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Nirolak

Member
Oct 25, 2017
5,660
We tend to get a lot of these threads about devs commenting on singleplayer, so I figured people would this one.

GamesIndustry.biz said:
"I think things won't change, because there is a difference between people who play single-player games and people who play multiplayer games, as much as there are differences between people who are introverts and extroverts," he said. "There isn't anything we need to do [to ensure single-player games can sustain themselves]. There will always be people who enjoy playing single-player games more than multiplayer games."
"It's very difficult that multiplayer games are so profitable, but single-player games are where a lot of indie games come in. With single-player, you can create the game you want to create. We leave multiplayer games up to the larger publishers looking into the market, but it's very adventurous to create a single-player game with larger publishers. We started out as a Kickstarter project, and before we started the project, a lot of larger publishers said there wasn't much of a market for sidescroller games [like Bloodstained]. But we proved them wrong by having a successful campaign.
"With the rise of multiplayer games, I don't think single-player is in danger. A game doesn't have to be profitable, it just has to break even."
Source: https://www.gamesindustry.biz/articles/2018-09-10-single-player-not-going-anywhere-igarashi
 

OmegaDL50

One Winged Slayer
Member
Oct 25, 2017
9,639
Philadelphia, PA
But if you break even doesn't that mean you don't have an extra budget to work with for your next game. You simply just recoup the cost then doesn't that diminish the chance to be more ambitious. I suppose in the case for Bloodstained they didn't have this luxury because almost every publisher IGA asked for backing on his project had no faith in it.

I believe the stipulation was that IGA had to raise a minimum of 10% of the games budget which was 500,000 before a Publisher agreed to fund it. Considering the funding campaign managed to raise almost 10 times that amount should sent a message to the Publishers that said no one wants this sort of game that the reality is the opposite of their claims.
 
Mar 17, 2018
2,927
They are doing everything right with Bloodstained so far. People are always in the loop, they are taking more time to polish, and overall the product will be good if not great on release. Thank the lord.
 

Pog

Banned
May 19, 2018
248
Singleplayer games are doing fine when they aren't delayed a million times like Bloodstained.
 

OmegaDL50

One Winged Slayer
Member
Oct 25, 2017
9,639
Philadelphia, PA
For folks that use the original 2017 deadline to say it was delayed multiple times.

Keep in mind that Kickstarter has mandatory requirement for all projects to have an estimated delivery date. If developers weren't required to put a date down, they would probably leave it blank or put TBD if given the choice.

With most projects not even heavily into development or even pre-production when Developers are asking for pledge money, at that point they could not possibly predict every single particular element of this games development from artwork to level design to music and so forth.

I think it's fair that backers want a estimated time table of when they expect to receive the goods for backing the project. This is a reasonable expectation, but game development is anything but predictable.

In fact almost every single video game related Kickstarter never reaches it's targeted date because it's a unknown factor of what may or may not happen.
 

Dennis8K

Banned
Oct 25, 2017
20,161
The Witcher 3 is a single player game. As is Cyberpunk 2077. High budget single player games are possible if you respect the audience.
 

Zelas

Banned
Oct 25, 2017
6,020
Does he actually mean linear, story driven single player games?

Or does he not care to look at sales figures for western single player titles that try to embrace the open world trend?