• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Who is the most manly man in Super Smash Bros. Ultimate?

  • Snake

    Votes: 176 20.4%
  • Simon Belmont

    Votes: 176 20.4%
  • Captain Falcon

    Votes: 328 38.0%
  • Ryu

    Votes: 69 8.0%
  • Ike

    Votes: 114 13.2%

  • Total voters
    863
  • Poll closed .
Status
Not open for further replies.

Deleted member 46641

User requested account closure
Banned
Aug 12, 2018
3,494
Have we given up completely on a Pyara and/or Rex and his blades rep?

I never fully understood why the whole "2015 design doc" inhibited them from being included at launch... but it seems any interest or murmurs about them joining have completely faded. I would seriously main Pyra.
That conversation's in cryogenic sleep until DLC.

The 2015 design doc plans out all non-echo fighters. They were in the wrong time and place to be considered then.

But they're near-locks for DLC.
 

RomanceDawn

Teacher of Superheroines
Member
Oct 29, 2017
1,206
Los Angeles
"Ridley literally can't be playable in Smash!"



In just a few short months this shale be the norm. For now it is still a little surreal.
 

L Thammy

Spacenoid
Member
Oct 25, 2017
49,969
Have we given up completely on a Pyara and/or Rex and his blades rep?

I never fully understood why the whole "2015 design doc" inhibited them from being included at launch... but it seems any interest or murmurs about them joining have completely faded. I would seriously main Pyra.

I'll drag out some posts on why the design document matters from an earlier thread in case you'll want to read them.

L Thammy said:
It's a project management concern.

In project management, there's a concept called "scope creep", where you keep adding more and more to the project and it never actually gets finished. That's very easy to do. Miyamoto once talked about how a game's never really done. It's the same concept. Duke Nukem Forever kept being delayed in part because the leader kept on getting new ideas and everyone was afraid of breaking his heart by telling him to fucking stick to something and actually finish the game. Peter Molyneux games keep underdelivering because he keeps raising the scope by promising things that they weren't actually planning to implement.

As a result, a major concern is requirements gathering, setting in exact terms what you're actually going to make in a project so you know what you're doing and when it's done. That's why Sakurai would outline from the start everything the game is going to include. So he and his staff actually know what they're support to do and the game actually gets done.

I've mentioned before that with Jump Superstars and Jump Ultimate Stars, Ganbarion deliberately put gaps in the plan to account for things that would come up in the manga during development. That's a way to both have firm requirements and deal with new content. I think when Sakurai talks about slipping in clones and other things at the end of the development, it suggests that he also budgets a certain amount of slack where they can decide to add more to the game, but in a controlled way.

Phendrift said:
So, what I get from this is that sometimes, allocated "slots" DO exist...

Like, Sakurai could allot 2 slots for 2017 characters at the beginning of development, and Urbosa, Pauline, Spring Man and Rex could all be battling it out for them?

L Thammy said:
I shouldn't claim that I know the exact circumstance, but I'm guessing that you should understand it like this.

Sakurai uses his experience to create a roster that he believes he can reasonably deliver on a time and budget that Nintendo will be happy with. He then goes to Nintendo and asks them to approve the project.

Sakurai then tries to again use his expertise to get the project done with more time and budget remaining than he actually needed.

Sakurai then judges based on the remainder how much more his team can complete, and puts that in.

1 character is not worth 1 other character, and the idea of slots or removing clones to add new characters misrepresents that, but there is still finite time and budget to work with.

Gartooth said:
Very well put and a good way to summarize this! :)

I'm still a rookie software dev, but from my limited know-how I'll try to contribute!

During planning of this game, the project manager and lead developers are going to estimate how long it's going to take to implement the designed product. They'll go over everything from the scope items, to the budget, and technical and human resources they'll need. That will lead to their project timeline that they are going to do their best to stick to, since what will happen otherwise is going over-budget or having to cut scope items from the product. That said I'm sure they can under-promise and over-deliver a little bit with their estimations, and if they have extra resources we may get some freebies in there. (hi clones!)

Sonic understandably made a huge ass mess in Brawl's development, since part way through they need to find the resources and budget to add another character to the game, and those don't come out of thin air so something had to give. It's understandable that this would mess up their timeline, leading to the eventual delay of Brawl. I'm sure the team had to sit down, weigh their options, and get approval to add Sonic to their scope since they would be going over-budget, but they must have reasoned that the publicity and sales from adding such a famous character to the game was worth it.

Gartooth said:
This discussion about project development is exactly why I'm not expecting the choices for 3rd party characters to have anything to do with games on the Switch. All those characters were probably negotiated for right as they were planning the game.

https://www.resetera.com/threads/su...-switch-2018-speculation-thread.28895/page-79
 

Demon Eyes

Member
Oct 29, 2017
4,572
I guess it depends on how you rate exciting potential newcomers but she's got a lot going for her.
It's all subjective after all. No harm in anything. Hell for me personally, it's not even anything specific to Elma. I find a lot of character varying degrees of "meh", but that doesn't mean I won't end up liking them if they were to be in Smash. Like I was meh on Marth back when he first debuted in Smash but he's currently one of my favorite characters.
 

Demon Eyes

Member
Oct 29, 2017
4,572
Gameplay-wise, Elma could be very intriguing to see implemented in smash. With two sets of dual weapons, arts like Shulk, or an overdrive mode. She could be very versatile and also reward risky play. I could see her ultimately playing like a mix of Bayo and Shulk, maybe with an overdrive meter like Mac or Cloud.
I could certainly end up liking her if she makes it in and is fun to play.
 

ShinobiBk

One Winged Slayer
Member
Dec 28, 2017
10,121
Have we given up completely on a Pyara and/or Rex and his blades rep?

I never fully understood why the whole "2015 design doc" inhibited them from being included at launch... but it seems any interest or murmurs about them joining have completely faded. I would seriously main Pyra.
Pyra wont get it on her own that's for sure. So you can give up that idea. Rex will be the playable character
 

MondoMega

One Winged Slayer
Member
Jan 10, 2018
47,474
Australia
In all of this Direct hype, I completely forgot that today is music day. I'm still waiting for a new Mother remix, but I hope today ends up giving us a duplicate franchise (so that we can lay the music "theory" to rest), though if Skull Kid is revealed in the Direct we might have to wait a week for that.
 

Dnomla

Member
Oct 27, 2017
1,143
United States
I guess it depends on how you rate exciting potential newcomers but she's got a lot going for her.

I think people will warm up to her and even really like her more once she's hopefully announced. Once they see her in action they'll be on board!




Have we given up completely on a Pyara and/or Rex and his blades rep?

I never fully understood why the whole "2015 design doc" inhibited them from being included at launch... but it seems any interest or murmurs about them joining have completely faded. I would seriously main Pyra.

The timing just isn't right with Xenoblade Chronicles 2 still being in development at the time. I think they're absolutely guaranteed as DLC though. I don't think anyone expected them to be as popular as they turned out to be.
 

mas8705

Member
Oct 27, 2017
5,497
I know we aren't expecting a new XB rep for the next direct, but part of me wants it to happen so that we can divert attention towards other things. Not to say that it isn't worthwhile, but at this point, it does feel like we are at a stalemate of where else we can take the conversation.

I just hope we get some OSTs from both X and XBC2 so that we get a bit of everything. ^__^
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,218
Rochester, New York
Maybe they'll forget they didn't air the Direct, and we'll get Apple Scramble from Kirby Battle Royale as today's music because it was supposed to go with the newcomer on Friday.
 

kirby_fox

Member
Oct 29, 2017
5,733
Midwest USA
Maybe they'll forget they didn't air the Direct, and we'll get Apple Scramble from Kirby Battle Royale as today's music because it was supposed to go with the newcomer on Friday.

For some reason I want music from a series not represented yet and it just be a music icon. Knock out another series from the discussion.

Give us Golden Sun or Rhythm Heaven or Battle Clash.
 

mas8705

Member
Oct 27, 2017
5,497
Part of me would love to find out that the song that is played for tonight happens to be a Totaka's Song remix. Doesn't need to tie in with anything specific, but just have that be a theme you can fight to.
 

L Thammy

Spacenoid
Member
Oct 25, 2017
49,969
What if Pyra's outfit gets in but there's no person inside of them? It's just clothes that fight.

For some reason I want music from a series not represented yet and it just be a music icon. Knock out another series from the discussion.

Give us Golden Sun or Rhythm Heaven or Battle Clash.

<3 <3 <3
 

Coricus

Member
Oct 25, 2017
2,537
I also don't know how familiar you are with Xenoblade lore, but this:

151d2ba5b5947243d692ce98f7da8be5.jpg


should be impossible! But with Kirby, nothing is impossible!
OK, spoilers here but for everyone who either already played Xenoblade or doesn't care about spoilers this is worth it.

057bfa5385539f0dc937a27a051264575cf51d429f25fd15b40dde332fb70f0d_1.jpg
h996C611C
I'm pretty sure posting these is an obligation every time this topic comes up.
 
Oct 25, 2017
2,644
I'd be down for a Code Name S.T.E.A.M rep. if they choose the main character, then they'd definitely need to get a new voice actor.

Be honest with yourself. You are probably in the uppermost percentile of people who care about VA drama if you are even aware of the matter at hand, and yet the chance you would boycott SSBU over a voice credit for Adam Baldwin is zero.

(And yes, I'm still bitter over the people who latched onto that nonsense as an excuse to sink an already struggling, criminally underrated game.)

I'd love to see any acknowledgment at all of Code Name: STEAM—music would be grand, though I don't expect much more than trophies—but even setting aside the minuscule profile of the title, its cast has always had a hurdle of distinctiveness to overcome as caricatures of public-domain icons from elsewhere instead of true Nintendo originals. I did find it interesting that the art style from that game made an unexpected but fitting return in the FE Heroes artwork for Arthur from Fates (Conquest).

arthur1.jpg
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
Be honest with yourself. You are probably in the uppermost percentile of people who care about VA drama and yet the chance you would boycott SSBU over a voice credit for Adam Baldwin is zero.

(And yes, I'm still bitter over the people who latched onto that nonsense as an excuse to sink an already struggling, criminally underrated game.)

I'd love to see any acknowledgment at all of Code Name: STEAM—music would be grand, though I don't expect much more than trophies—but even setting aside the minuscule profile of the title, its cast has always had a hurdle of distinctiveness to overcome as caricatures of public-domain icons from elsewhere instead of true Nintendo originals. I did find it interesting that the art style from that game made an unexpected but fitting return in the FE Heroes artwork for Arthur from Fates (Conquest).

arthur1.jpg
Well:

1. Nintendo would almost certainly recast the role anyway since Smash is a non-union production.
2. Nintendo did everything in their power to prevent word of Baldwin's casting from becoming public until preview NDAs started expiring.

Even if the character were in Smash and union contracts weren't an issue, there's zero chance in hell that NOA would have any desire to work with him again under any circumstance.
 

mopinks

Member
Oct 27, 2017
30,559
I object to the classification of Glass Joe as a "villain"

he's just a guy trying to make it in this world
 

L Thammy

Spacenoid
Member
Oct 25, 2017
49,969
I object to the classification of Glass Joe as a "villain"

he's just a guy trying to make it in this world

It's also kind of weird because he's there with final bosses like Gigyas and Nightmare. Little Mac's ultimate villains should be Super Macho Man and Mr. Sandman.

Or, well, you know. But maybe not that one.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
There's a few union actors in Smash, although it's generally for characters with really good reasons for it, like Snake and Pit. Recasting them would be awkward.
Ali Hillis specifically didn't voice Palutena in Smash due to it being a non-union production, and she's on the same tier of importance as Pit, if such a thing is measurable. She would have loved to do so, but that was the blocking issue right there.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,286
Houston, TX
There's a few union actors in Smash, although it's generally for characters with really good reasons for it, like Snake and Pit. Recasting them would be awkward.
Anthony Del Rio wasn't credited in Smash Wii U/3DS, so I'd expect similar treatment for David Hayter. You also have unionized VAs like Roger Craig Smith & Laura Bailey who just have recycled dialogue from previous games.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,286
Houston, TX
Speaking of this if we get Ken/Dante Reuben Langdon is a union actor.
In the case of Reuben Langdon, he was under a fake name for the DMC anime, so I'd imagine that he'll either do that or go uncredited as Ken or Dante (if either of them get in). Either that or he'll go uncredited.

The fact that Capcom, who's usually risk-averse, spends more money on voice acting than Nintendo is kinda funny when you think about it.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
In the case of Reuben Langdon, he was under a fake name for the DMC anime, so I'd imagine that he'll either do that or go uncredited as Ken or Dante (if either of them get in). Either that or he'll go uncredited.

The fact that Capcom, who's usually risk-averse, spends more money on voice acting than Nintendo is kinda funny when you think about it.
Nintendo's VA situations have always been case by case. Some are union, some aren't. And Smash is just an unusual production in general from the standpoint of voice audio usage.
 
Oct 25, 2017
2,644
Well:

1. Nintendo would almost certainly recast the role anyway since Smash is a non-union production.
2. Nintendo did everything in their power to prevent word of Baldwin's casting from becoming public until preview NDAs started expiring.

Even if the character were in Smash and union contracts weren't an issue, there's zero chance in hell that NOA would have any desire to work with him again under any circumstance.

This is all moot and academic anyway because of the first point, yes (and because it's not like CN:S will get a rep or even an Assist). As for the second, while NoA certainly realized they could no longer boast about the game's all-star cast of sci-fi TV alumni as they clearly hoped to do, for reasons they couldn't have foreseen when the contracts were signed, I don't remember the casting being actively suppressed. I followed the game closely and nobody paid any attention to the cast (including Wil Wheaton or Michael Dorn) until the demo was in the wild, partly as there was little attention to the title to begin with. As I recall, this all truly blew up when it attracted the notice of people who were watching Baldwin but not the game, when he promoted his own involvement in it on the eve of release, although the demo had been out for weeks and his involvement was already a matter of public record.

Obviously there is a strong disincentive now to attract negative publicity with Baldwin's name, and I see he hasn't had any recent voice credits in games, but I think we're mostly resting on our own assumptions here when we surmise he'll never be asked to reprise a role. We don't know that his working relationship with Nintendo was ever anything but professional, so blacklisting him is purely a question of media blowback, if an important one. It's a tough spot for Nintendo to be in, though I don't particularly care if he comes back or not (VAs for long-running characters change all the time; big deal), so long as the IP gets another chance in some form.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
This is all moot and academic anyway because of the first point, yes (and because it's not like CN:S will get a rep or even an Assist). As for the second, while NoA certainly realized they could no longer boast about the game's all-star cast of sci-fi TV alumni as they clearly hoped to do, for reasons they couldn't have foreseen when the contracts were signed, I don't remember the casting being actively suppressed. I followed the game closely and nobody paid any attention to the cast (including Wil Wheaton or Michael Dorn) until the demo was in the wild, partly as there was little attention to the title to begin with. As I recall, this all truly blew up when it attracted the notice of people who were watching Baldwin but not the game, when he promoted his own involvement in it on the eve of release, although the demo had been out for weeks and his involvement was already a matter of public record.

Obviously there is a strong disincentive now to attract negative publicity with Baldwin's name, and I see he hasn't had any recent voice credits in games, but I think we're mostly resting on our own assumptions here when we surmise he'll never be asked to reprise a role. We don't know that his working relationship with Nintendo was ever anything but professional, so blacklisting him is purely a question of media blowback, if an important one. It's a tough spot for Nintendo to be in, though I don't particularly care if he comes back or not (VAs for long-running characters change all the time; big deal), so long as the IP gets another chance in some form.
Uh, Baldwin did recently land another voice role.

For a game being made by the GG-sympathetic Stardock.

I do agree that it would be great if CNS could get another chance on the Switch. But even if it is revived, no one will be sad if he's gone. I used to follow a Treehouse staffer on Twitter (who has since deleted all of his tweets and whose account is effectively abandoned) who was really pumped for CNS, and while he never said anything specifically about Baldwin's idiocy, his enthusiasm noticeably dimmed. It was clear Baldwin took the wind out of his personal excitement, and for obvious reasons.
 

mopinks

Member
Oct 27, 2017
30,559
Master Hand and Crazy Hand should have alt costumes referencing every Big Disembodied Hands nintendo boss

that's probably, like, 50 alt costumes
 
Status
Not open for further replies.