The guy has some smart criticisms. I still think its nice to have a portable version. But clearly isn't 100% perfect.
OK, yeah, Zora swimming was the one thing that actually seems like a downgrade. Ice Arrows were not really an issue to me.What they fixed was fine, but certain things like the Zora Swimming and Ice Arrows seem like downgrades that don't really seem to have any upside.
I'd lump the boss fights in there too, but I recognize that's more of a subjective matter.
How is nerfing movement in deku and zora form a a fix?This guy, lol, they fixed some of the poorly designed parts and he's upset that the ramake wasn't a straight port.
This. Old MM bosses weren't good at all, the freedom to hit them with basically every weapon makes them really easy and exploitable.Now, I think the guy is really nitpicky, and other than Goht the bosses are almost objectively improved in Majora 3D. He makes Odolwa sound like Ornstein & Smough when he's one of the most pathetically easy bosses in Zelda history, Gyorg has been changed from a boss that just does two hearts of unavoidable damage whenever it feels like it, and Twinmold actually fights back when you use the Giant's Mask, imagine that.
I agree that the Zora swimming is ruined, but if you consider that you'll be a lot more time exploring the narrow corridors of the Great Bay temple compared to the few minutes you'll be exploring Great Bay (and let's be honest, there's almost nothing in the area to explore), it makes sense. The execution is poor, but the idea is good IMO.Changing Zora swimming to require magic to get anywhere with appropriate speed but then not adding any additional magic jars in Great Bay was a colossal, amateur hour screw up. Most of the other changes were absolutely unneeded, but livable, but the Zora swimming is basically ruined. It was seriously disappointing after how ridiculously faithful Ocarina of Time 3D was, and it's kind of hard to believe that many of the changes made to the game that show absolutely no faith in players managing to figure things out on their own (Ice Arrows being limited to specific spots on water, the invisible guard being moved to inside the Pirate Hideout) were made by the same people that were in the middle of creating Breath of the Wild.
The remakes were made by Grezzo, I don't think any of the BOTW devs worked on themit's kind of hard to believe that many of the changes made to the game that show absolutely no faith in players managing to figure things out on their own (Ice Arrows being limited to specific spots on water, the invisible guard being moved to inside the Pirate Hideout) were made by the same people that were in the middle of creating Breath of the Wild.
There was already a slower swimming speed and the ability to walk underwater to navigate narrow passages. There was no need to ruin the swimming for a non issue.I agree that the Zora swimming is ruined, but if you consider that you'll be a lot more time exploring the narrow corridors of the Great Bay temple compared to the few minutes you'll be exploring Great Bay (and let's be honest, there's almost nothing in the area to explore), it makes sense. The execution is poor, but the idea is good IMO.
They were made by Grezzo but the Zelda team were still the ones calling the creative shots.The remakes were made by Grezzo, I don't think any of the BOTW devs worked on them
Yep. It's hands down the better game.It's still the best way to play the game with all of it's improvements and QoL addtions. Just because someone made a controversial opinion on something on YouTube doesn't mean their opinion is paramount.
Yeah, but both options were really slow. As I've said I understand what they changed it, obviously tapping A two times to use the fast swimming without using magic sounds like a better fix. And as I understand that it was a non-issue, the fast swim was only used as a mechanic a few times, it was mostly a fun way to traverse the map exactly like horses are in BotW, but are not a major tool to solve puzzles so Nintendo thought that it wasn't a big loss.There was already a slower swimming speed and the ability to walk underwater to navigate narrow passages. There was no need to ruin the swimming for a non issue.
I really only found the Gyorg fight to be better.2018, the year where making vast sweeping improvements to 3/4 bosses and pretty neutral ones to the last one (goht) is inexcusable.
Twilight Princess is a very safe and boring remaster.With the exception of Twilight Princess every remake/remaster Nintendo has done with Zelda has had some pretty big issues that distances it from the original in the look and feel.
I never liked MM but i am in no way surprised there's controversy about it by fans.
TP HD is basically a resolution bump of TP with GC and Wii orientation to choose from.Twilight Princess is a very safe and boring remaster.
OOT 3D Is accepted as the best version.
Despite the light source bug, WWHD is accepted as the best looking and playing version as well.
Twilight Princess is pretty faithful.Twilight Princess is a very safe and boring remaster.
OOT 3D Is accepted as the best version.
Despite the light source bug, WWHD is accepted as the best looking and playing version as well.
I'd say that it's the N64 version, to be honest, just because the control stick is more sensitive than it should be for aiming in all of the emulated versions.
You are very fortunate to have never played a game where a developer truly, actually ruined something through a patch or remake, if you think MM3D Zora swimming qualifies.