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Hero

One Winged Slayer
Member
Oct 25, 2017
6,794
So if the majority of people that own a Switch own a PS4/XB1, how are owners starved?
 

LegendofLex

Member
Nov 20, 2017
5,473
You look at the top 10 software sellers for Switch and its nothing like the Wii

I think you're overblowing this idea. All of the core titles succeeding on Switch are the same ones that also did on Wii, plus a couple new IP. Just because Switch doesn't have a popular tailor-made new sports IP doesn't mean one wouldn't sell really well if it were released.
 

AfropunkNyc

Member
Nov 15, 2017
3,958
I own a gaming PC and a switch, that's all. I want going to get another console but the switch came along.
 

UltraMagnus

Banned
Oct 27, 2017
15,670
I think you're overblowing this idea. All of the core titles succeeding on Switch are the same ones that also did on Wii, plus a couple new IP. Just because Switch doesn't have a popular tailor-made new sports IP doesn't mean one wouldn't sell really well if it were released.

Not really, the Wii wasn't just "one sports game + business as usual otherwise" it was heavily, heavily casual.

Top 10 selling Wii software

1. Wii Sports
2. Mario Kart Wii
3. Wii Sports Resort
4. New Super Mario Bros. Wii
5. Wii Play
6. Wii Fit
7. Wii Fit Plus
8. Super Smash Bros. Brawl
9. Super Mario Galaxy
10. Wii Party

5/7 top selling games were Wii _____ titles. Best selling third party game = Just Dance.

Switch is going to be a very different platform, and ultimately I think more successful than the Wii. I think Switch's top 10 will look more like

1. Mario Kart 8
2. Pokemon Gen 8
3. Zelda: Breath of the Wild (leggggggggs)
4. Super Mario Odyessy
5. Super Smash Bros. Ultimate
6. Mario Maker or 2D Mario
7. Animal Crossing Switch
8. Splatoon 2
9. Pokemon Lets Go
10. Zelda BOTW sequel

With third parties having a greater fair share of success as well.

Things like Labo and 1,2 Switch are not going to finish in the top 10, probably not even top 15. Things like a Monster Hunter Switch game (3+ million from Japan alone?) will top that.
 
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Mysterio79

Member
Oct 25, 2017
2,159
Not really, the Wii wasn't just "one sports game + business as usual otherwise" it was heavily, heavily casual.

Top 10 selling Wii software

1. Wii Sports
2. Mario Kart Wii
3. Wii Sports Resort
4. New Super Mario Bros. Wii
5. Wii Play
6. Wii Fit
7. Wii Fit Plus
8. Super Smash Bros. Brawl
9. Super Mario Galaxy
10. Wii Party

Best selling third party game = Just Dance. 5/7 top selling games were Wii _____ titles.

Switch is going to be a very different platform, and ultimately I think more successful than the Wii. I think Switch's top 10 will look more like

1. Mario Kart 8
2. Pokemon Gen 8
3. Zelda: Breath of the Wild (leggggggggs)
4. Super Mario Odyessy
5. Super Smash Bros. Ultimate
6. Mario Maker or 2D Mario
7. Animal Crossing Switch
8. Splatoon 2
9. Pokemon Lets Go
10. Zelda BOTW sequel

With third parties having a greater fair share of success as well.

Things like Labo and 1,2 Switch are not going to finish in the top 10.
Amazing at how core of a device Switch seems to be compared to other Nintendo products, especially when you consider third party games like Octopath winning last months NPD.

I think looking at the crossover appeal with the other current consoles, we're in for one hell of a ride with Switch because it makes perfect sense for the platform to see all the core third party franchises Nintendo has been missing over the years.

Up, up, up it keeps growing and getting better.
 
OP
OP
Nirolak

Nirolak

Member
Oct 25, 2017
5,660
We're talking Switch owners who also own a PS4 or Xbox One. Not sure where gaming PCs come into the mix?
I think they're trying to figure out if this is a metric of how many people own a Switch, but couldn't plausibly play Doom or Wolfenstein 2 on a different platform, or if part of that 30% might own gaming PCs that could play current gen games.
 

SeeingeyeDug

Member
Oct 28, 2017
3,004
Well this is basically a combination of 3DS and Vita rolled into one. Console-like power with full console-capable controls with portability and indie game dream device. I'm not at all surprised that there's a larger overlap of Nintendo+PS or Nintendo+Xbox than we had in previous generations just due to the portable factor.
 
Oct 27, 2017
2,766
Not really, the Wii wasn't just "one sports game + business as usual otherwise" it was heavily, heavily casual.

Top 10 selling Wii software

1. Wii Sports
2. Mario Kart Wii
3. Wii Sports Resort
4. New Super Mario Bros. Wii
5. Wii Play
6. Wii Fit
7. Wii Fit Plus
8. Super Smash Bros. Brawl
9. Super Mario Galaxy
10. Wii Party

Amazing at how core of a device Switch seems to be compared to other Nintendo products, especially when you consider third party games like Octopath winning last months NPD.

I think looking at the crossover appeal with the other current consoles, we're in for one hell of a ride with Switch because it makes perfect sense for the platform to see all the core third party franchises Nintendo has been missing over the years.

Up, up, up it keeps growing and getting better.

That list is cheating. Half of those games were bundled with other controllers, accessories and in the case of Wii Sports, the entire console. Wii relied heavily on bundled software for most of its software sales. Wii Play for example only sold that much because it came with a free Wii Remote. Had it not been bundled with one, it would be within 1-2 Switch sales territory.
 

Deleted member 2785

User requested account closure
Banned
Oct 25, 2017
2,119
I think they're trying to figure out if this is a metric of how many people own a Switch, but couldn't plausibly play Doom or Wolfenstein 2 on a different platform, or if part of that 30% might own gaming PCs that could play current gen games.

Seems like square pegs and round holes trying to back into anything using doom and wolf 2 as the benchmarks.
 

LegendofLex

Member
Nov 20, 2017
5,473
Not really, the Wii wasn't just "one sports game + business as usual otherwise" it was heavily, heavily casual.

5/7 top selling games were Wii _____ titles. Best selling third party game = Just Dance.

Switch is going to be a very different platform, and ultimately I think more successful than the Wii. I think Switch's top 10 will look more like

1. Mario Kart 8
2. Pokemon Gen 8
3. Zelda: Breath of the Wild (leggggggggs)
4. Super Mario Odyessy
5. Super Smash Bros. Ultimate
6. Mario Maker or 2D Mario
7. Animal Crossing Switch
8. Splatoon 2
9. Pokemon Lets Go
10. Zelda BOTW sequel

With third parties having a greater fair share of success as well.

If you looked at the top 10 games on Wii outside of Wii titles, it's pretty comparable to this (sans Splatoon and Pokemon) except most of the franchise titles on Wii will probably move a few million fewer copies (which I'd blame on their relative quality compared to the Switch entries, not on them being on Wii) and Mario Kart Wii will probably end up selling at least 10 million more (unless MK8 also ends up getting bundled on Switch).

It's just that Wii also had the added effect of Wii series titles having massively broad appeal and drawing in even more owners, which Switch obviously isn't benefiting from and won't benefit from unless they release something that strikes a similar nerve.

To put it another way, it's not like Wii didn't have the kinds of core first-party success we're seeing on Switch - it just had other successes in new markets as well.

There also wasn't nearly as healthy a third-party lineup on Wii compared to what we have on Switch - and I'm speaking in terms of the quality and level of appeal for what's on offer, not just about sales.

Things like Labo and 1,2 Switch are not going to finish in the top 10, probably not even top 15. Things like a Monster Hunter Switch game (3+ million from Japan alone?) will top that.

Games like Labo and 1-2 Switch never had a fraction of the appeal of Wii Sports or Wii Fit, though, and wouldn't have even in the Wii market.
 

UltraMagnus

Banned
Oct 27, 2017
15,670
If you looked at the top 10 games on Wii outside of Wii titles, it's pretty comparable to this (sans Splatoon and Pokemon) except most of the franchise titles on Wii will probably move a few million fewer copies (which I'd blame on their relative quality compared to the Switch entries) and Mario Kart Wii will probably end up selling at least 10 million more (unless it also ends up getting bundled on Switch).

It's just that Wii also had the added effect of Wii series titles having massively broad appeal and drawing in even more owners, which Switch obviously isn't benefiting from and won't benefit from unless they release something that strikes a similar nerve.

There also wasn't nearly as healthy a third-party lineup on Wii compared to what we have on Switch - and I'm speaking in terms of the quality and level of appeal for what's on offer, not just about sales.



Games like Labo and 1-2 Switch never had a fraction of the appeal of Wii Sports or Wii Fit, though, and wouldn't have even in the Wii market.

1,2 Switch would've sold like crack on the Wii. This is the same system where Mario Party 8 sold 8.85 million copies on Wii ... that's more than Zelda: Twilight Princess, 1,2 Switch would've been in that vicinity circa 2007. Labo at the height of the Wii craze probably would've done very, very well too, north of 5 million probably fairly easily. It won't come close to that on Switch.

When it comes to core Nintendo IP though Switch is going to demolish sales of Mario Galaxy and Zelda: Twilight Princess, I would bet Smash on Switch easily tops Smash Brawl on Wii also. The Switch is a different platform, it's the first majority adult Nintendo platform that isn't heavily driven by casuals.

Also Switch will probably outsell the Wii when all's said and done, so that alone is a huge difference. Take away Wii Sports/Fit from the Wii and I don't know if that system sells even 50 million units, Switch can sell 100+ million without those two, something clearly has changed.
 
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Jaded Alyx

Member
Oct 25, 2017
35,383
it is kind of interesting.

if most Switch owners from day one had other consoles, games selling well can't be due to having nothing else to play.

As I've said, non-Nintendo Switch software successes are successes not because people have nothing else to play, but because people are actively choosing to buy these games on Switch, either instead of on other platforms or in addition.
 

LegendofLex

Member
Nov 20, 2017
5,473
1,2 Switch would've sold like crack on the Wii. Mario Party 8 sold 8.85 million copies on Wii ... that's more than Zelda: Twilight Princess. Labo at the height of the Wii craze probably would've done very, very well too, north of 5 million probably fairly easily.

WarioWare and Wii Play: Motion sales, which IMO are better comps to 1-2 Switch than Mario Party, tell me all I need to know about how 1-2 Switch would have done on Wii: not appreciably better than it's done on Switch.

Switch is going to demolish sales of Mario Galaxy and Zelda: Twilight Princess, I would bet Smash on Switch easily tops Smash Brawl on Wii also. The Switch is a different platform, it's the first majority adult Nintendo platform that isn't heavily driven by casuals.
All three of these successes could have been predicted by the quality of the games and not the platform they're on.

And, to turn the argument you just made for 1-2 Switch around, just fucking try to tell me these games wouldn't have kicked ass if they could have replaced their predecessors on Wii.
 

UltraMagnus

Banned
Oct 27, 2017
15,670
WarioWare and Wii Play: Motion sales, which IMO are better comps to 1-2 Switch, tell me all I need to know about how 1-2 Switch would have done on Wii: not appreciably better than it's done on Switch.


All three of these successes could have been predicted by the quality of the games and not the platform you're on.

And, to turn the argument you just made for 1-2 Switch around, just fucking try to tell me these games wouldn't have kicked ass if they could have replaced their predecessors on Wii.

And yet despite any of that, I'd bet good money the Switch will outsell the Wii. Probably without much fuss at that.

So that tells us what exactly? Take away Wii Sports/Fit/Play and force the Wii to sell on the merits mainly of Zelda: Twilight Princess, Mario Galaxy, and Mario Kart does that system even sell 1/2 the amount? But yet the Switch is selling just fine, more than fine without those types of titles.

That indicates it's a pretty freaking damn unique system, maybe people need to start looking at it based on its own merits rather than looking backwards 12 years.

The demographics Nintendo has behind them in 2018 is also very different from even 2005/2006. People think these things just stay static -- they don't. 2006 is a life time ago in tech cycles, a kid who was 7 years old then is a grown adult today in college.
 
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OP
OP
Nirolak

Nirolak

Member
Oct 25, 2017
5,660
Seems like square pegs and round holes trying to back into anything using doom and wolf 2 as the benchmarks.
Put more broadly, I think they're asking about unique audience relative to other traditional platforms for potential ports, though I have to imagine demographics of the non overlap section would be more relevant there.
 

UltraMagnus

Banned
Oct 27, 2017
15,670
It's true.. Everyone that loves games wants a Switch eventually

The general response from quote unquote "hardcore" gamers to Switch is overwhelmingly positive.

The whole "emrhawgawd I'm not playing Nintendoez ... I'm teh mature dooodz now get outta here" sentiment also seems to be nowhere near as prevalent these days as say the early 2000s.

It's more like "holy shit, that's cool, this little machine plays a console games and I can play it while taking a poop or on an airplane, that's crazy, oh it has Mario Kart too?!".

The hybrid concept was always the golden ticket for Nintendo I think, it just was a matter of the technology becoming available to make it possible.
 

Drksage

Member
Oct 30, 2017
1,278
Ps4+Switch has been amazing so far, although I've been spending more time with my switch so far. Xenoblade 2 is amazing.
 

Deleted member 2785

User requested account closure
Banned
Oct 25, 2017
2,119
Put more broadly, I think they're asking about unique audience relative to other traditional platforms for potential ports, though I have to imagine demographics of the non overlap section would be more relevant there.

Ah I see.

Well... there's tremendous overlap at the moment. So switch versions either have to come day 1 with other platforms or offer some use case benefit from portability. Linear, story based games aren't going to be the kinds of games that benefit in huge ways from later Switch ports right now. After Pokemon and Smash the audience mix could change significantly, and bring a bunch of Switch only console households which would change things.
 

LegendofLex

Member
Nov 20, 2017
5,473
And yet despite any of that, I'd bet good money the Switch will outsell the Wii. Probably without much fuss at that.

So that tells us what exactly? Take away Wii Sports/Fit/Play and force the Wii to sell on the merits mainly of Zelda: Twilight Princess, Mario Galaxy, and Mario Kart does that system even sell 1/2 the amount? But yet the Switch is selling just fine, more than fine without those types of titles.

That indicates it's a pretty freaking damn unique system, maybe people need to start looking at it based on its own merits rather than looking backwards 12 years.

The demographics Nintendo has behind them in 2018 is also very different from even 2005/2006. People think these things just stay static -- they don't. 2006 is a life time ago in tech cycles, a kid who was 7 years old then is a grown adult today in college.
I think we're taking about two different things, here.

What I'm saying is that Wii having the massive successes of Wii Sports and Wii Fit at the top of its seller lists doesn't mean its core first-party games didn't do very well on their own merits.

I'm also saying that, in an alternate reality where Wii Sports and Wii Fit equivalents were actually big mainstream hits on Switch like they were on Wii, the same core titles driving Switch now would still be driving Switch in much the same way.

I'm not saying that Wii Sports and Wii Fit didn't make Wii as big as it was. I'm just saying that core first-party titles sold well for the same reasons they're selling well on Switch (except Switch's are generally selling better because they generally ARE better), and that having that expanded audience on board as well certainly wouldn't hold Switch back, as long as we still got all the core titles we're getting today. Hell, Switch is still getting non-core titles today (1-2 Switch and Labo) and none of them is obviously directly detracting from its successful core titles. Would it have been a problem if 1-2 Switch sold 20 million units?

Hell, for all you and I know Switch wouldn't be selling as well as it is today without Wii and DS as forerunners. As you said, the same people who were kids then are the adults now.
 
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Malakai

Member
Oct 27, 2017
565
My biggest beef with folk "shocked" about a third party game doing well on a Nintendo platform such as Octopath Traveler is that RPG games in general have done well on Nintendo handhelds. It shouldn't be shocking that Octopath Traveler was successful. The implicit assumption the Switch "being more core oriented" is the reason for third party games success narrative is disingenuous.
 

noyram23

Banned
Oct 25, 2017
9,372
Yep, I always see Switch as a secondary purchase after the other platforms due to lack of AAA third party support and weak hardware. I bought it for the exclusives
 

UltraMagnus

Banned
Oct 27, 2017
15,670
I think we're taking about two different things, here.

What I'm saying is that Wii having the massive successes of Wii Sports and Wii Fit at the top of its seller lists doesn't mean its core first-party games didn't do very well on their own merits.

I'm also saying that, in an alternate reality where Wii Sports and Wii Fit equivalents were actually big mainstream hits on Switch like they were on Wii, the same core titles driving Switch now would still be driving Switch in much the same way.

I'm not saying that Wii Sports and Wii Fit didn't make Wii as big as it was. I'm just saying that core first-party titles sold well for the same reasons they're selling well on Switch, and that having that expanded audience on board as well certainly wouldn't hold Switch back, as long as we still got all the core titles we're getting today. Hell, Switch is still getting non-core titles today (1-2 Switch and Labo) and none of them is obviously directly detracting from its successful core titles. Would it have been a problem if 1-2 Switch sold 20 million units?

Hell, for all you and I know Switch wouldn't be selling as well as it is today without Wii and DS as forerunners.

It's kind of a pointless argument at this point though because that audience is fargone anyway. Smartphones do an incredible job catering to every desire a casual could want from an interface so easy a 3 year old can use it, to thousands of games in every genre a casual would ever want, to motion control if that's what you want, in a device that meets all their lifestyle needs, and the defacto killer feature -- all for *free*. You can't compete with that.

The desire to spend $350 on a seperate device 4x the size of an iPhone just to eat up the 3-4 hours a week a casual has to play for $50 a game is simply not appealling in 2018 to someone who doesn't care *that* much about games. Meh, Candy Crush keeps these folks occupied, they're not interested in dropping hundreds of dollars on something they don't need.

The presence of "casual games" on the Switch as such would never have the same impact, too much has changed since 2006.

What the Switch is doing is something new and finding a new path for Nintendo where they can thrive in the modern market in a different way and there are also large demographic changes happening to the Nintendo audience.

Switch really is probably more the realization of what the N64 and GameCube were trying to do in gaining a mass market audience but with core game experiences (more or less) done the Nintendo way. The hybrid concept was just the key Nintendo needed to unlock that door which was previously locked to them. That and having millions more 16+ year old fans in 2017 versus 1996 or 2001 makes a large difference too.
 

noyram23

Banned
Oct 25, 2017
9,372
It'll ultimately outsell Xbox One with ease.

Early buyers will always be the tech hungry people who already own systems which have been out for years.
Definitely it will outsell Xbox One, but again it's always a secondary purchase for me. It's not something I would recommend as your only platform since you will miss out a lot on due to lack of third party support. It's the best companion platform though, something you buy for the exclusivew.
 

-Pyromaniac-

Member
Oct 25, 2017
7,379
I'm one of those. Rarely buy games for my switch but the occasional Nintendo first party stuff makes it worth it.
 

Puroresu_kid

Member
Oct 28, 2017
9,471
Which is why the argument about switch owners not having the same worries about too many releases doesn't make sense when looking at for instance strong indie game sales on switch. Switch owners are still having to spend money elsewhere.
 

Braaier

Banned
Oct 29, 2017
13,237
This. The Switch can play AAA titles, but why play them on the Switch when I can play it on the more powerful consoles? Vice versa, why buy a portable indie title for the big console when I can play it on the go with Switch?
But why play those AAA games on a console at all when you can play them on pc? Or why play indies on a swifch when they have performance issues when I can play them elsewhere? C'mon

Like has been stated already, since the switch appeals to core gamers of course many owners also have another console that caters to that. The last Nintendo console did not.
 

Braaier

Banned
Oct 29, 2017
13,237
Defiently not a complementary device for me. I get way more use out of my switch than PS4.
Heck I sold my PS4 because of how little I was using it. I'm still part of the 70% as of a couple of months ago when I bought an Xbox one. But I bought that primarily as a 4k bluray player. My switch is my main. Pc second
 

Derrick01

Banned
Oct 25, 2017
7,289
So if the majority of people that own a Switch own a PS4/XB1, how are owners starved?

We're not starved for content overall, just on switch. I don't buy games I already have for it and for some 1st party games I need to get them at better prices than $60 as I don't feel they're worth that much. So my switch this year has been a hyrule warriors and mario rabbids machine. Thankfully xc2's expansion is soon so I'll have a reason to finally use it.
 

Jeffrey Guang

Member
Nov 4, 2017
724
Taiwn
I am one of them (Switch + Xbox One) but I am still very surprised.
Maybe this could explain the outcry of Sony's denial of console cross platform support being so loud this time.
 

Numberfox

Member
Aug 5, 2018
5,971
I love how the argument is that PS4/XboxOne owners are too busy playing AAA titles to buy indie titles unlike Switch owners who are STARVED for content, despite the fact that roughly 70% of Switch owners own a PS4/XboxOne. Someone's got to explain that reasoning to me.
 

cw_sasuke

Member
Oct 27, 2017
26,401
I love how the argument is that PS4/XboxOne owners are too busy playing AAA titles to buy indie titles unlike Switch owners who are STARVED for content, despite the fact that roughly 70% of Switch owners own a PS4/XboxOne. Someone's got to explain that reasoning to me.
That argument never made a lot of sense to begin with and was just the quickest way for people with limited knowledge to downplay Switch success stories.

And don't worry we will hear the same arguments next year as well.....
 

Imitatio

Member
Feb 19, 2018
14,560
I think it would be more interesting to know where people buy their games if they have the option of multiple platforms. I rarely turn on the PS4 anymore for example, because playing on the Switch is much more comfortable and fun to me. Still, I own both platforms, so if I were in the US, I'd be part of the mentioned 70+% even though I only have a PS4 and don't really use it anymore all that often, which surely would be more important to platform holders than just having their hardware sit on the shelf and not doing much else. My time and money are spend on the competitor's platform; I'd really like to know how the bigger picture looks like in that regard. Just going off of anecdotal evidence (on the internet, but also people I know outside of that/irl), I'd say there's a good chance that the Switch has cut into the PS4/Xbox One's user engagement, if you wanna call it that.
 

Mechaplum

Enlightened
Member
Oct 26, 2017
18,834
JP
PC>PS4>Switch is my purchase priority for non exclusives AA and AAA. For smaller games like Bombercrew, switch wins out as it's great for a 20minute gaming session in bed. Basically I can see Switch replacing my 3DS and vita in a couple of years.
 

ACL

Member
Nov 18, 2017
1,304
As I mentioned in another thread, this statistic isn't exactly surprising, because early in a systems lifecycle it mostly gets bought by early adoptors/ dedicated videogame fans, who generally are system agnostic and multiplatform owners. In Switchs case we are only 1.5years in, while PS4 is approaching its 5th year, both factors benefit the high rate.

Personally I own every mainstream console since NES/MasterSystem, this gen PS4, Switch and an XboxOne.