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Gamer17

Banned
Oct 30, 2017
9,399
Looks like an improved version of origins which is great for me but on sale at 50% off due to it being so similar to origins
 

Arttemis

The Fallen
Oct 28, 2017
6,199
Historical traversal and exploration has been all I've wanted from Assassin's Creed games. They've never failed to deliver it, and with Origins, they've drastically improved.

My next request would be a drastic improvement of AI regarding stealth and infiltration. I'm playing through Horizon: Zero Dawn and that has exactly the same principles but feels much more competent.
 

SPRidley

Member
Oct 25, 2017
8,232
The should have called this games The Animus, just to make people shut up they are not "assassin creed" anymore.
Playing all the games, all the important elements that made Assassins Creed interesting are still there. Who gives a flying shit about the creed itself. The important part has always been historical virtual worlds, stealthing to kill some guards or famous historical people (and I can assure you, those are still in the newer games) and the animus.

They fixed a lot of 3's issues in 4 and Rogue. And the combat being essentially the same at the beginning of the game and at the end is what I want. The series isn't, or wasn't, about the combat. It was about assassinations, traversal, storytelling. Combat being cinematic and beautifully animated was better than the standard fantasy RPG hack and slash they have now.

They could have found a nice balance but instead they scrapped everything that made Assassin's Creed and created an essentially new series instead.

The didnt fixed them, they reworked them a little to feel better and the fixes in level design is what made them palatable in those 2 games (and I freking loved Black Flag). They still had sadly the horrendous base they couldnt shake off completely until Unity. And then Unity, while trying be ambitious, fucked up a ton of stuff that had to be halfly fixed in Syndicate.
As someone who has played every AC from 3 to Origins this summer (stopped playing the games after revelations when it released), every game was an improvement over that piece of garbage called 3, and Origins has the best gameplay of all.
And it still feels AC, same as Odyssey feels AC, but expanding stuff to make the game better.

Why is there choice in this game again? It's a series about not having agency. Places the animus won't let you go, historical acts the animus won't let you commit. Now I have choices? There better not be a modern segment of this game.

Play Origins and you will know.
Ah, sorry I forgot, this is another shitting on AC thread on era without having played the new ones. Carry on.
 
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Risev

Member
Oct 27, 2017
3,407
Why is there choice in this game again? It's a series about not having agency. Places the animus won't let you go, historical acts the animus won't let you commit. Now I have choices? There better not be a modern segment of this game.
Man people complain when games change and people complain when games don't change.

We've had what, like 20 different Assassin Creed games now? adding choice to the game isn't nearly as big of a departure as some of the other changes in the series. Besides, far as I'm concerned choice is good if it has weight behind it. The stories in the AC games have never been amazing outside maybe the Ezio trilogy (and even then, I believe people confuse their love for Ezio to equal the stories themselves being amazing, which they are not). If the story isn't groundbreaking, then adding choice can often help keep me invested so I don't mind it. I do admit I wish they'd just drop the AC name already though. Since Origins, they've had a foundation of a new series that could have rid itself from the shackles and baggage that comes with the Assassin's Creed name. Especially now that they seem to be diving more deeply into the more fantastical elements of the era with Odyssey, I wish they'd just fully embrace it instead of trying not to tip-toe around the lore.

So TLDR: I both disagree and agree.
 

Harlequin

Banned
Oct 27, 2017
1,614
I'm so annoyed where this series went. They had a perfect formula for combat, traversal, and mechanics with the 3/BF/Rogue engine.
The controls and traversal mechanics in those games were terrible. They basically played themselves. Granted, they're not great in the current games, either, but at least a small bit less automated. They should at least return to what they were like in the first two games where you actually had to, you know, press the jump button for your character to jump.
 

Rodney McKay

Member
Oct 26, 2017
12,189
Glad I held off on Origins, the choice stuff, a setting I think I'll enjoy a more, and any smaller improvements they'll surely have should make this a better experience overall for me.

I just don't have as much time these days to play very many 50+ hour games, especially two of the same franchise in as many years.

Recently I tried to start AC: Rogue (I've skipped a lot of AC games, pretty much all of them since Black Flag), but it was so identical to Black Flag that I could get into it at all. I played the shit out of Black Flag so the idea of putting hours and hours more of the same ship upgrade loop, same side missions, etc. just wasn't appealing at all.
 

SPRidley

Member
Oct 25, 2017
8,232
I'm not talking about the video in the OP but the French version of this trailer.

Alexios has th same voice as Batman, Superman in the DCEU or even Thor.

The" badass"voice in France.

Kassandra's voice in spanish is Jöel Mulachs, that voices Scarlett Johansson always in spanish. So thats cool as fuck.
Too bad they already used Leonidas from 300 and General Maximus from Gladiator's spanish voice for Bayek in Origins, becuase it would have been amazing for Alexios (although i suppose they still needed a voice that sounded a little younger). Even then, is the spanish voice of Captain America in spanish for Alexios, so thats great :D

Ubisoft have always had top notch castillian spanish dubs for their games (I still hate that Ivan Muelas, one of my favourite voice actors ever, was wasted on fucking Connor, thought that improved his character a little lol) for all characters, apart from the shitty thing they do that is giving a historical figure to some live action actor or famous person that has zero voice acting talent. Cleopatra was fucking shit in Origins because of this, same with Washington in 3 (the dlc he was changed by a fantastic voice actor thank god) and Napoleon on Unity was the worst of the worst. Do they do the same shit with the French version?
 

Deleted member 135

User requested account closure
Banned
Oct 25, 2017
11,682
The should have called this games The Animus, just to make people shut up they are not "assassin creed" anymore.
Playing all the games, all the important elements that made Assassins Creed interesting are still there. Who gives a flying shit about the creed itself. The important part has always been historical virtual worlds, stealthing to kill some guards or famous historical people (and I can assure you, those are still in the newer games) and the animus.



The didnt fixed them, they reworked them a little to feel better and the fixes in level design is what made them palatable in those 2 games (and I freking loved Black Flag). They still had sadly the horrendous base they couldnt shake off completely until Unity. And then Unity, while trying be ambitious, fucked up a ton of stuff that had to be halfly fixed in Syndicate.
As someone who has played every AC from 3 to Origins this summer (stopped playing the games after revelations when it released), every game was an improvement over that piece of garbage called 3, and Origins has the best gameplay of all.
And it still feels AC, same as Odyssey feels AC, but expanding stuff to make the game better.



Play Origins and you will know.
Ah, sorry I forgot, this is another shitting on AC thread on era without having played the new ones. Carry on.
I just played Rogue Remastered in July and it was a much better experience than Origins.
 
Oct 25, 2017
5,453
The point of the series is decided by the people who make it. Not the one's playing it.

Right. And then they went against that in this game.

Uncovering the truth rather than writing your own has been the focus of the series since day one, and has been clearly demonstrated by the makers to be so for over a decade.
 
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dex3108

Member
Oct 26, 2017
22,577
The controls and traversal mechanics in those games were terrible. They basically played themselves. Granted, they're not great in the current games, either, but at least a small bit less automated. They should at least return to what they were like in the first two games where you actually had to, you know, press the jump button for your character to jump.

Compared to Origins where you push stick forward and press jump button? Traversal mechanics in Origins can't be more simple. Remember when you had to press button at the right time in Revelations to latch onto the edge? Remember when you had to use more than 2 buttons? Everything except jumping is automated in Origins.
 

nikos

Banned
Oct 27, 2017
2,998
New York, NY
What I don't understand is how they supposedly hired Greek voice actors, yet their accents don't sound anything like Greek people speaking English. It kind of ruins everything for me. I already know it's going to bother me throughout the entire game.
 

regenhuber

Member
Nov 4, 2017
5,202
Looks like an improved version of origins which is great for me but on sale at 50% off due to it being so similar to origins

UbiSoft games always go on sale pretty quickly. Next spring this will cost 29.00€ and have all the bugs ironed out.
Fall and Winter are just too crowded with great games, to invest 60€ and 30h into an AC game IMO
 

HussiZooT

Beware the Monkey's Paw
Member
Nov 16, 2017
535
I don't mind choices. As long as there's a viable explanation with the story and the lore that should continue in the modern times.

I've been invested in the series mostly because of the whole lore and the effects it has on the modern setting. Killing off Desmond was where my love for the series slowly began to die.
 

NimbusCub

Member
Oct 28, 2017
464
Phoenix
I was thinking the other day about how much I'd love an Assassin's Creed game that delivers on the promise of the very first mission of the original title. They really nailed the scale of the assault and how your stealth and acrobatics can be used to large effect without feeling like a one-man army.

Not to say the newer games are bad, they're just different from the potential I think the first three games of the series tried so hard to nail.
 

dreamfall

Member
Oct 25, 2017
5,950
I'm excited to play as Kassandra and make a bunch of horrible decisions. It's going to be fun building the agency of the character, I heartily have enjoyed this franchise and I'm ready for slight tweaks. I also loved Origins, even if it felt a bit like I had to clear the whole map of objectives purely out of obsession.
 

Harlequin

Banned
Oct 27, 2017
1,614
Compared to Origins where you push stick forward and press jump button? Traversal mechanics in Origins can't be more simple. Remember when you had to press button at the right time in Revelations to latch onto the edge? Remember when you had to use more than 2 buttons? Everything except jumping is automated in Origins.
Yes but I was not comparing Origins to Revelations or Brotherhood or 2 or 1, I was comparing Origins to 3, Black Flag and Rogue.
 

Servbot24

The Fallen
Oct 25, 2017
43,070
I feel like dialogue trees / multiple story endings is a big disconnect for me from a lot of game fans. It's a feature that is a bummer to me if anything. I do not care at all if my experience is different than anyone else's - just give me the best story you can write.
 

BrassDragon

Member
Oct 26, 2017
3,154
The Netherlands
The underwater sequences look beautiful. Ubisoft always has great art design but this one is really bringing it home.

I enjoyed the gameplay loop in Origins but as others pointed out, the game's length and padding started to work against it. Also, despite liking Bayak, Aya and Layla, the main story left me cold and it was told in a very disjointed and confusing way (especially in the opening act) building to a predictable conclusion with hardly a twist. Hopefully, they tightened that up for Odyssey. I never got really invested the modern day/meta-narrative of the AC games so the addition of tech-magic and demonic creatures looks wonderful to me.

More than anything, this seems like a spiritual successor to Black Flag and Rogue with its emphasis on island-based story hubs, naval combat, traversal and outfitting/manning your ship. Can't wait.
 

DarkFlame92

Member
Nov 10, 2017
5,642
"Assassin's Creed" is just in the name now, huh. An assassin with a metal armor and huge helmet doesn't make much sense. Regardless, that's what I wanted Ubi to do since Black Flag, anyway.

Why not new IP is always echoing in my head. Why do they have to dillute a franchise of it's identity in order to cash in on its popularity?
 

NippleViking

Member
May 2, 2018
4,481
The more I see of this game, the more I wonder why they even bothered keeping the AC title.

Look at what Sega is doing with Yakuza and Judge Eyes. Same tech, same location and similar-ish mechanics but a different IP with it's own unique identity and central characters.

Cuz while AC might carry a stigma, the brand has pull. Having "Assassin's Creed" in the title guarantees they move a few million units, and that the game will cut into gaming conversation. An Ancient Greece RPG by Ubisoft might not meet the broader public's eye, but an Assassin's Creed game always will.
 

Dracoonian

Member
Dec 6, 2017
210
assassin: a murderer of an important person in a surprise attack for political or religious reasons.

has nothing to do with outfit. it's not "Ninja's Creed"

I meant "Assassin" as the staple character of the original games (AC, AC2, Brotherhood). But, yeah, since they pretty much abandoned that whole thing it's pointless to argue about the armors now.
 

Dracoonian

Member
Dec 6, 2017
210
Cuz while AC might carry a stigma, the brand has pull. Having "Assassin's Creed" in the title guarantees they move a few million units, and that the game will cut into gaming conversation. An Ancient Greece RPG by Ubisoft might not meet the broader public's eye, but an Assassin's Creed game always will.

Yeah, as much as I don't like it that's the way it is. And you can apply that same logic to many IPs these days. Elder Scrolls, Dragon Age, Mass Effect, Fallout to name a few.
 

Dandy

Member
Oct 25, 2017
4,442
I honestly cannot wait and that something I was not prepared to say about AC.
Same. I've never been hyped about the release of an AC game before, but I can't wait for this one.

I'd be fine with them dumping the AC name and just making awesome historical-fantasy RPGs.

Also, this trailer helped me decide to go with Kassandra. Her VA is way better than Alexios.
 

Harlequin

Banned
Oct 27, 2017
1,614
Even in those traversal is more "complex".
Nope. In Assassin's Creed 3 you can just point the stick forward and hold the right trigger pressed and Connor will do everything automatically. (And just for the record: this isn't me defending Origins' controls or traversal mechanics. They're still way too automated and pretty shit. But I personally don't find them to be quite as bad as they were in AC3 and the games based on it.)
 

dex3108

Member
Oct 26, 2017
22,577
Nope. In Assassin's Creed 3 you can just point the stick forward and hold the right trigger pressed and Connor will do everything automatically. (And just for the record: this isn't me defending Origins' controls or traversal mechanics. They're still way too automated and pretty shit. But I personally don't find them to be quite as bad as they were in AC3 and the games based on it.)

But that's exactly what you do in Origins. Push stick forward and press A/X button. But with way less animations.
 

Crossing Eden

Member
Oct 26, 2017
53,304
But that's exactly what you do in Origins. Push stick forward and press A/X button. But with way less animations.
Traversal isn't more complex in the older titles, it was highly contextual and that's mainly where the flaws would shine through, as you would get stuck doing something you didn't want to because it the game couldn't figure out anything beyond the context of specific climbing points. By flagging the majority of geometry as climbable as well as having way less priority on animation vs input, that issue was almost completely solved.
 

Harlequin

Banned
Oct 27, 2017
1,614
But that's exactly what you do in Origins. Push stick forward and press A/X button. But with way less animations.
But in Origins the controls feel a bit less sticky and I didn't have as many of those annoying situations where the game would completely misinterpret my input as I had in 3. If I remember correctly, it also still has the up-down buttons introduced in Unity which give you at least slightly more control. (Though right now, I'm not actually 100% sure if those are still in Origins? Been a while since I last played it.) So yeah, they're bad but - at least IMO - not quite as bad as 3's.
 

dex3108

Member
Oct 26, 2017
22,577
Traversal isn't more complex in the older titles, it was highly contextual and that's mainly where the flaws would shine through, as you would get stuck doing something you didn't want to because it the game couldn't figure out anything beyond the context of specific climbing points. By flagging the majority of geometry as climbable as well as having way less priority on animation vs input, that issue was almost completely solved.

But in Origins the controls feel a bit less sticky and I didn't have as many of those annoying situations where the game would completely misinterpret my input as I had in 3. If I remember correctly, it also still has the up-down buttons introduced in Unity which give you at least slightly more control. (Though right now, I'm not actually 100% sure if those are still in Origins? Been a while since I last played it.) So yeah, they're bad but - at least IMO - not quite as bad as 3's.

In my 100+ hours in Origins i had a lot of situations where Bayek was stuck or refused to climb even in the middle of the cliff. And i don;t know what people were doing in old games but situations where character did something that i didn't want were very rare. With lack of animations and with lack of bigger dense environments traversal got hit hard in Origins even if moved to input first approach. Same goes with combat, you gained on input but you ended up with boring looking combat that god stale faster than it should.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,367
"Assassin's Creed" is just in the name now, huh. An assassin with a metal armor and huge helmet doesn't make much sense. Regardless, that's what I wanted Ubi to do since Black Flag, anyway.

You can wear the hood if you want a stealth build.

Pretty sure Ezio had a metal armor anyway.
 

False Witness

Member
Oct 25, 2017
4,230
I hope the next-gen entry is as ambitious as Unity and really scales things back in order to make the core traversal, crowd, and hidden blade mechanics really shine.
 

Aokiji

Banned
Oct 25, 2017
6,265
Los Angeles
I meant "Assassin" as the staple character of the original games (AC, AC2, Brotherhood). But, yeah, since they pretty much abandoned that whole thing it's pointless to argue about the armors now.
I get what you're saying. But yea at this point "AC" is just a brand. They could've easily named this something else but it's easier to sell as AC. Also ppl would've probably complained that it's just AC with Spartan skinning
 

ChanceOwen

Member
Oct 25, 2017
486
Why would they name the game something else if they built the game with the intention of being a new entry in the series? The mechanics even reflect the isu mythology in Origins. This isn't some random game with the AC brand slapped on. It's clearly a continuing evolution of what preceded.
 

M1chl

Banned
Nov 20, 2017
2,054
Czech Republic
Same. I've never been hyped about the release of an AC game before, but I can't wait for this one.

I'd be fine with them dumping the AC name and just making awesome historical-fantasy RPGs.

Also, this trailer helped me decide to go with Kassandra. Her VA is way better than Alexios.
Kassandra all the way obviously : )
 

SPRidley

Member
Oct 25, 2017
8,232
I just played Rogue Remastered in July and it was a much better experience than Origins.
Oh well, different strokes for different folks I suppose.
Lile i said, they made the horrible ac3 system because the team actually put better level design behind it, but its really not that good imo. Much less after playing the next ones (bar unity, that has a bunch of problems)
 

Crossing Eden

Member
Oct 26, 2017
53,304
In my 100+ hours in Origins i had a lot of situations where Bayek was stuck or refused to climb even in the middle of the cliff. And i don;t know what people were doing in old games but situations where character did something that i didn't want were very rare. With lack of animations and with lack of bigger dense environments traversal got hit hard in Origins even if moved to input first approach. Same goes with combat, you gained on input but you ended up with boring looking combat that god stale faster than it should.
You seem to be confusing animation variety with proper response. Technically speaking, Origins has quite a large animation library for a variety of different contexts. What makes it work so much better than the other games, is that the climbing mechanics themselves are way less contextual since so much of the geometry is flagged climbable. In older games, the issue would come from the player attempting to do something and the game not being programmed to allow that, so say you wanted to make a specific jump, but the game doesn't know how to handle that jump, but there's a spot nearby where the game knows what to do, the player would be pulled towards that instead of where they wanted to go. In Origins, that scenario rarely happens especially not on the same level as the other titles. That's partly why navigation feels so much better, aside from again, being finely tuned.
 
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