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What was the best game of 2017?

  • Super Mario Otterssey

  • The Legend of Zelda: Breath otter Wild


Results are only viewable after voting.
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Sebastopa

Member
Apr 27, 2018
1,782
The answer, for me anyway, is that since the GBA/GCN years (if not beyond) Nintendo has cultivated a base that was not at all well served by where the rest of the industry wanted to go, and where the other major players consensually decided was the future of video games. Entire genres, paradigms, design priorities, and ways of thinking about games were abandoned or derided as old-fashioned; entire experimental avenues of design research were dismissed as gimmicky, the wrong way forward, and not the consensus future. And if you disagreed with this, Nintendo welcomed you back with open arms with a library, old and new, that promised there could be another way. They built a relationship of trust where fans willing to play along with Nintendo's craziest impulses felt rewarded over a long run, even if not every experiment was well received.

I also think SSB Melee played a much stronger role than people realize in forming such a thing as a coherent Nintendo identity, in that it drew the disparate tribes within the base to each other's series that they might not otherwise have tried, familiarizing them with the characters and music. There is such a thing as a Nintendo subculture in the form we know it now, rather than a Metroid base and a Fire Emblem base out on their own and chasing whichever platform scratches their itch, because the fandoms within it cross over to each other's games. Brand recognition is for Nintendo rather than just Mario or Pokémon, and it means something more than just the shared publisher or platform, pointing to a broad but vaguely shared understanding of what a video game is.

There's a lot more I could say about this, but perhaps this isn't the place to really dig in.
And this, my people, is why the Nintendo Direct hype threads are a spectacle by themselves.

Would just point out that is wasn't just Melee, it is the entirety of the Smash series.
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774

milkyway

One Winged Slayer
Member
May 17, 2018
3,004
Another day, another 100 pages of Persona and Nintendogs appreciation in a thread filled with psychologically crumbling Nintendo fans. RIP to those who have already been de facto lobotomized by this cruel, heinous delay of juicy Nintendo gossip.
 

AlexFlame116

Prophet of Truth - One Winged Slayer
Member
Nov 17, 2017
23,177
Utah
I'm glad nothing serious has leaked. All we have is the rumored date.
Well if you criticize Makoto again, it probably will ._.
This time I'll be really honest.

In Persona 5 I'm torn between Ann, Makoto, and Sadayo. Makoto and Sadayo being head to head. So I'm still trying to figure out who's best in my heart!

Okay sorry for derailing lol!
 

srtrestre

One Winged Slayer
Member
Oct 25, 2017
18,965
Dear Tuesday and Wednesday

giphy.gif
 

Dyle

One Winged Slayer
The Fallen
Oct 25, 2017
29,903
Time to make a few of the same tired old jokes again that have probably already been made somewhere in this ridiculous thread,

*clears throat*

Maybe there was never actually a direct and it was always the friends we made along the way? With friends like these, who needs Smash newcomers? What if the real direct hype was here inside ERA all along? What if this is all a dark social experiment that Reggie created to study how creating a marketing strategy that makes consumers believe they have a close connection to a media corporation can result in the consumers doing all the advertising that the corporation could ever want? What if Bill is a dick because he mains Ridley in Ultimate because it scares Reggie since his parents were also coincidentally killed by a flying space dinosaur when he was a young child? What if the ISO is redefining the length of a minute depending on the latest Nintendo Minute Video? What are we doing here? Where are we going? Where did we come from? What if Metroid Prime 4 is played from the perspective of the baby Metroid in Metroid II/Super Metroid? What if Next Level Games makes a Punch-Out spin off called Punch-In where Little Mac has to work at a factory with a diverse set of stereotypical workers? What if pigs actually can fly but they just see no reason to do it? What if hell is a real place and you better believe it, because you're in it? Why do bad things happen to good people, and vice versa? What if Yoshi's Crafted World has a level called Yoshi's Flipping World just to mess with us?
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
The answer, for me anyway, is that since the GBA/GCN years (if not beyond) Nintendo has cultivated a base that was not at all well served by where the rest of the industry wanted to go, and where the other major players consensually decided was the future of video games. Entire genres, paradigms, design priorities, and ways of thinking about games were abandoned or derided as old-fashioned; entire experimental avenues of design research were dismissed as gimmicky, the wrong way forward, and not the consensus future. And if you disagreed with this, Nintendo welcomed you back with open arms with a library, old and new, that promised there could be another way. They built a relationship of trust where fans willing to play along with Nintendo's craziest impulses felt rewarded over a long run, even if not every experiment was well received.

I also think SSB Melee played a much stronger role than people realize in forming such a thing as a coherent Nintendo identity, in that it drew the disparate tribes within the base to each other's series that they might not otherwise have tried, familiarizing them with the characters and music. There is such a thing as a Nintendo subculture in the form we know it now, rather than a Metroid base and a Fire Emblem base out on their own and chasing whichever platform scratches their itch, because the fandoms within it cross over to each other's games. Brand recognition is for Nintendo rather than just Mario or Pokémon, and it means something more than just the shared publisher or platform, pointing to a broad but vaguely shared understanding of what a video game is.

There's a lot more I could say about this, but perhaps this isn't the place to really dig in.
great post. upvote.
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
I am playing Spirit Tracks again and as someone who loves trains, I am very sad that they will forever be tainted.

530-90_58605dd84af33.jpg


Fuck you, train!
 

Raijinto

self-requested ban
Banned
Oct 28, 2017
10,091
I don't know even where to begin in deciphering what exactly differentiates certain fanbases on this forum but my fondest memory on this issue was when it was brought up in its own thread a while back and someone quickly tried to insinuate that it was solely a Nintendo fan thing to cheerlead for or even astroturf excessive positivity for their favourite company... whilst they were doing that exact thing with like 2/3 Sony characters meshed together as their avatar. Fun thread it was when that was pointed out. And that was before the last month with Spider Man in particular.

I don't really think there's any discernible difference on the whole. All fanbases can be equally as obnoxious at this sorta thing IMO.
 

Phendrift

Member
Oct 25, 2017
32,288
The answer, for me anyway, is that since the GBA/GCN years (if not beyond) Nintendo has cultivated a base that was not at all well served by where the rest of the industry wanted to go, and where the other major players consensually decided was the future of video games. Entire genres, paradigms, design priorities, and ways of thinking about games were abandoned or derided as old-fashioned; entire experimental avenues of design research were dismissed as gimmicky, the wrong way forward, and not the consensus future. And if you disagreed with this, Nintendo welcomed you back with open arms with a library, old and new, that promised there could be another way. They built a relationship of trust where fans willing to play along with Nintendo's craziest impulses felt rewarded over a long run, even if not every experiment was well received.

I also think SSB Melee played a much stronger role than people realize in forming such a thing as a coherent Nintendo identity, in that it drew the disparate tribes within the base to each other's series that they might not otherwise have tried, familiarizing them with the characters and music. There is such a thing as a Nintendo subculture in the form we know it now, rather than a Metroid base and a Fire Emblem base out on their own and chasing whichever platform scratches their itch, because the fandoms within it cross over to each other's games. Brand recognition is for Nintendo rather than just Mario or Pokémon, and it means something more than just the shared publisher or platform, pointing to a broad but vaguely shared understanding of what a video game is.

There's a lot more I could say about this, but perhaps this isn't the place to really dig in.
Yeah, this is why Smash is so important for Nintendo besides just the sales. It brings all their fanbases together no matter how different.

Smash is such a great tool for them. They can use it to promote any underperforming franchise, look what it did to FE and KI. It's so powerful.
 

P-Switch

Alt Account
Member
Jul 15, 2018
966
Lmao I remember
LwdiSnM.gif


This makes me hope th next Zelda has a real time menu system like skyward sword for items something I wish botw really really had :/

This looks completely awful in everything. The form of the display, the aspect ratio, the controller in the middle.

Which is why it got so much fuel back in the day. All those Xbox/Sony gamers who always assume the worst in Nintendo hardware design choices absolutely believed this could be.
 

byDoS

Member
Oct 25, 2017
4,192
Spirit Tracks and Phantom Hourglass are wonderful games.

If you disagree, you just don't understand videogames. YES! YOU DON'T UNDERSTAND VIDEOGAMES, YOU FUCKER
 
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