They fixed a lot of 3's issues in 4 and Rogue. And the combat being essentially the same at the beginning of the game and at the end is what I want. The series isn't, or wasn't, about the combat. It was about assassinations, traversal, storytelling. Combat being cinematic and beautifully animated was better than the standard fantasy RPG hack and slash they have now.
They could have found a nice balance but instead they scrapped everything that made Assassin's Creed and created an essentially new series instead.
Why is there choice in this game again? It's a series about not having agency. Places the animus won't let you go, historical acts the animus won't let you commit. Now I have choices? There better not be a modern segment of this game.
Man people complain when games change and people complain when games don't change.Why is there choice in this game again? It's a series about not having agency. Places the animus won't let you go, historical acts the animus won't let you commit. Now I have choices? There better not be a modern segment of this game.
The controls and traversal mechanics in those games were terrible. They basically played themselves. Granted, they're not great in the current games, either, but at least a small bit less automated. They should at least return to what they were like in the first two games where you actually had to, you know, press the jump button for your character to jump.I'm so annoyed where this series went. They had a perfect formula for combat, traversal, and mechanics with the 3/BF/Rogue engine.
The controls and traversal mechanics in those games were terrible. They basically played themselves.
I'm not talking about the video in the OP but the French version of this trailer.
Alexios has th same voice as Batman, Superman in the DCEU or even Thor.
The" badass"voice in France.
I just played Rogue Remastered in July and it was a much better experience than Origins.The should have called this games The Animus, just to make people shut up they are not "assassin creed" anymore.
Playing all the games, all the important elements that made Assassins Creed interesting are still there. Who gives a flying shit about the creed itself. The important part has always been historical virtual worlds, stealthing to kill some guards or famous historical people (and I can assure you, those are still in the newer games) and the animus.
The didnt fixed them, they reworked them a little to feel better and the fixes in level design is what made them palatable in those 2 games (and I freking loved Black Flag). They still had sadly the horrendous base they couldnt shake off completely until Unity. And then Unity, while trying be ambitious, fucked up a ton of stuff that had to be halfly fixed in Syndicate.
As someone who has played every AC from 3 to Origins this summer (stopped playing the games after revelations when it released), every game was an improvement over that piece of garbage called 3, and Origins has the best gameplay of all.
And it still feels AC, same as Odyssey feels AC, but expanding stuff to make the game better.
Play Origins and you will know.
Ah, sorry I forgot, this is another shitting on AC thread on era without having played the new ones. Carry on.
The point of the series is decided by the people who make it. Not the one's playing it.
The controls and traversal mechanics in those games were terrible. They basically played themselves. Granted, they're not great in the current games, either, but at least a small bit less automated. They should at least return to what they were like in the first two games where you actually had to, you know, press the jump button for your character to jump.
you can have different armour in the game. If you want the hood and all that you can wear it if you want"Assassin's Creed" is just in the name now, huh. An assassin with a metal armor and huge helmet doesn't make much sense. Regardless, that's what I wanted Ubi to do since Black Flag, anyway.
yup still waiting...please have one
Looks like an improved version of origins which is great for me but on sale at 50% off due to it being so similar to origins
Ultra high IQ opinion.I just played Rogue Remastered in July and it was a much better experience than Origins.
Yes but I was not comparing Origins to Revelations or Brotherhood or 2 or 1, I was comparing Origins to 3, Black Flag and Rogue.Compared to Origins where you push stick forward and press jump button? Traversal mechanics in Origins can't be more simple. Remember when you had to press button at the right time in Revelations to latch onto the edge? Remember when you had to use more than 2 buttons? Everything except jumping is automated in Origins.
Yes but I was not comparing Origins to Revelations or Brotherhood or 2 or 1, I was comparing Origins to 3, Black Flag and Rogue.
LmaoI just played Rogue Remastered in July and it was a much better experience than Origins.
"Assassin's Creed" is just in the name now, huh. An assassin with a metal armor and huge helmet doesn't make much sense. Regardless, that's what I wanted Ubi to do since Black Flag, anyway.
The more I see of this game, the more I wonder why they even bothered keeping the AC title.
Look at what Sega is doing with Yakuza and Judge Eyes. Same tech, same location and similar-ish mechanics but a different IP with it's own unique identity and central characters.
assassin: a murderer of an important person in a surprise attack for political or religious reasons.
has nothing to do with outfit. it's not "Ninja's Creed"
Cuz while AC might carry a stigma, the brand has pull. Having "Assassin's Creed" in the title guarantees they move a few million units, and that the game will cut into gaming conversation. An Ancient Greece RPG by Ubisoft might not meet the broader public's eye, but an Assassin's Creed game always will.
Same. I've never been hyped about the release of an AC game before, but I can't wait for this one.I honestly cannot wait and that something I was not prepared to say about AC.
Nope. In Assassin's Creed 3 you can just point the stick forward and hold the right trigger pressed and Connor will do everything automatically. (And just for the record: this isn't me defending Origins' controls or traversal mechanics. They're still way too automated and pretty shit. But I personally don't find them to be quite as bad as they were in AC3 and the games based on it.)
Nope. In Assassin's Creed 3 you can just point the stick forward and hold the right trigger pressed and Connor will do everything automatically. (And just for the record: this isn't me defending Origins' controls or traversal mechanics. They're still way too automated and pretty shit. But I personally don't find them to be quite as bad as they were in AC3 and the games based on it.)
Traversal isn't more complex in the older titles, it was highly contextual and that's mainly where the flaws would shine through, as you would get stuck doing something you didn't want to because it the game couldn't figure out anything beyond the context of specific climbing points. By flagging the majority of geometry as climbable as well as having way less priority on animation vs input, that issue was almost completely solved.But that's exactly what you do in Origins. Push stick forward and press A/X button. But with way less animations.
But in Origins the controls feel a bit less sticky and I didn't have as many of those annoying situations where the game would completely misinterpret my input as I had in 3. If I remember correctly, it also still has the up-down buttons introduced in Unity which give you at least slightly more control. (Though right now, I'm not actually 100% sure if those are still in Origins? Been a while since I last played it.) So yeah, they're bad but - at least IMO - not quite as bad as 3's.But that's exactly what you do in Origins. Push stick forward and press A/X button. But with way less animations.
Traversal isn't more complex in the older titles, it was highly contextual and that's mainly where the flaws would shine through, as you would get stuck doing something you didn't want to because it the game couldn't figure out anything beyond the context of specific climbing points. By flagging the majority of geometry as climbable as well as having way less priority on animation vs input, that issue was almost completely solved.
But in Origins the controls feel a bit less sticky and I didn't have as many of those annoying situations where the game would completely misinterpret my input as I had in 3. If I remember correctly, it also still has the up-down buttons introduced in Unity which give you at least slightly more control. (Though right now, I'm not actually 100% sure if those are still in Origins? Been a while since I last played it.) So yeah, they're bad but - at least IMO - not quite as bad as 3's.
"Assassin's Creed" is just in the name now, huh. An assassin with a metal armor and huge helmet doesn't make much sense. Regardless, that's what I wanted Ubi to do since Black Flag, anyway.
I get what you're saying. But yea at this point "AC" is just a brand. They could've easily named this something else but it's easier to sell as AC. Also ppl would've probably complained that it's just AC with Spartan skinningI meant "Assassin" as the staple character of the original games (AC, AC2, Brotherhood). But, yeah, since they pretty much abandoned that whole thing it's pointless to argue about the armors now.
Kassandra all the way obviously : )Same. I've never been hyped about the release of an AC game before, but I can't wait for this one.
I'd be fine with them dumping the AC name and just making awesome historical-fantasy RPGs.
Also, this trailer helped me decide to go with Kassandra. Her VA is way better than Alexios.
Oh well, different strokes for different folks I suppose.I just played Rogue Remastered in July and it was a much better experience than Origins.
You seem to be confusing animation variety with proper response. Technically speaking, Origins has quite a large animation library for a variety of different contexts. What makes it work so much better than the other games, is that the climbing mechanics themselves are way less contextual since so much of the geometry is flagged climbable. In older games, the issue would come from the player attempting to do something and the game not being programmed to allow that, so say you wanted to make a specific jump, but the game doesn't know how to handle that jump, but there's a spot nearby where the game knows what to do, the player would be pulled towards that instead of where they wanted to go. In Origins, that scenario rarely happens especially not on the same level as the other titles. That's partly why navigation feels so much better, aside from again, being finely tuned.In my 100+ hours in Origins i had a lot of situations where Bayek was stuck or refused to climb even in the middle of the cliff. And i don;t know what people were doing in old games but situations where character did something that i didn't want were very rare. With lack of animations and with lack of bigger dense environments traversal got hit hard in Origins even if moved to input first approach. Same goes with combat, you gained on input but you ended up with boring looking combat that god stale faster than it should.