• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

F8RGE

EA
Verified
Feb 20, 2018
72
Stockholm

Patapuf

Member
Oct 26, 2017
6,406
Could Disney cancel the contract with EA if they are pissed off enough with them?

Hope from after that point they just go "We want a rpg, who's the best publisher?" "We want a Star Wars racing game, who's the best?" and so on. I think that's the way to curate quality titles that give consumers confidence in buying these games, they'd sell anyway but positive reception always leads to more money.

If Disney wants AAA quality (and it seems like they do) you need an AAA studio that has 3-4 years to spare to make a game for you. Or a big publisher that's willing to not developp their own big IP's in favor of a Star Wars game. How many of these studios/publishers are around? Besides EA.

People mentioned CDPR but that would also mean no witcher and no cyberpunk for the next 4 years (at least).
 

dex3108

Member
Oct 26, 2017
22,568
If Disney wants AAA quality (and it seems like they do) you need an AAA studio that has 3-4 years to spare to make a game for you. Or a big publisher that's willing to not developp their own big IP's in favor of a Star Wars game. How many of these studios/publishers are around? Besides EA.

Ubisoft, Avalanche, Square Enix could find studio too, Sony, Microsoft...
 

Deleted member 1759

User requested account closure
Banned
Oct 25, 2017
3,582
Europe
I just went back to play stuff like the SW Lego games, Republic Commando, Kotor (1), Force Unleashed etc. to get my SW gaming fix.

Played some Battlefront 2015 as well once they put it in the Origin Access vault but didn't really enjoy my time with it except for Fighter Squadron. Now I'm waiting until Battlefront II hits Access so I can finally play the campaign even if it doesn't seem to be that good (enjoyed the Inferno Squad novel, though)

It's a tragedy.
I would have played the shit out of this. Rebel Galaxy was amazing as well.
 
Oct 25, 2017
2,644
What we really have is a dearth of Star Wars strategy games, which is where the licence really belongs, but that's partly due to the EA fleet of development studios having no notable strategy output of any sort. I miss the days when we could expect the likes of Empire at War or Galactic Battlegrounds, and would sooner take a game from Paradox, Stardock, or Firaxis over any so-called AAA immersive Force-and-lightsaber power fantasy.

It's a real shame. It was a great gaming franchise before it all went down and to a single publisher. You always had some Star Wars game in basically every game library. I mean, there were (several) action games (Force Unleashed), tactical shooters (Republic Commando), the Jedi Knight games, RPGs (Kotor), strategy games (Battlegrounds, Empire at War), multiplayer games (Battlefront), Lego games (started the whole craze), racing games (Racer), space shooters (Rebel Strike etc.), you know: something for everyone...and now?

It's just such a shame. The need to push every game to the AAA-max in the eyes of whoever is in charge for that, be it publisher or license holder, starves a whole franchis to death with over the top budgets, long dev times and risk averse behaviour.

We've gone from masses of good to great AA to AAA games on mutliple platforms in mutliple genres to some mobile games and two (arguably controversial) entries/ reboots in of a multiplayer title. (Besides ToR, i'll give you that). You would even think that EA only cause of its size could handle much more, much diverse projects in this huge franchise, but here we are. Still think, if it should've gone to a single publisher, Ubi (of today) would handle it better.

I couldn't agree more. This isn't a knock against the new Spider-Man, but it's manifestly unhealthy for the industry to see no middle ground whatsoever in their vision for licensed games between mobile shovelware and Spider-Man (or for that matter, the revived Battlefront, although maybe even they've come to realize that isn't an example to follow). Not that any Star Wars game was ever the cream of the crop in its own genre (except for maybe Racer and KOTOR), but at least there was a specificity and ambition to the games across all genres that envisioned a broader audience than a mass-market entry-level crowd, easily impressed by expensive tech, easily rooked by microtransactions.

Not every non-mobile Star Wars game needs to be an industry blockbuster in its own right, and the assumption that they all do just funnels them into a lowest common denominator, design-wise, every time. But you just know in that every high-level meeting from now on about how to manage a mega-licence, the people in charge will all pull out slides with the numbers for Spider-Man and dream about how to chase it without ever considering that maybe, this industry is diverse enough to support another way.
 
Oct 26, 2017
6,151
United Kingdom
As much as I love Star Wars (much less so now after the recent movies), i just can't really get excited over more Star Wars games.

Yes, the universe is rich, but i'm kinda bored of it.

Plus, in the entertainment media industries as a whole, as the scope and scale of budgetary investment in projects baloon, the studios creating them become more and more risk averse and thus tend more and more towards known, licensed properties.

In gaming, this is becoming more and more the case, whereas I'd prefer more and more creative freedom given to dev studios to explore new IP and new words and universes of their own making. E.g. as much as I loved the KOTOR games, i'm much happier with Bioware working on ME games or Anthem.

AAA developers should create and pursue their own creative visions, rather than be hamstrung by narrative limitations imposed on them by external license owners.

We as gamers shouldn't be wishing for CD Project Red to make a Star Wars game, for example, but should rather be excited for and actively supporting their works on their own projects that give them so much more creative freedom.

I'm firm in this belief.
 

ArmGunar

PlayStatistician
Member
Oct 30, 2017
6,527
I have no faith in EA Star Wars games for years now

And the movies don't really help to keep the hype up
 
OP
OP
Prattle

Prattle

Banned
Oct 30, 2017
995
I mean, at least give us the Super Star Wars Trilogy.

Oh wow. Cleaned up with a few more frames of animation, a little more leniency with regards to aiming and dodging for modern tastes and platforms you can see. Music and SFX with higher quality samples. It'd be beautiful.

Get the programmers to transfer the logic to Unity, or some other middleware and let the artists have a field day. Similar to what they did Wonderboy and the Dragon's Trap.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,678
How many games do you want!? I don't think I can handle 2 Star Wars films and 2 or more games every year.

Likewise I'm concerned about the floodgates having been opened for Marvel games.
I mean choice is good, but how long can I can until I'm sick or Superheroes and Star Wars in general?
 

New Fang

Banned
Oct 27, 2017
5,542
I'll be surprised if Respawn's game isn't one of the best Star Wars games of all time.

That's the only EA studio I have a lot of confidence in.
 

OléGunner

Member
Oct 25, 2017
3,275
Airborne Aquarium
EA are greedy scum who never deserved the Star Wars license even though they have a good AAA pipeline for games.
Having said that I hope Respawn can churn out something decent that's not riddled with loot boxes and mtx.
 

Donos

Member
Nov 15, 2017
6,519
A Star Wars RPG with Witcher 3 AAA quality would be a dream (be it a new Kotor or another timeline/era).
 
They're doing a lot, but quality AAA games take time. And that's mainly what Disney wants with licensed games from their biggest brands moving forward. High quality AAA games that get a ton of buzz, rather than tons of games of varying quality and budgets. That's why Spider-man is the only Marvel game we are seeing for a while now, and Avengers is going to be the next one. That's why Respawn is working on a Star Wars game but has nothing to show for it yet.
Sure didn't help with MvC:I.
 

Norgler

Member
Nov 13, 2017
322
Could Disney cancel the contract with EA if they are pissed off enough with them?

Hope from after that point they just go "We want a rpg, who's the best publisher?" "We want a Star Wars racing game, who's the best?" and so on. I think that's the way to curate quality titles that give consumers confidence in buying these games, they'd sell anyway but positive reception always leads to more money.
If they cancel now you wont see any Starwars game for atleast 4 years.. I am also not sure who would really do anything worth it either, Ubisoft? Activison?...

Personally I think Disney should have jumped back into the games industry.. opened some studios again to focus on their franchises.
 

TheZynster

Member
Oct 26, 2017
13,285
Really wished a new pod racing game would have came out......would be a little quicker on the dev side.....you would think. I'm talking the original one on PC and N64 that had you buying upgrades in the career mode.....not the terrible one on PS2.

I have faith in fallen order though, team released one of the best shooters this generation and the writing for the story was very well done.
 
Last edited:

BreakAtmo

Member
Nov 12, 2017
12,824
Australia
Oh wow. Cleaned up with a few more frames of animation, a little more leniency with regards to aiming and dodging for modern tastes and platforms you can see. Music and SFX with higher quality samples. It'd be beautiful.

Get the programmers to transfer the logic to Unity, or some other middleware and let the artists have a field day. Similar to what they did Wonderboy and the Dragon's Trap.

A Super Star Wars Trilogy... Special Edition, you might say. :D
 

Vaibhav

Banned
Apr 29, 2018
340
There is an over abundance of star wars movies. Might watch them while ea makes some games.
 

Deleted member 4021

Oct 25, 2017
1,707
EA having the license is such a fucking waste. I want Lucasarts back.
 

Noodle

Banned
Aug 22, 2018
3,427
They're doing a lot, but quality AAA games take time. And that's mainly what Disney wants with licensed games from their biggest brands moving forward. High quality AAA games that get a ton of buzz, rather than tons of games of varying quality and budgets.

Oh, is that why they cancelled Hennig's AAA game for being "too linear"?
 

VX1

Member
Oct 28, 2017
7,000
Europe
Disney shouldn't have limited the Star Wars license to a single company. And especially not EA. What a huge disappointment so far.

Exactly.They should decide on case by case basis,or follow what their own subsidiary Marvel did.

If they give license to one single company i think Ubisoft,unlike EA,could make some really great stuff and they have experience with licensed ip.
 

Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,131
Restricting a license like that, to one company, nay one studio in reality, who makes one type of game. Was a ridiculous mistake.

Yes I know they're making more now, but they were so tentative to start, and it's still not as much and as varied as people actually want.
 

astro

Member
Oct 25, 2017
56,878
We need someone on the level of old-Bioware to make more SW RPGs, because KotOR were (for their flaws) both awesome.
 

Dragonyeuw

Member
Nov 4, 2017
4,372
It's a damn shame when you consider the number of Star Wars games in the 6th gen, from Action RPGS to Racers to FPS to third person adventures to space shooters.
 

P-Switch

Alt Account
Member
Jul 15, 2018
966

8bit

Member
Oct 27, 2017
5,390
Proof is always in the pudding and actions always speak louder than words. I'm confident for the future, but do understand your concerns / points.



Nice try, I always wear my eye patches before coming here.

Forget Star Wars, I'm hoping your avatar is a sign you've licensed Dredd from Rebellion and Criterion are going to give me the freeform Supersurf game I've always craved.
 

Blade30

Member
Oct 26, 2017
4,610
Is there any indication that they would be as interested in making a Star Wars game or are as invested in the world as they are for Cyberpunk?

This is not directed towards Star Wars specifically but I heard or read them (CD Projekt) saying that they are not interested in doing third party games because they want to have full control and creative freedom. They may be interested in doing games such as Star Wars etc but unless they own the IP it won't happen.
 
Last edited:

F8RGE

EA
Verified
Feb 20, 2018
72
Stockholm
Forget Star Wars, I'm hoping your avatar is a sign you've licensed Dredd from Rebellion and Criterion are going to give me the freeform Supersurf game I've always craved.

Afraid it's not. I've used this for a while and not got around to switching it around. If someone out there wants to make a Dredd game, then I'd be totally up for it. With an accompanying Netflix series too.
 

VX1

Member
Oct 28, 2017
7,000
Europe
As much as I love Star Wars (much less so now after the recent movies), i just can't really get excited over more Star Wars games.

Yes, the universe is rich, but i'm kinda bored of it.

Plus, in the entertainment media industries as a whole, as the scope and scale of budgetary investment in projects baloon, the studios creating them become more and more risk averse and thus tend more and more towards known, licensed properties.

In gaming, this is becoming more and more the case, whereas I'd prefer more and more creative freedom given to dev studios to explore new IP and new words and universes of their own making. E.g. as much as I loved the KOTOR games, i'm much happier with Bioware working on ME games or Anthem.

AAA developers should create and pursue their own creative visions, rather than be hamstrung by narrative limitations imposed on them by external license owners.

We as gamers shouldn't be wishing for CD Project Red to make a Star Wars game, for example, but should rather be excited for and actively supporting their works on their own projects that give them so much more creative freedom.

I'm firm in this belief.

I fully agree.

I remember when Bobby Kotick from Activision said years ago,before Lucas sold to Disney,that for 3rd party publishers working on licensed Star Wars ip is very expensive and uncertain.License is ,of course,very very expensive,if thing flops Lucas doesn't make any loss but if it becomes very profitable-most of the profits goes to Lucas as license fee.
 

Mario_Bones

Member
Oct 31, 2017
3,507
Australia
I have no idea what about EA won Disney over. Their most profitable franchises have nothing that can carry over to Star Wars at all. They must have just looked at their FUT and Sims profits and just assumed they could do the same for Star Wars despite none of those games' teams coming anywhere near the franchise

Disney Infinity is still the most fun I've had with a Star Wars game released this generation.

Hell yeah, now we're talking
 

Mars People

Comics Council 2020
Member
Oct 25, 2017
18,180
Why on earth did Disney give the sole licence to EA of all people.
Its asking for a boatload of trouble.