Where not talking about Shakespeare. Reviews 90% of the time are some dude pontificating about Cooking Mama.
If you don't think the writer is capable of expressing their views, why do you care about the number they attribute to the review?
Where not talking about Shakespeare. Reviews 90% of the time are some dude pontificating about Cooking Mama.
Good. Gets people reading the reviews instead of skipping to the end.
Yesssss! Review scores are one of the worst things in the industry. They weaponize fanboys, and dilute discussion.
Using "a high amount of Youtubers" as an indication of some kind of popular trend has been disproved as a convincing argument time and time again nor does it disprove consensus.I disagree I'm an outlier.
When these big budget highly praised games are months after release and the "dust has settled" you'll begin noticing a high amount of youtubers going incredibly indepth into these games critiquing it and stating its numerous flaws.
People fall for hype then people feel the need to justify their hype and their purchases by stating "its the best game ever" because unless its the best its apparently a bad purchase.
Its only after months people are willing to become more open minded and openly tell people about the flaws the game actually has in civil discourse.
What you've said really doesnt make a lot of sense, tbh.This discussion isn't going anywhere. I've already explained why I can't/won't read their full review without a score.
This is a misguided change and I half-expect they end up reversing it when they realize no one's reading them.
Are you truly underestimating the effect hype culture has on your average consumer?Like you realize that your argument has basically become "games I don't like as much get higher scores because of hype and hivemind" and "people were really just ignoring the real flaws in popular games"
Also did you ever think that perhaps if there's a consensus on something, it isn't because people are all judging it "in very much the same manner", but rather it is the other way around and that thing appeals to a lot of different people for various reasons and tastes, hence a large positive consensus?
Are you truly underestimating the effect hype culture has on your average consumer?
I mean its been displayed time and time again on how hype can easily get people to make bad purchasing decisions look no further than No Mans Sky.
And when it comes to dust settling you don't have to look any further than games like Bioshock 3 which at first was universally praised to only receive a sudden and fierce pushback weeks/months after release.
The metacritic scores would look VERY different than they do now if they forced people to wait a month after release to review the game. That is what I'm saying.
Hype can do more than give people a push towards purchasing a product it can give people a push to inflate their reviews of a game with rose tinted glasses.What are you talking about lol. You're conflating two different things. No Man's Sky reviewed fairly poorly. Journalists didn't buy in to the hype, instead the hype had the opposite effect. Bioshock Infinite is an incredible game, and I wouldn't let a vocal minority dissuade you of a larger sentiment thinking otherwise. Infinite came out in a very competitive year, with games like The Last of Us, Grand Theft Auto V and Super Mario 3D World. Had it not been such a competitive year, it'd probably have garnered far more recognition.
Hype can do more than give people a push towards purchasing a product it can give people a push to inflate their reviews of a game with rose tinted glasses.
I personally believe that Infinite was also rated highly thanks to hype culture among many you listed.
If that were the case I wouldn't be seeing so many outlets essentially giving the same exact score across the board when it comes to multiple AAA titles.
Numbers are easier to interpret and its simply easier.
If my doctor expects me to give a numerical value to how much pain I'm having from a scale of 1 - 10 when pain is a completely abstract concept then I think its safe to say I expect someone to be able to do something as simple as giving a medium a score. I don't need the fluffy text nor the opinions of the reviewer.
With a number given I can understand the overall views from the person.
I'm kind of concerned that this trend would make "less obvious" games like hidden gems that have yet to achieve cult classic status more difficult to discover as they get older. In the extreme, if a game had no scores at all, how would the consensus of opinions for it be quantified? You may say it doesn't need to be, but when I or others go to Opencritic or Gamerankings to look up the top rated games on a console during its entire lifespan, how will those be affected?
Same way you discover great movies and books and podcasts, and hidden gems in various mediums? Other mediums do it just fine and it isn't driven by review scores but articles and word of mouth.I'm kind of concerned that this trend would make "less obvious" games like hidden gems that have yet to achieve cult classic status more difficult to discover as they get older. In the extreme, if a game had no scores at all, how would the consensus of opinions for it be quantified? You may say it doesn't need to be, but when I or others go to Opencritic or Gamerankings to look up the top rated games on a console during its entire lifespan, how will those be affected?
It's not exactly the same subjective numbers. Numbers have no naunce, and are not descriptive enough since we are dealing with a subjective medium. What a reviewer may call a 6, another may call a 8. And that's without taking into account that what these numbers mean varies depending on the outlet. An IGN 8 ("Great") may not be an Edge 8 ("Excellent").
Numbers are a way to reduce all information, so they leave you without the essential details.
A number is an opinion of the reviewer.
Same way you discover great movies and books and podcasts, and hidden gems in various mediums? Other mediums do it just fine and it isn't driven by review scores but articles and word of mouth.
One could look at other media. TV, music and books normally don't have numbers on them, and we still know which is good, bad or a cult classic.
I rarely read a game review with no score. To me the final part of the review is the putting some critical thought into summarizing everything you wrote into a succinct number which demonstrates your final feeling on the game. Yes, this is hard and a lot of people are bad at it. However, that doesn't mean that we should just toss it out the window because it's hard.
What's the point of a review if it has no underlying objective scoring system? If it lacks that it becomes a mere opinion, not a review.
What's the point of a review if it has no underlying objective scoring system? If it lacks that it becomes a mere opinion, not a review.
Of course, not everyone wants to read through a full written review, and some prefer a summary. For that reason, we provide a brief, one-paragraph Verdict section that summarizes all the major praise and criticisms and provide an overall score. While the Verdict and score won't provide you with as much detail, it offers a snapshot of our impressions. It is not a replacement for the review or meant to represent a weighted stats sheet a reviewer uses to add or subtract points from the score
I'm really surprised by how positive this news is. I'm kind of indifferent. I actually like review scores—specifically Giant Bomb's 5-point scale—but to each his own.
A review is subjective opinion, and scoring systems are subjective too. There's nothing objective about any of thatWhat's the point of a review if it has no underlying objective scoring system? If it lacks that it becomes a mere opinion, not a review.
Making up a number is not "critical thought". It's the opposite.
Putting that number on there these days is good for Metacritic and no one else.
Sites have a system for grading and it's not just made up on the spot. Also, there is often talk between the editor and the reviewer to hammer down on why the reviewer felt the game deserved a certain score. Removing this additional process of critical thought just because it's hard to do correctly only serves to removes additional pieces of information that a reader has.
As a reader I can already read the review, the number just crystalizes the words into a number for greater effect.
When a reviewer gives a game a 10/10 or 100/100 it is far more dramatic and impactful than just reading a review.
Of course, not everyone wants to read through a full written review, and some prefer a summary. For that reason, we provide a brief, one-paragraph Verdict section that summarizes all the major praise and criticisms and provide an overall score. While the Verdict and score won't provide you with as much detail, it offers a snapshot of our impressions. It is not a replacement for the review or meant to represent a weighted stats sheet a reviewer uses to add or subtract points from the score