• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Stopdoor

Member
Oct 25, 2017
5,778
Toronto
I kind of fell off Pokémon with Diamond, but for the last few months I powered through White, Y, and Ultra Sun to "catch up" and maybe get excited for Let's Go (side note: now I'm thoroughly burned out and need a break instead, lol).

So now I'm caught up on the fact there's 807 of these things + forms and stuff, and you know, obviously that's an insane amount of content and I'm just imagining it from a workload perspective. Back in the day it seems it was a struggle to even get all 151 rendered for Pokémon Snap or Stadium, and it was a big deal when that Mystery Dungeon game on 3DS didn't go through the effort of rendering out every Pokémon and only offered a subset, and Pokémon Let's Go is obviously slightly controversial for it. And it must be a pain to give each Pokémon love and attention with animations, so you end up with bizarre move animations and lack of individuality.

So I dunno, I'm curious how you think it should be handled. There must be some upper limit where the Pokémon Company would regret making more and more content they're pressured to include every single game. How do you think it should be handled? More work force? Less Pokémon added? Limited subsets of Pokémon available in future games? Other creative solutions?

And yeah, what's the max limit on Pokémon? In another 10 years do you expect them be trucking along with like 1200+ monsters or whatever with full attention to detail? 2000+? From a rational perspective.
 
Last edited:

Grexeno

Sorry for your ineptitude
Member
Oct 25, 2017
24,781
They're already adding less completely new Pokemon and doing more new forms.

But there is no upper limit.
 

WrenchNinja

Member
Oct 25, 2017
18,745
Canada
Yeah, and you can hear the complaining from a mile away. But what choice do they have, I guess? Are we ready for that to be the always reality?
They future proofed most of these Pokemon with HD models and close up animations in X/Y and walking animations in Su/Mo. The choice seems pretty obvious, they should be included.
 

finalflame

Product Management
Banned
Oct 27, 2017
8,538
Should've been 251 but here we are. If I were them I'd reboot the universe before it crosses 1K. A clean slate is always good.
 
OP
OP
Stopdoor

Stopdoor

Member
Oct 25, 2017
5,778
Toronto
They future proofed most of these Pokemon with HD models and close up animations in X/Y and walking animations in Su/Mo. The choice seems pretty obvious, they should be included.

I assume they're still doing a pass over of all this stuff for Let's Go though, even if it reduces some legwork? Has there been noticeably similar models and animations noticed?
 

Deleted member 42686

User requested account closure
Banned
Apr 26, 2018
1,847
Well...lets go is already limiting pretty much a lot of mons.

Anyway, I would say that create regional variants sounds like reasonable idea. But they should stop making lazy work there. I mean, they should at least try bring some stat differences between them.
 

Mobu

One Winged Slayer
The Fallen
Oct 28, 2017
5,932
bithcing about too many pokemon is like bitching about too many animals in real life tbh
 

Deleted member 3815

User requested account closure
Banned
Oct 25, 2017
6,633
I don't understand your question. Are you asking how many Pokémon they should include in a Pokémon game or should keep making new Pokémon till the end of time?

Yeah, they definitely should have put them all in a remake of Red... lol
  • It's a remake of Yellow not Red,
  • They added new features that didn't exist in the original version like Alolan forms, Mega, Eevee being a starter that the player can use,
  • Other remake managed to fold the other cross gen evolution into the Pokédex but Kanto can't for some daft reason.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,698
The second 3ds Mystery Dungeon had every single pokemon though. Im pretty sure theyre using the same 3d models so its more that they just didnt feel like doing it in the first game or something. They kept the animations very simple still.

I expect most animations and models to be retained once again because thats what they have been doing since going 3D, so its not like theyre doing them from scratch each time.
 

onpoint

Neon Deity Games
Verified
Oct 26, 2017
14,964
716
I don't understand your question. Are you asking how many Pokémon they should include in a Pokémon game or should keep making new Pokémon till the end of time?


  • It's a remake of Yellow not Red,
  • They added new features that didn't exist in the original version like Alolan forms, Mega, Eevee being a starter that the player can use,
  • Other remake managed to fold the other cross gen evolution into the Pokédex but Kanto can't for some daft reason.
If you're gonna call out Red / Blue and Yellow being different in this context despite the same exact dex in those titles I don't even see a point in discussing this with you.

It's a Kanto game. You get Kanto mons. Just think of the extra stuff as a bonus instead of focusing on what isn't there and you'll feel better.
 

Deleted member 3815

User requested account closure
Banned
Oct 25, 2017
6,633
If you're gonna call out Red / Blue and Yellow being different in this context despite the same exact dex in those titles I don't even see a point in discussing this with you.

It's a Kanto game. You get Kanto mons. Just think of the extra stuff as a bonus instead of focusing on what isn't there and you'll feel better.

Wow you're pretty arrogant.
 

WrenchNinja

Member
Oct 25, 2017
18,745
Canada
If you're gonna call out Red / Blue and Yellow being different in this context despite the same exact dex in those titles I don't even see a point in discussing this with you.

It's a Kanto game. You get Kanto mons. Just think of the extra stuff as a bonus instead of focusing on what isn't there and you'll feel better.

This Kanto game doesnt exist in a bubble. Why should we lower our standards?
 
OP
OP
Stopdoor

Stopdoor

Member
Oct 25, 2017
5,778
Toronto
I don't understand your question. Are you asking how many Pokémon they should include in a Pokémon game or should keep making new Pokémon till the end of time

I posed like 3 questions at the end of my OP, but it doesn't feel like anyone read that and just throwing out "they should just go infinite forever" without much thought, so that's a shame.
 

Maple

Member
Oct 27, 2017
11,732
No upper limit. New Pokemon keep the franchise alive. It's what players and fans want.

And it really isn't that much - you're looking at ~100 new Pokemon every 3 years. That's not bad at all.
 

Deleted member 35077

Self-requested ban
Banned
Dec 1, 2017
3,999
If you're gonna call out Red / Blue and Yellow being different in this context despite the same exact dex in those titles I don't even see a point in discussing this with you.

It's a Kanto game. You get Kanto mons. Just think of the extra stuff as a bonus instead of focusing on what isn't there and you'll feel better.
This didn't stop Firered and Leafgreen from having later generation pokemon, a game where they purposely added new areas for them.
 

Deleted member 42686

User requested account closure
Banned
Apr 26, 2018
1,847
I posed like 3 questions at the end of my OP, but it doesn't feel like anyone read that and just throwing out "they should just go infinite forever" without much thought, so that's a shame.

Just what kind of answer do you want lol

Bring new pokemons keep the franchise alive, theres no mystery there.
 

ASaiyan

Member
Oct 25, 2017
7,228
I don't know, but Pokemon #1,000 is when I have my midlife crisis. Regardless of how old I am at the time. Lol.
 

Sandfox

Member
Oct 25, 2017
24,743
I would like there is no upper limit, but there probably will end up being a point where it's too much for a lot of people. In fact, there are already people who feel this way.

This is the reason why they started adding less Pokemon each gen with older Pokemon getting new forms instead.
 

deltatheta

Member
Oct 27, 2017
19
The number of different types of animals, insects, and other critters, multiplied by the number of different pokemon types.

I guess so. You can pretty much make every combination into a distinct Pokemon design.

Just taking a dragonfly as an example, it's easy to imagine a Pokemon-ized design for an electric dragonfly, a psychic dragonfly, a fairy dragonfly, a rock dragonfly, maybe not a ground dragonfly but it pretty much works for every Pokemon type/distinct looking animal combination.

No upper limit. New Pokemon keep the franchise alive. It's what players and fans want.

And it really isn't that much - you're looking at ~100 new Pokemon every 3 years. That's not bad at all.

So that would be about 33 a year, or about one every 6 work days. Imagine if your job was to come up with a Pokemon design every week. There's someone who does that! (I know it's a job that's probably spread about among a few people, but it's still funny to think about.)
 

onpoint

Neon Deity Games
Verified
Oct 26, 2017
14,964
716
Wow you're pretty arrogant.
Maybe I am. But you're coming off pretty entitled expecting they should always put every Pokémon in every game. It's a ludicrously illogical thing to expect. I didn't see anyone expecting Wind Waker content in the remake of Ocarina of Time. Why weren't there Army of Darkness characters in the Evil Dead remake? It just doesn't make sense to me that a remake of a specific game is constantly kicked for not having content that wasn't in that game.

But it's fine, I can see you have your mind made up on this.

This Kanto game doesnt exist in a bubble. Why should we lower our standards?
Putting aside the Kanto game=Kanto content idea, I can think of a couple logical reasons.

1. They can do this for every gen now and make multiple sequels

2. It's an newbie-focused product and 800+ mon might scare away or intimidate the target audience

3. It's a ton of work and this game probably didn't have a super long dev cycle.

4. That's what the "real" sequel coming later is for.

This didn't stop Firered and Leafgreen from having later generation pokemon, a game where they purposely added new areas for them.

A cool feature for sure. It also doesn't mean every game going forward has to do that as a rule.
 

Deleted member 3815

User requested account closure
Banned
Oct 25, 2017
6,633
You don't think there's a logistical issue with having 1500+ Pokémon in a single game with the same attention to detail?

You're assuming that they will have to rebuilt the Pokémon model from scratch, they don't do that and just tend to recycle model of the older Pokémon across multiple generations.

Take the current Pokémon models, they existed during gen 5 as they were used in the Pokédex 3D that showcased Pokémon from gen 1-5. Those model got reused in gen 6, 7, Pokémon go and now Pokémon Let's Go.

Heck Pokémon Battle Revolution was using Pokémon model from Pokémon Stadium, with a few being updated.
 

RomanceDawn

Teacher of Superheroines
Member
Oct 29, 2017
1,206
Los Angeles
I feel like each Pokemon creature has something of a following and they should keep them alive forever more. They've already been doing less Pokemon each generation but more individuality should be added into their animations. Or rather more attacking and idle animations period. The work load would be huge but I'm pretty sure I see a ton of the same basic stances, poses and idle animations since Stadium.

Of course much of that has been totally remade over the years but what they do have in assets should be added to each generation. Maybe every gen each Pokemon gets 2 new animations added. 1 new idle and 1 new attack animation. As the years go on those animations would theoretically stack up to make them look more alive in the games.

I don't mind keeping the new numbers low but add in roughly an equal amount of region variants and could keep things very fresh while holding back the vast numbers some. Of course this idea only delays the inevitable.

I think the Pokemon company could do 1500 different monsters and still have the games functioning as we imagine but yeah at some point it does seem like things do need to make a complete halt. Though what do I know? Maybe the number of monsters just grows forever until the earth is destroyed. Maybe a new gameplay hook is found that is so great it completely overshadows the idea of more new Pokemon.
 

Deleted member 42686

User requested account closure
Banned
Apr 26, 2018
1,847
You don't think there's a logistical issue with having 1500+ Pokémon in a single game with the same attention to detail?

We already have more than 800 here. Don't you think people were worried when it was 200? Whats the difference?

And as far I can say, thats their deal. They're the ones who gonna say if they can handle or not and how to handle.
 

Kyzer

Member
Oct 25, 2017
4,709
I think it's like Bitcoin, they will release less and less over time indefinitely until one year there's one new Pokemon a year and it's a really big deal and rare :thinking_emoji:
 
Oct 25, 2017
26,560
Until it stops selling

tenor.gif
 

Crazymoogle

Game Developer
Verified
Oct 25, 2017
2,884
Asia
You don't think there's a logistical issue with having 1500+ Pokémon in a single game with the same attention to detail?

The thing about video game production is that the Pokemon asset mill is actually very well understood. It was harder in 2D where space limits were extreme and you needed like 15 pieces of art per pokemon. But now in 3D, you can pretty much just setup a production lab like EA does for Madden. It's very easy to schedule and apply manpower as needed, especially compared to game development itself.

Worst case, we see a day where Nintendo patches in the non-native pokemon Day 1, but realistically cartridge size is accelerating faster than Game Freak is adding Pokemon. A given Pokemon asset takes time and money to make, but space wise these are not like 500MB each.
 

Sebastopa

Member
Apr 27, 2018
1,782
I'm thinking it should be around 1000 beasts.

After that I wouldn't mind if they introduced the concept of "Pokémon extinction" or something, so they can keep adding while also removing.
 

WrenchNinja

Member
Oct 25, 2017
18,745
Canada
Putting aside the Kanto game=Kanto content idea, I can think of a couple logical reasons.

1. They can do this for every gen now and make multiple sequels

2. It's an newbie-focused product and 800+ mon might scare away or intimidate the target audience

3. It's a ton of work and this game probably didn't have a super long dev cycle.

4. That's what the "real" sequel coming later is for.
1. Every gen except 5 has less Pokemon than Gen 1. I mean i guess they could but theyd be content deprived.

2. Every Pokemon game is newbie focused and every Pokemon game has a curated roster. They dont throw every monster at you all at once. They also just dont bar people from using stuff outside of said roster.

3. It isnt actually since most of the work was already done in Gen 6 and 7.

4. The real sequel is for acknowledging the other Pokemon?
 

Zebei

Member
Oct 25, 2017
766
For as long as new kids are born and play new games of pokemon. . .there is no limit.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,698
There's definitely sort of a limit on drawing from mythologies and well known animals.
Its going to get more obscure and iterative for sure.

having one butterfly was charming kind of because it was the butterfly. When there's 20 kinds of butterfly just because they needed new Pokemon its kind of less special and more of a quota.
The upper limits going to vary for everyone, but we're almost certainly getting more electric rodents and more psychic cats.