I kind of fell off Pokémon with Diamond, but for the last few months I powered through White, Y, and Ultra Sun to "catch up" and maybe get excited for Let's Go (side note: now I'm thoroughly burned out and need a break instead, lol).
So now I'm caught up on the fact there's 807 of these things + forms and stuff, and you know, obviously that's an insane amount of content and I'm just imagining it from a workload perspective. Back in the day it seems it was a struggle to even get all 151 rendered for Pokémon Snap or Stadium, and it was a big deal when that Mystery Dungeon game on 3DS didn't go through the effort of rendering out every Pokémon and only offered a subset, and Pokémon Let's Go is obviously slightly controversial for it. And it must be a pain to give each Pokémon love and attention with animations, so you end up with bizarre move animations and lack of individuality.
So I dunno, I'm curious how you think it should be handled. There must be some upper limit where the Pokémon Company would regret making more and more content they're pressured to include every single game. How do you think it should be handled? More work force? Less Pokémon added? Limited subsets of Pokémon available in future games? Other creative solutions?
And yeah, what's the max limit on Pokémon? In another 10 years do you expect them be trucking along with like 1200+ monsters or whatever with full attention to detail? 2000+? From a rational perspective.
So now I'm caught up on the fact there's 807 of these things + forms and stuff, and you know, obviously that's an insane amount of content and I'm just imagining it from a workload perspective. Back in the day it seems it was a struggle to even get all 151 rendered for Pokémon Snap or Stadium, and it was a big deal when that Mystery Dungeon game on 3DS didn't go through the effort of rendering out every Pokémon and only offered a subset, and Pokémon Let's Go is obviously slightly controversial for it. And it must be a pain to give each Pokémon love and attention with animations, so you end up with bizarre move animations and lack of individuality.
So I dunno, I'm curious how you think it should be handled. There must be some upper limit where the Pokémon Company would regret making more and more content they're pressured to include every single game. How do you think it should be handled? More work force? Less Pokémon added? Limited subsets of Pokémon available in future games? Other creative solutions?
And yeah, what's the max limit on Pokémon? In another 10 years do you expect them be trucking along with like 1200+ monsters or whatever with full attention to detail? 2000+? From a rational perspective.
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