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New Fang

Banned
Oct 27, 2017
5,542
Great, now hopefully that incentivizes them to patch it and fix the frame skipping.
It's unfortunate that the worst performing version of the game is the best selling version. It just reaffirms for developers that you can ship a sloppy Switch version of your game and it doesn't matter.

Seems like an easy choice especially if you own both consoles. Also for me it's largely dependent on the art style. Certain games like Dead Cells and Celeste I wouldn't like seeing blown up on a 65" tv, but on portable they are fine.
Dead Cells looks great on my 65 inch tv. A gorgeous game is a gorgeous game. Screen size doesn't make it less so.

Remember when people here used to say that third party / indie games don't sell on Switch because "my uncle said so" ? That was pretty funny.
Yeah, because $20 indie games are exactly the same as $60 AAA.
 

goldenpp73

Banned
Dec 5, 2017
2,144
I didn't say the PS4 was perfect, I'm just saying the Switch isn't either. They both have their pluses and minuses.

The Switch d-pad and yes, the analog stick, is perfectly fine for these games. I have never once had an issue with any of mine in these games and find the issue is grossly overblown. The only genre I see an issue with is fighting games, but for people who can't handle it, buy the 25 dollar joycon for it, good luck finding a 25 dollar patch to get your ps4 on the road.

Laptop's an alternative.

I'll be honest since I may be sheltered, has anyone ever pulled out a laptop and then used a controller on it while in public, in a car, or, anything that isn't in a fixed place? That sounds horribly cumbersome and I say that as someone who owns a gaming laptop. A gaming laptop to me is more about being able to easily transport it, not use it on the go.
 
Oct 25, 2017
8,617
Feels like Vita early on, a great place to play indie games but with an installbase to back it up.
It's pretty nice, been playing the messenger myself
 

Zukkoyaki

Banned
Oct 25, 2017
11,286
Indie games often lend themselves better to quicker more focused play sessions. The Switch being mobile is perfect for them.

I never would have played something like Lumines anywhere else (if given the option).
 

Deleted member 7572

User-requested account closure
Banned
Oct 25, 2017
2,041
Congrats to the devs!! I haven't bought it yet. I've really stopped buying everything that catches my eye on Switch, because there's honestly too much coming out.
 

Odeko

One Winged Slayer
The Fallen
Mar 22, 2018
15,180
West Blue
>tfw you have over a hundred indie games in your Switch library
The only thing I'm starving for now is folders
 

ghibli99

Member
Oct 27, 2017
17,817
I haven't compared them click-for-click, but buying games on Switch seems easier than it is on other platforms. Maybe not true or whatnot, but I think it's the fact that the OS and store are so barebones that discovery of new/popular stuff is right there in your face with zero BS. That lack of functionality can certainly work in certain games/devs favor.
 

cw_sasuke

Member
Oct 27, 2017
26,401
Very impressive considering the install base difference.

Switch owners spend alot of money on games...yet some people think they are starving for content lol.
 
Oct 25, 2017
12,464
I'll be honest since I may be sheltered, has anyone ever pulled out a laptop and then used a controller on it while in public, in a car, or, anything that isn't in a fixed place? That sounds horribly cumbersome and I say that as someone who owns a gaming laptop. A gaming laptop to me is more about being able to easily transport it, not use it on the go.
NgCudvZ.jpg
 

Raspyberry

One Winged Slayer
Member
Oct 25, 2017
1,237
It's unfortunate that the worst performing version of the game is the best selling version. It just reaffirms for developers that you can ship a sloppy Switch version of your game and it doesn't matter.


Dead Cells looks great on my 65 inch tv. A gorgeous game is a gorgeous game. Screen size doesn't make it less so.


Yeah, because $20 indie games are exactly the same as $60 AAA.
It could use a patch for sure but it's completely playable and fine. Don't be so overly dramatic about.
 

JusDoIt

▲ Legend ▲
Member
Oct 25, 2017
34,746
South Central Los Angeles
The Switch d-pad and yes, the analog stick, is perfectly fine for these games. I have never once had an issue with any of mine in these games and find the issue is grossly overblown. The only genre I see an issue with is fighting games, but for people who can't handle it, buy the 25 dollar joycon for it, good luck finding a 25 dollar patch to get your ps4 on the road.

It's not. It's uncomfortable and clumsy. I lived for about a week with the stock joy-cons before ordering a Pokken pad, which rendered my Switch a non-portable until I got the Hori Joy-Con. The Hori Joy-Con is an excellent d-pad, but it drains the battery rapidly.

I really don't get why people have such a hard time dealing with any criticism of the Switch. It's a great system, I love mine, but it has considerable flaws that aren't excused by the benefits of portability.
 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
It could use a patch for sure but it's completely playable and fine. Don't be so overly dramatic about.

I wouldn't read much into it. It's kind of his thing when it comes to Switch. Dead Cells is a fantastic game on the platform with some performance issues in the late game that won't bother the vast majority of players and these issues are being addressed in a big patch that's set to arrive in November.
 

ShinobiBk

One Winged Slayer
Member
Dec 28, 2017
10,121
I'm glad the whole IGN fiasco didn't affect the game.
Maybe it's controversial to say but I do think it had an effect on it. A positive one. Dead Cells got a ton of free publicity.
The game was gonna sell well anyway as it was highly regarded but I do believe that the whole scandal put a huge spotlight on then game.
 

goldenpp73

Banned
Dec 5, 2017
2,144
It's not. It's uncomfortable and clumsy. I lived for about a week with the stock joy-cons before ordering a Pokken pad, which rendered my Switch a non-portable until I got the Hori Joy-Con. The Hori Joy-Con is an excellent d-paid, but it drains the battery rapidly.

I really don't get why people have such a hard time dealing with any criticism of the Switch. It's a great system, I love mine, but it has considerable flaws that aren't excused by the benefits of portability.

Switch has plenty to complain about, the battery life sucks and the OS is barren and shit, most of the games also seem to be rushed to release, I could make a list of 100 switch problems, the D-Pad though, is rarely one.
 

TitanicFall

Member
Nov 12, 2017
8,274
I'll be honest since I may be sheltered, has anyone ever pulled out a laptop and then used a controller on it while in public, in a car, or, anything that isn't in a fixed place? That sounds horribly cumbersome and I say that as someone who owns a gaming laptop. A gaming laptop to me is more about being able to easily transport it, not use it on the go.

Well that may be true, but I was mainly addressing the issue with being tethered to a TV. It all depends on what works for you. I don't think I've ever seen someone pull out a Switch to play games in public either. I know that people do it, but it's not that common where I live.
 

New Fang

Banned
Oct 27, 2017
5,542
It could use a patch for sure but it's completely playable and fine. Don't be so overly dramatic about.
When the developers issue an apology and announce the next patch will offer a 30fps option, something went wrong. If stating the facts is overly dramatic for you, that might be a problem on your end.

I wouldn't read much into it. It's kind of his thing when it comes to Switch. Dead Cells is a fantastic game on the platform with some performance issues in the late game that won't bother the vast majority of players and these issues are being addressed in a big patch that's set to arrive in November.
So I don't like the Switch? That's it?

Maybe I just want developers to make sure their Switch sku is top tier every time, because over and over again we see it sells the best, so it should be a priority.

This Switch defense force nonsense needs to stop. Developers should be prioritizing the Switch. Those are not the words of someone who doesn't like the platform.
 

Adathir

Member
Oct 25, 2017
767
It's great that the developers are getting solid sales for this on the Switch. I will probably pick it up for Switch at some point because I want a physical copy of it.

The Switch really is the ideal platform for indie games, especially those that are more retro styled. It's a good combination of the portability aspect, and fewer big name releases on the Switch means that people will look to indie games to fill that void.
 
Oct 25, 2017
3,736
Feels like Vita syndrome. Back when the Vita came out, I mostly bought Indies there because portability and having a pocket sized game at my fingertips that solved my issue with mobile games....switch seems to be having the same success so this is great. Tbh tho, the PS4 had this same indie situation when it first released and it has slowed down due to bad curation and visibility. Time for devs to really take advantage of Nintendo really pushing Indies and make money. This is great news
 

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
that's great to hear, it's a damn fine game. hell, it's one of the best games of 2018.

despite the disparity in install base this doesn't surprise me at all, it may be a meme at this point but the Switch is perfect for indie games not to mention the obvious fit with the Nintendo audience
 

AnimeJesus

Member
Oct 27, 2017
4,180
With no dpad? What the hell am I reading....

The four face buttons work perfectly fine for most 2D platformers. The only exception for me has been Celeste which relies heavily on diagonals, in which case the short travel distance of the joycon analogue sticks was perfectly fine for.
 

cw_sasuke

Member
Oct 27, 2017
26,401
It's not. It's uncomfortable and clumsy. I lived for about a week with the stock joy-cons before ordering a Pokken pad, which rendered my Switch a non-portable until I got the Hori Joy-Con. The Hori Joy-Con is an excellent d-paid, but it drains the battery rapidly.

I really don't get why people have such a hard time dealing with any criticism of the Switch. It's a great system, I love mine, but it has considerable flaws that aren't excused by the benefits of portability.
Not everyone will feel the same about it as you ....get over it. That's like complaining about people getting used to touchscreen only controls on mobile games.

It's obviously not as big deal of an issue for the people buying all these games otherwise they would get them on other systems. We have pretty always a person saying 2D game X unplayable on Switch because of the lack of a DPad...couldn't be further from the truth, plenty of games control just fine like that.
 

NLCPRESIDENT

Banned
Oct 25, 2017
5,969
Midwest
The Switch d-pad and yes, the analog stick, is perfectly fine for these games. I have never once had an issue with any of mine in these games and find the issue is grossly overblown. The only genre I see an issue with is fighting games, but for people who can't handle it, buy the 25 dollar joycon for it, good luck finding a 25 dollar patch to get your ps4 on the road.



I'll be honest since I may be sheltered, has anyone ever pulled out a laptop and then used a controller on it while in public, in a car, or, anything that isn't in a fixed place? That sounds horribly cumbersome and I say that as someone who owns a gaming laptop. A gaming laptop to me is more about being able to easily transport it, not use it on the go.
nobody is overblowing anything as you barley see anyone talking about it, probably because when anyone does they get jumped by people trying to completely wave it off, like you're doing.

The analog sucks and made me give up on Hollow knight. when I'm trying to do a straight attack the dudes swinging upward. it constantly happened so I gave up on it. Its the reason why the switch is only an exclusive machine now. it sucks for 2d games and fighting games, imo. if people are fine with it, cool, but you wont catch me talking down to them, lol.

"good luck finding a 25 dollar patch to get your ps4 on the road." ..God that was lame.
 

Puru

Member
Oct 28, 2017
1,176
Well i used to buy some indies on vita for portability on top of pc so i'm happy to see this is becoming a trend with the switch.
 
Oct 25, 2017
645
I agree the dpad is a non issue for platformers, fighting games is another story though. It's incredibly frustrating they haven't released an official joycon with a nice dpad and that the pro controller dpad was botched. Nintendo has made my all time favorite dpads, I just find it crazy they haven't addressed this yet.
 

Numberfox

Member
Aug 5, 2018
5,971
It's not. It's uncomfortable and clumsy. I lived for about a week with the stock joy-cons before ordering a Pokken pad, which rendered my Switch a non-portable until I got the Hori Joy-Con. The Hori Joy-Con is an excellent d-paid, but it drains the battery rapidly.

I really don't get why people have such a hard time dealing with any criticism of the Switch. It's a great system, I love mine, but it has considerable flaws that aren't excused by the benefits of portability.

I mean, I feel like this is a pretty subjective point. Even when the d-pad is objectively worse, it matters less to some people depending on what games they mostly play, so it can be a negligible flaw. I almost never play fighters or platformers (usually play turn-based games or JRPGs), so I personally never experienced any issues with the d-pad, and have only exclusively used the joy-cons that came with the system.
 

impact

Banned
Oct 26, 2017
5,380
Tampa
The four face buttons work perfectly fine for most 2D platformers. The only exception for me has been Celeste which relies heavily on diagonals, in which case the short travel distance of the joycon analogue sticks was perfectly fine for.
When you need to convince yourself an analog stick is fine for a 2D gaming, you're admitting the system is not good for 2D gaming.

Funny how the 360 pad was rung out for having a shit dpad yet people are tripping over their own feet making excuses for these d buttons because reasons.
 

Deleted member 82

User requested account closure
Banned
Oct 25, 2017
2,626
Switch is the new vita.

Okay, I see this statement crop up every now and then, and someone needs to clarify this for me: did Indie titles sell that well on the Vita compared to other platforms?

If the statement is "just like Switch now, the Vita had many indie titles you could play on the go with little to no compromise compared to the console releases", then yeah, I guess the Switch is the new Vita. But in a thread about sales, this doesn't make sense. Unless I'm completely wrong of course and indie games actually were very successful on the Vita? Seems doubtful given the system's woes, but I'm willing to be proven wrong.
 

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
When you need to convince yourself an analog stick is fine for a 2D gaming, you're admitting the system is not good for 2D gaming.

Funny how the 360 pad was rung out for having a shit dpad yet people are tripping over their own feet making excuses for these d buttons because reasons.

real talk the joy con analog stick is good for 2D gaming

it's actually 3D gaming where it's lacking
 

Shaneus

Member
Oct 27, 2017
8,900
Indie generally = less reliant on powerful hardware = not much disparity b/w Switch and TV-bound consoles. And if people want to play Dead Cells what better than to have an option to play it on the go?

It's all I'm playing, and I'm stoked it's worked out for Motion Twin. Hopefully they'll work harder at getting the framerate consistent (even though it's quite fine as it is).
 

sredgrin

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
12,276
How did Sony fuck up marketing they don't have marketing rights on?


Don't think anyone really had "marketing rights" on this game, and most indie games don't, especially ones that tend to launch everywhere the same time.

Sony likely was pushing Death's Gambit more, came around the same time, seems to have some sort of deal with Sony, somewhat similar genre. Sony's deals with indies lately lean more toward timed exclusive stuff that they promote more, which can lead to something like Dead Cells falling by the way side.