Undead Fantasy
Member
Oct 25, 2017
16,075
All this VII talk is killing me.

It will never happen.
 

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
I saw it with my mom and my brother subbed. It was either that or the Smurfs, but I pushed for this one.

The best theater going decision I made since not going to see The Last Airbender.

We loved it so much we saw it again dubbed. Loved it even more after that.
I sadly did not get a chance to watch it in theatres. I watched it first dubbed, and then subbed (watching it again, and watching it subbed, were both big deals for me), and I fell in love with it. It's such a fantastic movie.

You know what guys maybe I should rewatch Kimi no Na wa. I loved it, such a shame that these movies only have a limited numbers of projections.

I saw it dubbed and I'll be honest. I had second thoughts before hand. Lots of them. I didn't hate anime movies or anything. I was just super picky on contents like what happens in movies and I was almost forced to not read up on spoilers. So seeing a movie that wasn't DBZ, Pokemon, Studio Ghibli, etc made me anxious. But I think it was a thread on the old site back then before the schism that convinced me to finally see it.

From the very beginning I was floored and completely hooked. And yes I did cry. Bought the Limited Edition as soon as it was available and saving up for the steelbook.
The thing is, I didn't even like anime lol, and a friend of mine had been recommending I watch it for a half year, and I'd been putting them off. Then I decided to watch it, and discovered it was anime, and wanted to bail out, but they forced me to follow through on my word. So I watched it grudgingly, and holy shit. The last time I connected with a movie to this degree was ten years ago. I didn't think it was possible for me to like movies this much.
I watched it again subbed (and I never watch things subbed), bought the Blu Ray, bought the manga, bought the soundtrack, bought art and posters, and started exploring more anime (which I still largely don't like lol). And yes, I too cried a lot lol. I cry every time I watch it.
 

Lelouch0612

Member
Oct 25, 2017
21,200
Yeah here's what he said:

"I gotta tell you, we had a LOT of fun making the two GBC games, best time in my career (followed by the worst time in my career with the GBA Azkaban...) The publisher didn't really pay attention to our games, they were only concerned with the console and GBA versions, so we were able to do almost whatever we wanted without interference. Every once in a while we'd show them progress, they'd say "We didn't think the GBC could do this, keep up the good work". Because of that, the GBC games were closer to the books than any of the other ports, where they weren't allowed to put it in if it wasn't in the movies.

We used a bunch of tricks in Chamber of Secrets, and maxed out the largest GBC cart size, with only a few bytes to spare. The most-used trick was to do things while the screen is being drawn - load a whole new set of color palettes partway down the screen to get hundreds of colors per screen, scroll the screen at different rates on different scanlines, change the memory address of the backgrounds so we could flicker a ghostly background in front of the normal one (used a lot in card attacks). We also had a lot of background animations done by manipulating the palette, known as "palette cycling".

We were micromanaged to death by the publisher on that one [Prisoner of Azkaban]. They specifically asked for the GBC Potter team to make that game, and we designed our dream game, taking everything we learned from Chamber of Secrets and amping it way up, taking full advantage of the powerful new hardware. To be honest, we over-designed it, to be sure, but still, without interference we could have made a really kick-ass game. But the publisher didn't trust us to make quality GBA art, seeing as we had come from GBC development. To make a long story short, halfway through production they made us throwaway all the existing background art, replacing it with a new style they came up with, and because the background art changed, we had to change our sprite art to match, and now all the scripting had to be redone, since backgrounds and characters were different sizes/shapes from before. With only half the time to now make a full game, we had to cut many, many features, and to release it as a decent game we had to work crunch mode for the rest of the project, including weekends and holidays, while the publisher had reps in our office micromanaging it all. Not fun."


https://www./threads/rttp-harry-potter-game-boy-rpgs.743011/#post-95347786

Thanks Aqua.

EA is like the witch in Snow-White that offers you an apple.

You can be sure it is poisonned.
 

Gold Arsene

Banned
Oct 27, 2017
30,757
Can I get Super Saiyan God Super Saiyan Marth for Smash pls? Also for a Switch port.


Yes to the second but I'd rather Tsubasa be playable.
latest

So we get an anime spear user instead of another Marth clone.
 

Papasmurff

Banned
Oct 28, 2017
178
I know people have been arguing over this... But to me, the only way the situation with the PSX Final Fantasies makes sense is if Sony has some sort of exclusivity deal with Square for those games.

Look at how much Square Enix loves to port and re-release their back catalog. They do it all the time, and have for 20 years. Which is what makes it especially strange that Final Fantasy VII-IX never made it over to Wii or 3DS in some capacity.

The only logical explanation is that some legal hurdle was preventing it. Now I would love to be proven wrong, but given what we know I just don't see those titles coming to Switch.
 

Pascal

▲ Legend ▲
The Fallen
Oct 28, 2017
10,242
Parts Unknown
Yeah here's what he said:

"I gotta tell you, we had a LOT of fun making the two GBC games, best time in my career (followed by the worst time in my career with the GBA Azkaban...) The publisher didn't really pay attention to our games, they were only concerned with the console and GBA versions, so we were able to do almost whatever we wanted without interference. Every once in a while we'd show them progress, they'd say "We didn't think the GBC could do this, keep up the good work". Because of that, the GBC games were closer to the books than any of the other ports, where they weren't allowed to put it in if it wasn't in the movies.

We used a bunch of tricks in Chamber of Secrets, and maxed out the largest GBC cart size, with only a few bytes to spare. The most-used trick was to do things while the screen is being drawn - load a whole new set of color palettes partway down the screen to get hundreds of colors per screen, scroll the screen at different rates on different scanlines, change the memory address of the backgrounds so we could flicker a ghostly background in front of the normal one (used a lot in card attacks). We also had a lot of background animations done by manipulating the palette, known as "palette cycling".

We were micromanaged to death by the publisher on that one [Prisoner of Azkaban]. They specifically asked for the GBC Potter team to make that game, and we designed our dream game, taking everything we learned from Chamber of Secrets and amping it way up, taking full advantage of the powerful new hardware. To be honest, we over-designed it, to be sure, but still, without interference we could have made a really kick-ass game. But the publisher didn't trust us to make quality GBA art, seeing as we had come from GBC development. To make a long story short, halfway through production they made us throwaway all the existing background art, replacing it with a new style they came up with, and because the background art changed, we had to change our sprite art to match, and now all the scripting had to be redone, since backgrounds and characters were different sizes/shapes from before. With only half the time to now make a full game, we had to cut many, many features, and to release it as a decent game we had to work crunch mode for the rest of the project, including weekends and holidays, while the publisher had reps in our office micromanaging it all. Not fun."


https://www./threads/rttp-harry-potter-game-boy-rpgs.743011/#post-95347786
Thanks for sharing that.
The thing is, I didn't even like anime lol, and a friend of mine had been recommending I watch it for a half year, and I'd been putting them off. Then I decided to watch it, and discovered it was anime, and wanted to bail out, but they forced me to follow through on my word. So I watched it grudgingly, and holy shit. The last time I connected with a movie to this degree was ten years ago. I didn't think it was possible for me to like movies this much.
I watched it again subbed (and I never watch things subbed), bought the Blu Ray, bought the manga, bought the soundtrack, bought art and posters, and started exploring more anime (which I still largely don't like lol). And yes, I too cried a lot lol. I cry every time I watch it.
I still need to see it. I know next to nothing about it, but people with better taste than me say it is amazing. So it's on my list of things to watch for sure.
 

Lelouch0612

Member
Oct 25, 2017
21,200
The thing is, I didn't even like anime lol, and a friend of mine had been recommending I watch it for a half year, and I'd been putting them off. Then I decided to watch it, and discovered it was anime, and wanted to bail out, but they forced me to follow through on my word. So I watched it grudgingly, and holy shit. The last time I connected with a movie to this degree was ten years ago. I didn't think it was possible for me to like movies this much.
I watched it again subbed (and I never watch things subbed), bought the Blu Ray, bought the manga, bought the soundtrack, bought art and posters, and started exploring more anime (which I still largely don't like lol). And yes, I too cried a lot lol. I cry every time I watch it.

Anime is such a large and generic term, it is not even a genre in itself imo given how different and uneven the content can be.

Can I asked what anime did you like and didn't like ? I am not an expert but I saw quite a few that I genuinely loved and others that were lame.

Another movie that is very hard emotionnally is The Grave of the Fireflies, even more than Your Name. It is also a masterpiece.
 

Council Pop

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
1,328
I watched Your Name in a packed cinema in Melbourne. That was a fun experience.

Also that film is the best-looking anime film by far. THAT LIGHTING. THOSE SHOTS. OH MY GOD.

They showed it here at my college. It was sooooo fkin good. All the Asian/Asian-American groups came to see it, it was a blast

Your Name is an incredible movie and one of my all time favorite movies.

I will not hear any slander!

I saw Your Name four times at the cinema, and genuinely wept every single time. Seeing it in IMAX was incredible.
 

Wispmetas

The Fallen
Oct 27, 2017
6,546
Can I get Super Saiyan God Super Saiyan Marth for Smash pls? Also for a Switch port.

Oh my god I can only imagine the reactions if they did a bait like the one in King K Rool announcement, where they would only show black hair turning spiky blue with a blue aura around, making people believe it is goku in his Super sayan blue form, only to then reveal this version of marth as an echo fighter haha!
 

Deleted member 46641

User requested account closure
Banned
Aug 12, 2018
3,494
The Wii U era has a lot of cult games just waiting for a remaster and a second chance - Tokyo Mirage Sessions, The Wonderful 101, I can go on...
 

Deleted member 34949

Account closed at user request
Banned
Nov 30, 2017
19,101
Yeah here's what he said:

"I gotta tell you, we had a LOT of fun making the two GBC games, best time in my career (followed by the worst time in my career with the GBA Azkaban...) The publisher didn't really pay attention to our games, they were only concerned with the console and GBA versions, so we were able to do almost whatever we wanted without interference. Every once in a while we'd show them progress, they'd say "We didn't think the GBC could do this, keep up the good work". Because of that, the GBC games were closer to the books than any of the other ports, where they weren't allowed to put it in if it wasn't in the movies.

We used a bunch of tricks in Chamber of Secrets, and maxed out the largest GBC cart size, with only a few bytes to spare. The most-used trick was to do things while the screen is being drawn - load a whole new set of color palettes partway down the screen to get hundreds of colors per screen, scroll the screen at different rates on different scanlines, change the memory address of the backgrounds so we could flicker a ghostly background in front of the normal one (used a lot in card attacks). We also had a lot of background animations done by manipulating the palette, known as "palette cycling".

We were micromanaged to death by the publisher on that one [Prisoner of Azkaban]. They specifically asked for the GBC Potter team to make that game, and we designed our dream game, taking everything we learned from Chamber of Secrets and amping it way up, taking full advantage of the powerful new hardware. To be honest, we over-designed it, to be sure, but still, without interference we could have made a really kick-ass game. But the publisher didn't trust us to make quality GBA art, seeing as we had come from GBC development. To make a long story short, halfway through production they made us throwaway all the existing background art, replacing it with a new style they came up with, and because the background art changed, we had to change our sprite art to match, and now all the scripting had to be redone, since backgrounds and characters were different sizes/shapes from before. With only half the time to now make a full game, we had to cut many, many features, and to release it as a decent game we had to work crunch mode for the rest of the project, including weekends and holidays, while the publisher had reps in our office micromanaging it all. Not fun."


https://www./threads/rttp-harry-potter-game-boy-rpgs.743011/#post-95347786
Yeah, that was thread I remembered! Really a shame what happened there.

Griptonite in general's pretty great, though. Their GBA/DS Spyro and Spider-Man games are secretly some of the most solid metroidvanias on their respective platforms.
 

SaberVS7

Member
Oct 25, 2017
5,258
Can I get Super Saiyan God Super Saiyan Marth for Smash pls? Also for a Switch port.


Y'know I always wonder if SMTxFE had some massively troubled development (ie First HD JRPG Syndrome) and they eventually settled on this concept just to have something to release on WiiU.

Because uh, TMS has jack to do with either SMT or Fire Emblem.
 

AlexFlame116

Prophet of Truth - One Winged Slayer
Member
Nov 17, 2017
23,182
Utah
Guys I actually genuinely want Itsuki Aoi in Smash and a Tokyo Mirage Sessions port for Switch lol.
The only super saiyan you will get in Smash is Goku and Era will love it.
NOOOOOOOO!!! I want Itsuki!
Yes to the second but I'd rather Tsubasa be playable.
latest

So we get an anime spear user instead of another Marth clone.
I can work with that too! As long as we get a Tokyo Mirage Sessions port.
Super Lord God Super Lord Marth should've been a Trunks echo fighter in the Switch version of FighterZ
I'll take this too please!
I've seen worse fanfics.
This is perfection! How dare you!

lol.
Oh my god I can only imagine the reactions if they did a bait like the one in King K Rool announcement, where they would only show black hair turning spiky blue with a blue aura around, making people believe it is goku in his Super sayan blue form, only to then reveal this version of marth as an echo fighter haha!
I would honestly want to see that lol! I'd live for those reactions!
What the fuck is this shit.

Please explain.

Fantastic game. It's a crime that it's not yet available on Switch.

It's Nintendo's Persona.
 

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
I still need to see it. I know next to nothing about it, but people with better taste than me say it is amazing. So it's on my list of things to watch for sure.
It's one of the best movies I have ever seen. And definitely the most beautiful one visually speaking.

Anime is such a large and generic term, it is not even a genre in itself imo given how different and uneven the content can be.

Can I asked what anime did you like and didn't like ? I am not an expert but I saw quite a few that I genuinely loved and others that were lame.

Another movie that is very hard emotionnally is The Grave of the Fireflies, even more than Your Name. It is also a masterpiece.
Well, I don't mean anime as a genre as much as I mean certain storytelling styles and techniques that are common to anime productions (usually a lot of exaggeration in the storytelling and emotional expression that I cannot abide by). That's not to say I don't like anime period, there's a fair bit I've come to enjoy—Your Name is one example, of course, and Steins;Gate is one of my favorite science fiction stories of all time. And I love Persona, which is the definition of anime. But in general, I dislike far more of the stuff I have tried than I like.
 

Dragnipur

Banned
Feb 27, 2018
741
Guys I actually genuinely want Itsuki Aoi in Smash and a Tokyo Mirage Sessions port for Switch lol.

NOOOOOOOO!!! I want Itsuki!

I can work with that too! As long as we get a Tokyo Mirage Sessions port.

I'll take this too please!

This is perfection! How dare you!

lol.

I would honestly want to see that lol! I'd live for those reactions!




Fantastic game. It's a crime that it's not yet available on Switch.

It's Nintendo's Persona.
I hate you, I can't stop watching that video
 

Benzychenz

One Winged Slayer
Member
Nov 1, 2017
15,396
Australia
The FF7 talk has reminded me of a question I've been meaning to ask.

Is there a reason for the low amount of re-releases the PS1 FF's have had? Like did Sony have a hand in them back in the day and strike a deal that they can't be released on a competitors system?

Seems so weird that as port happy as Square has always been with the FF series that they didn't even get released on say DS/3DS let alone anything else. It's just PS1, PS3, PS4, PSP, PSV, PC, Mobile.
 

Renfran

Alt Account
Banned
Aug 28, 2018
3,325
I know people have been arguing over this... But to me, the only way the situation with the PSX Final Fantasies makes sense is if Sony has some sort of exclusivity deal with Square for those games.

Look at how much Square Enix loves to port and re-release their back catalog. They do it all the time, and have for 20 years. Which is what makes it especially strange that Final Fantasy VII-IX never made it over to Wii or 3DS in some capacity.

The only logical explanation is that some legal hurdle was preventing it. Now I would love to be proven wrong, but given what we know I just don't see those titles coming to Switch.

The FF7 talk has reminded me of a question I've been meaning to ask.

Is there a reason for the low amount of re-releases the PS1 FF's have had? Like did Sony have a hand in them back in the day and strike a deal that they can't be released on a competitors system?

Seems so weird that as port happy as Square has always been with the FF series that they didn't even get released on say DS/3DS let alone anything else. It's just PS1, PS3, PS4, PSP, PSV, PC, Mobile.

It's not a legal hurdle for FFVII in particular which is the one I see thrown around often... Sony Computer Entertainment published Final Fantasy VII in the West outside of Japan. Sony Computer Entertainment also published Final Fantasy X. Final Fantasy Tactics is also published by Sony Computer Enteratinment, and as you noticed, that game has only ever been on PlayStation aside PC so you're seeing the pattern here. FFVII is over 20 years old and is still console exclusive to PlayStation. Same goes for FFX, which is almost 20 years old. Same goes for FFT, etc. Sony treats their games published differently than other people. Other companies games have gone everywhere. Sony's have not. They stay on PlayStation forever from what it looks like but also come to PC\Mobile (Nioh, SFV, etc) You would think you wouldn't need to explain further than that but people don't seem to understand and continue on and on. I don't know about VIII, IX, or XII or KH1\2 and other PS1\PS2 era Square games but there must be permanent exclusivity contracts for those separate from VII's situation like you stated because most of these games are almost 20 years old or over 20 at this point.

However, any remake is not part of this from what I can gather. Remasters are since it's still the same game as we've seen with FFX\FFXII which have come and gone and are only on PS outside of PC, not even Xbox got them or the FFVII\FFIX ports on PS4, etc. So something like FFVII:R would not be part of this as it's a remake unless Sony publishes it too. FFVII:R should probably be on Xbox and Nintendo too, but the original FFVII is never leaving PlayStation. Just like the original Crash or Spyro are never leaving PlayStation, yet the remakes are on everything. I hope that better clears it up.
 
Last edited:

Lelouch0612

Member
Oct 25, 2017
21,200
It's one of the best movies I have ever seen. And definitely the most beautiful one visually speaking.

Well, I don't mean anime as a genre as much as I mean certain storytelling styles and techniques that are common to anime productions (usually a lot of exaggeration in the storytelling and emotional expression that I cannot abide by). That's not to say I don't like anime period, there's a fair bit I've come to enjoy—Your Name is one example, of course, and Steins;Gate is one of my favorite science fiction stories of all time. And I love Persona, which is the definition of anime. But in general, I dislike far more of the stuff I have tried than I like.

So you prefer mute Link rather than Wind Waker Link ? :p

More seriously, I understand what you are saying tho. However did you try some Ghibli movies ? You love Breath of the Wild and there is some great similarities between the two (art style, story telling etc).
 
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