I'll disagree with you here.
Nier, Nioh, Yakuza, Persona 5, Disgaea 5, were the reason Ps4 destroyed xbox in 2016. Yeah, they had the incredibly overrated HZD, but it was the onslaught of games that launched only on Ps4 that created the narrative that Xbox had no good exclusives. And even if half of the current Japanese games announced for Ps4 only hits next year it will happen again.
Pretty much. As long as Playstation dominates Japan via Japanese Studios and support, Xbox doesn't have a chance (In NA they do), especially in many parts of Europe. I've mentioned it multiple times before, but they really need a studio there (a global publishing one that would help with communication and ports too). No, I don't mean for JRPGs and so on (though that would be nice), but for more mainstream higher-budget titles. Japan has a lot of talent that Microsoft could really use. But first, they need to find a Director that would want to work with them though.
Honestly, for things like Blue Dragon, their best bet is to just have MSGP hand it off to another studio that might be interested. No point in making it a first party studio (if possible) unless it does really well and the studio is interested in making more.
Anyways, the biggest reason why Microsoft failed was because of miscommunication and they pulled out too early with the Japanese market. Not that I can speak for all of Japanese Gamers, but a friend that I talked to simply said that Microsoft didn't get them, and even offended some of the people with how they handled things. They really should have had a studio there that understands the culture to handle things better.
Microsoft needs Japanese support, and that is all there is to it. Not to penetrate the market, but for support globally.
But why ? It isn't a content cut from the game: it's a content made because Sony paid for it and it's free (on PlayStation).
For Watch Dogs 1, PlayStation owners had more content, for free. Xbox owners had the basic content. For Watch Dogs 2, both had the same content (but nothing more) and DLC are available sooner on PlayStation. How could it be better ?
I prefer that a publisher pay to give me more content (for free!) than to prevent others to play it.
Everybody loose with time exclusives DLC. Nobody has more content and half of the community need to wait one month for the DLC.
Not all exclusive content is made just because Sony asked them, but because they bought it. If that was the case for all exclusive DLC, then yes, I agree, but it's not. Whether that be early in, or after the DLC/content is mostly finished. You get timed exclusives eventually which is much better than getting nothing. That is all there is to it.
Simply put, if Sony paid them to make exclusive DLC then alright, that is fine (even though I argue that the resources should be put elsewhere unless it really helps the studio). However, if Sony bought DLC that is going to be made anyways and made it exclusive, that's a completely different story. Even if it is free.
Sorry that I didn't respond right away.
Aventurine SA, the developers behind Darkfall and Darkfall Unholy Wars are located in Athens. I didn't find any other company unfortunately. Both have been shut down though. Though I guess this could just be a nice on-the-job vacation for them?