My mistake. Every single video i have seen of it was in coop, i assumed that was largely the focus.
Pointless number. If you started the game up for 2 minutes you're counted as a player for life. It's as pointless as FFXIV claiming they have 15 million players when in reality there's likely not even 1 mil actively playing.
Again that was the first month. It cratered after that.
Great to hear, Sea of Thieves might be my goddamn game of the year
Where's it been since? Exactly.It's not fanboi gotcha even if you want it to be, its an example of a game being a sales success despite dropping in NPD charts.
The salt here is real. The game was among the most played Xbox games the month of release, higher then Battlefront 2 and even Far Cry 5
You aren't wrong, but current player numbers matter a lot if you are a player. And they could at least share that.Unless you're an investor that has poured money into Microsoft in the hope of a financial return, sale numbers do not matter, other than tinflame the pathetic console wars being fought by the man babys.
Based on where both of those games are usually in the most played games charts, not a lot. SoT more so than SoD2 but SoT stays around the 30's for most played.I'm not doubting them having had 5 million people try Sea of Thieves and 3 million try State of Decay 2. I'm more curious how many of those are still playing.
And it's not meant as a knock on the games or on Microsoft. But we got Destiny 2 current player numbers so it would be nice to see for other games.
My mistake. Every single video i have seen of it was in coop, i assumed that was largely the focus.
Pointless number. If you started the game up for 2 minutes you're counted as a player for life. It's as pointless as FFXIV claiming they have 15 million players when in reality there's likely not even 1 mil actively playing.
Again that was the first month. It cratered after that.
It's not pointless because even if someone played for a minute it generated revenue. Neither are f2p games that need to keep the player engaged and spend.Pointless number. If you started the game up for 2 minutes you're counted as a player for life. It's as pointless as FFXIV claiming they have 15 million players when in reality there's likely not even 1 mil actively playing.
Spencer said it also.Were this coming from anyone else I would believe it but seeing as Greenberg has said the exact same things about other MS games this gen that was probably false I don't see why I should trust him this time around.
So far the only other comments regarding these games were just they they did better than expected at launch and Games Pass seems to have helped sales. We've had no official comments regarding LTD expectations, profitability or Current Userbase except these vague figures from Greenberg about total player counts which tell us almost nothing considering these are games that are both included in a subscription service and are meant to draw in long term active user bases. We have no idea how these games performed on a sales or active population basis and their refusal to comment on either figure makes it seem pretty obvious that they're something they don't want to reveal. Doesn't take a rocket scientist to guess why that might be.
That all said XB1 HW and SW seems to seeing some solid growth this year and I find it frustrating how they refuse to comment or acknowledge this with anything but the vaguest of metrics. Their refusal/aversion to providing any meaningful information is bizarre to say the least given the positive trajectory they are, by most every account, experiencing this year. At this point I'm convinced that we will never actually have any official figures for sales of their XB1 platform for historical data or analysis.
Unless you're an investor that has poured money into Microsoft in the hope of a financial return, sale numbers do not matter, other than tinflame the pathetic console wars being fought by the man babys.
It is weird to realize that Microsoft has, by all accounts, had two successful exclusive titles this year. I am glad to hear they exceeded expectations, but it doesn't feel like either game latched onto the mainstream audience in the way that you want a first party exclusive to do so.
It is weird to realize that Microsoft has, by all accounts, had two successful exclusive titles this year. I heard about both games when they came out, and there really nothing from them sense. I am glad to hear they exceeded expectations, but it doesn't feel like either game latched onto the mainstream audience in the way that you want a first party exclusive to do so.
I have to imagine that in the grand scheme of things its an accomplishment just to have someone find your game, click download, wait for the download and then play it for even 10 minutes, even if it's "free." Saying non-concurrrent player numbers mean nothing seems weird to me.
When he says sea of thieves has 5 million player does he mean 5 million have played it or 5 million are currently playing it? After it's initial solid start on twitch it really fell off hard. I would've thought they had higher expectations from a streaming POV.
When he says sea of thieves has 5 million player does he mean 5 million have played it or 5 million are currently playing it? After it's initial solid start on twitch it really fell off hard. I would've thought they had higher expectations from a streaming POV.
It is weird to realize that Microsoft has, by all accounts, had two successful exclusive titles this year. I heard about both games when they came out, and there really nothing from them sense. I am glad to hear they exceeded expectations, but it doesn't feel like either game latched onto the mainstream audience in the way that you want a first party exclusive to do so.
It's not pointless because even if someone played for a minute it generated revenue. Neither are f2p games that need to keep the player engaged and spend.
5 million players for one game and 3 for another does not back this up?
To be honest I'm surprised they both charted at all in their openings, there's like no reason to buy then since they are in gamepass
Eh it is in the sense that these games were designed with the intent of having a continuous active user base in order to presumably help push subscriptions. So I'm this instance a download that plays for a week and then never comes back isn't doing what the games were presumably funded and created to do: generate and grow a consistently engaged player base. At least to me, going by the very limited data we do have access to it seems like their reach was severely limited when looking at the long term appeal of both titles.
Why do you even care? You don't game on that platform.
5 million players for one game and 3 for another does not back this up?
That isn't necessarily true. The reason most don't go by player numbers is because you get multiple accounts from the same copies, borrowing, lending, used games, and in the case of these games, free trials via Game Pass. That's why number of players usually exceeds actual sales figures by some margin.
In any case, it's good to hear. In terms of how successful these games are in the context of other games, we simply don't know. We also don't know how high or low Microsoft's expectations were, but as long as they're happy.
This has been exactly the issue with every single game they launch.. Sony on the contrary hits a home run with the mainstream every single time.. I think MS should spend more time seeing what the community & respective audience wants more
It's weird to see Benji as a known sales expert on this forum basically confirming the success of gamepass titles and putting some positive light as a whole at the Xbox in year 2018 and many people just ignore that and try to say the opposite.
Whilst this is true, sale numbers also have such ridiculous variables as to not make them very useful for long-term success evaluation either. If a game sells multiple millions in the first month, then all is likely well, but over time a $60 purchase turns into a $15 purchase, yet everyone treats a 5 million seller as a 5 million seller regardless.
it's not weird when it about Xbox...It's weird to see Benji as a known sales expert on this forum basically confirming the success of gamepass titles and putting some positive light as a whole at the Xbox in year 2018 and many people just ignore that and try to say the opposite.
Nah we need to go Higher. We need Satya to say it
Unless you're an investor that has poured money into Microsoft in the hope of a financial return, sale numbers do not matter, other than tinflame the pathetic console wars being fought by the man babys.
Well, I guess this explains why Xbox don't get games of the quality of Nintendo's and Sony's first party that often, it seems they don't need to, two pretty average games seems enough to call it a day.
Wrong! They matter to gamers. Ask Sunset Overdrive fans or Alan Wake fans if they wish those games sold more. Ask fans of most of Sega's classic franchises like Panzer Dragoon Saga or Jet Set Radio. Sales dictate ongoing support and sequels.
These numbers are good news for the fans of the franchises. Personally I hope this ongoing support for SOT turns it into the game I was hoping it would become. Right now it's not and I had high hopes for it.
Well, I guess this explains why Xbox don't get games of the quality of Nintendo's and Sony's first party that often, it seems they don't need to, two pretty average games seems enough to call it a day.