The more they talk, the less enthused I am for Anthem.
First they insinuate that branching storylines and dialogue trees are giving false options to the player, and now it's Andromeda had a poor DLC plan. Look, those branching storylines, dialogue trees, and DLC plans worked wonderfully for the Mass Effect trilogy and Dragon Age series. You weren't complaining about them then. Planning a big expansion months down the road after a game's release isn't a bad thing. It has worked for other games this gen, like The Witcher 3. The problem with Andromeda was the poor direction and massive changes made during production, and that EA canceled the DLC instead of doing what other publishers have done by working on the game to make it better and having faith in your product.
Stop throwing their products and former colleagues under the bus to prop up a game that your own loyal community isn't too excited for, and likely isn't going to get traction with the looter shooter community they are trying to attract.